▶ 調査レポート

複合現実(MR)の世界市場:装置の種類別(有線式ヘッドマウントディスプレイ、無線式ヘッドマウントディスプレイ、その他)、コンポーネントの種類別(ハードウェア、ソフトウェア)、産業別、地域別分析

• 英文タイトル:Global Mixed Reality Market - Growth, Trend and Forecasts (2018 - 2023)

Mordor Intelligenceが調査・発行した産業分析レポートです。複合現実(MR)の世界市場:装置の種類別(有線式ヘッドマウントディスプレイ、無線式ヘッドマウントディスプレイ、その他)、コンポーネントの種類別(ハードウェア、ソフトウェア)、産業別、地域別分析 / Global Mixed Reality Market - Growth, Trend and Forecasts (2018 - 2023) / B-MOR-08356資料のイメージです。• レポートコード:B-MOR-08356
• 出版社/出版日:Mordor Intelligence / 2018年7月27日
• レポート形態:英文、PDF、120ページ
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レポート概要
本資料は、複合現実(MR)の世界市場について調べ、複合現実(MR)の世界規模、市場動向、市場環境、装置の種類別(有線式ヘッドマウントディスプレイ、無線式ヘッドマウントディスプレイ、その他)分析、コンポーネントの種類別(ハードウェア、ソフトウェア)分析、産業別分析、アメリカ市場規模、ヨーロッパ市場規模、アジア市場規模、中国市場規模、関連企業情報などをまとめた調査レポートです。
・イントロダクション
・エグゼクティブサマリー
・複合現実(MR)の世界市場インサイト
・複合現実(MR)の世界市場環境
・複合現実(MR)の世界市場動向
・複合現実(MR)の世界市場規模
・複合現実(MR)の世界市場規模:装置の種類別(有線式ヘッドマウントディスプレイ、無線式ヘッドマウントディスプレイ、その他)
・複合現実(MR)の世界市場規模:コンポーネントの種類別(ハードウェア、ソフトウェア)
・複合現実(MR)の世界市場規模:産業別
・複合現実(MR)の世界市場:地域別市場規模・分析
・複合現実(MR)の北米市場規模・予測
・複合現実(MR)のアメリカ市場規模・予測
・複合現実(MR)のヨーロッパ市場規模・予測
・複合現実(MR)のアジア市場規模・予測
・複合現実(MR)の中国市場規模・予測
・複合現実(MR)のインド市場規模・予測
・複合現実(MR)の韓国市場規模・予測
・関連企業情報・競争状況

The global mixed reality market is expected to record a CAGR of about 70.20%, over the forecast period of 2018-2023. The mixed reality market has been segmented based on device type, into wired head-mounted display device and wireless head-mounted display device. By type of component, the market studied has been segmented into hardware and software. By end-user industry, the market studied has been segmented into healthcare, defense and aerospace, industrial, and gaming and entertainment. The regional landscape of the report includes – North America, Europe, Asia-Pacific, Latin America, and Middle East & Africa.

Booming High-end Consumer Electronics Market

The high-end consumer electronics market has witnessed significant growth, over the last few years. In the smartphone market, there is an increasing trend of consumers opting for high-end products that are incorporated with additional features and capabilities, compared to the mid-range or low-end products. With mixed reality expected to replace mobiles and laptops, the technology is projected to become a one-stop device, for entertainment. The mixed reality technology is increasingly in demand, predominantly in the media and entertainment industry. Major companies are incorporating mixed reality with other high-end technologies, with the sole purpose of providing a better, interactive user experience. Further, several consumers have been opting to move toward smart technology, in the foreseeable future. For this to materialize, consumers must rely on high-end electronics, such as smart lights, smart surfaces, etc. Mixed reality technology can play a vital role in this area, by letting one control his/her smart home, via augmented reality.

The Gaming and Entertainment Segment Poised to Witness the Fastest Growth

Technological advancements have enabled major companies in the media and entertainment industry to explore mixed reality, thereby providing a chance to develop an interactive and unique technology. Such developments have opened the door to a completely new world of gaming, as per the preferences of gamers. This technology is being used for recreation, wherein, users can have immersive experiences, while playing the game. The design and implementation of immersive experiences in the field of entertainment, with the aid of mixed reality devices, are expected to boost the market’s growth. Additionally, the increasing adoption and usage of augmented reality, in the development of compatible video games, is also expected to spur the demand for mixed reality devices.

North America Accounts for the Largest Market Share

The United States is one of the largest markets, for the media and entertainment industry. Many major companies that make use of mixed reality are based in the United States; Microsoft HoloLens is a breakthrough in the mixed reality technology. In the near future, mixed reality technology is expected to be implemented in educational institutions, to provide a more visual and interactive experience. The technology is also expected to play a pivotal role in the creation of futuristic smart cities.

Key Recent Developments

• March 2018: A new Windows 10 preview was delivered to the fast ring, incorporated with a few interesting changes, with respect to privacy. Build 17115 (Redstone 4) also offers a few major milestones on ’Windows Mixed Reality’, according to Microsoft. At the top of the list of improvements is a new environment for users, to virtually wander around. In addition to the existing Cliff House, users can experience Skyloft, which offers an impressive city view (as opposed to the former’s ocean outlook). Other important changes have been implemented on the SteamVR front, including the introduction of haptic feedback, for the motion controllers in SteamVR games. In addition, general performance levels have been improved in these games, with Microsoft managing to tune things to use a ‘significantly lower’ amount of video RAM. Microsoft indicated that live video preview in the ‘Mixed Reality Portal’ was also fine-tuned, to run more smoothly. Further, the company has updated its automatic performance settings, to provide an optimized experience for mixed reality addicts.

Major Players: MICROSOFT INC., MAGIC LEAP INC., EON REALITY, CANON TECHNOLOGY, ATHEER INC., META COMPANY, DAQRI LLC, INFINITY AR, SEIKO EPSON CORPORATION, LAYAR B.V. amongst others

Reasons to Purchase This Report

• Growing demand for high-end consumer electronics to act as a driver, in the global market scenario.
• Analyzing various perspectives of the market, with the help of Porter’s five forces analysis.
• Regions expected to witness robust growth, during the forecast period.
• Identify the latest developments, market shares, and strategies employed by the major market players.
• 3 months analyst support along with the Market Estimate sheet (in excel).
Customization of the Report
• This report can be customized to meet your requirements. Please connect with our representative, who will ensure you get a report that suits your needs

レポート目次

1. Introduction
1.1 Key Deliverables of the Study
1.2 Study Assumptions
2.Research Methodology
3. Executive Summary
4. Market Insights
4.1 Market Overview
4.2 Market Dynamics
4.3 Drivers
4.3.1 Penetration of Head Mounted Display (HMD) Devices in Gaming, Sports, and Entertainment Industries
4.3.2 Growing high-end consumer electronics market
4.3.3 Growing penetration of internet connectivity
4.4 Restraints
4.2.1 High Initial Investments
4.2.2 Image Latency Affects the Performance of Mixed Reality Devices
4.5 Industry Attractiveness – Porter’s Five Force Analysis
4.5.1 Bargaining Power of Suppliers
4.5.2 Bargaining Power of Consumers
4.5.3 Threat of New Entrants
4.5.4 Threat of Substitutes
4.5.5 Intensity of Competitive Rivalry
5. Market Segmentation
5.1 By Device Type
5.1.1 Wired Head Mounted Display Device
5.1.2 Wireless Head Mounted Display Device
5.1.3 Others
5.2 By Type of Component
5.2.1 Hardware
5.2.2 Software
5.3 By Industry
5.3.1 Healthcare
5.3.2 Defense and Aerospace
5.3.3 Gaming and Entertainment
5.3.4 Industrial
5.3.5 Others
5.4 By Region
5.4.1 North America
5.4.1.1 United States
5.4.1.2 Canada
5.4.2 Europe
5.4.2.1 United Kingdom
5.4.2.2 Germany
5.4.2.3 France
5.4.2.4 Rest of Europe
5.4.3 Asia-Pacific
5.4.3.1 China
5.4.3.2 India
5.4.3.3 South Korea
5.4.3.4 Rest of Asia-Pacific
5.4.4 Latin America
5.4.4.1 Brazil
5.4.4.2 Mexico
5.4.4.1 Argentina
5.4.4.2 Rest of Latin America
5.4.5 Middle East & Africa
5.4.5.1 Saudi Arabia
5.4.5.2 UAE
5.4.5.3 Rest of Middle East & Africa
6. Competitive Intelligence – Company Profiles
6.1 Microsoft Inc.
6.2 Magic Leap Inc.
6.3 Eon Reality
6.4 Canon Technology
6.5 Atheer Inc.
6.6 Meta Company
6.7 Daqri Llc
6.8 Infinity Ar
6.9 Seiko Epson Corporation
6.10 Layar B.V..
*List not Exhaustive
7. Investment Analysis
8. Future Outlook of Mixed Reality Market