▶ 調査レポート

世界のコンソールヘッドセット市場 2021:企業別、地域別、種類・用途別

• 英文タイトル:Global Console Headset Market 2021 by Manufacturers, Regions, Type and Application, Forecast to 2026

GlobalInfoResearchが調査・発行した産業分析レポートです。世界のコンソールヘッドセット市場 2021:企業別、地域別、種類・用途別 / Global Console Headset Market 2021 by Manufacturers, Regions, Type and Application, Forecast to 2026 / GIR-111D03821資料のイメージです。• レポートコード:GIR-111D03821
• 出版社/出版日:GlobalInfoResearch / 2021年10月
• レポート形態:英文、PDF、105ページ
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レポート概要
当調査資料では、コンソールヘッドセットのグローバル市場について調査・分析し、2021年から2026年までの市場予測をまとめております。コンソールヘッドセットの種類別市場規模(ワイヤレスコンソールヘッドセット、ワイヤードコンソールヘッドセット)、用途別市場規模(PS4、Nintendo Switch、Xbox One、その他)、地域別市場規模(北米、アメリカ、ヨーロッパ、アジア、中国、日本、東南アジア、南米、中東、アフリカなど)、市場動向、企業別販売量と市場シェア、販売チャネルなどの情報を掲載しています。
・コンソールヘッドセットの市場概要
・企業情報(企業概要、製品概要、販売量、価格、売上):Razer、Steelseries、Microsoft、Turtle Beach、Creative Technology Ltd.、Corsair、Epos Sennheiser、Kingston Technology (HyperX)、Logitech、Lioncast、Sades
・企業別市場シェア
・地域別市場分析2016年-2026年
・種類別分析2016年-2026年:ワイヤレスコンソールヘッドセット、ワイヤードコンソールヘッドセット
・用途別分析2016年-2026年:PS4、Nintendo Switch、Xbox One、その他
・コンソールヘッドセットの北米市場規模2016年-2026年:アメリカ、カナダ、メキシコ
・コンソールヘッドセットのヨーロッパ市場規模2016年-2026年:ドイツ、イギリス、フランス、ロシア、イタリア
・コンソールヘッドセットのアジア市場規模2016年-2026年:中国、日本、韓国、インド、東南アジア、オーストラリア
・コンソールヘッドセットの南米市場規模2016年-2026年:ブラジル、アルゼンチン
・コンソールヘッドセットの中東・アフリカ市場規模2016年-2026年:サウジアラビア、トルコ、エジプト、南アフリカ
・販売チャネル、流通業者・代理店、顧客リスト
・調査の結果・結論

The Console Headset market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our latest research, the global Console Headset size is estimated to be xx million in 2021 from USD xx million in 2020, with a change of XX% between 2020 and 2021. The global Console Headset market size is expected to grow at a CAGR of xx% for the next five years.

Market segmentation
Console Headset market is split by Type and by Application. For the period 2016-2026, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type, covers
Wireless Console Headset
Wired Console Headset

Market segment by Application can be divided into
PS4
Nintendo Switch
Xbox One
Others

The key market players for global Console Headset market are listed below:
Razer
Steelseries
Microsoft
Turtle Beach
Creative Technology Ltd.
Corsair
Epos Sennheiser
Kingston Technology (HyperX)
Logitech
Lioncast
Sades

Market segment by Region, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)

The content of the study subjects, includes a total of 14 chapters:
Chapter 1, to describe Console Headset product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top manufacturers of Console Headset, with price, sales, revenue and global market share of Console Headset in 2018 and 2019.
Chapter 3, the Console Headset competitive situation, sales, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the Console Headset breakdown data are shown at the regional level, to show the sales, revenue and growth by regions, from 2015 to 2020.
Chapter 5 and 6, to segment the sales by type and application, with sales market share and growth rate by type, application, from 2015 to 2020.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales, revenue and market share for key countries in the world, from 2016 to 2021.and Console Headset market forecast, by regions, type and application, with sales and revenue, from 2021 to 2026.
Chapter 12, 13 and 14, to describe Console Headset sales channel, distributors, customers, research findings and conclusion, appendix and data source.

レポート目次

1 Market Overview
1.1 Console Headset Introduction
1.2 Market Analysis by Type
1.2.1 Overview: Global Console Headset Revenue by Type: 2019 Versus 2021 Versus 2026
1.2.2 Wireless Console Headset
1.2.3 Wired Console Headset
1.3 Market Analysis by Application
1.3.1 Overview: Global Console Headset Revenue by Application: 2019 Versus 2021 Versus 2026
1.3.2 PS4
1.3.3 Nintendo Switch
1.3.4 Xbox One
1.3.5 Others
1.4 Global Console Headset Market Size & Forecast
1.4.1 Global Console Headset Sales in Value (2016-2026))
1.4.2 Global Console Headset Sales in Volume (2016-2026)
1.4.3 Global Console Headset Price by Type (2016-2026) & (US$/Unit)
1.5 Global Console Headset Production Capacity Analysis
1.5.1 Global Console Headset Total Production Capacity (2016-2026)
1.5.2 Global Console Headset Production Capacity by Geographic Region
1.6 Market Drivers, Restraints and Trends
1.6.1 Console Headset Market Drivers
1.6.2 Console Headset Market Restraints
1.6.3 Console Headset Trends Analysis
2 Manufacturers Profiles
2.1 Razer
2.1.1 Razer Details
2.1.2 Razer Major Business
2.1.3 Razer Console Headset Product and Services
2.1.4 Razer Console Headset Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.2 Steelseries
2.2.1 Steelseries Details
2.2.2 Steelseries Major Business
2.2.3 Steelseries Console Headset Product and Services
2.2.4 Steelseries Console Headset Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.3 Microsoft
2.3.1 Microsoft Details
2.3.2 Microsoft Major Business
2.3.3 Microsoft Console Headset Product and Services
2.3.4 Microsoft Console Headset Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.4 Turtle Beach
2.4.1 Turtle Beach Details
2.4.2 Turtle Beach Major Business
2.4.3 Turtle Beach Console Headset Product and Services
2.4.4 Turtle Beach Console Headset Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.5 Creative Technology Ltd.
2.5.1 Creative Technology Ltd. Details
2.5.2 Creative Technology Ltd. Major Business
2.5.3 Creative Technology Ltd. Console Headset Product and Services
2.5.4 Creative Technology Ltd. Console Headset Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.6 Corsair
2.6.1 Corsair Details
2.6.2 Corsair Major Business
2.6.3 Corsair Console Headset Product and Services
2.6.4 Corsair Console Headset Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.7 Epos Sennheiser
2.7.1 Epos Sennheiser Details
2.7.2 Epos Sennheiser Major Business
2.7.3 Epos Sennheiser Console Headset Product and Services
2.7.4 Epos Sennheiser Console Headset Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.8 Kingston Technology (HyperX)
2.8.1 Kingston Technology (HyperX) Details
2.8.2 Kingston Technology (HyperX) Major Business
2.8.3 Kingston Technology (HyperX) Console Headset Product and Services
2.8.4 Kingston Technology (HyperX) Console Headset Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.9 Logitech
2.9.1 Logitech Details
2.9.2 Logitech Major Business
2.9.3 Logitech Console Headset Product and Services
2.9.4 Logitech Console Headset Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.10 Lioncast
2.10.1 Lioncast Details
2.10.2 Lioncast Major Business
2.10.3 Lioncast Console Headset Product and Services
2.10.4 Lioncast Console Headset Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.11 Sades
2.11.1 Sades Details
2.11.2 Sades Major Business
2.11.3 Sades Console Headset Product and Services
2.11.4 Sades Console Headset Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
3 Console Headset Sales by Manufacturer
3.1 Global Console Headset Sales in Volume by Manufacturer (2019-2021e)
3.2 Global Console Headset Revenue by Manufacturer (2019-2021e)
3.3 Key Manufacturer Market Position in Console Headset
3.4 Market Concentration Rate
3.4.1 Top 3 Console Headset Manufacturer Market Share
3.4.2 Top 6 Console Headset Manufacturer Market Share
3.5 Global Console Headset Production Capacity by Company
3.6 Manufacturer by Geography: Head Office and Console Headset Production Site
3.7 New Entrant and Capacity Expansion Plans
3.8 Mergers & Acquisitions
4 Market Analysis by Region
4.1 Global Console Headset Market Size by Region
4.1.1 Global Console Headset Sales in Volume by Region (2016-2026)
4.1.2 Global Console Headset Revenue by Region (2016-2026)
4.2 North America Console Headset Revenue (2016-2026)
4.3 Europe Console Headset Revenue (2016-2026)
4.4 Asia-Pacific Console Headset Revenue (2016-2026)
4.5 South America Console Headset Revenue (2016-2026)
4.6 Middle East and Africa Console Headset Revenue (2016-2026)
5 Market Segment by Type
5.1 Global Console Headset Sales in Volume by Type (2016-2026)
5.2 Global Console Headset Revenue by Type (2016-2026)
5.3 Global Console Headset Price by Type (2016-2026)
6 Market Segment by Application
6.1 Global Console Headset Sales in Volume by Application (2016-2026)
6.2 Global Console Headset Revenue by Application (2016-2026)
6.3 Global Console Headset Price by Application (2016-2026)
7 North America by Country, by Type, and by Application
7.1 North America Console Headset Sales by Type (2016-2026)
7.2 North America Console Headset Sales by Application (2016-2026)
7.3 North America Console Headset Market Size by Country
7.3.1 North America Console Headset Sales in Volume by Country (2016-2026)
7.3.2 North America Console Headset Revenue by Country (2016-2026)
7.3.3 United States Market Size and Forecast (2016-2026)
7.3.4 Canada Market Size and Forecast (2016-2026)
7.3.5 Mexico Market Size and Forecast (2016-2026)
8 Europe by Country, by Type, and by Application
8.1 Europe Console Headset Sales by Type (2016-2026)
8.2 Europe Console Headset Sales by Application (2016-2026)
8.3 Europe Console Headset Market Size by Country
8.3.1 Europe Console Headset Sales in Volume by Country (2016-2026)
8.3.2 Europe Console Headset Revenue by Country (2016-2026)
8.3.3 Germany Market Size and Forecast (2016-2026)
8.3.4 France Market Size and Forecast (2016-2026)
8.3.5 United Kingdom Market Size and Forecast (2016-2026)
8.3.6 Russia Market Size and Forecast (2016-2026)
8.3.7 Italy Market Size and Forecast (2016-2026)
9 Asia-Pacific by Country, by Type, and by Application
9.1 Asia-Pacific Console Headset Sales by Type (2016-2026)
9.2 Asia-Pacific Console Headset Sales by Application (2016-2026)
9.3 Asia-Pacific Console Headset Market Size by Region
9.3.1 Asia-Pacific Console Headset Sales in Volume by Region (2016-2026)
9.3.2 Asia-Pacific Console Headset Revenue by Region (2016-2026)
9.3.3 China Market Size and Forecast (2016-2026)
9.3.4 Japan Market Size and Forecast (2016-2026)
9.3.5 Korea Market Size and Forecast (2016-2026)
9.3.6 India Market Size and Forecast (2016-2026)
9.3.7 Southeast Asia Market Size and Forecast (2016-2026)
9.3.8 Australia Market Size and Forecast (2016-2026)
10 South America by Country, by Type, and by Application
10.1 South America Console Headset Sales by Type (2016-2026)
10.2 South America Console Headset Sales by Application (2016-2026)
10.3 South America Console Headset Market Size by Country
10.3.1 South America Console Headset Sales in Volume by Country (2016-2026)
10.3.2 South America Console Headset Revenue by Country (2016-2026)
10.3.3 Brazil Market Size and Forecast (2016-2026)
10.3.4 Argentina Market Size and Forecast (2016-2026)
11 Middle East & Africa by Country, by Type, and by Application
11.1 Middle East & Africa Console Headset Sales by Type (2016-2026)
11.2 Middle East & Africa Console Headset Sales by Application (2016-2026)
11.3 Middle East & Africa Console Headset Market Size by Country
11.3.1 Middle East & Africa Console Headset Sales in Volume by Country (2016-2026)
11.3.2 Middle East & Africa Console Headset Revenue by Country (2016-2026)
11.3.3 Turkey Market Size and Forecast (2016-2026)
11.3.4 Egypt Market Size and Forecast (2016-2026)
11.3.5 Saudi Arabia Market Size and Forecast (2016-2026)
11.3.6 South Africa Market Size and Forecast (2016-2026)
12 Sales Channel, Distributors, Traders and Dealers
12.1 Sales Channel
12.1.1 Direct Marketing
12.1.2 Indirect Marketing
12.2 Console Headset Typical Distributors
12.3 Console Headset Typical Customers
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Research Process and Data Source
14.3 Disclaimer