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3Dオーディオの世界市場分析・規模・シェア・成長・動向・予測:コンポーネント別、最終用途別

• 英文タイトル:3D Audio Market (Component - Hardware, Software, Services; End Use - Personal/In-house, Commercial) - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast 2017 - 2025

Transparency Market Researchが調査・発行した産業分析レポートです。3Dオーディオの世界市場分析・規模・シェア・成長・動向・予測:コンポーネント別、最終用途別 / 3D Audio Market (Component - Hardware, Software, Services; End Use - Personal/In-house, Commercial) - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast 2017 - 2025 / TPM-B04240資料のイメージです。• レポートコード:TPM-B04240
• 出版社/出版日:Transparency Market Research / 2018年3月
• レポート形態:英文、PDF、161ページ
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レポート概要
本資料は、3Dオーディオの世界市場について調べ、3Dオーディオの世界規模、市場動向、市場環境、コンポーネント別分析、最終用途別分析、アメリカ市場規模、ヨーロッパ市場規模、アジア市場規模、日本市場規模、中国市場規模、バリューチェーン分析、関連企業情報などをまとめた調査レポートです。
・序文・調査範囲・調査手法
・エグゼクティブサマリー
・3Dオーディオの世界市場動向
・3Dオーディオの世界市場環境
・3Dオーディオのバリューチェーン分析
・3Dオーディオの世界市場規模
・3Dオーディオの世界市場規模:コンポーネント別
・3Dオーディオの世界市場規模:最終用途別
・3Dオーディオの世界市場:地域別市場規模・分析
・3Dオーディオの北米市場規模・予測
・3Dオーディオのアメリカ市場規模・予測
・3Dオーディオのヨーロッパ市場規模・予測
・3Dオーディオのアジア市場規模・予測
・3Dオーディオの日本市場規模・予測
・3Dオーディオの中国市場規模・予測
・3Dオーディオのインド市場規模・予測
・3Dオーディオの中東市場規模・予測
・3Dオーディオのアフリカ市場規模・予測
・競争状況・関連企業情報

3D Audio Market: Overview

This comprehensive report by Transparency Market Research analyzes and forecasts 3D audio market at the global and regional level. The report provides an analysis over the period 2015–2025, wherein 2017 to 2025 is the forecast period and the base year is 2016. An in-depth and unbiased market assessment has been made to offer readers in-depth and accurate analysis. The report emphasizes on all the major trends and services playing a key role in 3D audio market growth during 2017 – 2025. It also focuses on restraining factors, market drivers, and opportunities of the 3D audio market’s growth during the said period. The study provides a complete perspective about the 3D audio market’s growth throughout the research study in terms of value (in US$ Mn) across various geographies, including Asia Pacific, South America, North America, Middle East & Africa (MEA) and Europe.

The report includes detailed value chain analysis, which is focused to enlighten a widespread view of the global 3D audio market. The market’s Porter’s Five Forces analysis is also provided to understand the competitive scenario in the global 3D audio market. The study incorporates 3D market attractiveness analysis, where in the market segments for instance hardware, software, services and significant end-users are benchmarked based on their market size, growth rate and attractiveness in terms of opportunity. In order to give a complete analysis of the overall competitive scenario in the 3D audio market, every geographic region mentioned in the report, is been provided with attractiveness analysis.

A market overview chapter in the 3D audio market report, explains the market trends and dynamics. Which include the market restraining factors, drivers and opportunities for the current and future 3D audio market. A market outlook analysis has also been provided globally in the report. Additionally, the report also provides analysis of different business strategies being adopted by the market leaders of 3D audio market. Market introduction chapter assist in gaining idea of different trends and services related to 3D audio along with their types and applications.

Global 3D Audio Market: Scope of the Report

The study provides a decisive view on the global 3D audio market, by segmenting the market on the basis of component into hardware, software, and services. Hardware segment is further bifurcated into loud speakers, head phones, microphones/mic and others. By end-use, the market has been classified into personal/In-house and commercial. Personal/In-house segment is further divided into mobile devices, home theater, and gaming. Commercial segment is also further classified into automobile, cinema, music, gaming, museum, VR concerts, and others. The report provides detailed breakdown of the 3D audio market region-wise and categorizes it at various levels, thus providing valuable insights at micro and macro levels.

The report highlights the competitive scenario within the 3D audio market, thus ranking all the major players according to the key recent developments and their geographic presence. The insights for the 3D audio market are the result of our extensive primary interviews, secondary research, and in-house expert panel reviews. These market estimates have been analyzed by considering the impact of different economic, political, social, legal and technological factors.

On the basis of country, North America market is bifurcated into Canada, The U.S., and rest of North America. Furthermore, Europe market is analyzed across France, Germany, U.K., and Rest of Europe. APAC 3D audio market is also segment as country level which include China, Japan, India, and Rest of Asia Pacific. Middle East and Africa region covers the G.C.C. Countries, South Africa and Rest of Middle East and Africa. Similarly, South America region includes Brazil and Rest of South America. This report provides all the strategic information required to understand the 3D audio market along with its components and end-users. Also, the report provides insights related to the components and different end-users according to the various geographical regions mentioned above.

Global 3D Audio Market: Research Methodology

The research methodology is a perfect combination of primary research, secondary research and expert panel reviews. Secondary sources such as annual reports, company websites, SEC filings and investor presentations, national government documents, internal and external proprietary databases, statistical databases, relevant patent and regulatory databases, market reports, government publications, statistical databases, World Bank database, and industry white papers are usually referred. Further, for this report we have specifically focused on data from, the UK cinema association, cinema theatre association, international game developers association and UK interactive entertainment among others.

Primary research involves telephonic interviews, e-mail interactions, and face-to-face interviews for detailed and unbiased reviews on the 3D audio market, across geographies. Primary interviews are usually conducted on an ongoing basis with industry experts and participants in order to get latest market insights and validate the existing data and analysis. Primary interviews offer new and fresh information on important factors such as market trends, market size, competitive landscape, growth trends, etc. These factors help to validate and strengthen secondary research findings. Moreover, the data collected and analyzed from secondary and primary research, is again discussed and examined by our expert panel.

Global 3D Audio Market: Competitive Dynamics

The research study includes profiles of leading companies operating in the global 3D audio market. Market players have been profiled in terms of attributes such as company overview, financial overview, business strategies, and recent developments. Parameters such as 3D audio investment & spending and developments by the major players of the market are tracked. Some of the key players in the 3D audio market are OSSIC, 3D Sound Labs, Auro Technologies Inc., Comhear Inc., Dolby Labs, DTS, Inc.(Xperi Corporation), Dysonics, Hooke Audio, ISONO Sound, Sennheiser electronic GmbH & Co., VisiSonics Corporation (Realspace 3D), and Waves Audio Ltd.

The 3D Audio Market has been segmented as follows:

Global 3D Audio Market

By Component

Hardware
Loud speaker
Head Phones
Microphones/Mic
Others
Software
Services
By End-use

Personal/In-house
Mobile Devices
Home Theater
Gaming
Commercial
Automobile
Cinema
Music
Gaming
Museum
VR concerts
Others
By Geography

North America
U.S.
Canada
Rest of North America
Europe
Germany
The U.K.
France
Rest of Europe
Asia Pacific
China
Japan
India
Rest of Asia Pacific
Middle East and Africa (MEA)
GCC Countries
South Africa
Rest of MEA
South America
Brazil
Rest of South America

レポート目次

1. Preface
1.1. Market Definition and Scope
1.2. Market Segmentation
1.3. Key Research Objectives
1.4. Research Highlights

2. Assumptions and Research Methodology

3. Executive Summary: Global 3D Audio Market

4. Market Overview
4.1. Introduction
4.2. Market Dynamics
4.2.1. Drivers
4.2.2. Restraints
4.2.3. Opportunities
4.3. Key Trends
4.4. 3D Audio Technology Overview
4.4.1. Ambisonics
4.4.2. Binaural
4.4.3. Others(Wave Field Synthesis(WFS), Amplitude Panning, Hybrid)
4.5. Global 3D Audio Market Analysis and Forecasts, 2015 – 2025
4.5.1. Market Revenue Projections (US$ Mn)
4.6. Porter’s Five Forces Analysis
4.7. Value Chain Analysis
4.8. 3D Audio Use Case Analysis
4.9. Market Outlook

5. Global 3D Audio Market Analysis and Forecasts, By Component
5.1. Overview
5.2. Market Size (US$ Mn) Forecast By Component, 2015 – 2025
5.2.1. Hardware
5.2.1.1. Loud speaker
5.2.1.2. Head Phones
5.2.1.3. Microphones/Mic
5.2.1.4. Others
5.2.2. Software
5.2.3. Services
5.3. Market Attractiveness By Component

6. Global 3D Audio Market Analysis and Forecasts, By End-use
6.1. Overview
6.2. Market Size (US$ Mn) Forecast By End-use, 2015 – 2025
6.2.1. Personal/In-house
6.2.1.1. Mobile Devices
6.2.1.2. Home Theater
6.2.1.3. Gaming
6.2.2. Commercial
6.2.2.1. Automobile
6.2.2.2. Cinema
6.2.2.3. Music
6.2.2.4. Gaming
6.2.2.5. Museum
6.2.2.6. VR concerts
6.2.2.7. Others
6.3. Market Attractiveness By End-use

7. Global 3D Audio Market Analysis and Forecasts, By Region
7.1. Key Findings
7.2. Market Size (US$ Mn) Forecast By Region, 2015 – 2025
7.2.1. North America
7.2.2. Europe
7.2.3. Asia Pacific
7.2.4. Middle East and Africa
7.2.5. South America
7.3. Market Attractiveness By Region

8. North America 3D Audio Market Analysis and Forecast
8.1. Key Findings
8.2. Market Size (US$ Mn) Forecast By Component, 2015 – 2025
8.2.1. Hardware
8.2.1.1. Loud speaker
8.2.1.2. Head Phones
8.2.1.3. Microphones/Mic
8.2.1.4. Others
8.2.2. Software
8.2.3. Services
8.3. Market Size (US$ Mn) Forecast By End-use, 2015 – 2025
8.3.1. Personal/In-house
8.3.1.1. Mobile Devices
8.3.1.2. Home Theater
8.3.1.3. Gaming
8.3.2. Commercial
8.3.2.1. Automobile
8.3.2.2. Cinema
8.3.2.3. Music
8.3.2.4. Gaming
8.3.2.5. Museum
8.3.2.6. VR concerts
8.3.2.7. Others
8.4. Market Size (US$ Mn) Forecast, By Country, 2015 – 2025
8.4.1. The U.S
8.4.2. Canada
8.4.3. Rest of North America
8.5. Market Attractiveness
8.5.1. By Component
8.5.2. By End-use
8.5.3. By Country

9. Europe 3D Audio Market Analysis and Forecast
9.1. Key Findings
9.2. Market Size (US$ Mn) Forecast By Component, 2015 – 2025
9.2.1. Hardware
9.2.1.1. Loud speaker
9.2.1.2. Head Phones
9.2.1.3. Microphones/Mic
9.2.1.4. Others
9.2.2. Software
9.2.3. Services
9.3. Market Size (US$ Mn) Forecast By End-use, 2015 – 2025
9.3.1. Personal/In-house
9.3.1.1. Mobile Devices
9.3.1.2. Home Theater
9.3.1.3. Gaming
9.3.2. Commercial
9.3.2.1. Automobile
9.3.2.2. Cinema
9.3.2.3. Music
9.3.2.4. Gaming
9.3.2.5. Museum
9.3.2.6. VR concerts
9.3.2.7. Others
9.4. Market Size (US$ Mn) Forecast, By Country, 2015 – 2025
9.4.1. UK
9.4.2. Germany
9.4.3. France
9.4.4. Rest of Europe
9.5. Market Attractiveness
9.5.1. By Component
9.5.2. By End-use
9.5.3. By Country

10. Asia Pacific (APAC) 3D Audio Market Analysis and Forecast
10.1. Key Findings
10.2. Market Size (US$ Mn) Forecast By Component, 2015 – 2025
10.2.1. Hardware
10.2.1.1. Loud speaker
10.2.1.2. Head Phones
10.2.1.3. Microphones/Mic
10.2.1.4. Others
10.2.2. Software
10.2.3. Services
10.3. Market Size (US$ Mn) Forecast By End-use, 2015 – 2025
10.3.1. Personal/In-house
10.3.1.1. Mobile Devices
10.3.1.2. Home Theater
10.3.1.3. Gaming
10.3.2. Commercial
10.3.2.1. Automobile
10.3.2.2. Cinema
10.3.2.3. Music
10.3.2.4. Gaming
10.3.2.5. Museum
10.3.2.6. VR concerts
10.3.2.7. Others
10.4. Market Size (US$ Mn) Forecast, By Country, 2015 – 2025
10.4.1. India
10.4.2. China
10.4.3. Japan
10.4.4. Rest of APAC
10.5. Market Attractiveness
10.5.1. By Component
10.5.2. By End-use
10.5.3. By Country

11. Middle East and Africa (MEA) 3D Audio Market Analysis and Forecast
11.1. Key Findings
11.2. Market Size (US$ Mn) Forecast By Component, 2015 – 2025
11.2.1. Hardware
11.2.1.1. Loud speaker
11.2.1.2. Head Phones
11.2.1.3. Microphones/Mic
11.2.1.4. Others
11.2.2. Software
11.2.3. Services
11.3. Market Size (US$ Mn) Forecast By End-use, 2015 – 2025
11.3.1. Personal/In-house
11.3.1.1. Mobile Devices
11.3.1.2. Home Theater
11.3.1.3. Gaming
11.3.2. Commercial
11.3.2.1. Automobile
11.3.2.2. Cinema
11.3.2.3. Music
11.3.2.4. Gaming
11.3.2.5. Museum
11.3.2.6. VR concerts
11.3.2.7. Others
11.4. Market Size (US$ Mn) Forecast, By Country, 2015 – 2025
11.4.1. GCC Countries
11.4.2. South Africa
11.4.3. Rest of MEA
11.5. Market Attractiveness
11.5.1. By Component
11.5.2. By End-use
11.5.3. By Country

12. South America 3D Audio Market Analysis and Forecast
12.1. Key Findings
12.2. Market Size (US$ Mn) Forecast By Component, 2015 – 2025
12.2.1. Hardware
12.2.1.1. Loud speaker
12.2.1.2. Head Phones
12.2.1.3. Microphones/Mic
12.2.1.4. Others
12.2.2. Software
12.2.3. Services
12.3. Market Size (US$ Mn) Forecast By End-use, 2015 – 2025
12.3.1. Personal/In-house
12.3.1.1. Mobile Devices
12.3.1.2. Home Theater
12.3.1.3. Gaming
12.4. Market Size (US$ Mn) Forecast By End-use, 2015 – 2025
12.4.1. Personal/In-house
12.4.1.1. Mobile Devices
12.4.1.2. Home Theater
12.4.1.3. Gaming
12.4.2. Commercial
12.4.2.1. Automobile
12.4.2.2. Cinema
12.4.2.3. Music
12.4.2.4. Gaming
12.4.2.5. Museum
12.4.2.6. VR concerts
12.4.2.7. Others
12.5. Market Size (US$ Mn) Forecast, By Country, 2015 – 2025
12.5.1. Brazil
12.5.2. Rest of South America
12.6. Market Attractiveness
12.6.1. By Component
12.6.2. By End-use
12.6.3. By Country

13. Competition Landscape
13.1. Market Player – Competition Matrix
13.2. Market Share Analysis By Company (2016)
13.3. Company Profiles (Details – Overview, Financials, Recent Developments, Business Strategy)
13.3.1. OSSIC
13.3.1.1. Overview
13.3.1.2. Financials
13.3.1.3. Recent Developments
13.3.1.4. Business Strategy
13.3.2. 3D Sound Labs
13.3.2.1. Overview
13.3.2.2. Financials

13.3.2.3. Recent Developments
13.3.2.4. Business Strategy
13.3.3. 3Dio
13.3.3.1. Overview
13.3.3.2. Financials
13.3.3.3. Recent Developments
13.3.3.4. Business Strategy
13.3.4. Auro Technologies Inc
13.3.4.1. Overview
13.3.4.2. Financials
13.3.4.3. Recent Developments
13.3.4.4. Business Strategy
13.3.5. Comhear Inc.
13.3.5.1. Overview
13.3.5.2. Financials
13.3.5.3. Recent Developments
13.3.5.4. Business Strategy
13.3.6. Dolby Labs
13.3.6.1. Overview
13.3.6.2. Financials
13.3.6.3. Recent Developments
13.3.6.4. Business Strategy
13.3.7. DTS, Inc(Xperi Corporation)
13.3.7.1. Overview
13.3.7.2. Financials
13.3.7.3. Recent Developments
13.3.7.4. Business Strategy
13.3.8. Dysonics
13.3.8.1. Overview
13.3.8.2. Financials
13.3.8.3. Recent Developments
13.3.8.4. Business Strategy
13.3.9. Hooke Audio
13.3.9.1. Overview
13.3.9.2. Financials
13.3.9.3. Recent Developments
13.3.9.4. Business Strategy
13.3.10. ISONO Sound
13.3.10.1. Overview
13.3.10.2. Financials
13.3.10.3. Recent Developments
13.3.10.4. Business Strategy
13.3.11. Sennheiser electronic GmbH & Co.
13.3.11.1. Overview
13.3.11.2. Financials
13.3.11.3. Recent Developments
13.3.11.4. Business Strategy
13.3.12. VisiSonics Corporation(Realspace 3D)
13.3.12.1. Overview
13.3.12.2. Financials
13.3.12.3. Recent Developments
13.3.12.4. Business Strategy
13.3.13. Waves Audio Ltd.
13.3.13.1. Overview
13.3.13.2. Financials
13.3.13.3. Recent Developments
13.3.13.4. Business Strategy

14. Key Takeaways

List of Tables

Table 1: Xbox One Gaming Consoles Global Sales (Million Units)
Table 2: Global 3D Audio Market Revenue Analysis, By Component
Table 3: Global 3D Audio Market Revenue (US$ Mn) Forecast and CAGR, By Component, 2015 – 2025
Table 4: Global 3D Audio Market Revenue Analysis, By End-use
Table 5: Global 3D Audio Market Revenue (US$ Mn) Forecast and CAGR, By Component, 2015 – 2025
Table 6: Global 3D Audio Market Revenue (US$ Mn) Forecast and CAGR, By Component, 2015 – 2025
Table 7: Global 3D Audio Market Revenue Analysis, By Region
Table 8: Global 3D Audio Market Revenue (US$ Mn) Forecast and CAGR, By Region, 2015 – 2025
Table 9: NA 3D Audio Market Key Findings Analysis
Table 10: NA 3D Audio Market Revenue (US$ Mn) Forecast and CAGR, By Component, 2015 – 2025
Table 11: NA 3D Audio Market Revenue (US$ Mn) Forecast and CAGR, By End-use, 2015 – 2025
Table 12: NA 3D Audio Market Revenue (US$ Mn) Forecast and CAGR, By End-use, 2015 – 2025
Table 13: NA 3D Audio Market Revenue (US$ Mn) Forecast and CAGR, By Country, 2015 – 2025
Table 14: EU 3D Audio Market Key Findings Analysis
Table 15: EU 3D Audio Market Revenue (US$ Mn) Forecast and CAGR, By Component, 2015 – 2025
Table 16: EU 3D Audio Market Revenue (US$ Mn) Forecast and CAGR, By End-use, 2015 – 2025
Table 17: EU 3D Audio Market Revenue (US$ Mn) Forecast and CAGR, By End-use, 2015 – 2025
Table 18: EU 3D Audio Market Revenue (US$ Mn) Forecast and CAGR, By Country, 2015 – 2025
Table 19: APAC 3D Audio Market Key Findings Analysis
Table 20: APAC 3D Audio Market Revenue (US$ Mn) Forecast and CAGR, By Component, 2015 – 2025
Table 21: APAC 3D Audio Market Revenue (US$ Mn) Forecast and CAGR, By End-use, 2015 – 2025
Table 22: APAC 3D Audio Market Revenue (US$ Mn) Forecast and CAGR, By End-use, 2015 – 2025
Table 23: APAC 3D Audio Market Revenue (US$ Mn) Forecast and CAGR, By Country, 2015 – 2025
Table 24: MEA 3D Audio Market Key Findings Analysis
Table 25: MEA 3D Audio Market Revenue (US$ Mn) Forecast and CAGR, By Component, 2015 – 2025
Table 26: MEA 3D Audio Market Revenue (US$ Mn) Forecast and CAGR, By End-use, 2015 – 2025
Table 27: MEA 3D Audio Market Revenue (US$ Mn) Forecast and CAGR, By End-use, 2015 – 2025
Table 28: MEA 3D Audio Market Revenue (US$ Mn) Forecast and CAGR, By Country, 2015 – 2025
Table 29: SA 3D Audio Market Key Findings Analysis
Table 30: SA 3D Audio Market Revenue (US$ Mn) Forecast and CAGR, By Component, 2015 – 2025
Table 31: SA 3D Audio Market Revenue (US$ Mn) Forecast and CAGR, By End-use, 2015 – 2025
Table 32: SA 3D Audio Market Revenue (US$ Mn) Forecast and CAGR, By End-use, 2015 – 2025
Table 33: SA 3D Audio Market Revenue (US$ Mn) Forecast and CAGR, By Country, 2015 – 2025
Table 34: Competition Matrix, 3D Audio Market