▶ 調査レポート

ゲーム用オーディオファイルヘッドフォンのグローバル市場インサイト・予測(~2028年)

• 英文タイトル:Global Audiophile Headphones for Gaming Market Insights, Forecast to 2028

QYResearchが調査・発行した産業分析レポートです。ゲーム用オーディオファイルヘッドフォンのグローバル市場インサイト・予測(~2028年) / Global Audiophile Headphones for Gaming Market Insights, Forecast to 2028 / MRC2Q12-04182資料のイメージです。• レポートコード:MRC2Q12-04182
• 出版社/出版日:QYResearch / 2022年12月
• レポート形態:英文、PDF、113ページ
• 納品方法:Eメール(納期:3営業日)
• 産業分類:消費財
• 販売価格(消費税別)
  Single User¥725,200 (USD4,900)▷ お問い合わせ
  Enterprise License¥1,450,400 (USD9,800)▷ お問い合わせ
• ご注文方法:お問い合わせフォーム記入又はEメールでご連絡ください。
• お支払方法:銀行振込(納品後、ご請求書送付)
レポート概要
コロナ禍により、ゲーム用オーディオファイルヘッドフォンの世界市場規模は2022年にUS$xxxと推定され、調査期間中のCAGRはxxx%で、2028年までに再調整された規模はUS$xxxになると予測されています。この医療危機による経済変化を十分に考慮すると、2021年にゲーム用オーディオファイルヘッドフォンのグローバル市場のxxx%を占める「有線ヘッドホン」タイプは、2028年までにUS$xxxの規模になり、パンデミック後の修正xxx%CAGRで成長すると予測されています。一方、「オンライン」セグメントは、この予測期間を通じてxxx%のCAGRに変更されます。
ゲーム用オーディオファイルヘッドフォンの中国市場規模は2021年にUS$xxxと分析されており、アメリカとヨーロッパの市場規模はそれぞれUS$xxxとUS$xxxです。アメリカの割合は2021年にxxx%であり、中国とヨーロッパはそれぞれxxx%とxxx%です。中国の割合は2028年にxxx%に達し、対象期間を通じてxxx%のCAGRを記録すると予測されています。日本、韓国、東南アジアはアジアで注目市場であり、今後6年間のCAGRはそれぞれxxx%、xxx%、xxx%になる見通しです。ヨーロッパのゲーム用オーディオファイルヘッドフォン市場については、ドイツは2028年までにUS$xxxに達すると予測されており、予測期間中のCAGRはxxx%になる見通しです。

ゲーム用オーディオファイルヘッドフォンのグローバル主要プレイヤーには、Beyerdynamic、Audeze、Sennheiser、Nuraphone、V-Moda、Beats、Harman、Bose、Audio-Technica、Sony、Philips、Grado、Shure、Pioneer、Audeze、HiFiMan、OPPOなどがあります。2021年、世界のトップ5プレイヤーは売上ベースで約xxx%の市場シェアを占めています。

ゲーム用オーディオファイルヘッドフォン市場は、種類と用途によって区分されます。世界のゲーム用オーディオファイルヘッドフォン市場のプレーヤー、利害関係者、およびその他の参加者は、当レポートを有益なリソースとして使用することで優位に立つことができます。セグメント分析は、2017年~2028年期間のタイプ別および用途別の販売量、売上、予測に焦点を当てています。

【種類別セグメント】
有線ヘッドホン、無線ヘッドホン

【用途別セグメント】
オンライン、オフライン

【掲載地域】
北米:アメリカ、カナダ
ヨーロッパ:ドイツ、フランス、イギリス、イタリア、ロシア
アジア太平洋:日本、中国、韓国、インド、オーストラリア、台湾、インドネシア、タイ、マレーシア
中南米:メキシコ、ブラジル、アルゼンチン
中東・アフリカ:トルコ、サウジアラビア、UAE

【目次(一部)】

・調査の範囲
- ゲーム用オーディオファイルヘッドフォン製品概要
- 種類別市場(有線ヘッドホン、無線ヘッドホン)
- 用途別市場(オンライン、オフライン)
- 調査の目的
・エグゼクティブサマリー
- 世界のゲーム用オーディオファイルヘッドフォン販売量予測2017-2028
- 世界のゲーム用オーディオファイルヘッドフォン売上予測2017-2028
- ゲーム用オーディオファイルヘッドフォンの地域別販売量
- ゲーム用オーディオファイルヘッドフォンの地域別売上
- 北米市場
- ヨーロッパ市場
- アジア太平洋市場
- 中南米市場
- 中東・アフリカ市場
・メーカーの競争状況
- 主要メーカー別ゲーム用オーディオファイルヘッドフォン販売量
- 主要メーカー別ゲーム用オーディオファイルヘッドフォン売上
- 主要メーカー別ゲーム用オーディオファイルヘッドフォン価格
- 競争状況の分析
- 企業M&A動向
・種類別市場規模(有線ヘッドホン、無線ヘッドホン)
- ゲーム用オーディオファイルヘッドフォンの種類別販売量
- ゲーム用オーディオファイルヘッドフォンの種類別売上
- ゲーム用オーディオファイルヘッドフォンの種類別価格
・用途別市場規模(オンライン、オフライン)
- ゲーム用オーディオファイルヘッドフォンの用途別販売量
- ゲーム用オーディオファイルヘッドフォンの用途別売上
- ゲーム用オーディオファイルヘッドフォンの用途別価格
・北米市場
- 北米のゲーム用オーディオファイルヘッドフォン市場規模(種類別、用途別)
- 主要国別のゲーム用オーディオファイルヘッドフォン市場規模(アメリカ、カナダ)
・ヨーロッパ市場
- ヨーロッパのゲーム用オーディオファイルヘッドフォン市場規模(種類別、用途別)
- 主要国別のゲーム用オーディオファイルヘッドフォン市場規模(ドイツ、フランス、イギリス、イタリア、ロシア)
・アジア太平洋市場
- アジア太平洋のゲーム用オーディオファイルヘッドフォン市場規模(種類別、用途別)
- 主要国別のゲーム用オーディオファイルヘッドフォン市場規模(日本、中国、韓国、インド、オーストラリア、台湾、インドネシア、タイ、マレーシア)
・中南米市場
- 中南米のゲーム用オーディオファイルヘッドフォン市場規模(種類別、用途別)
- 主要国別のゲーム用オーディオファイルヘッドフォン市場規模(メキシコ、ブラジル、アルゼンチン)
・中東・アフリカ市場
- 中東・アフリカのゲーム用オーディオファイルヘッドフォン市場規模(種類別、用途別)
- 主要国別のゲーム用オーディオファイルヘッドフォン市場規模(トルコ、サウジアラビア)
・企業情報
Beyerdynamic、Audeze、Sennheiser、Nuraphone、V-Moda、Beats、Harman、Bose、Audio-Technica、Sony、Philips、Grado、Shure、Pioneer、Audeze、HiFiMan、OPPO
・産業チェーン及び販売チャネル分析
- ゲーム用オーディオファイルヘッドフォンの産業チェーン分析
- ゲーム用オーディオファイルヘッドフォンの原材料
- ゲーム用オーディオファイルヘッドフォンの生産プロセス
- ゲーム用オーディオファイルヘッドフォンの販売及びマーケティング
- ゲーム用オーディオファイルヘッドフォンの主要顧客
・マーケットドライバー、機会、課題、リスク要因分析
- ゲーム用オーディオファイルヘッドフォンの産業動向
- ゲーム用オーディオファイルヘッドフォンのマーケットドライバー
- ゲーム用オーディオファイルヘッドフォンの課題
- ゲーム用オーディオファイルヘッドフォンの阻害要因
・主な調査結果

Report Overview
Due to the COVID-19 pandemic and Russia-Ukraine War Influence, the global market for Product Name estimated at US$ million in the year 2022, is projected to reach a revised size of US$ million by 2028, growing at a CAGR of % during the forecast period 2022-2028.
The USA market for Audiophile Headphones for Gaming is estimated to increase from $ million in 2022 to reach $ million by 2028, at a CAGR of % during the forecast period of 2023 through 2028.
The China market for Audiophile Headphones for Gaming is estimated to increase from $ million in 2022 to reach $ million by 2028, at a CAGR of % during the forecast period of 2023 through 2028.
The Europe market for Audiophile Headphones for Gaming is estimated to increase from $ million in 2022 to reach $ million by 2028, at a CAGR of % during the forecast period of 2023 through 2028.
The global key manufacturers of Audiophile Headphones for Gaming include Beyerdynamic, Audeze, Sennheiser, Nuraphone, V-Moda, Beats, Harman, Bose and Audio-Technica, etc. In 2021, the global top five players had a share approximately % in terms of revenue.
Report Scope
This latest report researches the industry structure, sales, revenue, price and gross margin. Major producers’ production locations, market shares, industry ranking and profiles are presented. The primary and secondary research is done in order to access up-to-date government regulations, market information and industry data. Data were collected from the Audiophile Headphones for Gaming manufacturers, distributors, end users, industry associations, governments’ industry bureaus, industry publications, industry experts, third party database, and our in-house databases.
This report also includes a discussion of the major players across each regional Audiophile Headphones for Gaming market. Further, it explains the major drivers and regional dynamics of the global Audiophile Headphones for Gaming market and current trends within the industry.
Key Companies Covered
In this section of the report, the researchers have done a comprehensive analysis of the prominent players operating and the strategies they are focusing on to combat the intense competition. Company profiles and market share analysis of the prominent players are also provided in this section. Additionally, the specialists have done an all-encompassing analysis of each player. They have also provided reliable sales, revenue, price, market share and rank data of the manufacturers for the period 2017-2022. With the assistance of this report, key players, stakeholders, and other participants will be able to stay abreast of the recent and upcoming developments in the business, further enabling them to make efficient choices. Mentioned below are the prime players taken into account in this research report:
Beyerdynamic
Audeze
Sennheiser
Nuraphone
V-Moda
Beats
Harman
Bose
Audio-Technica
Sony
Philips
Grado
Shure
Pioneer
Audeze
HiFiMan
OPPO
Market Segments
This report has explored the key segments: by Type and by Application. The lucrativeness and growth potential have been looked into by the industry experts in this report. This report also provides sales, revenue and average price forecast data by type and by sales channel segments based on sales, price, and value for the period 2017-2028.
Audiophile Headphones for Gaming Segment by Type
Wired Headphone
Wireless Headphones
Audiophile Headphones for Gaming Segment by Sales Channel
Online
Offline
Key Regions & Countries
This section of the report provides key insights regarding various regions and the key players operating in each region. Economic, social, environmental, technological, and political factors have been taken into consideration while assessing the growth of the particular region/country. The readers will also get their hands on the value and sales data of each region and country for the period 2017-2028.
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
China Taiwan
Indonesia
Thailand
Malaysia
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE
Key Drivers & Barriers
High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.
COVID-19 and Russia-Ukraine War Influence Analysis
The readers in the section will understand how the Audiophile Headphones for Gaming market scenario changed across the globe during the pandemic, post-pandemic and Russia-Ukraine War. The study is done keeping in view the changes in aspects such as demand, consumption, transportation, consumer behavior, supply chain management, export and import, and production. The industry experts have also highlighted the key factors that will help create opportunities for players and stabilize the overall industry in the years to come.
Report Includes:
This report presents an overview of global market for Audiophile Headphones for Gaming, sales, revenue and price. Analyses of the global market trends, with historic market revenue/sales data for 2017 – 2021, estimates for 2022, and projections of CAGR through 2028.
This report researches the key producers of Audiophile Headphones for Gaming, also provides the sales of main regions and countries. Highlights of the upcoming market potential for Audiophile Headphones for Gaming, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the Audiophile Headphones for Gaming sales, revenue, market share and industry ranking of main manufacturers, data from 2017 to 2022. Identification of the major stakeholders in the global Audiophile Headphones for Gaming market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by type and by application, sales, revenue, and price, from 2017 to 2028. Evaluation and forecast the market size for Audiophile Headphones for Gaming sales, projected growth trends, production technology, application and end-user industry.
Descriptive company profiles of the major global players, including Beyerdynamic, Audeze, Sennheiser, Nuraphone, V-Moda, Beats, Harman, Bose and Audio-Technica, etc.
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Sales (consumption), revenue of Audiophile Headphones for Gaming in global, regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 3: Detailed analysis of Audiophile Headphones for Gaming manufacturers competitive landscape, price, sales, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments according to product types, covering the sales, revenue, average price, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments according to application, covering the sales, revenue, average price, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: North America by type, by sales channel and by country, sales and revenue for each segment.
Chapter 7: Europe by type, by sales channel and by country, sales and revenue for each segment.
Chapter 8: Asia Pacific by type, by sales channel and by country, sales and revenue for each segment.
Chapter 9: Latin America by type, by sales channel and by country, sales and revenue for each segment.
Chapter 10: Middle East and Africa by type, by sales channel and by country, sales and revenue for each segment.
Chapter 11: Provides profiles of key manufacturers, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Audiophile Headphones for Gaming sales, revenue, price, gross margin, and recent development, etc.
Chapter 12: Analysis of industrial chain, sales channel, key raw materials, distributors and customers.
Chapter 13: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 14: The main points and conclusions of the report.

レポート目次

1 Study Coverage
1.1 Audiophile Headphones for Gaming Product Introduction
1.2 Market by Type
1.2.1 Global Audiophile Headphones for Gaming Market Size Growth Rate by Type, 2017 VS 2021 VS 2028
1.2.2 Wired Headphone
1.2.3 Wireless Headphones
1.3 Market by Sales Channel
1.3.1 Global Audiophile Headphones for Gaming Market Size Growth Rate by Sales Channel, 2017 VS 2021 VS 2028
1.3.2 Online
1.3.3 Offline
1.4 Study Objectives
1.5 Years Considered
2 Executive Summary
2.1 Global Audiophile Headphones for Gaming Sales Estimates and Forecasts 2017-2028
2.2 Global Audiophile Headphones for Gaming Revenue Estimates and Forecasts 2017-2028
2.3 Global Audiophile Headphones for Gaming Revenue by Region: 2017 VS 2021 VS 2028
2.4 Global Audiophile Headphones for Gaming Sales by Region
2.4.1 Global Audiophile Headphones for Gaming Sales by Region (2017-2022)
2.4.2 Global Sales Audiophile Headphones for Gaming by Region (2023-2028)
2.5 Global Audiophile Headphones for Gaming Revenue by Region
2.5.1 Global Audiophile Headphones for Gaming Revenue by Region (2017-2022)
2.5.2 Global Audiophile Headphones for Gaming Revenue by Region (2023-2028)
2.6 North America
2.7 Europe
2.8 Asia-Pacific
2.9 Latin America
2.10 Middle East & Africa
3 Competition by Manufacturers
3.1 Global Audiophile Headphones for Gaming Sales by Manufacturers
3.1.1 Global Top Audiophile Headphones for Gaming Manufacturers by Sales (2017-2022)
3.1.2 Global Audiophile Headphones for Gaming Sales Market Share by Manufacturers (2017-2022)
3.1.3 Global Top 10 and Top 5 Largest Manufacturers of Audiophile Headphones for Gaming in 2021
3.2 Global Audiophile Headphones for Gaming Revenue by Manufacturers
3.2.1 Global Audiophile Headphones for Gaming Revenue by Manufacturers (2017-2022)
3.2.2 Global Audiophile Headphones for Gaming Revenue Market Share by Manufacturers (2017-2022)
3.2.3 Global Top 10 and Top 5 Companies by Audiophile Headphones for Gaming Revenue in 2021
3.3 Global Audiophile Headphones for Gaming Sales Price by Manufacturers (2017-2022)
3.4 Analysis of Competitive Landscape
3.4.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Audiophile Headphones for Gaming Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.4.3 Global Audiophile Headphones for Gaming Manufacturers Geographical Distribution
3.5 Mergers & Acquisitions, Expansion Plans
4 Market Size by Type
4.1 Global Audiophile Headphones for Gaming Sales by Type
4.1.1 Global Audiophile Headphones for Gaming Historical Sales by Type (2017-2022)
4.1.2 Global Audiophile Headphones for Gaming Forecasted Sales by Type (2023-2028)
4.1.3 Global Audiophile Headphones for Gaming Sales Market Share by Type (2017-2028)
4.2 Global Audiophile Headphones for Gaming Revenue by Type
4.2.1 Global Audiophile Headphones for Gaming Historical Revenue by Type (2017-2022)
4.2.2 Global Audiophile Headphones for Gaming Forecasted Revenue by Type (2023-2028)
4.2.3 Global Audiophile Headphones for Gaming Revenue Market Share by Type (2017-2028)
4.3 Global Audiophile Headphones for Gaming Price by Type
4.3.1 Global Audiophile Headphones for Gaming Price by Type (2017-2022)
4.3.2 Global Audiophile Headphones for Gaming Price Forecast by Type (2023-2028)
5 Market Size by Sales Channel
5.1 Global Audiophile Headphones for Gaming Sales by Sales Channel
5.1.1 Global Audiophile Headphones for Gaming Historical Sales by Sales Channel (2017-2022)
5.1.2 Global Audiophile Headphones for Gaming Forecasted Sales by Sales Channel (2023-2028)
5.1.3 Global Audiophile Headphones for Gaming Sales Market Share by Sales Channel (2017-2028)
5.2 Global Audiophile Headphones for Gaming Revenue by Sales Channel
5.2.1 Global Audiophile Headphones for Gaming Historical Revenue by Sales Channel (2017-2022)
5.2.2 Global Audiophile Headphones for Gaming Forecasted Revenue by Sales Channel (2023-2028)
5.2.3 Global Audiophile Headphones for Gaming Revenue Market Share by Sales Channel (2017-2028)
5.3 Global Audiophile Headphones for Gaming Price by Sales Channel
5.3.1 Global Audiophile Headphones for Gaming Price by Sales Channel (2017-2022)
5.3.2 Global Audiophile Headphones for Gaming Price Forecast by Sales Channel (2023-2028)
6 North America
6.1 North America Audiophile Headphones for Gaming Market Size by Type
6.1.1 North America Audiophile Headphones for Gaming Sales by Type (2017-2028)
6.1.2 North America Audiophile Headphones for Gaming Revenue by Type (2017-2028)
6.2 North America Audiophile Headphones for Gaming Market Size by Sales Channel
6.2.1 North America Audiophile Headphones for Gaming Sales by Sales Channel (2017-2028)
6.2.2 North America Audiophile Headphones for Gaming Revenue by Sales Channel (2017-2028)
6.3 North America Audiophile Headphones for Gaming Market Size by Country
6.3.1 North America Audiophile Headphones for Gaming Sales by Country (2017-2028)
6.3.2 North America Audiophile Headphones for Gaming Revenue by Country (2017-2028)
6.3.3 United States
6.3.4 Canada
7 Europe
7.1 Europe Audiophile Headphones for Gaming Market Size by Type
7.1.1 Europe Audiophile Headphones for Gaming Sales by Type (2017-2028)
7.1.2 Europe Audiophile Headphones for Gaming Revenue by Type (2017-2028)
7.2 Europe Audiophile Headphones for Gaming Market Size by Sales Channel
7.2.1 Europe Audiophile Headphones for Gaming Sales by Sales Channel (2017-2028)
7.2.2 Europe Audiophile Headphones for Gaming Revenue by Sales Channel (2017-2028)
7.3 Europe Audiophile Headphones for Gaming Market Size by Country
7.3.1 Europe Audiophile Headphones for Gaming Sales by Country (2017-2028)
7.3.2 Europe Audiophile Headphones for Gaming Revenue by Country (2017-2028)
7.3.3 Germany
7.3.4 France
7.3.5 U.K.
7.3.6 Italy
7.3.7 Russia
8 Asia Pacific
8.1 Asia Pacific Audiophile Headphones for Gaming Market Size by Type
8.1.1 Asia Pacific Audiophile Headphones for Gaming Sales by Type (2017-2028)
8.1.2 Asia Pacific Audiophile Headphones for Gaming Revenue by Type (2017-2028)
8.2 Asia Pacific Audiophile Headphones for Gaming Market Size by Sales Channel
8.2.1 Asia Pacific Audiophile Headphones for Gaming Sales by Sales Channel (2017-2028)
8.2.2 Asia Pacific Audiophile Headphones for Gaming Revenue by Sales Channel (2017-2028)
8.3 Asia Pacific Audiophile Headphones for Gaming Market Size by Region
8.3.1 Asia Pacific Audiophile Headphones for Gaming Sales by Region (2017-2028)
8.3.2 Asia Pacific Audiophile Headphones for Gaming Revenue by Region (2017-2028)
8.3.3 China
8.3.4 Japan
8.3.5 South Korea
8.3.6 India
8.3.7 Australia
8.3.8 China Taiwan
8.3.9 Indonesia
8.3.10 Thailand
8.3.11 Malaysia
9 Latin America
9.1 Latin America Audiophile Headphones for Gaming Market Size by Type
9.1.1 Latin America Audiophile Headphones for Gaming Sales by Type (2017-2028)
9.1.2 Latin America Audiophile Headphones for Gaming Revenue by Type (2017-2028)
9.2 Latin America Audiophile Headphones for Gaming Market Size by Sales Channel
9.2.1 Latin America Audiophile Headphones for Gaming Sales by Sales Channel (2017-2028)
9.2.2 Latin America Audiophile Headphones for Gaming Revenue by Sales Channel (2017-2028)
9.3 Latin America Audiophile Headphones for Gaming Market Size by Country
9.3.1 Latin America Audiophile Headphones for Gaming Sales by Country (2017-2028)
9.3.2 Latin America Audiophile Headphones for Gaming Revenue by Country (2017-2028)
9.3.3 Mexico
9.3.4 Brazil
9.3.5 Argentina
10 Middle East and Africa
10.1 Middle East and Africa Audiophile Headphones for Gaming Market Size by Type
10.1.1 Middle East and Africa Audiophile Headphones for Gaming Sales by Type (2017-2028)
10.1.2 Middle East and Africa Audiophile Headphones for Gaming Revenue by Type (2017-2028)
10.2 Middle East and Africa Audiophile Headphones for Gaming Market Size by Sales Channel
10.2.1 Middle East and Africa Audiophile Headphones for Gaming Sales by Sales Channel (2017-2028)
10.2.2 Middle East and Africa Audiophile Headphones for Gaming Revenue by Sales Channel (2017-2028)
10.3 Middle East and Africa Audiophile Headphones for Gaming Market Size by Country
10.3.1 Middle East and Africa Audiophile Headphones for Gaming Sales by Country (2017-2028)
10.3.2 Middle East and Africa Audiophile Headphones for Gaming Revenue by Country (2017-2028)
10.3.3 Turkey
10.3.4 Saudi Arabia
11 Company Profiles
11.1 Beyerdynamic
11.1.1 Beyerdynamic Corporation Information
11.1.2 Beyerdynamic Overview
11.1.3 Beyerdynamic Audiophile Headphones for Gaming Sales, Price, Revenue and Gross Margin (2017-2022)
11.1.4 Beyerdynamic Audiophile Headphones for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
11.1.5 Beyerdynamic Recent Developments
11.2 Audeze
11.2.1 Audeze Corporation Information
11.2.2 Audeze Overview
11.2.3 Audeze Audiophile Headphones for Gaming Sales, Price, Revenue and Gross Margin (2017-2022)
11.2.4 Audeze Audiophile Headphones for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
11.2.5 Audeze Recent Developments
11.3 Sennheiser
11.3.1 Sennheiser Corporation Information
11.3.2 Sennheiser Overview
11.3.3 Sennheiser Audiophile Headphones for Gaming Sales, Price, Revenue and Gross Margin (2017-2022)
11.3.4 Sennheiser Audiophile Headphones for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
11.3.5 Sennheiser Recent Developments
11.4 Nuraphone
11.4.1 Nuraphone Corporation Information
11.4.2 Nuraphone Overview
11.4.3 Nuraphone Audiophile Headphones for Gaming Sales, Price, Revenue and Gross Margin (2017-2022)
11.4.4 Nuraphone Audiophile Headphones for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
11.4.5 Nuraphone Recent Developments
11.5 V-Moda
11.5.1 V-Moda Corporation Information
11.5.2 V-Moda Overview
11.5.3 V-Moda Audiophile Headphones for Gaming Sales, Price, Revenue and Gross Margin (2017-2022)
11.5.4 V-Moda Audiophile Headphones for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
11.5.5 V-Moda Recent Developments
11.6 Beats
11.6.1 Beats Corporation Information
11.6.2 Beats Overview
11.6.3 Beats Audiophile Headphones for Gaming Sales, Price, Revenue and Gross Margin (2017-2022)
11.6.4 Beats Audiophile Headphones for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
11.6.5 Beats Recent Developments
11.7 Harman
11.7.1 Harman Corporation Information
11.7.2 Harman Overview
11.7.3 Harman Audiophile Headphones for Gaming Sales, Price, Revenue and Gross Margin (2017-2022)
11.7.4 Harman Audiophile Headphones for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
11.7.5 Harman Recent Developments
11.8 Bose
11.8.1 Bose Corporation Information
11.8.2 Bose Overview
11.8.3 Bose Audiophile Headphones for Gaming Sales, Price, Revenue and Gross Margin (2017-2022)
11.8.4 Bose Audiophile Headphones for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
11.8.5 Bose Recent Developments
11.9 Audio-Technica
11.9.1 Audio-Technica Corporation Information
11.9.2 Audio-Technica Overview
11.9.3 Audio-Technica Audiophile Headphones for Gaming Sales, Price, Revenue and Gross Margin (2017-2022)
11.9.4 Audio-Technica Audiophile Headphones for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
11.9.5 Audio-Technica Recent Developments
11.10 Sony
11.10.1 Sony Corporation Information
11.10.2 Sony Overview
11.10.3 Sony Audiophile Headphones for Gaming Sales, Price, Revenue and Gross Margin (2017-2022)
11.10.4 Sony Audiophile Headphones for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
11.10.5 Sony Recent Developments
11.11 Philips
11.11.1 Philips Corporation Information
11.11.2 Philips Overview
11.11.3 Philips Audiophile Headphones for Gaming Sales, Price, Revenue and Gross Margin (2017-2022)
11.11.4 Philips Audiophile Headphones for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
11.11.5 Philips Recent Developments
11.12 Grado
11.12.1 Grado Corporation Information
11.12.2 Grado Overview
11.12.3 Grado Audiophile Headphones for Gaming Sales, Price, Revenue and Gross Margin (2017-2022)
11.12.4 Grado Audiophile Headphones for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
11.12.5 Grado Recent Developments
11.13 Shure
11.13.1 Shure Corporation Information
11.13.2 Shure Overview
11.13.3 Shure Audiophile Headphones for Gaming Sales, Price, Revenue and Gross Margin (2017-2022)
11.13.4 Shure Audiophile Headphones for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
11.13.5 Shure Recent Developments
11.14 Pioneer
11.14.1 Pioneer Corporation Information
11.14.2 Pioneer Overview
11.14.3 Pioneer Audiophile Headphones for Gaming Sales, Price, Revenue and Gross Margin (2017-2022)
11.14.4 Pioneer Audiophile Headphones for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
11.14.5 Pioneer Recent Developments
11.15 Audeze
11.15.1 Audeze Corporation Information
11.15.2 Audeze Overview
11.15.3 Audeze Audiophile Headphones for Gaming Sales, Price, Revenue and Gross Margin (2017-2022)
11.15.4 Audeze Audiophile Headphones for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
11.15.5 Audeze Recent Developments
11.16 HiFiMan
11.16.1 HiFiMan Corporation Information
11.16.2 HiFiMan Overview
11.16.3 HiFiMan Audiophile Headphones for Gaming Sales, Price, Revenue and Gross Margin (2017-2022)
11.16.4 HiFiMan Audiophile Headphones for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
11.16.5 HiFiMan Recent Developments
11.17 OPPO
11.17.1 OPPO Corporation Information
11.17.2 OPPO Overview
11.17.3 OPPO Audiophile Headphones for Gaming Sales, Price, Revenue and Gross Margin (2017-2022)
11.17.4 OPPO Audiophile Headphones for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
11.17.5 OPPO Recent Developments
12 Industry Chain and Sales Channels Analysis
12.1 Audiophile Headphones for Gaming Industry Chain Analysis
12.2 Audiophile Headphones for Gaming Key Raw Materials
12.2.1 Key Raw Materials
12.2.2 Raw Materials Key Suppliers
12.3 Audiophile Headphones for Gaming Production Mode & Process
12.4 Audiophile Headphones for Gaming Sales and Marketing
12.4.1 Audiophile Headphones for Gaming Sales Channels
12.4.2 Audiophile Headphones for Gaming Distributors
12.5 Audiophile Headphones for Gaming Customers
13 Market Drivers, Opportunities, Challenges and Risks Factors Analysis
13.1 Audiophile Headphones for Gaming Industry Trends
13.2 Audiophile Headphones for Gaming Market Drivers
13.3 Audiophile Headphones for Gaming Market Challenges
13.4 Audiophile Headphones for Gaming Market Restraints
14 Key Findings in The Global Audiophile Headphones for Gaming Study
15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Author Details
15.3 Disclaimer

List of Tables
Table 1. Global Audiophile Headphones for Gaming Market Size Growth Rate by Type, 2017 VS 2021 VS 2028 (US$ Million)
Table 2. Major Manufacturers of Wired Headphone
Table 3. Major Manufacturers of Wireless Headphones
Table 4. Global Audiophile Headphones for Gaming Market Size Growth Rate by Sales Channel, 2017 VS 2021 VS 2028 (US$ Million)
Table 5. Global Audiophile Headphones for Gaming Revenue by Region: 2017 VS 2021 VS 2028 (US$ Million)
Table 6. Global Audiophile Headphones for Gaming Sales by Region (2017-2022) & (K Units)
Table 7. Global Audiophile Headphones for Gaming Sales Market Share by Region (2017-2022)
Table 8. Global Audiophile Headphones for Gaming Sales by Region (2023-2028) & (K Units)
Table 9. Global Audiophile Headphones for Gaming Sales Market Share by Region (2023-2028)
Table 10. Global Audiophile Headphones for Gaming Revenue by Region (2017-2022) & (US$ Million)
Table 11. Global Audiophile Headphones for Gaming Revenue Market Share by Region (2017-2022)
Table 12. Global Audiophile Headphones for Gaming Revenue by Region (2023-2028) & (US$ Million)
Table 13. Global Audiophile Headphones for Gaming Revenue Market Share by Region (2023-2028)
Table 14. Global Audiophile Headphones for Gaming Sales by Manufacturers (2017-2022) & (K Units)
Table 15. Global Audiophile Headphones for Gaming Sales Share by Manufacturers (2017-2022)
Table 16. Global Audiophile Headphones for Gaming Revenue by Manufacturers (2017-2022) & (US$ Million)
Table 17. Global Audiophile Headphones for Gaming Revenue Share by Manufacturers (2017-2022)
Table 18. Audiophile Headphones for Gaming Price by Manufacturers (2017-2022) &(US$/Unit)
Table 19. Global Audiophile Headphones for Gaming Manufacturers Market Concentration Ratio (CR5 and HHI)
Table 20. Global Audiophile Headphones for Gaming by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Audiophile Headphones for Gaming as of 2021)
Table 21. Audiophile Headphones for Gaming Manufacturing Base Distribution and Headquarters
Table 22. Manufacturers Audiophile Headphones for Gaming Product Offered
Table 23. Date of Manufacturers Enter into Audiophile Headphones for Gaming Market
Table 24. Mergers & Acquisitions, Expansion Plans
Table 25. Global Audiophile Headphones for Gaming Sales by Type (2017-2022) & (K Units)
Table 26. Global Audiophile Headphones for Gaming Sales by Type (2023-2028) & (K Units)
Table 27. Global Audiophile Headphones for Gaming Sales Share by Type (2017-2022)
Table 28. Global Audiophile Headphones for Gaming Sales Share by Type (2023-2028)
Table 29. Global Audiophile Headphones for Gaming Revenue by Type (2017-2022) & (US$ Million)
Table 30. Global Audiophile Headphones for Gaming Revenue by Type (2023-2028) & (US$ Million)
Table 31. Global Audiophile Headphones for Gaming Revenue Share by Type (2017-2022)
Table 32. Global Audiophile Headphones for Gaming Revenue Share by Type (2023-2028)
Table 33. Audiophile Headphones for Gaming Price by Type (2017-2022) & (US$/Unit)
Table 34. Global Audiophile Headphones for Gaming Price Forecast by Type (2023-2028) & (US$/Unit)
Table 35. Global Audiophile Headphones for Gaming Sales by Sales Channel (2017-2022) & (K Units)
Table 36. Global Audiophile Headphones for Gaming Sales by Sales Channel (2023-2028) & (K Units)
Table 37. Global Audiophile Headphones for Gaming Sales Share by Sales Channel (2017-2022)
Table 38. Global Audiophile Headphones for Gaming Sales Share by Sales Channel (2023-2028)
Table 39. Global Audiophile Headphones for Gaming Revenue by Sales Channel (2017-2022) & (US$ Million)
Table 40. Global Audiophile Headphones for Gaming Revenue by Sales Channel (2023-2028) & (US$ Million)
Table 41. Global Audiophile Headphones for Gaming Revenue Share by Sales Channel (2017-2022)
Table 42. Global Audiophile Headphones for Gaming Revenue Share by Sales Channel (2023-2028)
Table 43. Audiophile Headphones for Gaming Price by Sales Channel (2017-2022) & (US$/Unit)
Table 44. Global Audiophile Headphones for Gaming Price Forecast by Sales Channel (2023-2028) & (US$/Unit)
Table 45. North America Audiophile Headphones for Gaming Sales by Type (2017-2022) & (K Units)
Table 46. North America Audiophile Headphones for Gaming Sales by Type (2023-2028) & (K Units)
Table 47. North America Audiophile Headphones for Gaming Revenue by Type (2017-2022) & (US$ Million)
Table 48. North America Audiophile Headphones for Gaming Revenue by Type (2023-2028) & (US$ Million)
Table 49. North America Audiophile Headphones for Gaming Sales by Sales Channel (2017-2022) & (K Units)
Table 50. North America Audiophile Headphones for Gaming Sales by Sales Channel (2023-2028) & (K Units)
Table 51. North America Audiophile Headphones for Gaming Revenue by Sales Channel (2017-2022) & (US$ Million)
Table 52. North America Audiophile Headphones for Gaming Revenue by Sales Channel (2023-2028) & (US$ Million)
Table 53. North America Audiophile Headphones for Gaming Sales by Country (2017-2022) & (K Units)
Table 54. North America Audiophile Headphones for Gaming Sales by Country (2023-2028) & (K Units)
Table 55. North America Audiophile Headphones for Gaming Revenue by Country (2017-2022) & (US$ Million)
Table 56. North America Audiophile Headphones for Gaming Revenue by Country (2023-2028) & (US$ Million)
Table 57. Europe Audiophile Headphones for Gaming Sales by Type (2017-2022) & (K Units)
Table 58. Europe Audiophile Headphones for Gaming Sales by Type (2023-2028) & (K Units)
Table 59. Europe Audiophile Headphones for Gaming Revenue by Type (2017-2022) & (US$ Million)
Table 60. Europe Audiophile Headphones for Gaming Revenue by Type (2023-2028) & (US$ Million)
Table 61. Europe Audiophile Headphones for Gaming Sales by Sales Channel (2017-2022) & (K Units)
Table 62. Europe Audiophile Headphones for Gaming Sales by Sales Channel (2023-2028) & (K Units)
Table 63. Europe Audiophile Headphones for Gaming Revenue by Sales Channel (2017-2022) & (US$ Million)
Table 64. Europe Audiophile Headphones for Gaming Revenue by Sales Channel (2023-2028) & (US$ Million)
Table 65. Europe Audiophile Headphones for Gaming Sales by Country (2017-2022) & (K Units)
Table 66. Europe Audiophile Headphones for Gaming Sales by Country (2023-2028) & (K Units)
Table 67. Europe Audiophile Headphones for Gaming Revenue by Country (2017-2022) & (US$ Million)
Table 68. Europe Audiophile Headphones for Gaming Revenue by Country (2023-2028) & (US$ Million)
Table 69. Asia Pacific Audiophile Headphones for Gaming Sales by Type (2017-2022) & (K Units)
Table 70. Asia Pacific Audiophile Headphones for Gaming Sales by Type (2023-2028) & (K Units)
Table 71. Asia Pacific Audiophile Headphones for Gaming Revenue by Type (2017-2022) & (US$ Million)
Table 72. Asia Pacific Audiophile Headphones for Gaming Revenue by Type (2023-2028) & (US$ Million)
Table 73. Asia Pacific Audiophile Headphones for Gaming Sales by Sales Channel (2017-2022) & (K Units)
Table 74. Asia Pacific Audiophile Headphones for Gaming Sales by Sales Channel (2023-2028) & (K Units)
Table 75. Asia Pacific Audiophile Headphones for Gaming Revenue by Sales Channel (2017-2022) & (US$ Million)
Table 76. Asia Pacific Audiophile Headphones for Gaming Revenue by Sales Channel (2023-2028) & (US$ Million)
Table 77. Asia Pacific Audiophile Headphones for Gaming Sales by Region (2017-2022) & (K Units)
Table 78. Asia Pacific Audiophile Headphones for Gaming Sales by Region (2023-2028) & (K Units)
Table 79. Asia Pacific Audiophile Headphones for Gaming Revenue by Region (2017-2022) & (US$ Million)
Table 80. Asia Pacific Audiophile Headphones for Gaming Revenue by Region (2023-2028) & (US$ Million)
Table 81. Latin America Audiophile Headphones for Gaming Sales by Type (2017-2022) & (K Units)
Table 82. Latin America Audiophile Headphones for Gaming Sales by Type (2023-2028) & (K Units)
Table 83. Latin America Audiophile Headphones for Gaming Revenue by Type (2017-2022) & (US$ Million)
Table 84. Latin America Audiophile Headphones for Gaming Revenue by Type (2023-2028) & (US$ Million)
Table 85. Latin America Audiophile Headphones for Gaming Sales by Sales Channel (2017-2022) & (K Units)
Table 86. Latin America Audiophile Headphones for Gaming Sales by Sales Channel (2023-2028) & (K Units)
Table 87. Latin America Audiophile Headphones for Gaming Revenue by Sales Channel (2017-2022) & (US$ Million)
Table 88. Latin America Audiophile Headphones for Gaming Revenue by Sales Channel (2023-2028) & (US$ Million)
Table 89. Latin America Audiophile Headphones for Gaming Sales by Country (2017-2022) & (K Units)
Table 90. Latin America Audiophile Headphones for Gaming Sales by Country (2023-2028) & (K Units)
Table 91. Latin America Audiophile Headphones for Gaming Revenue by Country (2017-2022) & (US$ Million)
Table 92. Latin America Audiophile Headphones for Gaming Revenue by Country (2023-2028) & (US$ Million)
Table 93. Middle East and Africa Audiophile Headphones for Gaming Sales by Type (2017-2022) & (K Units)
Table 94. Middle East and Africa Audiophile Headphones for Gaming Sales by Type (2023-2028) & (K Units)
Table 95. Middle East and Africa Audiophile Headphones for Gaming Revenue by Type (2017-2022) & (US$ Million)
Table 96. Middle East and Africa Audiophile Headphones for Gaming Revenue by Type (2023-2028) & (US$ Million)
Table 97. Middle East and Africa Audiophile Headphones for Gaming Sales by Sales Channel (2017-2022) & (K Units)
Table 98. Middle East and Africa Audiophile Headphones for Gaming Sales by Sales Channel (2023-2028) & (K Units)
Table 99. Middle East and Africa Audiophile Headphones for Gaming Revenue by Sales Channel (2017-2022) & (US$ Million)
Table 100. Middle East and Africa Audiophile Headphones for Gaming Revenue by Sales Channel (2023-2028) & (US$ Million)
Table 101. Middle East and Africa Audiophile Headphones for Gaming Sales by Country (2017-2022) & (K Units)
Table 102. Middle East and Africa Audiophile Headphones for Gaming Sales by Country (2023-2028) & (K Units)
Table 103. Middle East and Africa Audiophile Headphones for Gaming Revenue by Country (2017-2022) & (US$ Million)
Table 104. Middle East and Africa Audiophile Headphones for Gaming Revenue by Country (2023-2028) & (US$ Million)
Table 105. Beyerdynamic Corporation Information
Table 106. Beyerdynamic Description and Major Businesses
Table 107. Beyerdynamic Audiophile Headphones for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 108. Beyerdynamic Audiophile Headphones for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
Table 109. Beyerdynamic Recent Developments
Table 110. Audeze Corporation Information
Table 111. Audeze Description and Major Businesses
Table 112. Audeze Audiophile Headphones for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 113. Audeze Audiophile Headphones for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
Table 114. Audeze Recent Developments
Table 115. Sennheiser Corporation Information
Table 116. Sennheiser Description and Major Businesses
Table 117. Sennheiser Audiophile Headphones for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 118. Sennheiser Audiophile Headphones for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
Table 119. Sennheiser Recent Developments
Table 120. Nuraphone Corporation Information
Table 121. Nuraphone Description and Major Businesses
Table 122. Nuraphone Audiophile Headphones for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 123. Nuraphone Audiophile Headphones for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
Table 124. Nuraphone Recent Developments
Table 125. V-Moda Corporation Information
Table 126. V-Moda Description and Major Businesses
Table 127. V-Moda Audiophile Headphones for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 128. V-Moda Audiophile Headphones for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
Table 129. V-Moda Recent Developments
Table 130. Beats Corporation Information
Table 131. Beats Description and Major Businesses
Table 132. Beats Audiophile Headphones for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 133. Beats Audiophile Headphones for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
Table 134. Beats Recent Developments
Table 135. Harman Corporation Information
Table 136. Harman Description and Major Businesses
Table 137. Harman Audiophile Headphones for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 138. Harman Audiophile Headphones for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
Table 139. Harman Recent Developments
Table 140. Bose Corporation Information
Table 141. Bose Description and Major Businesses
Table 142. Bose Audiophile Headphones for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 143. Bose Audiophile Headphones for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
Table 144. Bose Recent Developments
Table 145. Audio-Technica Corporation Information
Table 146. Audio-Technica Description and Major Businesses
Table 147. Audio-Technica Audiophile Headphones for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 148. Audio-Technica Audiophile Headphones for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
Table 149. Audio-Technica Recent Developments
Table 150. Sony Corporation Information
Table 151. Sony Description and Major Businesses
Table 152. Sony Audiophile Headphones for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 153. Sony Audiophile Headphones for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
Table 154. Sony Recent Developments
Table 155. Philips Corporation Information
Table 156. Philips Description and Major Businesses
Table 157. Philips Audiophile Headphones for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 158. Philips Audiophile Headphones for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
Table 159. Philips Recent Developments
Table 160. Grado Corporation Information
Table 161. Grado Description and Major Businesses
Table 162. Grado Audiophile Headphones for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 163. Grado Audiophile Headphones for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
Table 164. Grado Recent Developments
Table 165. Shure Corporation Information
Table 166. Shure Description and Major Businesses
Table 167. Shure Audiophile Headphones for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 168. Shure Audiophile Headphones for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
Table 169. Shure Recent Developments
Table 170. Pioneer Corporation Information
Table 171. Pioneer Description and Major Businesses
Table 172. Pioneer Audiophile Headphones for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 173. Pioneer Audiophile Headphones for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
Table 174. Pioneer Recent Developments
Table 175. Audeze Corporation Information
Table 176. Audeze Description and Major Businesses
Table 177. Audeze Audiophile Headphones for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 178. Audeze Audiophile Headphones for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
Table 179. Audeze Recent Developments
Table 180. HiFiMan Corporation Information
Table 181. HiFiMan Description and Major Businesses
Table 182. HiFiMan Audiophile Headphones for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 183. HiFiMan Audiophile Headphones for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
Table 184. HiFiMan Recent Developments
Table 185. OPPO Corporation Information
Table 186. OPPO Description and Major Businesses
Table 187. OPPO Audiophile Headphones for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 188. OPPO Audiophile Headphones for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
Table 189. OPPO Recent Developments
Table 190. Key Raw Materials Lists
Table 191. Raw Materials Key Suppliers Lists
Table 192. Audiophile Headphones for Gaming Distributors List
Table 193. Audiophile Headphones for Gaming Customers List
Table 194. Audiophile Headphones for Gaming Market Trends
Table 195. Audiophile Headphones for Gaming Market Drivers
Table 196. Audiophile Headphones for Gaming Market Challenges
Table 197. Audiophile Headphones for Gaming Market Restraints
Table 198. Research Programs/Design for This Report
Table 199. Key Data Information from Secondary Sources
Table 200. Key Data Information from Primary Sources
List of Figures
Figure 1. Audiophile Headphones for Gaming Product Picture
Figure 2. Global Audiophile Headphones for Gaming Market Share by Type in 2021 & 2028
Figure 3. Wired Headphone Product Picture
Figure 4. Wireless Headphones Product Picture
Figure 5. Global Audiophile Headphones for Gaming Market Share by Sales Channel in 2021 & 2028
Figure 6. Online
Figure 7. Offline
Figure 8. Audiophile Headphones for Gaming Report Years Considered
Figure 9. Global Audiophile Headphones for Gaming Sales 2017-2028 (K Units)
Figure 10. Global Audiophile Headphones for Gaming Revenue, (US$ Million), 2017 VS 2021 VS 2028
Figure 11. Global Audiophile Headphones for Gaming Revenue 2017-2028 (US$ Million)
Figure 12. Global Audiophile Headphones for Gaming Revenue Market Share by Region in Percentage: 2021 Versus 2028
Figure 13. Global Audiophile Headphones for Gaming Sales Market Share by Region (2017-2022)
Figure 14. Global Audiophile Headphones for Gaming Sales Market Share by Region (2023-2028)
Figure 15. North America Audiophile Headphones for Gaming Sales YoY (2017-2028) & (K Units)
Figure 16. North America Audiophile Headphones for Gaming Revenue YoY (2017-2028) & (US$ Million)
Figure 17. Europe Audiophile Headphones for Gaming Sales YoY (2017-2028) & (K Units)
Figure 18. Europe Audiophile Headphones for Gaming Revenue YoY (2017-2028) & (US$ Million)
Figure 19. Asia-Pacific Audiophile Headphones for Gaming Sales YoY (2017-2028) & (K Units)
Figure 20. Asia-Pacific Audiophile Headphones for Gaming Revenue YoY (2017-2028) & (US$ Million)
Figure 21. Latin America Audiophile Headphones for Gaming Sales YoY (2017-2028) & (K Units)
Figure 22. Latin America Audiophile Headphones for Gaming Revenue YoY (2017-2028) & (US$ Million)
Figure 23. Middle East & Africa Audiophile Headphones for Gaming Sales YoY (2017-2028) & (K Units)
Figure 24. Middle East & Africa Audiophile Headphones for Gaming Revenue YoY (2017-2028) & (US$ Million)
Figure 25. The Audiophile Headphones for Gaming Market Share of Top 10 and Top 5 Largest Manufacturers Around the World in 2021
Figure 26. The Top 5 and 10 Largest Manufacturers of Audiophile Headphones for Gaming in the World: Market Share by Audiophile Headphones for Gaming Revenue in 2021
Figure 27. Global Audiophile Headphones for Gaming Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2017 VS 2021
Figure 28. Global Audiophile Headphones for Gaming Sales Market Share by Type (2017-2028)
Figure 29. Global Audiophile Headphones for Gaming Revenue Market Share by Type (2017-2028)
Figure 30. Global Audiophile Headphones for Gaming Sales Market Share by Sales Channel (2017-2028)
Figure 31. Global Audiophile Headphones for Gaming Revenue Market Share by Sales Channel (2017-2028)
Figure 32. North America Audiophile Headphones for Gaming Sales Market Share by Type (2017-2028)
Figure 33. North America Audiophile Headphones for Gaming Revenue Market Share by Type (2017-2028)
Figure 34. North America Audiophile Headphones for Gaming Sales Market Share by Sales Channel (2017-2028)
Figure 35. North America Audiophile Headphones for Gaming Revenue Market Share by Sales Channel (2017-2028)
Figure 36. North America Audiophile Headphones for Gaming Sales Share by Country (2017-2028)
Figure 37. North America Audiophile Headphones for Gaming Revenue Share by Country (2017-2028)
Figure 38. United States Audiophile Headphones for Gaming Revenue (2017-2028) & (US$ Million)
Figure 39. Canada Audiophile Headphones for Gaming Revenue (2017-2028) & (US$ Million)
Figure 40. Europe Audiophile Headphones for Gaming Sales Market Share by Type (2017-2028)
Figure 41. Europe Audiophile Headphones for Gaming Revenue Market Share by Type (2017-2028)
Figure 42. Europe Audiophile Headphones for Gaming Sales Market Share by Sales Channel (2017-2028)
Figure 43. Europe Audiophile Headphones for Gaming Revenue Market Share by Sales Channel (2017-2028)
Figure 44. Europe Audiophile Headphones for Gaming Sales Share by Country (2017-2028)
Figure 45. Europe Audiophile Headphones for Gaming Revenue Share by Country (2017-2028)
Figure 46. Germany Audiophile Headphones for Gaming Revenue (2017-2028) & (US$ Million)
Figure 47. France Audiophile Headphones for Gaming Revenue (2017-2028) & (US$ Million)
Figure 48. U.K. Audiophile Headphones for Gaming Revenue (2017-2028) & (US$ Million)
Figure 49. Italy Audiophile Headphones for Gaming Revenue (2017-2028) & (US$ Million)
Figure 50. Russia Audiophile Headphones for Gaming Revenue (2017-2028) & (US$ Million)
Figure 51. Asia Pacific Audiophile Headphones for Gaming Sales Market Share by Type (2017-2028)
Figure 52. Asia Pacific Audiophile Headphones for Gaming Revenue Market Share by Type (2017-2028)
Figure 53. Asia Pacific Audiophile Headphones for Gaming Sales Market Share by Sales Channel (2017-2028)
Figure 54. Asia Pacific Audiophile Headphones for Gaming Revenue Market Share by Sales Channel (2017-2028)
Figure 55. Asia Pacific Audiophile Headphones for Gaming Sales Share by Region (2017-2028)
Figure 56. Asia Pacific Audiophile Headphones for Gaming Revenue Share by Region (2017-2028)
Figure 57. China Audiophile Headphones for Gaming Revenue (2017-2028) & (US$ Million)
Figure 58. Japan Audiophile Headphones for Gaming Revenue (2017-2028) & (US$ Million)
Figure 59. South Korea Audiophile Headphones for Gaming Revenue (2017-2028) & (US$ Million)
Figure 60. India Audiophile Headphones for Gaming Revenue (2017-2028) & (US$ Million)
Figure 61. Australia Audiophile Headphones for Gaming Revenue (2017-2028) & (US$ Million)
Figure 62. China Taiwan Audiophile Headphones for Gaming Revenue (2017-2028) & (US$ Million)
Figure 63. Indonesia Audiophile Headphones for Gaming Revenue (2017-2028) & (US$ Million)
Figure 64. Thailand Audiophile Headphones for Gaming Revenue (2017-2028) & (US$ Million)
Figure 65. Malaysia Audiophile Headphones for Gaming Revenue (2017-2028) & (US$ Million)
Figure 66. Latin America Audiophile Headphones for Gaming Sales Market Share by Type (2017-2028)
Figure 67. Latin America Audiophile Headphones for Gaming Revenue Market Share by Type (2017-2028)
Figure 68. Latin America Audiophile Headphones for Gaming Sales Market Share by Sales Channel (2017-2028)
Figure 69. Latin America Audiophile Headphones for Gaming Revenue Market Share by Sales Channel (2017-2028)
Figure 70. Latin America Audiophile Headphones for Gaming Sales Share by Country (2017-2028)
Figure 71. Latin America Audiophile Headphones for Gaming Revenue Share by Country (2017-2028)
Figure 72. Mexico Audiophile Headphones for Gaming Revenue (2017-2028) & (US$ Million)
Figure 73. Brazil Audiophile Headphones for Gaming Revenue (2017-2028) & (US$ Million)
Figure 74. Argentina Audiophile Headphones for Gaming Revenue (2017-2028) & (US$ Million)
Figure 75. Middle East and Africa Audiophile Headphones for Gaming Sales Market Share by Type (2017-2028)
Figure 76. Middle East and Africa Audiophile Headphones for Gaming Revenue Market Share by Type (2017-2028)
Figure 77. Middle East and Africa Audiophile Headphones for Gaming Sales Market Share by Sales Channel (2017-2028)
Figure 78. Middle East and Africa Audiophile Headphones for Gaming Revenue Market Share by Sales Channel (2017-2028)
Figure 79. Middle East and Africa Audiophile Headphones for Gaming Sales Share by Country (2017-2028)
Figure 80. Middle East and Africa Audiophile Headphones for Gaming Revenue Share by Country (2017-2028)
Figure 81. Turkey Audiophile Headphones for Gaming Revenue (2017-2028) & (US$ Million)
Figure 82. Saudi Arabia Audiophile Headphones for Gaming Revenue (2017-2028) & (US$ Million)
Figure 83. UAE Audiophile Headphones for Gaming Revenue (2017-2028) & (US$ Million)
Figure 84. Audiophile Headphones for Gaming Value Chain
Figure 85. Audiophile Headphones for Gaming Production Process
Figure 86. Channels of Distribution
Figure 87. Distributors Profiles
Figure 88. Bottom-up and Top-down Approaches for This Report
Figure 89. Data Triangulation
Figure 90. Key Executives Interviewed