▶ 調査レポート

世界の電子スポーツ用品市場予測(~2028年):ゲームヘッドセット、キーボード&マウス、ゲーム獲得カード、ゲームディスプレイ

• 英文タイトル:Global Electronic Sports Equipment Market 2022 by Manufacturers, Regions, Type and Application, Forecast to 2028

GlobalInfoResearchが調査・発行した産業分析レポートです。世界の電子スポーツ用品市場予測(~2028年):ゲームヘッドセット、キーボード&マウス、ゲーム獲得カード、ゲームディスプレイ / Global Electronic Sports Equipment Market 2022 by Manufacturers, Regions, Type and Application, Forecast to 2028 / GIR-22E3245資料のイメージです。• レポートコード:GIR-22E3245
• 出版社/出版日:GlobalInfoResearch / 2022年5月
• レポート形態:英文、PDF、124ページ
• 納品方法:Eメール(2~3営業日)
• 産業分類:消費財
• 販売価格(消費税別)
  Single User¥515,040 (USD3,480)▷ お問い合わせ
  Multi User¥772,560 (USD5,220)▷ お問い合わせ
  Corporate User¥1,030,080 (USD6,960)▷ お問い合わせ
• ご注文方法:お問い合わせフォーム記入又はEメールでご連絡ください。
• お支払方法:銀行振込(納品後、ご請求書送付)
レポート概要
電子スポーツ用品市場レポートは、世界の市場規模、地域および国レベルの市場規模、セグメント市場の成長性、市場シェア、競争環境、販売分析、国内および世界の市場プレーヤーの影響、バリューチェーンの最適化、最近の動向、機会分析、市場成長の戦略的な分析、製品発売、地域市場の拡大などに関する情報を提供します。
GlobalInfoResearchの最新の調査によると、世界の電子スポーツ用品の市場規模は2021年のxxx米ドルから2028年にはxxx米ドルと推定され、xxx%の成長率で成長すると予想されます。

電子スポーツ用品市場は種類と用途によって区分されます。2017年~2028年において、量と金額の観点から種類別および用途別セグメントの売上予測データを提供します。この分析は、適格なニッチ市場をターゲットにすることでビジネスを拡大するのに役立ちます。

種類別セグメントは次をカバーします。
・ゲームヘッドセット、キーボード&マウス、ゲーム獲得カード、ゲームディスプレイ

用途別セグメントは次のように区分されます。
・プロプレーヤー、アマチュアプレーヤー

世界の電子スポーツ用品市場の主要な市場プレーヤーは以下のとおりです。
・Teledyne、DALSA、Euresys、Silicon Software、Cognex、Microview、Pirect、Logitech、Razer、Cherry、Corsair、Steelseries、Rapoo、Epicgear、Bloody、Ducky Channel、COUGAR、iOne Electronic、Cooler Master、Diatec、Keycool、Reachace、Newmen、Das Keyboard

地域別セグメントは次の地域・国をカバーします。
・北米(米国、カナダ、メキシコ)
・ヨーロッパ(ドイツ、フランス、イギリス、ロシア、イタリア)
・アジア太平洋(日本、中国、韓国、インド、東南アジア、オーストラリア)
・南アメリカ(ブラジル、アルゼンチン、コロンビア)
・中東およびアフリカ(サウジアラビア、UAE、エジプト、南アフリカ)

本調査レポートの内容は計15章あります。
・第1章では、電子スポーツ用品製品の調査範囲、市場の概要、市場の成長要因・阻害要因、および市場動向について説明します。
・第2章では、主要な電子スポーツ用品メーカーの企業概要、2019年~2022年までの電子スポーツ用品の価格、販売量、売上、市場シェアを掲載しています。
・第3章では、主要な電子スポーツ用品メーカーの競争状況、販売量、売上、世界市場シェアが重点的に比較分析されています。
・第4章では、2017年~2028年までの地域別電子スポーツ用品の販売量、売上、成長性を示しています。
・第5、6章では、2017年~2028年までの電子スポーツ用品の種類別と用途別の市場規模、市場シェアと成長率を掲載しています。
・第7、8、9、10、11章では、2017年~2022年までの世界の主要国での販売量、売上、市場シェア、並びに2023年~2028年までの主要地域での電子スポーツ用品市場予測を収録しています。
・第12章では、主要な原材料、主要なサプライヤー、および電子スポーツ用品の産業チェーンを掲載しています。
・第13、14、15章では、電子スポーツ用品の販売チャネル、販売業者、顧客、調査結果と結論、付録、データソースなどについて説明します。

***** 目次(一部) *****

・市場概要
・メーカー情報(企業概要、製品概要、販売量、価格、売上):Teledyne、DALSA、Euresys、Silicon Software、Cognex、Microview、Pirect、Logitech、Razer、Cherry、Corsair、Steelseries、Rapoo、Epicgear、Bloody、Ducky Channel、COUGAR、iOne Electronic、Cooler Master、Diatec、Keycool、Reachace、Newmen、Das Keyboard
・メーカー別市場シェア
・地域別市場分析2017年-2028年
・種類別分析2017年-2028年:ゲームヘッドセット、キーボード&マウス、ゲーム獲得カード、ゲームディスプレイ
・用途別分析2017年-2028年:プロプレーヤー、アマチュアプレーヤー
・電子スポーツ用品の北米市場規模2017年-2028年:アメリカ、カナダ、メキシコ
・電子スポーツ用品のヨーロッパ市場規模2017年-2028年:ドイツ、イギリス、フランス、ロシア、イタリア
・電子スポーツ用品のアジア市場規模2017年-2028年:中国、日本、韓国、インド、東南アジア、オーストラリア
・電子スポーツ用品の南米市場規模2017年-2028年:ブラジル、アルゼンチン
・電子スポーツ用品の中東・アフリカ市場規模2017年-2028年:サウジアラビア、トルコ、エジプト、南アフリカ
・原材料および産業チェーン
・販売チャネル、流通業者・代理店、顧客リスト
・調査の結果・結論

The Electronic Sports Equipment market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.
According to our (Global Info Research) latest study, due to COVID-19 pandemic, the global Electronic Sports Equipment market size is estimated to be worth US$ million in 2021 and is forecast to a readjusted size of USD million by 2028 with a CAGR of % during review period. Professional Players accounting for % of the Electronic Sports Equipment global market in 2021, is projected to value USD million by 2028, growing at a % CAGR in next six years. While Game Headset segment is altered to a % CAGR between 2022 and 2028.
Global key manufacturers of Electronic Sports Equipment include Teledyne, DALSA, Euresys, Silicon Software, and Cognex, etc. In terms of revenue, the global top four players hold a share over % in 2021.
Market segmentation
Electronic Sports Equipment market is split by Type and by Application. For the period 2017-2028, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type, covers
Game Headset
Keyboard and Mouse
Game Acquisition Card
Game Display
Market segment by Application can be divided into
Professional Players
Non-professional Players
The key market players for global Electronic Sports Equipment market are listed below:
Teledyne
DALSA
Euresys
Silicon Software
Cognex
Microview
Pirect
Logitech
Razer
Cherry
Corsair
Steelseries
Rapoo
Epicgear
Bloody
Ducky Channel
COUGAR
iOne Electronic
Cooler Master
Diatec
Keycool
Reachace
Newmen
Das Keyboard
Market segment by region, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)
The content of the study subjects, includes a total of 15 chapters:
Chapter 1, to describe Electronic Sports Equipment product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top manufacturers of Electronic Sports Equipment, with price, sales, revenue and global market share of Electronic Sports Equipment from 2019 to 2022.
Chapter 3, the Electronic Sports Equipment competitive situation, sales, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the Electronic Sports Equipment breakdown data are shown at the regional level, to show the sales, revenue and growth by regions, from 2017 to 2028.
Chapter 5 and 6, to segment the sales by Type and application, with sales market share and growth rate by type, application, from 2017 to 2028.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales, revenue and market share for key countries in the world, from 2017 to 2022.and Electronic Sports Equipment market forecast, by regions, type and application, with sales and revenue, from 2023 to 2028.
Chapter 12, the key raw materials and key suppliers, and industry chain of Electronic Sports Equipment.
Chapter 13, 14, and 15, to describe Electronic Sports Equipment sales channel, distributors, customers, research findings and conclusion, appendix and data source.

レポート目次

1 Market Overview
1.1 Electronic Sports Equipment Introduction
1.2 Market Analysis by Type
1.2.1 Overview: Global Electronic Sports Equipment Revenue by Type: 2017 Versus 2021 Versus 2028
1.2.2 Game Headset
1.2.3 Keyboard and Mouse
1.2.4 Game Acquisition Card
1.2.5 Game Display
1.3 Market Analysis by Application
1.3.1 Overview: Global Electronic Sports Equipment Revenue by Application: 2017 Versus 2021 Versus 2028
1.3.2 Professional Players
1.3.3 Non-professional Players
1.4 Global Electronic Sports Equipment Market Size & Forecast
1.4.1 Global Electronic Sports Equipment Sales in Value (2017 & 2021 & 2028)
1.4.2 Global Electronic Sports Equipment Sales in Volume (2017-2028)
1.4.3 Global Electronic Sports Equipment Price (2017-2028)
1.5 Global Electronic Sports Equipment Production Capacity Analysis
1.5.1 Global Electronic Sports Equipment Total Production Capacity (2017-2028)
1.5.2 Global Electronic Sports Equipment Production Capacity by Geographic Region
1.6 Market Drivers, Restraints and Trends
1.6.1 Electronic Sports Equipment Market Drivers
1.6.2 Electronic Sports Equipment Market Restraints
1.6.3 Electronic Sports Equipment Trends Analysis
2 Manufacturers Profiles
2.1 Teledyne
2.1.1 Teledyne Details
2.1.2 Teledyne Major Business
2.1.3 Teledyne Electronic Sports Equipment Product and Services
2.1.4 Teledyne Electronic Sports Equipment Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.2 DALSA
2.2.1 DALSA Details
2.2.2 DALSA Major Business
2.2.3 DALSA Electronic Sports Equipment Product and Services
2.2.4 DALSA Electronic Sports Equipment Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.3 Euresys
2.3.1 Euresys Details
2.3.2 Euresys Major Business
2.3.3 Euresys Electronic Sports Equipment Product and Services
2.3.4 Euresys Electronic Sports Equipment Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.4 Silicon Software
2.4.1 Silicon Software Details
2.4.2 Silicon Software Major Business
2.4.3 Silicon Software Electronic Sports Equipment Product and Services
2.4.4 Silicon Software Electronic Sports Equipment Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.5 Cognex
2.5.1 Cognex Details
2.5.2 Cognex Major Business
2.5.3 Cognex Electronic Sports Equipment Product and Services
2.5.4 Cognex Electronic Sports Equipment Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.6 Microview
2.6.1 Microview Details
2.6.2 Microview Major Business
2.6.3 Microview Electronic Sports Equipment Product and Services
2.6.4 Microview Electronic Sports Equipment Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.7 Pirect
2.7.1 Pirect Details
2.7.2 Pirect Major Business
2.7.3 Pirect Electronic Sports Equipment Product and Services
2.7.4 Pirect Electronic Sports Equipment Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.8 Logitech
2.8.1 Logitech Details
2.8.2 Logitech Major Business
2.8.3 Logitech Electronic Sports Equipment Product and Services
2.8.4 Logitech Electronic Sports Equipment Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.9 Razer
2.9.1 Razer Details
2.9.2 Razer Major Business
2.9.3 Razer Electronic Sports Equipment Product and Services
2.9.4 Razer Electronic Sports Equipment Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.10 Cherry
2.10.1 Cherry Details
2.10.2 Cherry Major Business
2.10.3 Cherry Electronic Sports Equipment Product and Services
2.10.4 Cherry Electronic Sports Equipment Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.11 Corsair
2.11.1 Corsair Details
2.11.2 Corsair Major Business
2.11.3 Corsair Electronic Sports Equipment Product and Services
2.11.4 Corsair Electronic Sports Equipment Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.12 Steelseries
2.12.1 Steelseries Details
2.12.2 Steelseries Major Business
2.12.3 Steelseries Electronic Sports Equipment Product and Services
2.12.4 Steelseries Electronic Sports Equipment Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.13 Rapoo
2.13.1 Rapoo Details
2.13.2 Rapoo Major Business
2.13.3 Rapoo Electronic Sports Equipment Product and Services
2.13.4 Rapoo Electronic Sports Equipment Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.14 Epicgear
2.14.1 Epicgear Details
2.14.2 Epicgear Major Business
2.14.3 Epicgear Electronic Sports Equipment Product and Services
2.14.4 Epicgear Electronic Sports Equipment Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.15 Bloody
2.15.1 Bloody Details
2.15.2 Bloody Major Business
2.15.3 Bloody Electronic Sports Equipment Product and Services
2.15.4 Bloody Electronic Sports Equipment Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.16 Ducky Channel
2.16.1 Ducky Channel Details
2.16.2 Ducky Channel Major Business
2.16.3 Ducky Channel Electronic Sports Equipment Product and Services
2.16.4 Ducky Channel Electronic Sports Equipment Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.17 COUGAR
2.17.1 COUGAR Details
2.17.2 COUGAR Major Business
2.17.3 COUGAR Electronic Sports Equipment Product and Services
2.17.4 COUGAR Electronic Sports Equipment Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.18 iOne Electronic
2.18.1 iOne Electronic Details
2.18.2 iOne Electronic Major Business
2.18.3 iOne Electronic Electronic Sports Equipment Product and Services
2.18.4 iOne Electronic Electronic Sports Equipment Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.19 Cooler Master
2.19.1 Cooler Master Details
2.19.2 Cooler Master Major Business
2.19.3 Cooler Master Electronic Sports Equipment Product and Services
2.19.4 Cooler Master Electronic Sports Equipment Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.20 Diatec
2.20.1 Diatec Details
2.20.2 Diatec Major Business
2.20.3 Diatec Electronic Sports Equipment Product and Services
2.20.4 Diatec Electronic Sports Equipment Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.21 Keycool
2.21.1 Keycool Details
2.21.2 Keycool Major Business
2.21.3 Keycool Electronic Sports Equipment Product and Services
2.21.4 Keycool Electronic Sports Equipment Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.22 Reachace
2.22.1 Reachace Details
2.22.2 Reachace Major Business
2.22.3 Reachace Electronic Sports Equipment Product and Services
2.22.4 Reachace Electronic Sports Equipment Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.23 Newmen
2.23.1 Newmen Details
2.23.2 Newmen Major Business
2.23.3 Newmen Electronic Sports Equipment Product and Services
2.23.4 Newmen Electronic Sports Equipment Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.24 Das Keyboard
2.24.1 Das Keyboard Details
2.24.2 Das Keyboard Major Business
2.24.3 Das Keyboard Electronic Sports Equipment Product and Services
2.24.4 Das Keyboard Electronic Sports Equipment Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
3 Electronic Sports Equipment Breakdown Data by Manufacturer
3.1 Global Electronic Sports Equipment Sales in Volume by Manufacturer (2019, 2020, 2021, and 2022)
3.2 Global Electronic Sports Equipment Revenue by Manufacturer (2019, 2020, 2021, and 2022)
3.3 Key Manufacturer Market Position in Electronic Sports Equipment
3.4 Market Concentration Rate
3.4.1 Top 3 Electronic Sports Equipment Manufacturer Market Share in 2021
3.4.2 Top 6 Electronic Sports Equipment Manufacturer Market Share in 2021
3.5 Global Electronic Sports Equipment Production Capacity by Company: 2021 VS 2022
3.6 Manufacturer by Geography: Head Office and Electronic Sports Equipment Production Site
3.7 New Entrant and Capacity Expansion Plans
3.8 Mergers & Acquisitions
4 Market Analysis by Region
4.1 Global Electronic Sports Equipment Market Size by Region
4.1.1 Global Electronic Sports Equipment Sales in Volume by Region (2017-2028)
4.1.2 Global Electronic Sports Equipment Revenue by Region (2017-2028)
4.2 North America Electronic Sports Equipment Revenue (2017-2028)
4.3 Europe Electronic Sports Equipment Revenue (2017-2028)
4.4 Asia-Pacific Electronic Sports Equipment Revenue (2017-2028)
4.5 South America Electronic Sports Equipment Revenue (2017-2028)
4.6 Middle East and Africa Electronic Sports Equipment Revenue (2017-2028)
5 Market Segment by Type
5.1 Global Electronic Sports Equipment Sales in Volume by Type (2017-2028)
5.2 Global Electronic Sports Equipment Revenue by Type (2017-2028)
5.3 Global Electronic Sports Equipment Price by Type (2017-2028)
6 Market Segment by Application
6.1 Global Electronic Sports Equipment Sales in Volume by Application (2017-2028)
6.2 Global Electronic Sports Equipment Revenue by Application (2017-2028)
6.3 Global Electronic Sports Equipment Price by Application (2017-2028)
7 North America by Country, by Type, and by Application
7.1 North America Electronic Sports Equipment Sales by Type (2017-2028)
7.2 North America Electronic Sports Equipment Sales by Application (2017-2028)
7.3 North America Electronic Sports Equipment Market Size by Country
7.3.1 North America Electronic Sports Equipment Sales in Volume by Country (2017-2028)
7.3.2 North America Electronic Sports Equipment Revenue by Country (2017-2028)
7.3.3 United States Market Size and Forecast (2017-2028)
7.3.4 Canada Market Size and Forecast (2017-2028)
7.3.5 Mexico Market Size and Forecast (2017-2028)
8 Europe by Country, by Type, and by Application
8.1 Europe Electronic Sports Equipment Sales by Type (2017-2028)
8.2 Europe Electronic Sports Equipment Sales by Application (2017-2028)
8.3 Europe Electronic Sports Equipment Market Size by Country
8.3.1 Europe Electronic Sports Equipment Sales in Volume by Country (2017-2028)
8.3.2 Europe Electronic Sports Equipment Revenue by Country (2017-2028)
8.3.3 Germany Market Size and Forecast (2017-2028)
8.3.4 France Market Size and Forecast (2017-2028)
8.3.5 United Kingdom Market Size and Forecast (2017-2028)
8.3.6 Russia Market Size and Forecast (2017-2028)
8.3.7 Italy Market Size and Forecast (2017-2028)
9 Asia-Pacific by Region, by Type, and by Application
9.1 Asia-Pacific Electronic Sports Equipment Sales by Type (2017-2028)
9.2 Asia-Pacific Electronic Sports Equipment Sales by Application (2017-2028)
9.3 Asia-Pacific Electronic Sports Equipment Market Size by Region
9.3.1 Asia-Pacific Electronic Sports Equipment Sales in Volume by Region (2017-2028)
9.3.2 Asia-Pacific Electronic Sports Equipment Revenue by Region (2017-2028)
9.3.3 China Market Size and Forecast (2017-2028)
9.3.4 Japan Market Size and Forecast (2017-2028)
9.3.5 Korea Market Size and Forecast (2017-2028)
9.3.6 India Market Size and Forecast (2017-2028)
9.3.7 Southeast Asia Market Size and Forecast (2017-2028)
9.3.8 Australia Market Size and Forecast (2017-2028)
10 South America by Region, by Type, and by Application
10.1 South America Electronic Sports Equipment Sales by Type (2017-2028)
10.2 South America Electronic Sports Equipment Sales by Application (2017-2028)
10.3 South America Electronic Sports Equipment Market Size by Country
10.3.1 South America Electronic Sports Equipment Sales in Volume by Country (2017-2028)
10.3.2 South America Electronic Sports Equipment Revenue by Country (2017-2028)
10.3.3 Brazil Market Size and Forecast (2017-2028)
10.3.4 Argentina Market Size and Forecast (2017-2028)
11 Middle East & Africa by Country, by Type, and by Application
11.1 Middle East & Africa Electronic Sports Equipment Sales by Type (2017-2028)
11.2 Middle East & Africa Electronic Sports Equipment Sales by Application (2017-2028)
11.3 Middle East & Africa Electronic Sports Equipment Market Size by Country
11.3.1 Middle East & Africa Electronic Sports Equipment Sales in Volume by Country (2017-2028)
11.3.2 Middle East & Africa Electronic Sports Equipment Revenue by Country (2017-2028)
11.3.3 Turkey Market Size and Forecast (2017-2028)
11.3.4 Egypt Market Size and Forecast (2017-2028)
11.3.5 Saudi Arabia Market Size and Forecast (2017-2028)
11.3.6 South Africa Market Size and Forecast (2017-2028)
12 Raw Material and Industry Chain
12.1 Raw Material of Electronic Sports Equipment and Key Manufacturers
12.2 Manufacturing Costs Percentage of Electronic Sports Equipment
12.3 Electronic Sports Equipment Production Process
12.4 Electronic Sports Equipment Industrial Chain
13 Sales Channel, Distributors, Traders and Dealers
13.1 Sales Channel
13.1.1 Direct Marketing
13.1.2 Indirect Marketing
13.2 Electronic Sports Equipment Typical Distributors
13.3 Electronic Sports Equipment Typical Customers
14 Research Findings and Conclusion
15 Appendix
15.1 Methodology
15.2 Research Process and Data Source
15.3 Disclaimer