▶ 調査レポート

キャスティング装置の世界市場:タイプ別(ゲームコンソール、メディアストリーマー、スマートTV)、用途別(Eラーニング、ウェブブラウジング、ゲーム)、エンドユーザー別(商業用、家庭用)、地域別分析

• 英文タイトル:Global Casting Devices Market - Segmented by Type (Game Consoles, Media Streamers, and Smart TVs), Application (E-learning, Web-browsing, and Gaming) End User (Commercial and Residential), and Geography - Growth, Trends, and Forecast (2018 - 2023)

Mordor Intelligenceが調査・発行した産業分析レポートです。キャスティング装置の世界市場:タイプ別(ゲームコンソール、メディアストリーマー、スマートTV)、用途別(Eラーニング、ウェブブラウジング、ゲーム)、エンドユーザー別(商業用、家庭用)、地域別分析 / Global Casting Devices Market - Segmented by Type (Game Consoles, Media Streamers, and Smart TVs), Application (E-learning, Web-browsing, and Gaming) End User (Commercial and Residential), and Geography - Growth, Trends, and Forecast (2018 - 2023) / B-MOR-05118資料のイメージです。• レポートコード:B-MOR-05118
• 出版社/出版日:Mordor Intelligence / 2018年4月
• レポート形態:英文、PDF、71ページ
• 納品方法:Eメール(受注後2営業日)
• 産業分類:ICT
• 販売価格(消費税別)
  Single User(1名様用)¥629,000 (USD4,250)▷ お問い合わせ
  Team User(7名様用)¥666,000 (USD4,500)▷ お問い合わせ
  Corporate User¥1,295,000 (USD8,750)▷ お問い合わせ
• ご注文方法:お問い合わせフォーム記入又はEメールでご連絡ください。
• お支払方法:銀行振込(納品後、ご請求書送付)
レポート概要
本資料は、キャスティング装置の世界市場について調べ、キャスティング装置の世界規模、市場動向、市場環境、タイプ別(ゲームコンソール、メディアストリーマー、スマートTV)分析、用途別(Eラーニング、ウェブブラウジング、ゲーム)分析、エンドユーザー別(商業用、家庭用)分析、アメリカ市場規模、ヨーロッパ市場規模、アジア市場規模、関連企業情報などをまとめた調査レポートです。
・イントロダクション
・エグゼクティブサマリー
・キャスティング装置の世界市場インサイト
・キャスティング装置の世界市場環境
・キャスティング装置の世界市場動向
・キャスティング装置の世界市場規模
・キャスティング装置の世界市場規模:タイプ別(ゲームコンソール、メディアストリーマー、スマートTV)
・キャスティング装置の世界市場規模:用途別(Eラーニング、ウェブブラウジング、ゲーム)
・キャスティング装置の世界市場規模:エンドユーザー別(商業用、家庭用)
・キャスティング装置の世界市場:地域別市場規模・分析
・キャスティング装置の北米市場規模・予測
・キャスティング装置のアメリカ市場規模・予測
・キャスティング装置のヨーロッパ市場規模・予測
・キャスティング装置のアジア市場規模・予測
・関連企業情報・競争状況

The global Casting Devices market is expected to witness a growth rate of 16.35% during the forecast period (2018 – 2023).

Casting devices are connected, unmanaged devices whose principal purpose is to receive on-demand content via internet, and display it on a screen. The increasing demand for convenient and cost-effective methods to access entertainment content with a lean back experience is impacting the growth of casting devices. The emergence of several technologies, such as 4K resolution, along with broadband access, will improve the demand of the casting devices, globally. Casting device growth depends greatly on primary entertainment streaming services, such as Netflix and Hulu, and ecosystems like Amazon Prime, Apple iTunes, and Google Play Store. Increasing options for watching content on smartphones, laptops, and tablets, coupled with the changing consumer behavior and adoption of several casting devices, are expected to increase during the forecast period.

Smart TV to occupy a Significant Market Share

An increased spending on electronic goods by consumers is a prime factor that is expected to increase the growth prospects of the market. In addition, high adoption of smart TVs in emerging markets and increased market penetration of the internet are other factors that are driving the market growth. Increased adoption of smart TVs in advertising is helping advertisers in expanding their consumer base. Another factor is the emergence of advanced technologies, such as gesture and voice recognition features in smart TVs.

North America to Hold the Major Market Share

US is expected to occupy the major share in the market, majorly due to the tech savvy population in this region. It is expected that by the end of 2020, approximately 30% of the households in the region that have internet connections will be using streaming media devices, in order to stream the content played on TV.

Key Developments in the Market

• April 2018 – Sony Electronics Inc. launched two new industrial 4K (3,840 x 2160; QFHD)/30p Functional Camera Blocks. The new FCB-ER8550 and FCB-ER8530 products feature Sony’s unique Super Resolution Zoom (SRZ) technology, which enables both camera blocks to deliver an equivalent of 30x optical zoom at full 4K resolution.

Major Players: MICROSOFT CORPORATION, GOOGLE INC., SONY CORPORATION, ROKU, INC., SAMSUNG ELECTRONICS CO., LTD, ASUSTEK COMPUTER INC., LG ELECTRONICS INC., APPLE INC., PHILIPS ELECTRONICS, HISENSE CO. LTD, PANASONIC CORPORATION, NVIDIA CORPORATION, TTE TECHNOLOGY INC. (TCL), IGNITE TECHNOLOGIES INC., amongst others.

Reasons to Purchase this Report

• Impact of growing popularity of VR and 360-degree videos.
• Analyzing various perspectives of the market with the help of Porter’s five forces analysis.
• Growth across various end-users segments, such as commercial and residential.
• Regional analysis of the market
• Identify the latest developments, market shares, and strategies employed by the major market players.
• 3 months analyst support, along with the Market Estimate sheet (in excel).

Customization of the Report

• This report can be customized to meet your requirements. Please connect with our representative, who will ensure you get a report that suits your needs.

レポート目次

1. Introduction

1.1 Key Deliverables of the Study

1.2 Study Assumptions

1.3 Market Definition

1.4 Key Findings of the Study

2. Research Approach and Methodology

3. Executive Summary

4. Market Dynamics

4.1 Market Overview

4.2 Factors Driving the Market

4.2.1 Growing consumption of Video on Demand services

4.3 Factors Restraining the Market

4.3.1 Increasing availability of native smart TV apps

4.4 Industry Attractiveness – Porter’s Five Industry Forces Analysis

4.4.1 Bargaining Power of Suppliers

4.4.2 Bargaining Power of Consumers

4.4.3 Threat of New Entrants

4.4.4 Threat of Substitute Products or Services

4.4.5 Competitive Rivalry among Existing Competitors

5. Global Casting Devices Market – Segmentation

5.1 By Type

5.1.1 Game Consoles

5.1.2 Media Streamers

5.1.3 Smart TVs

5.2 By Application

5.2.1 E-learning

5.2.2 Web-browsing

5.2.3 Gaming

5.2.4 Real-time Entertainment

5.2.5 Social Networking

5.3 By End User

5.3.1 Commercial

5.3.2 Residential

5.4 By Geography

5.4.1 North America

5.4.2 Europe

5.4.3 Asia-Pacific

5.4.4 Latin America

5.4.5 Middle East & Africa

6. Competitive Intelligence – Company Profiles

6.1 Microsoft Corporation

6.2 Google Inc.

6.3 Sony Corporation

6.4 Roku Inc.

6.5 Samsung Electronics Co. Ltd

6.6 ASUSTeK Computer Inc.

6.7 LG Electronics Inc.

6.8 Apple Inc.

6.9 Philips Electronics

6.10 Hisense Co. Ltd

6.11 Panasonic Corporation

6.12 Nvidia Corporation

6.13 TTE Technology Inc. (TCL)

6.14 Ignite Technologies Inc.

*List not exhaustive

7. Investment Analysis

8. Outlook of Casting Devices Market