▶ 調査レポート

Eラーニングの世界市場:成長・動向・市場規模予測(2020-2025)

• 英文タイトル:Global E-learning Market - Growth, Trends, and Forecasts (2020 - 2025)

Mordor Intelligenceが調査・発行した産業分析レポートです。Eラーニングの世界市場:成長・動向・市場規模予測(2020-2025) / Global E-learning Market - Growth, Trends, and Forecasts (2020 - 2025) / D0-MOR-AP0541資料のイメージです。• レポートコード:D0-MOR-AP0541
• 出版社/出版日:Mordor Intelligence / 2020年3月
• レポート形態:英文、PDF、120ページ
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レポート概要
本調査レポートは、Eラーニングの世界市場について調査・分析した資料で、Eラーニングの市場概要、動向、セグメント別市場規模、地域別分析、競争状況、企業情報、市場機会分析などで構成されています。

E-Learning market’s growth is majorly driven by the rise in the demand for cost-effective training and learning techniques in corporate and academic sectors in the coming years. The growing volume of the course content makes it difficult for these sectors to manage and store such a large amount of data in their libraries or stores. The electronic method of content delivery enables these sectors to store and manage their course or business information in online websites or applications. The increased adoption of the cloud-based platforms in the eLearning market is providing these sectors flexibility in the content storage, accessibility, and processing. Few key advantages of the cloud learning platform are remote access, security, data backup, and cost-effectiveness. Additionally, the technology allows easy content delivery and access to students than depending on the books and course materials.
Key Market Trends

Mobile Learning Technologies are Growing at a Fast Pace

The mobile learning technology has witnessed faster adoption in the eLearning market with the increased use of smartphones. Many application-based knowledge platforms are being developed which allow smartphone users to gain insights into any topic in real-time. Some educational institutes and universities develop their own mobile-based applications that allow the students to log in to the student portal and get access to the missed lectures. A few prominent mobile applications currently in use in the corporate sectors are Udemy, Skill Pill, DesignJot, and BoostHQ. Furthermore, the developers in the market also offer a game-based application platform that is used for teaching children with the help of interactive animated videos and pictures. These technologies enable schools to enhance the logical & reasoning skills and IQ of their students.

North America Holds the Largest Share across the Globe

The North America eLearning market accounts for nearly 40% of the industry share and is growing rapidly due to the fast-technological adoption by numerous organizations to provide effective training to its employees. The corporate sectors are effectively engaged in the enhancement of their employee training programs which results in higher employee productivity. The larger organizations are increasingly incorporating software-based technologies to monitor and analyze the daily or weekly performance of their staff. Certain small companies are presently finding it difficult to incorporate these high-cost solutions in their enterprises. Such factors have encouraged service providers to offer LMS hosted services to these SMBs. This is allowing companies to either host these solutions in their organizations’ servers or use Software as a Service (SaaS) hosting. Furthermore, content developers in the region offer training modules with a higher degree of customization, engagement levels, and content quality, driving competition in the eLearning market.

Competitive Landscape

The market is fragmented with many local and regional players competing with each other in a fast-growing education sector. Key companies that operate in the market are Aptara, Inc., Adobe Systems, Inc., Cornerstone, Citrix Education, Meridian Knowledge Solutions, Microsoft Corporation, SAP SE, NetDimensions., Oracle Corporation, Cisco Systems, Inc., Learning Pool, Apollo Education Group, CERTPOINT Systems, Inc., and Allen Interactions, Inc., etc. Players in the eLearning market are engaged to offer their content through the interactive medium that will develop a high interest of the learners in these training platforms. For example, the companies are focused on the incorporation of AR & VR technologies in their content offerings. Skills2Learn Ltd. is providing such virtual reality simulation learning and training platforms for their learners.

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レポート目次

1 INTRODUCTION
1.1 Study Deliverables
1.2 Study Assumptions
1.3 Scope of the Study

2 RESEARCH METHODOLOGY
2.1 Analysis Methodology
2.2 Research Phases

3 EXECUTIVE SUMMARY

4 MARKET DYNAMICS AND INSIGHTS
4.1 Current Market Scenario
4.2 Market Dynamics
4.2.1 Drivers
4.2.2 Restraints
4.2.3 Opportunities
4.3 Industry Attractiveness – Porter’s Five Forces Analysis
4.4 Value Chain / Supply Chain Analysis
4.5 Industry Policies and Regulations
4.6 Insights into the type of educational institutions using these products
4.7 Insights on the different most commonly used products
4.8 Insights on the key stakeholders – Manufacturers, Distributors, Traders, Wholesalers, Downstream vendors
4.9 Insights on the key business strategies used by the edutainment market players and service providers
4.10 Technological Advancements
4.11 Advertising Strategies Implemented by the Market Players
4.12 Insights on the Innovative Strategies to sell different services

5 MARKET SEGMENTATION
5.1 By Technology
5.1.1 Online e-learning
5.1.2 Learning Management System (LMS)
5.1.3 Mobile e-learning
5.1.4 Rapid e-learning
5.1.5 Virtual classroom
5.1.6 Others
5.2 By Provider
5.2.1 Services
5.2.2 Content
5.3 By Application
5.3.1 Academic
5.3.1.1 K-12
5.3.1.2 Higher Education
5.3.1.3 Vocational training
5.3.2 Corporate
5.3.2.1 SMBs
5.3.2.2 Large Enterprises
5.3.3 Government
5.4 By Geography
5.4.1 North America
5.4.1.1 United States
5.4.1.2 Canada
5.4.2 Europe
5.4.2.1 United Kingdom
5.4.2.2 Germany
5.4.2.3 France
5.4.2.4 Italy
5.4.2.5 Spain
5.4.2.6 Russia
5.4.3 Asia-Pacific
5.4.3.1 China
5.4.3.2 India
5.4.3.3 Japan
5.4.3.4 South Korea
5.4.3.5 Singapore
5.4.3.6 Australia
5.4.4 Latin America
5.4.4.1 Brazil
5.4.4.2 Mexico
5.4.4.3 Argentina
5.4.4.4 Chile
5.4.4.5 Colombia
5.4.5 Middle East and Africa
5.4.5.1 GCC
5.4.5.2 South Africa

6 COMPETITIVE LANDSCAPE
6.1 Market Concentration Overview
6.2 Company Profiles
6.2.1 Aptara Inc.,
6.2.2 Adobe Inc.
6.2.3 Blackboard Inc.
6.2.4 Cisco Systems
6.2.5 GP Strategies Corp.,
6.2.6 Instructure Inc.,
6.2.7 NIIT Ltd
6.2.8 Oracle Corp.,
6.2.9 Pearson Plc
6.2.10 Skillsoft Corp
6.2.11 Thomson Reuters Corp

7 INVESTMENT ANALYSIS
7.1 Recent Mergers and Acquisitions

8 Future of the E-Learning market

9 DISCLAIMER