▶ 調査レポート

バーチャルリアリティデバイスの世界市場 2020年:メーカー別、地域別、種類・用途別

• 英文タイトル:Global Virtual Reality Device Market 2020 by Manufacturers, Regions, Type and Application, Forecast to 2025

GlobalInfoResearchが調査・発行した産業分析レポートです。バーチャルリアリティデバイスの世界市場 2020年:メーカー別、地域別、種類・用途別 / Global Virtual Reality Device Market 2020 by Manufacturers, Regions, Type and Application, Forecast to 2025 / D005-16467資料のイメージです。• レポートコード:D005-16467
• 出版社/出版日:GlobalInfoResearch / 2020年5月
• レポート形態:英文、PDF、150ページ
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レポート概要
本調査レポートでは、バーチャルリアリティデバイスの世界市場を広く調査・分析し、今後の市場展望をまとめております。バーチャルリアリティデバイスの種類別市場規模(ウィンドウズ、アンドロイド、IOS、Mac、その他)、用途別市場規模(教育、エンターテインメント、研究)、地域別市場規模(北米、アメリカ、ヨーロッパ、アジア、中国、日本、東南アジア、南米、中東、アフリカなど)、市場動向、メーカー別販売量と市場シェア、販売チャネルなどの情報を掲載しています。
・市場概要
・メーカー情報(販売量、市場シェア、製品概要、SWOT分析):Andoer(Germany)、Hyperkin(France)、Skinit(Germany)、Damark(Denmark)、Green-L(Japan)、Generic(United Kingdom)、CellBellLTD(United States)、Gigabyte(Japan)、Sony(Japan)、Asus(China)、HTC(China)、SHINECON(China)、360Heros(United States)、PiMAX(United States)、BOFENG(China)、IQIYI(China)、Abcsell(United States)、SAMSUNG(South Korea)、Alienware(United States)、Computer Upgrade King(United States)、Lenovo(China)、Google(United States)、IPartsBuy(Germany)、Iblue(Japan)、Oculus(United)、DJI(China)、RITECH(China)、Fujitsu(China)、Lookatool(United States)、ROYOLE(China)
・地域別グローバル市場分析 2015年-2020年
・バーチャルリアリティデバイスの北米市場(アメリカ、カナダ、メキシコ)
・バーチャルリアリティデバイスのヨーロッパ市場(ドイツ、イギリス、フランス、ロシア、イタリア)
・バーチャルリアリティデバイスのアジア市場(中国、日本、韓国、インド、東南アジア、オーストラリア)
・バーチャルリアリティデバイスの南米市場(ブラジル、アルゼンチン)
・バーチャルリアリティデバイスの中東・アフリカ市場(サウジアラビア、トルコ、エジプト、南アフリカ)
・種類別分析:ウィンドウズ、アンドロイド、IOS、Mac、その他
・用途別分析:教育、エンターテインメント、研究
・地域別市場規模予測 2021年-2025年
・販売チャネル、流通業者、代理店
・調査の結果・結論

Market Overview
The global Virtual Reality Device market size is expected to gain market growth in the forecast period of 2020 to 2025, with a CAGR of xx% in the forecast period of 2020 to 2025 and will expected to reach USD xx million by 2025, from USD xx million in 2019.

The Virtual Reality Device market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

Market segmentation
Virtual Reality Device market is split by Type and by Application. For the period 2015-2025, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.

By Type, Virtual Reality Device market has been segmented into
Windows
Andriod
IOS
Mac
Other

By Application, Virtual Reality Device has been segmented into:
Education
Entertainment
Research

Regions and Countries Level Analysis
Regional analysis is another highly comprehensive part of the research and analysis study of the global Virtual Reality Device market presented in the report. This section sheds light on the sales growth of different regional and country-level Virtual Reality Device markets. For the historical and forecast period 2015 to 2025, it provides detailed and accurate country-wise volume analysis and region-wise market size analysis of the global Virtual Reality Device market.

The report offers in-depth assessment of the growth and other aspects of the Virtual Reality Device market in important countries (regions), including:
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
South America (Brazil, Argentina, etc.)
Middle East & Africa (Saudi Arabia, Egypt, Nigeria and South Africa)

Competitive Landscape and Virtual Reality Device Market Share Analysis
Virtual Reality Device competitive landscape provides details by vendors, including company overview, company total revenue (financials), market potential, global presence, Virtual Reality Device sales and revenue generated, market share, price, production sites and facilities, SWOT analysis, product launch. For the period 2015-2020, this study provides the Virtual Reality Device sales, revenue and market share for each player covered in this report.

The major players covered in Virtual Reality Device are:
Andoer(Germany)
Hyperkin(France)
Skinit(Germany)
Damark(Denmark)
Green-L(Japan)
Generic(United Kingdom)
CellBellLTD(United States)
Gigabyte(Japan)
Sony(Japan)
Asus(China)
HTC(China)
SHINECON(China)
360Heros(United States)
PiMAX(United States)
BOFENG(China)
IQIYI(China)
Abcsell(United States)
SAMSUNG(South Korea)
Alienware(United States)
Computer Upgrade King(United States)
Lenovo(China)
Google(United States)
IPartsBuy(Germany)
Iblue(Japan)
Oculus(United)
DJI(China)
RITECH(China)
Fujitsu(China)
Lookatool(United States)
ROYOLE(China)

Among other players domestic and global, Virtual Reality Device market share data is available for global, North America, Europe, Asia-Pacific, Middle East and Africa and South America separately. Global Info Research analysts understand competitive strengths and provide competitive analysis for each competitor separately.

The content of the study subjects, includes a total of 15 chapters:
Chapter 1, to describe Virtual Reality Device product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top manufacturers of Virtual Reality Device, with price, sales, revenue and global market share of Virtual Reality Device in 2018 and 2019.
Chapter 3, the Virtual Reality Device competitive situation, sales, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the Virtual Reality Device breakdown data are shown at the regional level, to show the sales, revenue and growth by regions, from 2015 to 2020.
Chapter 5, 6, 7, 8 and 9, to break the sales data at the country level, with sales, revenue and market share for key countries in the world, from 2015 to 2020.
Chapter 10 and 11, to segment the sales by type and application, with sales market share and growth rate by type, application, from 2015 to 2020.
Chapter 12, Virtual Reality Device market forecast, by regions, type and application, with sales and revenue, from 2020 to 2025.
Chapter 13, 14 and 15, to describe Virtual Reality Device sales channel, distributors, customers, research findings and conclusion, appendix and data source.

レポート目次

Table of Contents

1 Market Overview
1.1 Virtual Reality Device Introduction
1.2 Market Analysis by Type
1.2.1 Overview: Global Virtual Reality Device Revenue by Type: 2015 VS 2019 VS 2025
1.2.2 Windows
1.2.3 Andriod
1.2.4 IOS
1.2.5 Mac
1.2.6 Other
1.3 Market Analysis by Application
1.3.1 Overview: Global Virtual Reality Device Revenue by Application: 2015 VS 2019 VS 2025
1.3.2 Education
1.3.3 Entertainment
1.3.4 Research
1.4 Overview of Global Virtual Reality Device Market
1.4.1 Global Virtual Reality Device Market Status and Outlook (2015-2025)
1.4.2 North America (United States, Canada and Mexico)
1.4.3 Europe (Germany, France, United Kingdom, Russia and Italy)
1.4.4 Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
1.4.5 South America, Middle East & Africa
1.5 Market Dynamics
1.5.1 Market Opportunities
1.5.2 Market Risk
1.5.3 Market Driving Force
2 Manufacturers Profiles
2.1 Andoer(Germany)
2.1.1 Andoer(Germany) Details
2.1.2 Andoer(Germany) Major Business and Total Revenue (Financial Highlights) Analysis
2.1.3 Andoer(Germany) SWOT Analysis
2.1.4 Andoer(Germany) Product and Services
2.1.5 Andoer(Germany) Virtual Reality Device Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
2.2 Hyperkin(France)
2.2.1 Hyperkin(France) Details
2.2.2 Hyperkin(France) Major Business and Total Revenue (Financial Highlights) Analysis
2.2.3 Hyperkin(France) SWOT Analysis
2.2.4 Hyperkin(France) Product and Services
2.2.5 Hyperkin(France) Virtual Reality Device Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
2.3 Skinit(Germany)
2.3.1 Skinit(Germany) Details
2.3.2 Skinit(Germany) Major Business and Total Revenue (Financial Highlights) Analysis
2.3.3 Skinit(Germany) SWOT Analysis
2.3.4 Skinit(Germany) Product and Services
2.3.5 Skinit(Germany) Virtual Reality Device Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
2.4 Damark(Denmark)
2.4.1 Damark(Denmark) Details
2.4.2 Damark(Denmark) Major Business and Total Revenue (Financial Highlights) Analysis
2.4.3 Damark(Denmark) SWOT Analysis
2.4.4 Damark(Denmark) Product and Services
2.4.5 Damark(Denmark) Virtual Reality Device Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
2.5 Green-L(Japan)
2.5.1 Green-L(Japan) Details
2.5.2 Green-L(Japan) Major Business and Total Revenue (Financial Highlights) Analysis
2.5.3 Green-L(Japan) SWOT Analysis
2.5.4 Green-L(Japan) Product and Services
2.5.5 Green-L(Japan) Virtual Reality Device Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
2.6 Generic(United Kingdom)
2.6.1 Generic(United Kingdom) Details
2.6.2 Generic(United Kingdom) Major Business and Total Revenue (Financial Highlights) Analysis
2.6.3 Generic(United Kingdom) SWOT Analysis
2.6.4 Generic(United Kingdom) Product and Services
2.6.5 Generic(United Kingdom) Virtual Reality Device Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
2.7 CellBellLTD(United States)
2.7.1 CellBellLTD(United States) Details
2.7.2 CellBellLTD(United States) Major Business and Total Revenue (Financial Highlights) Analysis
2.7.3 CellBellLTD(United States) SWOT Analysis
2.7.4 CellBellLTD(United States) Product and Services
2.7.5 CellBellLTD(United States) Virtual Reality Device Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
2.8 Gigabyte(Japan)
2.8.1 Gigabyte(Japan) Details
2.8.2 Gigabyte(Japan) Major Business and Total Revenue (Financial Highlights) Analysis
2.8.3 Gigabyte(Japan) SWOT Analysis
2.8.4 Gigabyte(Japan) Product and Services
2.8.5 Gigabyte(Japan) Virtual Reality Device Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
2.9 Sony(Japan)
2.9.1 Sony(Japan) Details
2.9.2 Sony(Japan) Major Business and Total Revenue (Financial Highlights) Analysis
2.9.3 Sony(Japan) SWOT Analysis
2.9.4 Sony(Japan) Product and Services
2.9.5 Sony(Japan) Virtual Reality Device Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
2.10 Asus(China)
2.10.1 Asus(China) Details
2.10.2 Asus(China) Major Business and Total Revenue (Financial Highlights) Analysis
2.10.3 Asus(China) SWOT Analysis
2.10.4 Asus(China) Product and Services
2.10.5 Asus(China) Virtual Reality Device Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
2.11 HTC(China)
2.11.1 HTC(China) Details
2.11.2 HTC(China) Major Business and Total Revenue (Financial Highlights) Analysis
2.11.3 HTC(China) SWOT Analysis
2.11.4 HTC(China) Product and Services
2.11.5 HTC(China) Virtual Reality Device Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
2.12 SHINECON(China)
2.12.1 SHINECON(China) Details
2.12.2 SHINECON(China) Major Business and Total Revenue (Financial Highlights) Analysis
2.12.3 SHINECON(China) SWOT Analysis
2.12.4 SHINECON(China) Product and Services
2.12.5 SHINECON(China) Virtual Reality Device Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
2.13 360Heros(United States)
2.13.1 360Heros(United States) Details
2.13.2 360Heros(United States) Major Business and Total Revenue (Financial Highlights) Analysis
2.13.3 360Heros(United States) SWOT Analysis
2.13.4 360Heros(United States) Product and Services
2.13.5 360Heros(United States) Virtual Reality Device Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
2.14 PiMAX(United States)
2.14.1 PiMAX(United States) Details
2.14.2 PiMAX(United States) Major Business and Total Revenue (Financial Highlights) Analysis
2.14.3 PiMAX(United States) SWOT Analysis
2.14.4 PiMAX(United States) Product and Services
2.14.5 PiMAX(United States) Virtual Reality Device Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
2.15 BOFENG(China)
2.15.1 BOFENG(China) Details
2.15.2 BOFENG(China) Major Business and Total Revenue (Financial Highlights) Analysis
2.15.3 BOFENG(China) SWOT Analysis
2.15.4 BOFENG(China) Product and Services
2.15.5 BOFENG(China) Virtual Reality Device Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
2.16 IQIYI(China)
2.16.1 IQIYI(China) Details
2.16.2 IQIYI(China) Major Business and Total Revenue (Financial Highlights) Analysis
2.16.3 IQIYI(China) SWOT Analysis
2.16.4 IQIYI(China) Product and Services
2.16.5 IQIYI(China) Virtual Reality Device Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
2.17 Abcsell(United States)
2.17.1 Abcsell(United States) Details
2.17.2 Abcsell(United States) Major Business and Total Revenue (Financial Highlights) Analysis
2.17.3 Abcsell(United States) SWOT Analysis
2.17.4 Abcsell(United States) Product and Services
2.17.5 Abcsell(United States) Virtual Reality Device Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
2.18 SAMSUNG(South Korea)
2.18.1 SAMSUNG(South Korea) Details
2.18.2 SAMSUNG(South Korea) Major Business and Total Revenue (Financial Highlights) Analysis
2.18.3 SAMSUNG(South Korea) SWOT Analysis
2.18.4 SAMSUNG(South Korea) Product and Services
2.18.5 SAMSUNG(South Korea) Virtual Reality Device Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
2.19 Alienware(United States)
2.19.1 Alienware(United States) Details
2.19.2 Alienware(United States) Major Business and Total Revenue (Financial Highlights) Analysis
2.19.3 Alienware(United States) SWOT Analysis
2.19.4 Alienware(United States) Product and Services
2.19.5 Alienware(United States) Virtual Reality Device Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
2.20 Computer Upgrade King(United States)
2.20.1 Computer Upgrade King(United States) Details
2.20.2 Computer Upgrade King(United States) Major Business and Total Revenue (Financial Highlights) Analysis
2.20.3 Computer Upgrade King(United States) SWOT Analysis
2.20.4 Computer Upgrade King(United States) Product and Services
2.20.5 Computer Upgrade King(United States) Virtual Reality Device Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
2.21 Lenovo(China)
2.21.1 Lenovo(China) Details
2.21.2 Lenovo(China) Major Business and Total Revenue (Financial Highlights) Analysis
2.21.3 Lenovo(China) SWOT Analysis
2.21.4 Lenovo(China) Product and Services
2.21.5 Lenovo(China) Virtual Reality Device Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
2.22 Google(United States)
2.22.1 Google(United States) Details
2.22.2 Google(United States) Major Business and Total Revenue (Financial Highlights) Analysis
2.22.3 Google(United States) SWOT Analysis
2.22.4 Google(United States) Product and Services
2.22.5 Google(United States) Virtual Reality Device Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
2.23 IPartsBuy(Germany)
2.23.1 IPartsBuy(Germany) Details
2.23.2 IPartsBuy(Germany) Major Business and Total Revenue (Financial Highlights) Analysis
2.23.3 IPartsBuy(Germany) SWOT Analysis
2.23.4 IPartsBuy(Germany) Product and Services
2.23.5 IPartsBuy(Germany) Virtual Reality Device Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
2.24 Iblue(Japan)
2.24.1 Iblue(Japan) Details
2.24.2 Iblue(Japan) Major Business and Total Revenue (Financial Highlights) Analysis
2.24.3 Iblue(Japan) SWOT Analysis
2.24.4 Iblue(Japan) Product and Services
2.24.5 Iblue(Japan) Virtual Reality Device Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
2.25 Oculus(United)
2.25.1 Oculus(United) Details
2.25.2 Oculus(United) Major Business and Total Revenue (Financial Highlights) Analysis
2.25.3 Oculus(United) SWOT Analysis
2.25.4 Oculus(United) Product and Services
2.25.5 Oculus(United) Virtual Reality Device Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
2.26 DJI(China)
2.26.1 DJI(China) Details
2.26.2 DJI(China) Major Business and Total Revenue (Financial Highlights) Analysis
2.26.3 DJI(China) SWOT Analysis
2.26.4 DJI(China) Product and Services
2.26.5 DJI(China) Virtual Reality Device Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
2.27 RITECH(China)
2.27.1 RITECH(China) Details
2.27.2 RITECH(China) Major Business and Total Revenue (Financial Highlights) Analysis
2.27.3 RITECH(China) SWOT Analysis
2.27.4 RITECH(China) Product and Services
2.27.5 RITECH(China) Virtual Reality Device Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
2.28 Fujitsu(China)
2.28.1 Fujitsu(China) Details
2.28.2 Fujitsu(China) Major Business and Total Revenue (Financial Highlights) Analysis
2.28.3 Fujitsu(China) SWOT Analysis
2.28.4 Fujitsu(China) Product and Services
2.28.5 Fujitsu(China) Virtual Reality Device Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
2.29 Lookatool(United States)
2.29.1 Lookatool(United States) Details
2.29.2 Lookatool(United States) Major Business and Total Revenue (Financial Highlights) Analysis
2.29.3 Lookatool(United States) SWOT Analysis
2.29.4 Lookatool(United States) Product and Services
2.29.5 Lookatool(United States) Virtual Reality Device Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
2.30 ROYOLE(China)
2.30.1 ROYOLE(China) Details
2.30.2 ROYOLE(China) Major Business and Total Revenue (Financial Highlights) Analysis
2.30.3 ROYOLE(China) SWOT Analysis
2.30.4 ROYOLE(China) Product and Services
2.30.5 ROYOLE(China) Virtual Reality Device Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
3 Sales, Revenue and Market Share by Manufacturer
3.1 Global Virtual Reality Device Sales and Market Share by Manufacturer (2018-2019)
3.2 Global Virtual Reality Device Revenue and Market Share by Manufacturer (2018-2019)
3.3 Market Concentration Rate
3.3.1 Top 3 Virtual Reality Device Manufacturer Market Share in 2019
3.3.2 Top 6 Virtual Reality Device Manufacturer Market Share in 2019
3.4 Market Competition Trend
4 Global Market Analysis by Regions
4.1 Global Virtual Reality Device Sales, Revenue and Market Share by Regions
4.1.1 Global Virtual Reality Device Sales and Market Share by Regions (2015-2020)
4.1.2 Global Virtual Reality Device Revenue and Market Share by Regions (2015-2020)
4.2 North America Virtual Reality Device Sales and Growth Rate (2015-2020)
4.3 Europe Virtual Reality Device Sales and Growth Rate (2015-2020)
4.4 Asia-Pacific Virtual Reality Device Sales and Growth Rate (2015-2020)
4.5 South America Virtual Reality Device Sales and Growth Rate (2015-2020)
4.6 Middle East and Africa Virtual Reality Device Sales and Growth Rate (2015-2020)
5 North America by Country
5.1 North America Virtual Reality Device Sales, Revenue and Market Share by Country
5.1.1 North America Virtual Reality Device Sales and Market Share by Country (2015-2020)
5.1.2 North America Virtual Reality Device Revenue and Market Share by Country (2015-2020)
5.2 United States Virtual Reality Device Sales and Growth Rate (2015-2020)
5.3 Canada Virtual Reality Device Sales and Growth Rate (2015-2020)
5.4 Mexico Virtual Reality Device Sales and Growth Rate (2015-2020)
6 Europe by Country
6.1 Europe Virtual Reality Device Sales, Revenue and Market Share by Country
6.1.1 Europe Virtual Reality Device Sales and Market Share by Country (2015-2020)
6.1.2 Europe Virtual Reality Device Revenue and Market Share by Country (2015-2020)
6.2 Germany Virtual Reality Device Sales and Growth Rate (2015-2020)
6.3 UK Virtual Reality Device Sales and Growth Rate (2015-2020)
6.4 France Virtual Reality Device Sales and Growth Rate (2015-2020)
6.5 Russia Virtual Reality Device Sales and Growth Rate (2015-2020)
6.6 Italy Virtual Reality Device Sales and Growth Rate (2015-2020)
7 Asia-Pacific by Regions
7.1 Asia-Pacific Virtual Reality Device Sales, Revenue and Market Share by Regions
7.1.1 Asia-Pacific Virtual Reality Device Sales and Market Share by Regions (2015-2020)
7.1.2 Asia-Pacific Virtual Reality Device Revenue and Market Share by Regions (2015-2020)
7.2 China Virtual Reality Device Sales and Growth Rate (2015-2020)
7.3 Japan Virtual Reality Device Sales and Growth Rate (2015-2020)
7.4 Korea Virtual Reality Device Sales and Growth Rate (2015-2020)
7.5 India Virtual Reality Device Sales and Growth Rate (2015-2020)
7.6 Southeast Asia Virtual Reality Device Sales and Growth Rate (2015-2020)
7.7 Australia Virtual Reality Device Sales and Growth Rate (2015-2020)
8 South America by Country
8.1 South America Virtual Reality Device Sales, Revenue and Market Share by Country
8.1.1 South America Virtual Reality Device Sales and Market Share by Country (2015-2020)
8.1.2 South America Virtual Reality Device Revenue and Market Share by Country (2015-2020)
8.2 Brazil Virtual Reality Device Sales and Growth Rate (2015-2020)
8.3 Argentina Virtual Reality Device Sales and Growth Rate (2015-2020)
9 Middle East & Africa by Countries
9.1 Middle East & Africa Virtual Reality Device Sales, Revenue and Market Share by Country
9.1.1 Middle East & Africa Virtual Reality Device Sales and Market Share by Country (2015-2020)
9.1.2 Middle East & Africa Virtual Reality Device Revenue and Market Share by Country (2015-2020)
9.2 Saudi Arabia Virtual Reality Device Sales and Growth Rate (2015-2020)
9.3 Turkey Virtual Reality Device Sales and Growth Rate (2015-2020)
9.4 Egypt Virtual Reality Device Sales and Growth Rate (2015-2020)
9.5 South Africa Virtual Reality Device Sales and Growth Rate (2015-2020)
10 Market Segment by Type
10.1 Global Virtual Reality Device Sales and Market Share by Type (2015-2020)
10.2 Global Virtual Reality Device Revenue and Market Share by Type (2015-2020)
10.3 Global Virtual Reality Device Price by Type (2015-2020)
11 Global Virtual Reality Device Market Segment by Application
11.1 Global Virtual Reality Device Sales Market Share by Application (2015-2020)
11.2 Global Virtual Reality Device Revenue Market Share by Application (2015-2020)
11.3 Global Virtual Reality Device Price by Application (2015-2020)
12 Market Forecast
12.1 Global Virtual Reality Device Sales, Revenue and Growth Rate (2021-2025)
12.2 Virtual Reality Device Market Forecast by Regions (2021-2025)
12.2.1 North America Virtual Reality Device Market Forecast (2021-2025)
12.2.2 Europe Virtual Reality Device Market Forecast (2021-2025)
12.2.3 Asia-Pacific Virtual Reality Device Market Forecast (2021-2025)
12.2.4 South America Virtual Reality Device Market Forecast (2021-2025)
12.2.5 Middle East & Africa Virtual Reality Device Market Forecast (2021-2025)
12.3 Virtual Reality Device Market Forecast by Type (2021-2025)
12.3.1 Global Virtual Reality Device Sales Forecast by Type (2021-2025)
12.3.2 Global Virtual Reality Device Market Share Forecast by Type (2021-2025)
12.4 Virtual Reality Device Market Forecast by Application (2021-2025)
12.4.1 Global Virtual Reality Device Sales Forecast by Application (2021-2025)
12.4.2 Global Virtual Reality Device Market Share Forecast by Application (2021-2025)
13 Sales Channel, Distributors, Traders and Dealers
13.1 Sales Channel
13.1.1 Direct Marketing
13.1.2 Indirect Marketing
13.2 Distributors, Traders and Dealers
14 Research Findings and Conclusion
15 Appendix
15.1 Methodology
15.2 Data Source
15.3 Disclaimer
15.4 About US

List of Tables

Table 1. Global Virtual Reality Device Revenue (USD Million) by Type: 2015 VS 2019 VS 2025
Table 2. Breakdown of Virtual Reality Device by Company Type (Tier 1, Tier 2 and Tier 3)
Table 3. Global Virtual Reality Device Revenue (USD Million) by Application: 2015 VS 2019 VS 2025
Table 4. Market Opportunities in Next Few Years
Table 5. Market Risks Analysis
Table 6. Market Drivers
Table 7. Andoer(Germany) Basic Information, Manufacturing Base and Competitors
Table 8. Andoer(Germany) Virtual Reality Device Major Business
Table 9. Andoer(Germany) Virtual Reality Device Total Revenue (USD Million) (2017-2018)
Table 10. Andoer(Germany) SWOT Analysis
Table 11. Andoer(Germany) Virtual Reality Device Product and Services
Table 12. Andoer(Germany) Virtual Reality Device Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
Table 13. Hyperkin(France) Basic Information, Manufacturing Base and Competitors
Table 14. Hyperkin(France) Virtual Reality Device Major Business
Table 15. Hyperkin(France) Virtual Reality Device Total Revenue (USD Million) (2017-2018)
Table 16. Hyperkin(France) SWOT Analysis
Table 17. Hyperkin(France) Virtual Reality Device Product and Services
Table 18. Hyperkin(France) Virtual Reality Device Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
Table 19. Skinit(Germany) Basic Information, Manufacturing Base and Competitors
Table 20. Skinit(Germany) Virtual Reality Device Major Business
Table 21. Skinit(Germany) Virtual Reality Device Total Revenue (USD Million) (2017-2018)
Table 22. Skinit(Germany) SWOT Analysis
Table 23. Skinit(Germany) Virtual Reality Device Product and Services
Table 24. Skinit(Germany) Virtual Reality Device Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
Table 25. Damark(Denmark) Basic Information, Manufacturing Base and Competitors
Table 26. Damark(Denmark) Virtual Reality Device Major Business
Table 27. Damark(Denmark) Virtual Reality Device Total Revenue (USD Million) (2017-2018)
Table 28. Damark(Denmark) SWOT Analysis
Table 29. Damark(Denmark) Virtual Reality Device Product and Services
Table 30. Damark(Denmark) Virtual Reality Device Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
Table 31. Green-L(Japan) Basic Information, Manufacturing Base and Competitors
Table 32. Green-L(Japan) Virtual Reality Device Major Business
Table 33. Green-L(Japan) Virtual Reality Device Total Revenue (USD Million) (2017-2018)
Table 34. Green-L(Japan) SWOT Analysis
Table 35. Green-L(Japan) Virtual Reality Device Product and Services
Table 36. Green-L(Japan) Virtual Reality Device Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
Table 37. Generic(United Kingdom) Basic Information, Manufacturing Base and Competitors
Table 38. Generic(United Kingdom) Virtual Reality Device Major Business
Table 39. Generic(United Kingdom) Virtual Reality Device Total Revenue (USD Million) (2017-2018)
Table 40. Generic(United Kingdom) SWOT Analysis
Table 41. Generic(United Kingdom) Virtual Reality Device Product and Services
Table 42. Generic(United Kingdom) Virtual Reality Device Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
Table 43. CellBellLTD(United States) Basic Information, Manufacturing Base and Competitors
Table 44. CellBellLTD(United States) Virtual Reality Device Major Business
Table 45. CellBellLTD(United States) Virtual Reality Device Total Revenue (USD Million) (2017-2018)
Table 46. CellBellLTD(United States) SWOT Analysis
Table 47. CellBellLTD(United States) Virtual Reality Device Product and Services
Table 48. CellBellLTD(United States) Virtual Reality Device Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
Table 49. Gigabyte(Japan) Basic Information, Manufacturing Base and Competitors
Table 50. Gigabyte(Japan) Virtual Reality Device Major Business
Table 51. Gigabyte(Japan) Virtual Reality Device Total Revenue (USD Million) (2017-2018)
Table 52. Gigabyte(Japan) SWOT Analysis
Table 53. Gigabyte(Japan) Virtual Reality Device Product and Services
Table 54. Gigabyte(Japan) Virtual Reality Device Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
Table 55. Sony(Japan) Basic Information, Manufacturing Base and Competitors
Table 56. Sony(Japan) Virtual Reality Device Major Business
Table 57. Sony(Japan) Virtual Reality Device Total Revenue (USD Million) (2017-2018)
Table 58. Sony(Japan) SWOT Analysis
Table 59. Sony(Japan) Virtual Reality Device Product and Services
Table 60. Sony(Japan) Virtual Reality Device Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
Table 61. Asus(China) Basic Information, Manufacturing Base and Competitors
Table 62. Asus(China) Virtual Reality Device Major Business
Table 63. Asus(China) Virtual Reality Device Total Revenue (USD Million) (2017-2018)
Table 64. Asus(China) SWOT Analysis
Table 65. Asus(China) Virtual Reality Device Product and Services
Table 66. Asus(China) Virtual Reality Device Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
Table 67. HTC(China) Basic Information, Manufacturing Base and Competitors
Table 68. HTC(China) Virtual Reality Device Major Business
Table 69. HTC(China) Virtual Reality Device Total Revenue (USD Million) (2017-2018)
Table 70. HTC(China) SWOT Analysis
Table 71. HTC(China) Virtual Reality Device Product and Services
Table 72. HTC(China) Virtual Reality Device Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
Table 73. SHINECON(China) Basic Information, Manufacturing Base and Competitors
Table 74. SHINECON(China) Virtual Reality Device Major Business
Table 75. SHINECON(China) Virtual Reality Device Total Revenue (USD Million) (2017-2018)
Table 76. SHINECON(China) SWOT Analysis
Table 77. SHINECON(China) Virtual Reality Device Product and Services
Table 78. SHINECON(China) Virtual Reality Device Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
Table 79. 360Heros(United States) Basic Information, Manufacturing Base and Competitors
Table 80. 360Heros(United States) Virtual Reality Device Major Business
Table 81. 360Heros(United States) Virtual Reality Device Total Revenue (USD Million) (2017-2018)
Table 82. 360Heros(United States) SWOT Analysis
Table 83. 360Heros(United States) Virtual Reality Device Product and Services
Table 84. 360Heros(United States) Virtual Reality Device Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
Table 85. PiMAX(United States) Basic Information, Manufacturing Base and Competitors
Table 86. PiMAX(United States) Virtual Reality Device Major Business
Table 87. PiMAX(United States) Virtual Reality Device Total Revenue (USD Million) (2017-2018)
Table 88. PiMAX(United States) SWOT Analysis
Table 89. PiMAX(United States) Virtual Reality Device Product and Services
Table 90. PiMAX(United States) Virtual Reality Device Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
Table 91. BOFENG(China) Basic Information, Manufacturing Base and Competitors
Table 92. BOFENG(China) Virtual Reality Device Major Business
Table 93. BOFENG(China) Virtual Reality Device Total Revenue (USD Million) (2017-2018)
Table 94. BOFENG(China) SWOT Analysis
Table 95. BOFENG(China) Virtual Reality Device Product and Services
Table 96. BOFENG(China) Virtual Reality Device Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
Table 97. IQIYI(China) Basic Information, Manufacturing Base and Competitors
Table 98. IQIYI(China) Virtual Reality Device Major Business
Table 99. IQIYI(China) Virtual Reality Device Total Revenue (USD Million) (2017-2018)
Table 100. IQIYI(China) SWOT Analysis
Table 101. IQIYI(China) Virtual Reality Device Product and Services
Table 102. IQIYI(China) Virtual Reality Device Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
Table 103. Abcsell(United States) Basic Information, Manufacturing Base and Competitors
Table 104. Abcsell(United States) Virtual Reality Device Major Business
Table 105. Abcsell(United States) Virtual Reality Device Total Revenue (USD Million) (2017-2018)
Table 106. Abcsell(United States) SWOT Analysis
Table 107. Abcsell(United States) Virtual Reality Device Product and Services
Table 108. Abcsell(United States) Virtual Reality Device Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
Table 109. SAMSUNG(South Korea) Virtual Reality Device Type and Application
Table 110. SAMSUNG(South Korea) Virtual Reality Device Major Business
Table 111. SAMSUNG(South Korea) Virtual Reality Device Total Revenue (USD Million) (2017-2018)
Table 112. SAMSUNG(South Korea) SWOT Analysis
Table 113. SAMSUNG(South Korea) Virtual Reality Device Product and Services
Table 114. SAMSUNG(South Korea) Virtual Reality Device Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
Table 115. Alienware(United States) Basic Information, Manufacturing Base and Competitors
Table 116. Alienware(United States) Virtual Reality Device Major Business
Table 117. Alienware(United States) Virtual Reality Device Total Revenue (USD Million) (2017-2018)
Table 118. Alienware(United States) SWOT Analysis
Table 119. Alienware(United States) Virtual Reality Device Product and Services
Table 120. Alienware(United States) Virtual Reality Device Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
Table 121. Computer Upgrade King(United States) Basic Information, Manufacturing Base and Competitors
Table 122. Computer Upgrade King(United States) Virtual Reality Device Major Business
Table 123. Computer Upgrade King(United States) Virtual Reality Device Total Revenue (USD Million) (2017-2018)
Table 124. Computer Upgrade King(United States) SWOT Analysis
Table 125. Computer Upgrade King(United States) Virtual Reality Device Product and Services
Table 126. Computer Upgrade King(United States) Virtual Reality Device Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
Table 127. Lenovo(China) Basic Information, Manufacturing Base and Competitors
Table 128. Lenovo(China) Virtual Reality Device Major Business
Table 129. Lenovo(China) Virtual Reality Device Total Revenue (USD Million) (2017-2018)
Table 130. Lenovo(China) SWOT Analysis
Table 131. Lenovo(China) Virtual Reality Device Product and Services
Table 132. Lenovo(China) Virtual Reality Device Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
Table 133. Google(United States) Basic Information, Manufacturing Base and Competitors
Table 134. Google(United States) Virtual Reality Device Major Business
Table 135. Google(United States) Virtual Reality Device Total Revenue (USD Million) (2017-2018)
Table 136. Google(United States) SWOT Analysis
Table 137. Google(United States) Virtual Reality Device Product and Services
Table 138. Google(United States) Virtual Reality Device Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
Table 139. IPartsBuy(Germany) Basic Information, Manufacturing Base and Competitors
Table 140. IPartsBuy(Germany) Virtual Reality Device Major Business
Table 141. IPartsBuy(Germany) Virtual Reality Device Total Revenue (USD Million) (2017-2018)
Table 142. IPartsBuy(Germany) SWOT Analysis
Table 143. IPartsBuy(Germany) Virtual Reality Device Product and Services
Table 144. IPartsBuy(Germany) Virtual Reality Device Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
Table 145. Iblue(Japan) Basic Information, Manufacturing Base and Competitors
Table 146. Iblue(Japan) Virtual Reality Device Major Business
Table 147. Iblue(Japan) Virtual Reality Device Total Revenue (USD Million) (2017-2018)
Table 148. Iblue(Japan) SWOT Analysis
Table 149. Iblue(Japan) Virtual Reality Device Product and Services
Table 150. Iblue(Japan) Virtual Reality Device Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
Table 151. Oculus(United) Basic Information, Manufacturing Base and Competitors
Table 152. Oculus(United) Virtual Reality Device Major Business
Table 153. Oculus(United) Virtual Reality Device Total Revenue (USD Million) (2017-2018)
Table 154. Oculus(United) SWOT Analysis
Table 155. Oculus(United) Virtual Reality Device Product and Services
Table 156. Oculus(United) Virtual Reality Device Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
Table 157. DJI(China) Basic Information, Manufacturing Base and Competitors
Table 158. DJI(China) Virtual Reality Device Major Business
Table 159. DJI(China) Virtual Reality Device Total Revenue (USD Million) (2017-2018)
Table 160. DJI(China) SWOT Analysis
Table 161. DJI(China) Virtual Reality Device Product and Services
Table 162. DJI(China) Virtual Reality Device Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
Table 163. RITECH(China) Basic Information, Manufacturing Base and Competitors
Table 164. RITECH(China) Virtual Reality Device Major Business
Table 165. RITECH(China) Virtual Reality Device Total Revenue (USD Million) (2017-2018)
Table 166. RITECH(China) SWOT Analysis
Table 167. RITECH(China) Virtual Reality Device Product and Services
Table 168. RITECH(China) Virtual Reality Device Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
Table 169. Fujitsu(China) Basic Information, Manufacturing Base and Competitors
Table 170. Fujitsu(China) Virtual Reality Device Major Business
Table 171. Fujitsu(China) Virtual Reality Device Total Revenue (USD Million) (2017-2018)
Table 172. Fujitsu(China) SWOT Analysis
Table 173. Fujitsu(China) Virtual Reality Device Product and Services
Table 174. Fujitsu(China) Virtual Reality Device Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
Table 175. Lookatool(United States) Basic Information, Manufacturing Base and Competitors
Table 176. Lookatool(United States) Virtual Reality Device Major Business
Table 177. Lookatool(United States) Virtual Reality Device Total Revenue (USD Million) (2017-2018)
Table 178. Lookatool(United States) SWOT Analysis
Table 179. Lookatool(United States) Virtual Reality Device Product and Services
Table 180. Lookatool(United States) Virtual Reality Device Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
Table 181. ROYOLE(China) Basic Information, Manufacturing Base and Competitors
Table 182. ROYOLE(China) Virtual Reality Device Major Business
Table 183. ROYOLE(China) Virtual Reality Device Total Revenue (USD Million) (2017-2018)
Table 184. ROYOLE(China) SWOT Analysis
Table 185. ROYOLE(China) Virtual Reality Device Product and Services
Table 186. ROYOLE(China) Virtual Reality Device Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
Table 187. Global Virtual Reality Device Sales by Manufacturer (2018-2019) (K Units)
Table 188. Global Virtual Reality Device Revenue by Manufacturer (2018-2019) (USD Million)
Table 189. Global Virtual Reality Device Sales by Regions (2015-2020) (K Units)
Table 190. Global Virtual Reality Device Sales Market Share by Regions (2015-2020)
Table 191. Global Virtual Reality Device Revenue by Regions (2015-2020) (USD Million)
Table 192. North America Virtual Reality Device Sales by Countries (2015-2020) (K Units)
Table 193. North America Virtual Reality Device Sales Market Share by Countries (2015-2020)
Table 194. North America Virtual Reality Device Revenue by Countries (2015-2020) (USD Million)
Table 195. North America Virtual Reality Device Revenue Market Share by Countries (2015-2020)
Table 196. Europe Virtual Reality Device Sales by Countries (2015-2020) (K Units)
Table 197. Europe Virtual Reality Device Sales Market Share by Countries (2015-2020)
Table 198. Europe Virtual Reality Device Revenue by Countries (2015-2020) (USD Million)
Table 199. Asia-Pacific Virtual Reality Device Sales by Regions (2015-2020) (K Units)
Table 200. Asia-Pacific Virtual Reality Device Sales Market Share by Regions (2015-2020)
Table 201. Asia-Pacific Virtual Reality Device Revenue by Regions (2015-2020) (USD Million)
Table 202. South America Virtual Reality Device Sales by Countries (2015-2020) (K Units)
Table 203. South America Virtual Reality Device Sales Market Share by Countries (2015-2020)
Table 204. South America Virtual Reality Device Revenue by Countries (2015-2020) (USD Million)
Table 205. South America Virtual Reality Device Revenue Market Share by Countries (2015-2020)
Table 206. Middle East & Africa Virtual Reality Device Sales by Countries (2015-2020) (K Units)
Table 207. Middle East & Africa Virtual Reality Device Sales Market Share by Countries (2015-2020)
Table 208. Middle East & Africa Virtual Reality Device Revenue by Countries (2015-2020) (USD Million)
Table 209. Middle East & Africa Virtual Reality Device Revenue Market Share by Countries (2015-2020)
Table 210. Global Virtual Reality Device Sales by Type (2015-2020) (K Units)
Table 211. Global Virtual Reality Device Sales Share by Type (2015-2020)
Table 212. Global Virtual Reality Device Revenue by Type (2015-2020) (USD Million)
Table 213. Global Virtual Reality Device Revenue Share by Type (2015-2020)
Table 214. Global Virtual Reality Device Sales by Application (2015-2020) (K Units)
Table 215. Global Virtual Reality Device Sales Share by Application (2015-2020)
Table 216. Global Virtual Reality Device Sales Forecast by Regions (2021-2025) (K Units)
Table 217. Global Virtual Reality Device Market Share Forecast by Regions (2021-2025)
Table 218. Global Virtual Reality Device Sales Forecast by Type (2021-2025) (K Units)
Table 219. Global Virtual Reality Device Market Share Forecast by Type (2021-2025)
Table 220. Global Virtual Reality Device Sales Forecast by Application (2021-2025)
Table 221. Global Virtual Reality Device Market Share Forecast by Application (2021-2025)
Table 222. Direct Channel Pros & Cons
Table 223. Indirect Channel Pros & Cons
Table 224. Distributors/Traders/ Dealers List
List of Figures
Figure 1. Virtual Reality Device Picture
Figure 2. Global Sales Market Share of Virtual Reality Device by Type in 2019
Figure 3. Windows Picture
Figure 4. Andriod Picture
Figure 5. IOS Picture
Figure 6. Mac Picture
Figure 7. Other Picture
Figure 8. Virtual Reality Device Sales Market Share by Application in 2018
Figure 9. Education Picture
Figure 10. Entertainment Picture
Figure 11. Research Picture
Figure 12. Global Virtual Reality Device Market Status and Outlook (2015-2025) (USD Million)
Figure 13. United States Virtual Reality Device Revenue (Value) and Growth Rate (2015-2025)
Figure 14. Canada Virtual Reality Device Revenue (Value) and Growth Rate (2015-2025)
Figure 15. Mexico Virtual Reality Device Revenue (Value) and Growth Rate (2015-2025)
Figure 16. Germany Virtual Reality Device Revenue (Value) and Growth Rate (2015-2025)
Figure 17. France Virtual Reality Device Revenue (Value) and Growth Rate (2015-2025)
Figure 18. UK Virtual Reality Device Revenue (Value) and Growth Rate (2015-2025)
Figure 19. Russia Virtual Reality Device Revenue (Value) and Growth Rate (2015-2025)
Figure 20. Italy Virtual Reality Device Revenue (Value) and Growth Rate (2015-2025)
Figure 21. China Virtual Reality Device Revenue (Value) and Growth Rate (2015-2025)
Figure 22. Japan Virtual Reality Device Revenue (Value) and Growth Rate (2015-2025)
Figure 23. Korea Virtual Reality Device Revenue (Value) and Growth Rate (2015-2025)
Figure 24. India Virtual Reality Device Revenue (Value) and Growth Rate (2015-2025)
Figure 25. Southeast Asia Virtual Reality Device Revenue (Value) and Growth Rate (2015-2025)
Figure 26. Australia Virtual Reality Device Revenue (Value) and Growth Rate (2015-2025) (USD Million)
Figure 27. Brazil Virtual Reality Device Revenue (Value) and Growth Rate (2015-2025)
Figure 28. Egypt Virtual Reality Device Revenue (Value) and Growth Rate (2015-2025)
Figure 29. Saudi Arabia Virtual Reality Device Revenue (Value) and Growth Rate (2015-2025)
Figure 30. South Africa Virtual Reality Device Revenue (Value) and Growth Rate (2015-2025)
Figure 31. Turkey Virtual Reality Device Revenue (Value) and Growth Rate (2015-2025)
Figure 32. Global Virtual Reality Device Sales Market Share by Manufacturer in 2019
Figure 33. Global Virtual Reality Device Revenue Market Share by Manufacturer in 2019
Figure 34. Top 3 Virtual Reality Device Manufacturer (Revenue) Market Share in 2019
Figure 35. Top 6 Virtual Reality Device Manufacturer (Revenue) Market Share in 2019
Figure 36. Key Manufacturer Market Share Trend
Figure 37. Global Virtual Reality Device Sales and Growth Rate (2015-2020) (K Units)
Figure 38. Global Virtual Reality Device Revenue and Growth Rate (2015-2020) (USD Million)
Figure 39. Global Virtual Reality Device Revenue Market Share by Regions (2015-2020)
Figure 40. Global Virtual Reality Device Revenue Market Share by Regions in 2018
Figure 41. North America Virtual Reality Device Sales and Growth Rate (2015-2020)
Figure 42. Europe Virtual Reality Device Sales and Growth Rate (2015-2020)
Figure 43. Asia-Pacific Virtual Reality Device Sales and Growth Rate (2015-2020)
Figure 44. South America Virtual Reality Device Sales and Growth Rate (2015-2020)
Figure 45. Middle East & Africa Virtual Reality Device Sales and Growth Rate (2015-2020)
Figure 46. North America Virtual Reality Device Revenue and Growth Rate (2015-2020) (USD Million)
Figure 47. North America Virtual Reality Device Sales Market Share by Countries (2015-2020)
Figure 48. North America Virtual Reality Device Sales Market Share by Countries in 2018
Figure 49. North America Virtual Reality Device Revenue Market Share by Countries (2015-2020) (USD Million)
Figure 50. North America Virtual Reality Device Revenue Market Share by Countries in 2018
Figure 51. United States Virtual Reality Device Sales and Growth Rate (2015-2020) (K Units)
Figure 52. Canada Virtual Reality Device Sales and Growth Rate (2015-2020) (K Units)
Figure 53. Mexico Virtual Reality Device Sales and Growth Rate (2015-2020) (K Units)
Figure 54. Europe Virtual Reality Device Revenue and Growth Rate (2015-2020) (USD Million)
Figure 55. Europe Virtual Reality Device Revenue Market Share by Countries (2015-2020)
Figure 56. Europe Virtual Reality Device Revenue Market Share by Countries in 2019
Figure 57. Germany Virtual Reality Device Sales and Growth Rate (2015-2020) (K Units)
Figure 58. UK Virtual Reality Device Sales and Growth Rate (2015-2020) (K Units)
Figure 59. France Virtual Reality Device Sales and Growth Rate (2015-2020) (K Units)
Figure 60. Russia Virtual Reality Device Sales and Growth Rate (2015-2020) (K Units)
Figure 61. Italy Virtual Reality Device Sales and Growth Rate (2015-2020) (K Units)
Figure 62. Asia-Pacific Virtual Reality Device Revenue and Growth Rate (2015-2020) (USD Million)
Figure 63. Asia-Pacific Virtual Reality Device Sales Market Share by Regions 2019
Figure 64. Asia-Pacific Virtual Reality Device Revenue Market Share by Regions 2019
Figure 65. China Virtual Reality Device Sales and Growth Rate (2015-2020) (K Units)
Figure 66. Japan Virtual Reality Device Sales and Growth Rate (2015-2020) (K Units)
Figure 67. Korea Virtual Reality Device Sales and Growth Rate (2015-2020) (K Units)
Figure 68. India Virtual Reality Device Sales and Growth Rate (2015-2020) (K Units)
Figure 69. Southeast Asia Virtual Reality Device Sales and Growth Rate (2015-2020) (K Units)
Figure 70. South America Virtual Reality Device Revenue and Growth Rate (2015-2020) (USD Million)
Figure 71. South America Virtual Reality Device Sales Market Share by Countries in 2019
Figure 72. South America Virtual Reality Device Revenue Market Share by Countries in 2019
Figure 73. Brazil Virtual Reality Device Sales and Growth Rate (2015-2020) (K Units)
Figure 74. Argentina Virtual Reality Device Sales and Growth Rate (2015-2020) (K Units)
Figure 75. Middle East and Africa Virtual Reality Device Revenue and Growth Rate (2015-2020) (USD Million)
Figure 76. Middle East and Africa Virtual Reality Device Sales Market Share by Countries in 2019
Figure 77. Middle East and Africa Virtual Reality Device Revenue Market Share by Countries (2015-2020)
Figure 78. Middle East and Africa Virtual Reality Device Revenue Market Share by Countries in 2019
Figure 79. Saudi Arabia Virtual Reality Device Sales and Growth Rate (2015-2020) (K Units)
Figure 80. Egypt Virtual Reality Device Sales and Growth Rate (2015-2020) (K Units)
Figure 81. Turkey Virtual Reality Device Sales and Growth Rate (2015-2020) (K Units)
Figure 82. South Africa Virtual Reality Device Sales and Growth Rate (2015-2020) (K Units)
Figure 83. Global Virtual Reality Device Sales and Growth Rate (2021-2025) (K Units)
Figure 84. Global Virtual Reality Device Revenue and Growth Rate (2021-2025) (USD Million)
Figure 85. North America Sales Virtual Reality Device Market Forecast (2021-2025) (K Units)
Figure 86. Europe Sales Virtual Reality Device Market Forecast (2021-2025) (K Units)
Figure 87. Asia-Pacific Sales Virtual Reality Device Market Forecast (2021-2025) (K Units)
Figure 88. South America Sales Virtual Reality Device Market Forecast (2021-2025) (K Units)
Figure 89. Middle East & Africa Sales Virtual Reality Device Market Forecast (2021-2025) (K Units)
Figure 90. Sales Channel: Direct Channel vs Indirect Channel