▶ 調査レポート

VRゲーミングヘッドセットのグローバル市場インサイト・予測(~2028年)

• 英文タイトル:Global VR Gaming Headset Market Insights, Forecast to 2028

QYResearchが調査・発行した産業分析レポートです。VRゲーミングヘッドセットのグローバル市場インサイト・予測(~2028年) / Global VR Gaming Headset Market Insights, Forecast to 2028 / QY2207E04144資料のイメージです。• レポートコード:QY2207E04144
• 出版社/出版日:QYResearch / 2022年7月
• レポート形態:英文、PDF、112ページ
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レポート概要
新型コロナウイルス感染症のパンデミックにより、世界のVRゲーミングヘッドセットの市場規模は2022年にUS$xxxと推定され、調査期間中のCAGRはxxx%で、2028年までに再調整された規模はUS$xxxになると予測されています。この医療危機による経済変化を十分に考慮すると、2021年にVRゲーミングヘッドセットの世界市場のxxx%を占める「テザー型VRヘッドセット」タイプは、2028年までにUS$xxxの規模になり、パンデミック後の修正xxx%CAGRで成長すると予測されています。一方、「RPGゲーム」セグメントは、この予測期間を通じてxxx%のCAGRに変更されます。
中国のVRゲーミングヘッドセットの市場規模は2021年にUS$xxxと分析されており、米国とヨーロッパのVRゲーミングヘッドセット市場規模はそれぞれUS$xxxとUS$xxxです。米国の割合は2021年にxxx%であり、中国とヨーロッパはそれぞれxxx%とxxx%です。中国の割合は2028年にxxx%に達し、対象期間を通じてxxx%のCAGRを記録すると予測されています。日本、韓国、東南アジアはアジアで注目市場であり、今後6年間のCAGRはそれぞれxxx%、xxx%、xxx%になる見通しです。ヨーロッパのVRゲーミングヘッドセット市場については、ドイツは2028年までにUS$xxxに達すると予測されており、予測期間中のCAGRはxxx%になる見通しです。

VRゲーミングヘッドセットのグローバル主要メーカーには、Microsoft、Sony、Google、Oculus (Meta)、Magic Leap、HTC Corporation、Optinvent、MAD Gaze、Epson、Lenovo、DPVR、Vuzix Corporationなどがあります。2021年、世界のトップ5プレイヤーは売上ベースで約xxx%の市場シェアを占めています。

VRゲーミングヘッドセット市場は、種類と用途によって区分されます。世界のVRゲーミングヘッドセット市場のプレーヤー、利害関係者、およびその他の参加者は、当レポートを有益なリソースとして使用することで優位に立つことができます。セグメント分析は、2017年~2028年期間のタイプ別および用途別の販売量、売上、予測に焦点を当てています。

【種類別セグメント】
テザー型VRヘッドセット、スタンド型VRヘッドセット

【用途別セグメント】
RPGゲーム、ソーシャル、ワークアウト、その他

【掲載地域】
北米:アメリカ、カナダ
ヨーロッパ:ドイツ、フランス、イギリス、イタリア、ロシア
アジア太平洋:日本、中国、韓国、インド、オーストラリア、台湾、インドネシア、タイ、マレーシア
中南米:メキシコ、ブラジル、アルゼンチン
中東・アフリカ:トルコ、サウジアラビア、UAE

【目次(一部)】

・調査の範囲
- VRゲーミングヘッドセット製品概要
- 種類別市場(テザー型VRヘッドセット、スタンド型VRヘッドセット)
- 用途別市場(RPGゲーム、ソーシャル、ワークアウト、その他)
- 調査の目的
・エグゼクティブサマリー
- 世界のVRゲーミングヘッドセット販売量予測2017-2028
- 世界のVRゲーミングヘッドセット売上予測2017-2028
- VRゲーミングヘッドセットの地域別販売量
- VRゲーミングヘッドセットの地域別売上
- 北米市場
- ヨーロッパ市場
- アジア太平洋市場
- 中南米市場
- 中東・アフリカ市場
・メーカーの競争状況
- 主要メーカー別VRゲーミングヘッドセット販売量
- 主要メーカー別VRゲーミングヘッドセット売上
- 主要メーカー別VRゲーミングヘッドセット価格
- 競争状況の分析
- 企業M&A動向
・種類別市場規模(テザー型VRヘッドセット、スタンド型VRヘッドセット)
- VRゲーミングヘッドセットの種類別販売量
- VRゲーミングヘッドセットの種類別売上
- VRゲーミングヘッドセットの種類別価格
・用途別市場規模(RPGゲーム、ソーシャル、ワークアウト、その他)
- VRゲーミングヘッドセットの用途別販売量
- VRゲーミングヘッドセットの用途別売上
- VRゲーミングヘッドセットの用途別価格
・北米市場
- 北米のVRゲーミングヘッドセット市場規模(種類別、用途別)
- 主要国別のVRゲーミングヘッドセット市場規模(アメリカ、カナダ)
・ヨーロッパ市場
- ヨーロッパのVRゲーミングヘッドセット市場規模(種類別、用途別)
- 主要国別のVRゲーミングヘッドセット市場規模(ドイツ、フランス、イギリス、イタリア、ロシア)
・アジア太平洋市場
- アジア太平洋のVRゲーミングヘッドセット市場規模(種類別、用途別)
- 主要国別のVRゲーミングヘッドセット市場規模(日本、中国、韓国、インド、オーストラリア、台湾、インドネシア、タイ、マレーシア)
・中南米市場
- 中南米のVRゲーミングヘッドセット市場規模(種類別、用途別)
- 主要国別のVRゲーミングヘッドセット市場規模(メキシコ、ブラジル、アルゼンチン)
・中東・アフリカ市場
- 中東・アフリカのVRゲーミングヘッドセット市場規模(種類別、用途別)
- 主要国別のVRゲーミングヘッドセット市場規模(トルコ、サウジアラビア)
・企業情報
Microsoft、Sony、Google、Oculus (Meta)、Magic Leap、HTC Corporation、Optinvent、MAD Gaze、Epson、Lenovo、DPVR、Vuzix Corporation
・産業チェーン及び販売チャネル分析
- VRゲーミングヘッドセットの産業チェーン分析
- VRゲーミングヘッドセットの原材料
- VRゲーミングヘッドセットの生産プロセス
- VRゲーミングヘッドセットの販売及びマーケティング
- VRゲーミングヘッドセットの主要顧客
・マーケットドライバー、機会、課題、リスク要因分析
- VRゲーミングヘッドセットの産業動向
- VRゲーミングヘッドセットのマーケットドライバー
- VRゲーミングヘッドセットの課題
- VRゲーミングヘッドセットの阻害要因
・主な調査結果

Market Analysis and Insights: Global VR Gaming Headset Market
Due to the COVID-19 pandemic, the global VR Gaming Headset market size is estimated to be worth US$ million in 2022 and is forecast to a readjusted size of US$ million by 2028 with a CAGR of % during the forecast period 2022-2028. Fully considering the economic change by this health crisis, Tethered VR Headsets accounting for % of the VR Gaming Headset global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR from 2022 to 2028. While RPG Game segment is altered to an % CAGR throughout this forecast period.
China VR Gaming Headset market size is valued at US$ million in 2021, while the US and Europe VR Gaming Headset are US$ million and US$ million, severally. The proportion of the US is % in 2021, while China and Europe are % and % respectively, and it is predicted that China proportion will reach % in 2028, trailing a CAGR of % through the analysis period 2022-2028. Japan, South Korea, and Southeast Asia are noteworthy markets in Asia, with CAGR %, %, and % respectively for the next 6-year period. As for the Europe VR Gaming Headset landscape, Germany is projected to reach US$ million by 2028 trailing a CAGR of % over the forecast period 2022-2028.
The global key manufacturers of VR Gaming Headset include Microsoft, Sony, Google, Oculus (Meta), Magic Leap, HTC Corporation, Optinvent, MAD Gaze and Epson, etc. In 2021, the global top five players have a share approximately % in terms of revenue.
Global VR Gaming Headset Scope and Segment
VR Gaming Headset market is segmented by Type and by Application. Players, stakeholders, and other participants in the global VR Gaming Headset market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on sales, revenue and forecast by Type and by Application for the period 2017-2028.
Segment by Type
Tethered VR Headsets
Standalone VR Headsets
Segment by Application
RPG Game
Social
Workout
Others
By Company
Microsoft
Sony
Google
Oculus (Meta)
Magic Leap
HTC Corporation
Optinvent
MAD Gaze
Epson
Lenovo
DPVR
Vuzix Corporation
By Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
China Taiwan
Indonesia
Thailand
Malaysia
Latin America
Mexico
Brazil
Argentina
Colombia
Middle East & Africa
Turkey
Saudi Arabia
UAE

レポート目次

1 Study Coverage
1.1 VR Gaming Headset Product Introduction
1.2 Market by Type
1.2.1 Global VR Gaming Headset Market Size Growth Rate by Type, 2017 VS 2021 VS 2028
1.2.2 Tethered VR Headsets
1.2.3 Standalone VR Headsets
1.3 Market by Application
1.3.1 Global VR Gaming Headset Market Size Growth Rate by Application, 2017 VS 2021 VS 2028
1.3.2 RPG Game
1.3.3 Social
1.3.4 Workout
1.3.5 Others
1.4 Study Objectives
1.5 Years Considered
2 Executive Summary
2.1 Global VR Gaming Headset Sales Estimates and Forecasts 2017-2028
2.2 Global VR Gaming Headset Revenue Estimates and Forecasts 2017-2028
2.3 Global VR Gaming Headset Revenue by Region: 2017 VS 2021 VS 2028
2.4 Global VR Gaming Headset Sales by Region
2.4.1 Global VR Gaming Headset Sales by Region (2017-2022)
2.4.2 Global Sales VR Gaming Headset by Region (2023-2028)
2.5 Global VR Gaming Headset Revenue by Region
2.5.1 Global VR Gaming Headset Revenue by Region (2017-2022)
2.5.2 Global VR Gaming Headset Revenue by Region (2023-2028)
2.6 North America
2.7 Europe
2.8 Asia-Pacific
2.9 Latin America
2.10 Middle East & Africa
3 Competition by Manufacturers
3.1 Global VR Gaming Headset Sales by Manufacturers
3.1.1 Global Top VR Gaming Headset Manufacturers by Sales (2017-2022)
3.1.2 Global VR Gaming Headset Sales Market Share by Manufacturers (2017-2022)
3.1.3 Global Top 10 and Top 5 Largest Manufacturers of VR Gaming Headset in 2021
3.2 Global VR Gaming Headset Revenue by Manufacturers
3.2.1 Global VR Gaming Headset Revenue by Manufacturers (2017-2022)
3.2.2 Global VR Gaming Headset Revenue Market Share by Manufacturers (2017-2022)
3.2.3 Global Top 10 and Top 5 Companies by VR Gaming Headset Revenue in 2021
3.3 Global VR Gaming Headset Sales Price by Manufacturers (2017-2022)
3.4 Analysis of Competitive Landscape
3.4.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
3.4.2 Global VR Gaming Headset Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.4.3 Global VR Gaming Headset Manufacturers Geographical Distribution
3.5 Mergers & Acquisitions, Expansion Plans
4 Market Size by Type
4.1 Global VR Gaming Headset Sales by Type
4.1.1 Global VR Gaming Headset Historical Sales by Type (2017-2022)
4.1.2 Global VR Gaming Headset Forecasted Sales by Type (2023-2028)
4.1.3 Global VR Gaming Headset Sales Market Share by Type (2017-2028)
4.2 Global VR Gaming Headset Revenue by Type
4.2.1 Global VR Gaming Headset Historical Revenue by Type (2017-2022)
4.2.2 Global VR Gaming Headset Forecasted Revenue by Type (2023-2028)
4.2.3 Global VR Gaming Headset Revenue Market Share by Type (2017-2028)
4.3 Global VR Gaming Headset Price by Type
4.3.1 Global VR Gaming Headset Price by Type (2017-2022)
4.3.2 Global VR Gaming Headset Price Forecast by Type (2023-2028)
5 Market Size by Application
5.1 Global VR Gaming Headset Sales by Application
5.1.1 Global VR Gaming Headset Historical Sales by Application (2017-2022)
5.1.2 Global VR Gaming Headset Forecasted Sales by Application (2023-2028)
5.1.3 Global VR Gaming Headset Sales Market Share by Application (2017-2028)
5.2 Global VR Gaming Headset Revenue by Application
5.2.1 Global VR Gaming Headset Historical Revenue by Application (2017-2022)
5.2.2 Global VR Gaming Headset Forecasted Revenue by Application (2023-2028)
5.2.3 Global VR Gaming Headset Revenue Market Share by Application (2017-2028)
5.3 Global VR Gaming Headset Price by Application
5.3.1 Global VR Gaming Headset Price by Application (2017-2022)
5.3.2 Global VR Gaming Headset Price Forecast by Application (2023-2028)
6 North America
6.1 North America VR Gaming Headset Market Size by Type
6.1.1 North America VR Gaming Headset Sales by Type (2017-2028)
6.1.2 North America VR Gaming Headset Revenue by Type (2017-2028)
6.2 North America VR Gaming Headset Market Size by Application
6.2.1 North America VR Gaming Headset Sales by Application (2017-2028)
6.2.2 North America VR Gaming Headset Revenue by Application (2017-2028)
6.3 North America VR Gaming Headset Market Size by Country
6.3.1 North America VR Gaming Headset Sales by Country (2017-2028)
6.3.2 North America VR Gaming Headset Revenue by Country (2017-2028)
6.3.3 United States
6.3.4 Canada
7 Europe
7.1 Europe VR Gaming Headset Market Size by Type
7.1.1 Europe VR Gaming Headset Sales by Type (2017-2028)
7.1.2 Europe VR Gaming Headset Revenue by Type (2017-2028)
7.2 Europe VR Gaming Headset Market Size by Application
7.2.1 Europe VR Gaming Headset Sales by Application (2017-2028)
7.2.2 Europe VR Gaming Headset Revenue by Application (2017-2028)
7.3 Europe VR Gaming Headset Market Size by Country
7.3.1 Europe VR Gaming Headset Sales by Country (2017-2028)
7.3.2 Europe VR Gaming Headset Revenue by Country (2017-2028)
7.3.3 Germany
7.3.4 France
7.3.5 U.K.
7.3.6 Italy
7.3.7 Russia
8 Asia Pacific
8.1 Asia Pacific VR Gaming Headset Market Size by Type
8.1.1 Asia Pacific VR Gaming Headset Sales by Type (2017-2028)
8.1.2 Asia Pacific VR Gaming Headset Revenue by Type (2017-2028)
8.2 Asia Pacific VR Gaming Headset Market Size by Application
8.2.1 Asia Pacific VR Gaming Headset Sales by Application (2017-2028)
8.2.2 Asia Pacific VR Gaming Headset Revenue by Application (2017-2028)
8.3 Asia Pacific VR Gaming Headset Market Size by Region
8.3.1 Asia Pacific VR Gaming Headset Sales by Region (2017-2028)
8.3.2 Asia Pacific VR Gaming Headset Revenue by Region (2017-2028)
8.3.3 China
8.3.4 Japan
8.3.5 South Korea
8.3.6 India
8.3.7 Australia
8.3.8 China Taiwan
8.3.9 Indonesia
8.3.10 Thailand
8.3.11 Malaysia
9 Latin America
9.1 Latin America VR Gaming Headset Market Size by Type
9.1.1 Latin America VR Gaming Headset Sales by Type (2017-2028)
9.1.2 Latin America VR Gaming Headset Revenue by Type (2017-2028)
9.2 Latin America VR Gaming Headset Market Size by Application
9.2.1 Latin America VR Gaming Headset Sales by Application (2017-2028)
9.2.2 Latin America VR Gaming Headset Revenue by Application (2017-2028)
9.3 Latin America VR Gaming Headset Market Size by Country
9.3.1 Latin America VR Gaming Headset Sales by Country (2017-2028)
9.3.2 Latin America VR Gaming Headset Revenue by Country (2017-2028)
9.3.3 Mexico
9.3.4 Brazil
9.3.5 Argentina
9.3.6 Colombia
10 Middle East and Africa
10.1 Middle East and Africa VR Gaming Headset Market Size by Type
10.1.1 Middle East and Africa VR Gaming Headset Sales by Type (2017-2028)
10.1.2 Middle East and Africa VR Gaming Headset Revenue by Type (2017-2028)
10.2 Middle East and Africa VR Gaming Headset Market Size by Application
10.2.1 Middle East and Africa VR Gaming Headset Sales by Application (2017-2028)
10.2.2 Middle East and Africa VR Gaming Headset Revenue by Application (2017-2028)
10.3 Middle East and Africa VR Gaming Headset Market Size by Country
10.3.1 Middle East and Africa VR Gaming Headset Sales by Country (2017-2028)
10.3.2 Middle East and Africa VR Gaming Headset Revenue by Country (2017-2028)
10.3.3 Turkey
10.3.4 Saudi Arabia
11 Company Profiles
11.1 Microsoft
11.1.1 Microsoft Corporation Information
11.1.2 Microsoft Overview
11.1.3 Microsoft VR Gaming Headset Sales, Price, Revenue and Gross Margin (2017-2022)
11.1.4 Microsoft VR Gaming Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.1.5 Microsoft Recent Developments
11.2 Sony
11.2.1 Sony Corporation Information
11.2.2 Sony Overview
11.2.3 Sony VR Gaming Headset Sales, Price, Revenue and Gross Margin (2017-2022)
11.2.4 Sony VR Gaming Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.2.5 Sony Recent Developments
11.3 Google
11.3.1 Google Corporation Information
11.3.2 Google Overview
11.3.3 Google VR Gaming Headset Sales, Price, Revenue and Gross Margin (2017-2022)
11.3.4 Google VR Gaming Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.3.5 Google Recent Developments
11.4 Oculus (Meta)
11.4.1 Oculus (Meta) Corporation Information
11.4.2 Oculus (Meta) Overview
11.4.3 Oculus (Meta) VR Gaming Headset Sales, Price, Revenue and Gross Margin (2017-2022)
11.4.4 Oculus (Meta) VR Gaming Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.4.5 Oculus (Meta) Recent Developments
11.5 Magic Leap
11.5.1 Magic Leap Corporation Information
11.5.2 Magic Leap Overview
11.5.3 Magic Leap VR Gaming Headset Sales, Price, Revenue and Gross Margin (2017-2022)
11.5.4 Magic Leap VR Gaming Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.5.5 Magic Leap Recent Developments
11.6 HTC Corporation
11.6.1 HTC Corporation Corporation Information
11.6.2 HTC Corporation Overview
11.6.3 HTC Corporation VR Gaming Headset Sales, Price, Revenue and Gross Margin (2017-2022)
11.6.4 HTC Corporation VR Gaming Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.6.5 HTC Corporation Recent Developments
11.7 Optinvent
11.7.1 Optinvent Corporation Information
11.7.2 Optinvent Overview
11.7.3 Optinvent VR Gaming Headset Sales, Price, Revenue and Gross Margin (2017-2022)
11.7.4 Optinvent VR Gaming Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.7.5 Optinvent Recent Developments
11.8 MAD Gaze
11.8.1 MAD Gaze Corporation Information
11.8.2 MAD Gaze Overview
11.8.3 MAD Gaze VR Gaming Headset Sales, Price, Revenue and Gross Margin (2017-2022)
11.8.4 MAD Gaze VR Gaming Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.8.5 MAD Gaze Recent Developments
11.9 Epson
11.9.1 Epson Corporation Information
11.9.2 Epson Overview
11.9.3 Epson VR Gaming Headset Sales, Price, Revenue and Gross Margin (2017-2022)
11.9.4 Epson VR Gaming Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.9.5 Epson Recent Developments
11.10 Lenovo
11.10.1 Lenovo Corporation Information
11.10.2 Lenovo Overview
11.10.3 Lenovo VR Gaming Headset Sales, Price, Revenue and Gross Margin (2017-2022)
11.10.4 Lenovo VR Gaming Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.10.5 Lenovo Recent Developments
11.11 DPVR
11.11.1 DPVR Corporation Information
11.11.2 DPVR Overview
11.11.3 DPVR VR Gaming Headset Sales, Price, Revenue and Gross Margin (2017-2022)
11.11.4 DPVR VR Gaming Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.11.5 DPVR Recent Developments
11.12 Vuzix Corporation
11.12.1 Vuzix Corporation Corporation Information
11.12.2 Vuzix Corporation Overview
11.12.3 Vuzix Corporation VR Gaming Headset Sales, Price, Revenue and Gross Margin (2017-2022)
11.12.4 Vuzix Corporation VR Gaming Headset Product Model Numbers, Pictures, Descriptions and Specifications
11.12.5 Vuzix Corporation Recent Developments
12 Industry Chain and Sales Channels Analysis
12.1 VR Gaming Headset Industry Chain Analysis
12.2 VR Gaming Headset Key Raw Materials
12.2.1 Key Raw Materials
12.2.2 Raw Materials Key Suppliers
12.3 VR Gaming Headset Production Mode & Process
12.4 VR Gaming Headset Sales and Marketing
12.4.1 VR Gaming Headset Sales Channels
12.4.2 VR Gaming Headset Distributors
12.5 VR Gaming Headset Customers
13 Market Drivers, Opportunities, Challenges and Risks Factors Analysis
13.1 VR Gaming Headset Industry Trends
13.2 VR Gaming Headset Market Drivers
13.3 VR Gaming Headset Market Challenges
13.4 VR Gaming Headset Market Restraints
14 Key Findings in The Global VR Gaming Headset Study
15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Author Details
15.3 Disclaimer

List of Tables
Table 1. Global VR Gaming Headset Market Size Growth Rate by Type, 2017 VS 2021 VS 2028 (US$ Million)
Table 2. Major Manufacturers of Tethered VR Headsets
Table 3. Major Manufacturers of Standalone VR Headsets
Table 4. Global VR Gaming Headset Market Size Growth Rate by Application, 2017 VS 2021 VS 2028 (US$ Million)
Table 5. Global VR Gaming Headset Revenue by Region: 2017 VS 2021 VS 2028 (US$ Million)
Table 6. Global VR Gaming Headset Sales by Region (2017-2022) & (K Units)
Table 7. Global VR Gaming Headset Sales Market Share by Region (2017-2022)
Table 8. Global VR Gaming Headset Sales by Region (2023-2028) & (K Units)
Table 9. Global VR Gaming Headset Sales Market Share by Region (2023-2028)
Table 10. Global VR Gaming Headset Revenue by Region (2017-2022) & (US$ Million)
Table 11. Global VR Gaming Headset Revenue Market Share by Region (2017-2022)
Table 12. Global VR Gaming Headset Revenue by Region (2023-2028) & (US$ Million)
Table 13. Global VR Gaming Headset Revenue Market Share by Region (2023-2028)
Table 14. Global VR Gaming Headset Sales by Manufacturers (2017-2022) & (K Units)
Table 15. Global VR Gaming Headset Sales Share by Manufacturers (2017-2022)
Table 16. Global VR Gaming Headset Revenue by Manufacturers (2017-2022) & (US$ Million)
Table 17. Global VR Gaming Headset Revenue Share by Manufacturers (2017-2022)
Table 18. VR Gaming Headset Price by Manufacturers (2017-2022) &(US$/Unit)
Table 19. Global VR Gaming Headset Manufacturers Market Concentration Ratio (CR5 and HHI)
Table 20. Global VR Gaming Headset by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in VR Gaming Headset as of 2021)
Table 21. VR Gaming Headset Manufacturing Base Distribution and Headquarters
Table 22. Manufacturers VR Gaming Headset Product Offered
Table 23. Date of Manufacturers Enter into VR Gaming Headset Market
Table 24. Mergers & Acquisitions, Expansion Plans
Table 25. Global VR Gaming Headset Sales by Type (2017-2022) & (K Units)
Table 26. Global VR Gaming Headset Sales by Type (2023-2028) & (K Units)
Table 27. Global VR Gaming Headset Sales Share by Type (2017-2022)
Table 28. Global VR Gaming Headset Sales Share by Type (2023-2028)
Table 29. Global VR Gaming Headset Revenue by Type (2017-2022) & (US$ Million)
Table 30. Global VR Gaming Headset Revenue by Type (2023-2028) & (US$ Million)
Table 31. Global VR Gaming Headset Revenue Share by Type (2017-2022)
Table 32. Global VR Gaming Headset Revenue Share by Type (2023-2028)
Table 33. VR Gaming Headset Price by Type (2017-2022) & (US$/Unit)
Table 34. Global VR Gaming Headset Price Forecast by Type (2023-2028) & (US$/Unit)
Table 35. Global VR Gaming Headset Sales by Application (2017-2022) & (K Units)
Table 36. Global VR Gaming Headset Sales by Application (2023-2028) & (K Units)
Table 37. Global VR Gaming Headset Sales Share by Application (2017-2022)
Table 38. Global VR Gaming Headset Sales Share by Application (2023-2028)
Table 39. Global VR Gaming Headset Revenue by Application (2017-2022) & (US$ Million)
Table 40. Global VR Gaming Headset Revenue by Application (2023-2028) & (US$ Million)
Table 41. Global VR Gaming Headset Revenue Share by Application (2017-2022)
Table 42. Global VR Gaming Headset Revenue Share by Application (2023-2028)
Table 43. VR Gaming Headset Price by Application (2017-2022) & (US$/Unit)
Table 44. Global VR Gaming Headset Price Forecast by Application (2023-2028) & (US$/Unit)
Table 45. North America VR Gaming Headset Sales by Type (2017-2022) & (K Units)
Table 46. North America VR Gaming Headset Sales by Type (2023-2028) & (K Units)
Table 47. North America VR Gaming Headset Revenue by Type (2017-2022) & (US$ Million)
Table 48. North America VR Gaming Headset Revenue by Type (2023-2028) & (US$ Million)
Table 49. North America VR Gaming Headset Sales by Application (2017-2022) & (K Units)
Table 50. North America VR Gaming Headset Sales by Application (2023-2028) & (K Units)
Table 51. North America VR Gaming Headset Revenue by Application (2017-2022) & (US$ Million)
Table 52. North America VR Gaming Headset Revenue by Application (2023-2028) & (US$ Million)
Table 53. North America VR Gaming Headset Sales by Country (2017-2022) & (K Units)
Table 54. North America VR Gaming Headset Sales by Country (2023-2028) & (K Units)
Table 55. North America VR Gaming Headset Revenue by Country (2017-2022) & (US$ Million)
Table 56. North America VR Gaming Headset Revenue by Country (2023-2028) & (US$ Million)
Table 57. Europe VR Gaming Headset Sales by Type (2017-2022) & (K Units)
Table 58. Europe VR Gaming Headset Sales by Type (2023-2028) & (K Units)
Table 59. Europe VR Gaming Headset Revenue by Type (2017-2022) & (US$ Million)
Table 60. Europe VR Gaming Headset Revenue by Type (2023-2028) & (US$ Million)
Table 61. Europe VR Gaming Headset Sales by Application (2017-2022) & (K Units)
Table 62. Europe VR Gaming Headset Sales by Application (2023-2028) & (K Units)
Table 63. Europe VR Gaming Headset Revenue by Application (2017-2022) & (US$ Million)
Table 64. Europe VR Gaming Headset Revenue by Application (2023-2028) & (US$ Million)
Table 65. Europe VR Gaming Headset Sales by Country (2017-2022) & (K Units)
Table 66. Europe VR Gaming Headset Sales by Country (2023-2028) & (K Units)
Table 67. Europe VR Gaming Headset Revenue by Country (2017-2022) & (US$ Million)
Table 68. Europe VR Gaming Headset Revenue by Country (2023-2028) & (US$ Million)
Table 69. Asia Pacific VR Gaming Headset Sales by Type (2017-2022) & (K Units)
Table 70. Asia Pacific VR Gaming Headset Sales by Type (2023-2028) & (K Units)
Table 71. Asia Pacific VR Gaming Headset Revenue by Type (2017-2022) & (US$ Million)
Table 72. Asia Pacific VR Gaming Headset Revenue by Type (2023-2028) & (US$ Million)
Table 73. Asia Pacific VR Gaming Headset Sales by Application (2017-2022) & (K Units)
Table 74. Asia Pacific VR Gaming Headset Sales by Application (2023-2028) & (K Units)
Table 75. Asia Pacific VR Gaming Headset Revenue by Application (2017-2022) & (US$ Million)
Table 76. Asia Pacific VR Gaming Headset Revenue by Application (2023-2028) & (US$ Million)
Table 77. Asia Pacific VR Gaming Headset Sales by Region (2017-2022) & (K Units)
Table 78. Asia Pacific VR Gaming Headset Sales by Region (2023-2028) & (K Units)
Table 79. Asia Pacific VR Gaming Headset Revenue by Region (2017-2022) & (US$ Million)
Table 80. Asia Pacific VR Gaming Headset Revenue by Region (2023-2028) & (US$ Million)
Table 81. Latin America VR Gaming Headset Sales by Type (2017-2022) & (K Units)
Table 82. Latin America VR Gaming Headset Sales by Type (2023-2028) & (K Units)
Table 83. Latin America VR Gaming Headset Revenue by Type (2017-2022) & (US$ Million)
Table 84. Latin America VR Gaming Headset Revenue by Type (2023-2028) & (US$ Million)
Table 85. Latin America VR Gaming Headset Sales by Application (2017-2022) & (K Units)
Table 86. Latin America VR Gaming Headset Sales by Application (2023-2028) & (K Units)
Table 87. Latin America VR Gaming Headset Revenue by Application (2017-2022) & (US$ Million)
Table 88. Latin America VR Gaming Headset Revenue by Application (2023-2028) & (US$ Million)
Table 89. Latin America VR Gaming Headset Sales by Country (2017-2022) & (K Units)
Table 90. Latin America VR Gaming Headset Sales by Country (2023-2028) & (K Units)
Table 91. Latin America VR Gaming Headset Revenue by Country (2017-2022) & (US$ Million)
Table 92. Latin America VR Gaming Headset Revenue by Country (2023-2028) & (US$ Million)
Table 93. Middle East and Africa VR Gaming Headset Sales by Type (2017-2022) & (K Units)
Table 94. Middle East and Africa VR Gaming Headset Sales by Type (2023-2028) & (K Units)
Table 95. Middle East and Africa VR Gaming Headset Revenue by Type (2017-2022) & (US$ Million)
Table 96. Middle East and Africa VR Gaming Headset Revenue by Type (2023-2028) & (US$ Million)
Table 97. Middle East and Africa VR Gaming Headset Sales by Application (2017-2022) & (K Units)
Table 98. Middle East and Africa VR Gaming Headset Sales by Application (2023-2028) & (K Units)
Table 99. Middle East and Africa VR Gaming Headset Revenue by Application (2017-2022) & (US$ Million)
Table 100. Middle East and Africa VR Gaming Headset Revenue by Application (2023-2028) & (US$ Million)
Table 101. Middle East and Africa VR Gaming Headset Sales by Country (2017-2022) & (K Units)
Table 102. Middle East and Africa VR Gaming Headset Sales by Country (2023-2028) & (K Units)
Table 103. Middle East and Africa VR Gaming Headset Revenue by Country (2017-2022) & (US$ Million)
Table 104. Middle East and Africa VR Gaming Headset Revenue by Country (2023-2028) & (US$ Million)
Table 105. Microsoft Corporation Information
Table 106. Microsoft Description and Major Businesses
Table 107. Microsoft VR Gaming Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 108. Microsoft VR Gaming Headset Product Model Numbers, Pictures, Descriptions and Specifications
Table 109. Microsoft Recent Developments
Table 110. Sony Corporation Information
Table 111. Sony Description and Major Businesses
Table 112. Sony VR Gaming Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 113. Sony VR Gaming Headset Product Model Numbers, Pictures, Descriptions and Specifications
Table 114. Sony Recent Developments
Table 115. Google Corporation Information
Table 116. Google Description and Major Businesses
Table 117. Google VR Gaming Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 118. Google VR Gaming Headset Product Model Numbers, Pictures, Descriptions and Specifications
Table 119. Google Recent Developments
Table 120. Oculus (Meta) Corporation Information
Table 121. Oculus (Meta) Description and Major Businesses
Table 122. Oculus (Meta) VR Gaming Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 123. Oculus (Meta) VR Gaming Headset Product Model Numbers, Pictures, Descriptions and Specifications
Table 124. Oculus (Meta) Recent Developments
Table 125. Magic Leap Corporation Information
Table 126. Magic Leap Description and Major Businesses
Table 127. Magic Leap VR Gaming Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 128. Magic Leap VR Gaming Headset Product Model Numbers, Pictures, Descriptions and Specifications
Table 129. Magic Leap Recent Developments
Table 130. HTC Corporation Corporation Information
Table 131. HTC Corporation Description and Major Businesses
Table 132. HTC Corporation VR Gaming Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 133. HTC Corporation VR Gaming Headset Product Model Numbers, Pictures, Descriptions and Specifications
Table 134. HTC Corporation Recent Developments
Table 135. Optinvent Corporation Information
Table 136. Optinvent Description and Major Businesses
Table 137. Optinvent VR Gaming Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 138. Optinvent VR Gaming Headset Product Model Numbers, Pictures, Descriptions and Specifications
Table 139. Optinvent Recent Developments
Table 140. MAD Gaze Corporation Information
Table 141. MAD Gaze Description and Major Businesses
Table 142. MAD Gaze VR Gaming Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 143. MAD Gaze VR Gaming Headset Product Model Numbers, Pictures, Descriptions and Specifications
Table 144. MAD Gaze Recent Developments
Table 145. Epson Corporation Information
Table 146. Epson Description and Major Businesses
Table 147. Epson VR Gaming Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 148. Epson VR Gaming Headset Product Model Numbers, Pictures, Descriptions and Specifications
Table 149. Epson Recent Developments
Table 150. Lenovo Corporation Information
Table 151. Lenovo Description and Major Businesses
Table 152. Lenovo VR Gaming Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 153. Lenovo VR Gaming Headset Product Model Numbers, Pictures, Descriptions and Specifications
Table 154. Lenovo Recent Developments
Table 155. DPVR Corporation Information
Table 156. DPVR Description and Major Businesses
Table 157. DPVR VR Gaming Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 158. DPVR VR Gaming Headset Product Model Numbers, Pictures, Descriptions and Specifications
Table 159. DPVR Recent Developments
Table 160. Vuzix Corporation Corporation Information
Table 161. Vuzix Corporation Description and Major Businesses
Table 162. Vuzix Corporation VR Gaming Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 163. Vuzix Corporation VR Gaming Headset Product Model Numbers, Pictures, Descriptions and Specifications
Table 164. Vuzix Corporation Recent Developments
Table 165. Key Raw Materials Lists
Table 166. Raw Materials Key Suppliers Lists
Table 167. VR Gaming Headset Distributors List
Table 168. VR Gaming Headset Customers List
Table 169. VR Gaming Headset Market Trends
Table 170. VR Gaming Headset Market Drivers
Table 171. VR Gaming Headset Market Challenges
Table 172. VR Gaming Headset Market Restraints
Table 173. Research Programs/Design for This Report
Table 174. Key Data Information from Secondary Sources
Table 175. Key Data Information from Primary Sources
List of Figures
Figure 1. VR Gaming Headset Product Picture
Figure 3. Global VR Gaming Headset Market Share by Type in 2021 & 2028
Figure 3. Tethered VR Headsets Product Picture
Figure 4. Standalone VR Headsets Product Picture
Figure 5. Global VR Gaming Headset Market Share by Application in 2021 & 2028
Figure 6. RPG Game
Figure 7. Social
Figure 8. Workout
Figure 9. Others
Figure 10. VR Gaming Headset Report Years Considered
Figure 11. Global VR Gaming Headset Sales 2017-2028 (K Units)
Figure 12. Global VR Gaming Headset Revenue, (US$ Million), 2017 VS 2021 VS 2028
Figure 13. Global VR Gaming Headset Revenue 2017-2028 (US$ Million)
Figure 14. Global VR Gaming Headset Revenue Market Share by Region in Percentage: 2021 Versus 2028
Figure 15. Global VR Gaming Headset Sales Market Share by Region (2017-2022)
Figure 16. Global VR Gaming Headset Sales Market Share by Region (2023-2028)
Figure 17. North America VR Gaming Headset Sales YoY (2017-2028) & (K Units)
Figure 18. North America VR Gaming Headset Revenue YoY (2017-2028) & (US$ Million)
Figure 19. Europe VR Gaming Headset Sales YoY (2017-2028) & (K Units)
Figure 20. Europe VR Gaming Headset Revenue YoY (2017-2028) & (US$ Million)
Figure 21. Asia-Pacific VR Gaming Headset Sales YoY (2017-2028) & (K Units)
Figure 22. Asia-Pacific VR Gaming Headset Revenue YoY (2017-2028) & (US$ Million)
Figure 23. Latin America VR Gaming Headset Sales YoY (2017-2028) & (K Units)
Figure 24. Latin America VR Gaming Headset Revenue YoY (2017-2028) & (US$ Million)
Figure 25. Middle East & Africa VR Gaming Headset Sales YoY (2017-2028) & (K Units)
Figure 26. Middle East & Africa VR Gaming Headset Revenue YoY (2017-2028) & (US$ Million)
Figure 27. The VR Gaming Headset Market Share of Top 10 and Top 5 Largest Manufacturers Around the World in 2021
Figure 28. The Top 5 and 10 Largest Manufacturers of VR Gaming Headset in the World: Market Share by VR Gaming Headset Revenue in 2021
Figure 29. Global VR Gaming Headset Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2017 VS 2021
Figure 30. Global VR Gaming Headset Sales Market Share by Type (2017-2028)
Figure 31. Global VR Gaming Headset Revenue Market Share by Type (2017-2028)
Figure 32. Global VR Gaming Headset Sales Market Share by Application (2017-2028)
Figure 33. Global VR Gaming Headset Revenue Market Share by Application (2017-2028)
Figure 34. North America VR Gaming Headset Sales Market Share by Type (2017-2028)
Figure 35. North America VR Gaming Headset Revenue Market Share by Type (2017-2028)
Figure 36. North America VR Gaming Headset Sales Market Share by Application (2017-2028)
Figure 37. North America VR Gaming Headset Revenue Market Share by Application (2017-2028)
Figure 38. North America VR Gaming Headset Sales Share by Country (2017-2028)
Figure 39. North America VR Gaming Headset Revenue Share by Country (2017-2028)
Figure 40. United States VR Gaming Headset Revenue (2017-2028) & (US$ Million)
Figure 41. Canada VR Gaming Headset Revenue (2017-2028) & (US$ Million)
Figure 42. Europe VR Gaming Headset Sales Market Share by Type (2017-2028)
Figure 43. Europe VR Gaming Headset Revenue Market Share by Type (2017-2028)
Figure 44. Europe VR Gaming Headset Sales Market Share by Application (2017-2028)
Figure 45. Europe VR Gaming Headset Revenue Market Share by Application (2017-2028)
Figure 46. Europe VR Gaming Headset Sales Share by Country (2017-2028)
Figure 47. Europe VR Gaming Headset Revenue Share by Country (2017-2028)
Figure 48. Germany VR Gaming Headset Revenue (2017-2028) & (US$ Million)
Figure 49. France VR Gaming Headset Revenue (2017-2028) & (US$ Million)
Figure 50. U.K. VR Gaming Headset Revenue (2017-2028) & (US$ Million)
Figure 51. Italy VR Gaming Headset Revenue (2017-2028) & (US$ Million)
Figure 52. Russia VR Gaming Headset Revenue (2017-2028) & (US$ Million)
Figure 53. Asia Pacific VR Gaming Headset Sales Market Share by Type (2017-2028)
Figure 54. Asia Pacific VR Gaming Headset Revenue Market Share by Type (2017-2028)
Figure 55. Asia Pacific VR Gaming Headset Sales Market Share by Application (2017-2028)
Figure 56. Asia Pacific VR Gaming Headset Revenue Market Share by Application (2017-2028)
Figure 57. Asia Pacific VR Gaming Headset Sales Share by Region (2017-2028)
Figure 58. Asia Pacific VR Gaming Headset Revenue Share by Region (2017-2028)
Figure 59. China VR Gaming Headset Revenue (2017-2028) & (US$ Million)
Figure 60. Japan VR Gaming Headset Revenue (2017-2028) & (US$ Million)
Figure 61. South Korea VR Gaming Headset Revenue (2017-2028) & (US$ Million)
Figure 62. India VR Gaming Headset Revenue (2017-2028) & (US$ Million)
Figure 63. Australia VR Gaming Headset Revenue (2017-2028) & (US$ Million)
Figure 64. China Taiwan VR Gaming Headset Revenue (2017-2028) & (US$ Million)
Figure 65. Indonesia VR Gaming Headset Revenue (2017-2028) & (US$ Million)
Figure 66. Thailand VR Gaming Headset Revenue (2017-2028) & (US$ Million)
Figure 67. Malaysia VR Gaming Headset Revenue (2017-2028) & (US$ Million)
Figure 68. Latin America VR Gaming Headset Sales Market Share by Type (2017-2028)
Figure 69. Latin America VR Gaming Headset Revenue Market Share by Type (2017-2028)
Figure 70. Latin America VR Gaming Headset Sales Market Share by Application (2017-2028)
Figure 71. Latin America VR Gaming Headset Revenue Market Share by Application (2017-2028)
Figure 72. Latin America VR Gaming Headset Sales Share by Country (2017-2028)
Figure 73. Latin America VR Gaming Headset Revenue Share by Country (2017-2028)
Figure 74. Mexico VR Gaming Headset Revenue (2017-2028) & (US$ Million)
Figure 75. Brazil VR Gaming Headset Revenue (2017-2028) & (US$ Million)
Figure 76. Argentina VR Gaming Headset Revenue (2017-2028) & (US$ Million)
Figure 77. Colombia VR Gaming Headset Revenue (2017-2028) & (US$ Million)
Figure 78. Middle East and Africa VR Gaming Headset Sales Market Share by Type (2017-2028)
Figure 79. Middle East and Africa VR Gaming Headset Revenue Market Share by Type (2017-2028)
Figure 80. Middle East and Africa VR Gaming Headset Sales Market Share by Application (2017-2028)
Figure 81. Middle East and Africa VR Gaming Headset Revenue Market Share by Application (2017-2028)
Figure 82. Middle East and Africa VR Gaming Headset Sales Share by Country (2017-2028)
Figure 83. Middle East and Africa VR Gaming Headset Revenue Share by Country (2017-2028)
Figure 84. Turkey VR Gaming Headset Revenue (2017-2028) & (US$ Million)
Figure 85. Saudi Arabia VR Gaming Headset Revenue (2017-2028) & (US$ Million)
Figure 86. UAE VR Gaming Headset Revenue (2017-2028) & (US$ Million)
Figure 87. VR Gaming Headset Value Chain
Figure 88. VR Gaming Headset Production Process
Figure 89. Channels of Distribution
Figure 90. Distributors Profiles
Figure 91. Bottom-up and Top-down Approaches for This Report
Figure 92. Data Triangulation
Figure 93. Key Executives Interviewed