▶ 調査レポート

世界の仮想現実(VR)&拡張現実(AR)ヘッドセット市場 2021:企業別、地域別、種類・用途別

• 英文タイトル:Global Virtual Reality (VR) and Augmented Reality(AR) Headsets Market 2021 by Manufacturers, Regions, Type and Application, Forecast to 2026

GlobalInfoResearchが調査・発行した産業分析レポートです。世界の仮想現実(VR)&拡張現実(AR)ヘッドセット市場 2021:企業別、地域別、種類・用途別 / Global Virtual Reality (VR) and Augmented Reality(AR) Headsets Market 2021 by Manufacturers, Regions, Type and Application, Forecast to 2026 / GIR-111D05729資料のイメージです。• レポートコード:GIR-111D05729
• 出版社/出版日:GlobalInfoResearch / 2021年10月
• レポート形態:英文、PDF、103ページ
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レポート概要
当調査資料では、仮想現実(VR)&拡張現実(AR)ヘッドセットのグローバル市場について調査・分析し、2021年から2026年までの市場予測をまとめております。仮想現実(VR)&拡張現実(AR)ヘッドセットの種類別市場規模(VRヘッドセット、ARヘッドセット)、用途別市場規模(ビデオ&ゲーム、医療、産業、その他)、地域別市場規模(北米、アメリカ、ヨーロッパ、アジア、中国、日本、東南アジア、南米、中東、アフリカなど)、市場動向、企業別販売量と市場シェア、販売チャネルなどの情報を掲載しています。
・仮想現実(VR)&拡張現実(AR)ヘッドセットの市場概要
・企業情報(企業概要、製品概要、販売量、価格、売上):Microsoft、Pico、Nintendo、Facebook(Oculus)、3Glasses、Google、Lenovo、Vive、Samsung
・企業別市場シェア
・地域別市場分析2016年-2026年
・種類別分析2016年-2026年:VRヘッドセット、ARヘッドセット
・用途別分析2016年-2026年:ビデオ&ゲーム、医療、産業、その他
・仮想現実(VR)&拡張現実(AR)ヘッドセットの北米市場規模2016年-2026年:アメリカ、カナダ、メキシコ
・仮想現実(VR)&拡張現実(AR)ヘッドセットのヨーロッパ市場規模2016年-2026年:ドイツ、イギリス、フランス、ロシア、イタリア
・仮想現実(VR)&拡張現実(AR)ヘッドセットのアジア市場規模2016年-2026年:中国、日本、韓国、インド、東南アジア、オーストラリア
・仮想現実(VR)&拡張現実(AR)ヘッドセットの南米市場規模2016年-2026年:ブラジル、アルゼンチン
・仮想現実(VR)&拡張現実(AR)ヘッドセットの中東・アフリカ市場規模2016年-2026年:サウジアラビア、トルコ、エジプト、南アフリカ
・販売チャネル、流通業者・代理店、顧客リスト
・調査の結果・結論

The Virtual Reality (VR) and Augmented Reality(AR) Headsets market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our latest research, the global Virtual Reality (VR) and Augmented Reality(AR) Headsets size is estimated to be xx million in 2021 from USD xx million in 2020, with a change of XX% between 2020 and 2021. The global Virtual Reality (VR) and Augmented Reality(AR) Headsets market size is expected to grow at a CAGR of xx% for the next five years.

Market segmentation
Virtual Reality (VR) and Augmented Reality(AR) Headsets market is split by Type and by Application. For the period 2016-2026, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type, covers
VR Headsets
AR Headsets

Market segment by Application can be divided into
Video and Games
Medical
Industry
Other

The key market players for global Virtual Reality (VR) and Augmented Reality(AR) Headsets market are listed below:
Microsoft
Pico
Nintendo
Facebook(Oculus)
3Glasses
Google
Lenovo
Vive
Samsung

Market segment by Region, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)

The content of the study subjects, includes a total of 14 chapters:
Chapter 1, to describe Virtual Reality (VR) and Augmented Reality(AR) Headsets product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top manufacturers of Virtual Reality (VR) and Augmented Reality(AR) Headsets, with price, sales, revenue and global market share of Virtual Reality (VR) and Augmented Reality(AR) Headsets in 2018 and 2019.
Chapter 3, the Virtual Reality (VR) and Augmented Reality(AR) Headsets competitive situation, sales, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the Virtual Reality (VR) and Augmented Reality(AR) Headsets breakdown data are shown at the regional level, to show the sales, revenue and growth by regions, from 2015 to 2020.
Chapter 5 and 6, to segment the sales by type and application, with sales market share and growth rate by type, application, from 2015 to 2020.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales, revenue and market share for key countries in the world, from 2016 to 2021.and Virtual Reality (VR) and Augmented Reality(AR) Headsets market forecast, by regions, type and application, with sales and revenue, from 2021 to 2026.
Chapter 12, 13 and 14, to describe Virtual Reality (VR) and Augmented Reality(AR) Headsets sales channel, distributors, customers, research findings and conclusion, appendix and data source.

レポート目次

1 Market Overview
1.1 Virtual Reality (VR) and Augmented Reality(AR) Headsets Introduction
1.2 Market Analysis by Type
1.2.1 Overview: Global Virtual Reality (VR) and Augmented Reality(AR) Headsets Revenue by Type: 2019 Versus 2021 Versus 2026
1.2.2 VR Headsets
1.2.3 AR Headsets
1.3 Market Analysis by Application
1.3.1 Overview: Global Virtual Reality (VR) and Augmented Reality(AR) Headsets Revenue by Application: 2019 Versus 2021 Versus 2026
1.3.2 Video and Games
1.3.3 Medical
1.3.4 Industry
1.3.5 Other
1.4 Global Virtual Reality (VR) and Augmented Reality(AR) Headsets Market Size & Forecast
1.4.1 Global Virtual Reality (VR) and Augmented Reality(AR) Headsets Sales in Value (2016-2026))
1.4.2 Global Virtual Reality (VR) and Augmented Reality(AR) Headsets Sales in Volume (2016-2026)
1.4.3 Global Virtual Reality (VR) and Augmented Reality(AR) Headsets Price by Type (2016-2026) & (US$/Unit)
1.5 Global Virtual Reality (VR) and Augmented Reality(AR) Headsets Production Capacity Analysis
1.5.1 Global Virtual Reality (VR) and Augmented Reality(AR) Headsets Total Production Capacity (2016-2026)
1.5.2 Global Virtual Reality (VR) and Augmented Reality(AR) Headsets Production Capacity by Geographic Region
1.6 Market Drivers, Restraints and Trends
1.6.1 Virtual Reality (VR) and Augmented Reality(AR) Headsets Market Drivers
1.6.2 Virtual Reality (VR) and Augmented Reality(AR) Headsets Market Restraints
1.6.3 Virtual Reality (VR) and Augmented Reality(AR) Headsets Trends Analysis
2 Manufacturers Profiles
2.1 Microsoft
2.1.1 Microsoft Details
2.1.2 Microsoft Major Business
2.1.3 Microsoft Virtual Reality (VR) and Augmented Reality(AR) Headsets Product and Services
2.1.4 Microsoft Virtual Reality (VR) and Augmented Reality(AR) Headsets Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.2 Pico
2.2.1 Pico Details
2.2.2 Pico Major Business
2.2.3 Pico Virtual Reality (VR) and Augmented Reality(AR) Headsets Product and Services
2.2.4 Pico Virtual Reality (VR) and Augmented Reality(AR) Headsets Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.3 Nintendo
2.3.1 Nintendo Details
2.3.2 Nintendo Major Business
2.3.3 Nintendo Virtual Reality (VR) and Augmented Reality(AR) Headsets Product and Services
2.3.4 Nintendo Virtual Reality (VR) and Augmented Reality(AR) Headsets Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.4 Facebook(Oculus)
2.4.1 Facebook(Oculus) Details
2.4.2 Facebook(Oculus) Major Business
2.4.3 Facebook(Oculus) Virtual Reality (VR) and Augmented Reality(AR) Headsets Product and Services
2.4.4 Facebook(Oculus) Virtual Reality (VR) and Augmented Reality(AR) Headsets Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.5 3Glasses
2.5.1 3Glasses Details
2.5.2 3Glasses Major Business
2.5.3 3Glasses Virtual Reality (VR) and Augmented Reality(AR) Headsets Product and Services
2.5.4 3Glasses Virtual Reality (VR) and Augmented Reality(AR) Headsets Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.6 Google
2.6.1 Google Details
2.6.2 Google Major Business
2.6.3 Google Virtual Reality (VR) and Augmented Reality(AR) Headsets Product and Services
2.6.4 Google Virtual Reality (VR) and Augmented Reality(AR) Headsets Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.7 Lenovo
2.7.1 Lenovo Details
2.7.2 Lenovo Major Business
2.7.3 Lenovo Virtual Reality (VR) and Augmented Reality(AR) Headsets Product and Services
2.7.4 Lenovo Virtual Reality (VR) and Augmented Reality(AR) Headsets Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.8 Vive
2.8.1 Vive Details
2.8.2 Vive Major Business
2.8.3 Vive Virtual Reality (VR) and Augmented Reality(AR) Headsets Product and Services
2.8.4 Vive Virtual Reality (VR) and Augmented Reality(AR) Headsets Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.9 Samsung
2.9.1 Samsung Details
2.9.2 Samsung Major Business
2.9.3 Samsung Virtual Reality (VR) and Augmented Reality(AR) Headsets Product and Services
2.9.4 Samsung Virtual Reality (VR) and Augmented Reality(AR) Headsets Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
3 Virtual Reality (VR) and Augmented Reality(AR) Headsets Sales by Manufacturer
3.1 Global Virtual Reality (VR) and Augmented Reality(AR) Headsets Sales in Volume by Manufacturer (2019-2021e)
3.2 Global Virtual Reality (VR) and Augmented Reality(AR) Headsets Revenue by Manufacturer (2019-2021e)
3.3 Key Manufacturer Market Position in Virtual Reality (VR) and Augmented Reality(AR) Headsets
3.4 Market Concentration Rate
3.4.1 Top 3 Virtual Reality (VR) and Augmented Reality(AR) Headsets Manufacturer Market Share
3.4.2 Top 6 Virtual Reality (VR) and Augmented Reality(AR) Headsets Manufacturer Market Share
3.5 Global Virtual Reality (VR) and Augmented Reality(AR) Headsets Production Capacity by Company
3.6 Manufacturer by Geography: Head Office and Virtual Reality (VR) and Augmented Reality(AR) Headsets Production Site
3.7 New Entrant and Capacity Expansion Plans
3.8 Mergers & Acquisitions
4 Market Analysis by Region
4.1 Global Virtual Reality (VR) and Augmented Reality(AR) Headsets Market Size by Region
4.1.1 Global Virtual Reality (VR) and Augmented Reality(AR) Headsets Sales in Volume by Region (2016-2026)
4.1.2 Global Virtual Reality (VR) and Augmented Reality(AR) Headsets Revenue by Region (2016-2026)
4.2 North America Virtual Reality (VR) and Augmented Reality(AR) Headsets Revenue (2016-2026)
4.3 Europe Virtual Reality (VR) and Augmented Reality(AR) Headsets Revenue (2016-2026)
4.4 Asia-Pacific Virtual Reality (VR) and Augmented Reality(AR) Headsets Revenue (2016-2026)
4.5 South America Virtual Reality (VR) and Augmented Reality(AR) Headsets Revenue (2016-2026)
4.6 Middle East and Africa Virtual Reality (VR) and Augmented Reality(AR) Headsets Revenue (2016-2026)
5 Market Segment by Type
5.1 Global Virtual Reality (VR) and Augmented Reality(AR) Headsets Sales in Volume by Type (2016-2026)
5.2 Global Virtual Reality (VR) and Augmented Reality(AR) Headsets Revenue by Type (2016-2026)
5.3 Global Virtual Reality (VR) and Augmented Reality(AR) Headsets Price by Type (2016-2026)
6 Market Segment by Application
6.1 Global Virtual Reality (VR) and Augmented Reality(AR) Headsets Sales in Volume by Application (2016-2026)
6.2 Global Virtual Reality (VR) and Augmented Reality(AR) Headsets Revenue by Application (2016-2026)
6.3 Global Virtual Reality (VR) and Augmented Reality(AR) Headsets Price by Application (2016-2026)
7 North America by Country, by Type, and by Application
7.1 North America Virtual Reality (VR) and Augmented Reality(AR) Headsets Sales by Type (2016-2026)
7.2 North America Virtual Reality (VR) and Augmented Reality(AR) Headsets Sales by Application (2016-2026)
7.3 North America Virtual Reality (VR) and Augmented Reality(AR) Headsets Market Size by Country
7.3.1 North America Virtual Reality (VR) and Augmented Reality(AR) Headsets Sales in Volume by Country (2016-2026)
7.3.2 North America Virtual Reality (VR) and Augmented Reality(AR) Headsets Revenue by Country (2016-2026)
7.3.3 United States Market Size and Forecast (2016-2026)
7.3.4 Canada Market Size and Forecast (2016-2026)
7.3.5 Mexico Market Size and Forecast (2016-2026)
8 Europe by Country, by Type, and by Application
8.1 Europe Virtual Reality (VR) and Augmented Reality(AR) Headsets Sales by Type (2016-2026)
8.2 Europe Virtual Reality (VR) and Augmented Reality(AR) Headsets Sales by Application (2016-2026)
8.3 Europe Virtual Reality (VR) and Augmented Reality(AR) Headsets Market Size by Country
8.3.1 Europe Virtual Reality (VR) and Augmented Reality(AR) Headsets Sales in Volume by Country (2016-2026)
8.3.2 Europe Virtual Reality (VR) and Augmented Reality(AR) Headsets Revenue by Country (2016-2026)
8.3.3 Germany Market Size and Forecast (2016-2026)
8.3.4 France Market Size and Forecast (2016-2026)
8.3.5 United Kingdom Market Size and Forecast (2016-2026)
8.3.6 Russia Market Size and Forecast (2016-2026)
8.3.7 Italy Market Size and Forecast (2016-2026)
9 Asia-Pacific by Country, by Type, and by Application
9.1 Asia-Pacific Virtual Reality (VR) and Augmented Reality(AR) Headsets Sales by Type (2016-2026)
9.2 Asia-Pacific Virtual Reality (VR) and Augmented Reality(AR) Headsets Sales by Application (2016-2026)
9.3 Asia-Pacific Virtual Reality (VR) and Augmented Reality(AR) Headsets Market Size by Region
9.3.1 Asia-Pacific Virtual Reality (VR) and Augmented Reality(AR) Headsets Sales in Volume by Region (2016-2026)
9.3.2 Asia-Pacific Virtual Reality (VR) and Augmented Reality(AR) Headsets Revenue by Region (2016-2026)
9.3.3 China Market Size and Forecast (2016-2026)
9.3.4 Japan Market Size and Forecast (2016-2026)
9.3.5 Korea Market Size and Forecast (2016-2026)
9.3.6 India Market Size and Forecast (2016-2026)
9.3.7 Southeast Asia Market Size and Forecast (2016-2026)
9.3.8 Australia Market Size and Forecast (2016-2026)
10 South America by Country, by Type, and by Application
10.1 South America Virtual Reality (VR) and Augmented Reality(AR) Headsets Sales by Type (2016-2026)
10.2 South America Virtual Reality (VR) and Augmented Reality(AR) Headsets Sales by Application (2016-2026)
10.3 South America Virtual Reality (VR) and Augmented Reality(AR) Headsets Market Size by Country
10.3.1 South America Virtual Reality (VR) and Augmented Reality(AR) Headsets Sales in Volume by Country (2016-2026)
10.3.2 South America Virtual Reality (VR) and Augmented Reality(AR) Headsets Revenue by Country (2016-2026)
10.3.3 Brazil Market Size and Forecast (2016-2026)
10.3.4 Argentina Market Size and Forecast (2016-2026)
11 Middle East & Africa by Country, by Type, and by Application
11.1 Middle East & Africa Virtual Reality (VR) and Augmented Reality(AR) Headsets Sales by Type (2016-2026)
11.2 Middle East & Africa Virtual Reality (VR) and Augmented Reality(AR) Headsets Sales by Application (2016-2026)
11.3 Middle East & Africa Virtual Reality (VR) and Augmented Reality(AR) Headsets Market Size by Country
11.3.1 Middle East & Africa Virtual Reality (VR) and Augmented Reality(AR) Headsets Sales in Volume by Country (2016-2026)
11.3.2 Middle East & Africa Virtual Reality (VR) and Augmented Reality(AR) Headsets Revenue by Country (2016-2026)
11.3.3 Turkey Market Size and Forecast (2016-2026)
11.3.4 Egypt Market Size and Forecast (2016-2026)
11.3.5 Saudi Arabia Market Size and Forecast (2016-2026)
11.3.6 South Africa Market Size and Forecast (2016-2026)
12 Sales Channel, Distributors, Traders and Dealers
12.1 Sales Channel
12.1.1 Direct Marketing
12.1.2 Indirect Marketing
12.2 Virtual Reality (VR) and Augmented Reality(AR) Headsets Typical Distributors
12.3 Virtual Reality (VR) and Augmented Reality(AR) Headsets Typical Customers
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Research Process and Data Source
14.3 Disclaimer