▶ 調査レポート

ゲーム用USBサウンドカードのグローバル市場インサイト・予測(~2028年)

• 英文タイトル:Global USB Sound Cards for Gaming Market Insights, Forecast to 2028

QYResearchが調査・発行した産業分析レポートです。ゲーム用USBサウンドカードのグローバル市場インサイト・予測(~2028年) / Global USB Sound Cards for Gaming Market Insights, Forecast to 2028 / MRC2Q12-08964資料のイメージです。• レポートコード:MRC2Q12-08964
• 出版社/出版日:QYResearch / 2022年12月
• レポート形態:英文、PDF、112ページ
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レポート概要
コロナ禍により、ゲーム用USBサウンドカードの世界市場規模は2022年にUS$xxxと推定され、調査期間中のCAGRはxxx%で、2028年までに再調整された規模はUS$xxxになると予測されています。この医療危機による経済変化を十分に考慮すると、2021年にゲーム用USBサウンドカードのグローバル市場のxxx%を占める「アルミ合金」タイプは、2028年までにUS$xxxの規模になり、パンデミック後の修正xxx%CAGRで成長すると予測されています。一方、「オンライン」セグメントは、この予測期間を通じてxxx%のCAGRに変更されます。
ゲーム用USBサウンドカードの中国市場規模は2021年にUS$xxxと分析されており、アメリカとヨーロッパの市場規模はそれぞれUS$xxxとUS$xxxです。アメリカの割合は2021年にxxx%であり、中国とヨーロッパはそれぞれxxx%とxxx%です。中国の割合は2028年にxxx%に達し、対象期間を通じてxxx%のCAGRを記録すると予測されています。日本、韓国、東南アジアはアジアで注目市場であり、今後6年間のCAGRはそれぞれxxx%、xxx%、xxx%になる見通しです。ヨーロッパのゲーム用USBサウンドカード市場については、ドイツは2028年までにUS$xxxに達すると予測されており、予測期間中のCAGRはxxx%になる見通しです。

ゲーム用USBサウンドカードのグローバル主要プレイヤーには、Creative、EPOS、HyperX、ASUS、TechRise、StarTech、Razer、Ugreen、Antlion、ORICO Technologies、Cooler Masterなどがあります。2021年、世界のトップ5プレイヤーは売上ベースで約xxx%の市場シェアを占めています。

ゲーム用USBサウンドカード市場は、種類と用途によって区分されます。世界のゲーム用USBサウンドカード市場のプレーヤー、利害関係者、およびその他の参加者は、当レポートを有益なリソースとして使用することで優位に立つことができます。セグメント分析は、2017年~2028年期間のタイプ別および用途別の販売量、売上、予測に焦点を当てています。

【種類別セグメント】
アルミ合金、プラスチック、その他

【用途別セグメント】
オンライン、オフライン

【掲載地域】
北米:アメリカ、カナダ
ヨーロッパ:ドイツ、フランス、イギリス、イタリア、ロシア
アジア太平洋:日本、中国、韓国、インド、オーストラリア、台湾、インドネシア、タイ、マレーシア
中南米:メキシコ、ブラジル、アルゼンチン
中東・アフリカ:トルコ、サウジアラビア、UAE

【目次(一部)】

・調査の範囲
- ゲーム用USBサウンドカード製品概要
- 種類別市場(アルミ合金、プラスチック、その他)
- 用途別市場(オンライン、オフライン)
- 調査の目的
・エグゼクティブサマリー
- 世界のゲーム用USBサウンドカード販売量予測2017-2028
- 世界のゲーム用USBサウンドカード売上予測2017-2028
- ゲーム用USBサウンドカードの地域別販売量
- ゲーム用USBサウンドカードの地域別売上
- 北米市場
- ヨーロッパ市場
- アジア太平洋市場
- 中南米市場
- 中東・アフリカ市場
・メーカーの競争状況
- 主要メーカー別ゲーム用USBサウンドカード販売量
- 主要メーカー別ゲーム用USBサウンドカード売上
- 主要メーカー別ゲーム用USBサウンドカード価格
- 競争状況の分析
- 企業M&A動向
・種類別市場規模(アルミ合金、プラスチック、その他)
- ゲーム用USBサウンドカードの種類別販売量
- ゲーム用USBサウンドカードの種類別売上
- ゲーム用USBサウンドカードの種類別価格
・用途別市場規模(オンライン、オフライン)
- ゲーム用USBサウンドカードの用途別販売量
- ゲーム用USBサウンドカードの用途別売上
- ゲーム用USBサウンドカードの用途別価格
・北米市場
- 北米のゲーム用USBサウンドカード市場規模(種類別、用途別)
- 主要国別のゲーム用USBサウンドカード市場規模(アメリカ、カナダ)
・ヨーロッパ市場
- ヨーロッパのゲーム用USBサウンドカード市場規模(種類別、用途別)
- 主要国別のゲーム用USBサウンドカード市場規模(ドイツ、フランス、イギリス、イタリア、ロシア)
・アジア太平洋市場
- アジア太平洋のゲーム用USBサウンドカード市場規模(種類別、用途別)
- 主要国別のゲーム用USBサウンドカード市場規模(日本、中国、韓国、インド、オーストラリア、台湾、インドネシア、タイ、マレーシア)
・中南米市場
- 中南米のゲーム用USBサウンドカード市場規模(種類別、用途別)
- 主要国別のゲーム用USBサウンドカード市場規模(メキシコ、ブラジル、アルゼンチン)
・中東・アフリカ市場
- 中東・アフリカのゲーム用USBサウンドカード市場規模(種類別、用途別)
- 主要国別のゲーム用USBサウンドカード市場規模(トルコ、サウジアラビア)
・企業情報
Creative、EPOS、HyperX、ASUS、TechRise、StarTech、Razer、Ugreen、Antlion、ORICO Technologies、Cooler Master
・産業チェーン及び販売チャネル分析
- ゲーム用USBサウンドカードの産業チェーン分析
- ゲーム用USBサウンドカードの原材料
- ゲーム用USBサウンドカードの生産プロセス
- ゲーム用USBサウンドカードの販売及びマーケティング
- ゲーム用USBサウンドカードの主要顧客
・マーケットドライバー、機会、課題、リスク要因分析
- ゲーム用USBサウンドカードの産業動向
- ゲーム用USBサウンドカードのマーケットドライバー
- ゲーム用USBサウンドカードの課題
- ゲーム用USBサウンドカードの阻害要因
・主な調査結果

Report Overview
Due to the COVID-19 pandemic and Russia-Ukraine War Influence, the global market for Product Name estimated at US$ million in the year 2022, is projected to reach a revised size of US$ million by 2028, growing at a CAGR of % during the forecast period 2022-2028.
The USA market for USB Sound Cards for Gaming is estimated to increase from $ million in 2022 to reach $ million by 2028, at a CAGR of % during the forecast period of 2023 through 2028.
The China market for USB Sound Cards for Gaming is estimated to increase from $ million in 2022 to reach $ million by 2028, at a CAGR of % during the forecast period of 2023 through 2028.
The Europe market for USB Sound Cards for Gaming is estimated to increase from $ million in 2022 to reach $ million by 2028, at a CAGR of % during the forecast period of 2023 through 2028.
The global key manufacturers of USB Sound Cards for Gaming include Creative, EPOS, HyperX, ASUS, TechRise, StarTech, Razer, Ugreen and Antlion, etc. In 2021, the global top five players had a share approximately % in terms of revenue.
Report Scope
This latest report researches the industry structure, sales, revenue, price and gross margin. Major producers’ production locations, market shares, industry ranking and profiles are presented. The primary and secondary research is done in order to access up-to-date government regulations, market information and industry data. Data were collected from the USB Sound Cards for Gaming manufacturers, distributors, end users, industry associations, governments’ industry bureaus, industry publications, industry experts, third party database, and our in-house databases.
This report also includes a discussion of the major players across each regional USB Sound Cards for Gaming market. Further, it explains the major drivers and regional dynamics of the global USB Sound Cards for Gaming market and current trends within the industry.
Key Companies Covered
In this section of the report, the researchers have done a comprehensive analysis of the prominent players operating and the strategies they are focusing on to combat the intense competition. Company profiles and market share analysis of the prominent players are also provided in this section. Additionally, the specialists have done an all-encompassing analysis of each player. They have also provided reliable sales, revenue, price, market share and rank data of the manufacturers for the period 2017-2022. With the assistance of this report, key players, stakeholders, and other participants will be able to stay abreast of the recent and upcoming developments in the business, further enabling them to make efficient choices. Mentioned below are the prime players taken into account in this research report:
Creative
EPOS
HyperX
ASUS
TechRise
StarTech
Razer
Ugreen
Antlion
ORICO Technologies
Cooler Master
Market Segments
This report has explored the key segments: by Type and by Application. The lucrativeness and growth potential have been looked into by the industry experts in this report. This report also provides sales, revenue and average price forecast data by shell material and by sales channel segments based on sales, price, and value for the period 2017-2028.
USB Sound Cards for Gaming Segment by Shell Material
Aluminium Alloy
Plastic
Others
USB Sound Cards for Gaming Segment by Sales Channel
Online
Offline
Key Regions & Countries
This section of the report provides key insights regarding various regions and the key players operating in each region. Economic, social, environmental, technological, and political factors have been taken into consideration while assessing the growth of the particular region/country. The readers will also get their hands on the value and sales data of each region and country for the period 2017-2028.
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
China Taiwan
Indonesia
Thailand
Malaysia
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE
Key Drivers & Barriers
High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.
COVID-19 and Russia-Ukraine War Influence Analysis
The readers in the section will understand how the USB Sound Cards for Gaming market scenario changed across the globe during the pandemic, post-pandemic and Russia-Ukraine War. The study is done keeping in view the changes in aspects such as demand, consumption, transportation, consumer behavior, supply chain management, export and import, and production. The industry experts have also highlighted the key factors that will help create opportunities for players and stabilize the overall industry in the years to come.
Report Includes:
This report presents an overview of global market for USB Sound Cards for Gaming, sales, revenue and price. Analyses of the global market trends, with historic market revenue/sales data for 2017 – 2021, estimates for 2022, and projections of CAGR through 2028.
This report researches the key producers of USB Sound Cards for Gaming, also provides the sales of main regions and countries. Highlights of the upcoming market potential for USB Sound Cards for Gaming, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the USB Sound Cards for Gaming sales, revenue, market share and industry ranking of main manufacturers, data from 2017 to 2022. Identification of the major stakeholders in the global USB Sound Cards for Gaming market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by type and by application, sales, revenue, and price, from 2017 to 2028. Evaluation and forecast the market size for USB Sound Cards for Gaming sales, projected growth trends, production technology, application and end-user industry.
Descriptive company profiles of the major global players, including Creative, EPOS, HyperX, ASUS, TechRise, StarTech, Razer, Ugreen and Antlion, etc.
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Sales (consumption), revenue of USB Sound Cards for Gaming in global, regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 3: Detailed analysis of USB Sound Cards for Gaming manufacturers competitive landscape, price, sales, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments according to product types, covering the sales, revenue, average price, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments according to application, covering the sales, revenue, average price, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: North America by shell material, by sales channel and by country, sales and revenue for each segment.
Chapter 7: Europe by shell material, by sales channel and by country, sales and revenue for each segment.
Chapter 8: Asia Pacific by shell material, by sales channel and by country, sales and revenue for each segment.
Chapter 9: Latin America by shell material, by sales channel and by country, sales and revenue for each segment.
Chapter 10: Middle East and Africa by shell material, by sales channel and by country, sales and revenue for each segment.
Chapter 11: Provides profiles of key manufacturers, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, USB Sound Cards for Gaming sales, revenue, price, gross margin, and recent development, etc.
Chapter 12: Analysis of industrial chain, sales channel, key raw materials, distributors and customers.
Chapter 13: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 14: The main points and conclusions of the report.

レポート目次

1 Study Coverage
1.1 USB Sound Cards for Gaming Product Introduction
1.2 Market by Shell Material
1.2.1 Global USB Sound Cards for Gaming Market Size Growth Rate by Shell Material, 2017 VS 2021 VS 2028
1.2.2 Aluminium Alloy
1.2.3 Plastic
1.2.4 Others
1.3 Market by Sales Channel
1.3.1 Global USB Sound Cards for Gaming Market Size Growth Rate by Sales Channel, 2017 VS 2021 VS 2028
1.3.2 Online
1.3.3 Offline
1.4 Study Objectives
1.5 Years Considered
2 Executive Summary
2.1 Global USB Sound Cards for Gaming Sales Estimates and Forecasts 2017-2028
2.2 Global USB Sound Cards for Gaming Revenue Estimates and Forecasts 2017-2028
2.3 Global USB Sound Cards for Gaming Revenue by Region: 2017 VS 2021 VS 2028
2.4 Global USB Sound Cards for Gaming Sales by Region
2.4.1 Global USB Sound Cards for Gaming Sales by Region (2017-2022)
2.4.2 Global Sales USB Sound Cards for Gaming by Region (2023-2028)
2.5 Global USB Sound Cards for Gaming Revenue by Region
2.5.1 Global USB Sound Cards for Gaming Revenue by Region (2017-2022)
2.5.2 Global USB Sound Cards for Gaming Revenue by Region (2023-2028)
2.6 North America
2.7 Europe
2.8 Asia-Pacific
2.9 Latin America
2.10 Middle East & Africa
3 Competition by Manufacturers
3.1 Global USB Sound Cards for Gaming Sales by Manufacturers
3.1.1 Global Top USB Sound Cards for Gaming Manufacturers by Sales (2017-2022)
3.1.2 Global USB Sound Cards for Gaming Sales Market Share by Manufacturers (2017-2022)
3.1.3 Global Top 10 and Top 5 Largest Manufacturers of USB Sound Cards for Gaming in 2021
3.2 Global USB Sound Cards for Gaming Revenue by Manufacturers
3.2.1 Global USB Sound Cards for Gaming Revenue by Manufacturers (2017-2022)
3.2.2 Global USB Sound Cards for Gaming Revenue Market Share by Manufacturers (2017-2022)
3.2.3 Global Top 10 and Top 5 Companies by USB Sound Cards for Gaming Revenue in 2021
3.3 Global USB Sound Cards for Gaming Sales Price by Manufacturers (2017-2022)
3.4 Analysis of Competitive Landscape
3.4.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
3.4.2 Global USB Sound Cards for Gaming Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.4.3 Global USB Sound Cards for Gaming Manufacturers Geographical Distribution
3.5 Mergers & Acquisitions, Expansion Plans
4 Market Size by Shell Material
4.1 Global USB Sound Cards for Gaming Sales by Shell Material
4.1.1 Global USB Sound Cards for Gaming Historical Sales by Shell Material (2017-2022)
4.1.2 Global USB Sound Cards for Gaming Forecasted Sales by Shell Material (2023-2028)
4.1.3 Global USB Sound Cards for Gaming Sales Market Share by Shell Material (2017-2028)
4.2 Global USB Sound Cards for Gaming Revenue by Shell Material
4.2.1 Global USB Sound Cards for Gaming Historical Revenue by Shell Material (2017-2022)
4.2.2 Global USB Sound Cards for Gaming Forecasted Revenue by Shell Material (2023-2028)
4.2.3 Global USB Sound Cards for Gaming Revenue Market Share by Shell Material (2017-2028)
4.3 Global USB Sound Cards for Gaming Price by Shell Material
4.3.1 Global USB Sound Cards for Gaming Price by Shell Material (2017-2022)
4.3.2 Global USB Sound Cards for Gaming Price Forecast by Shell Material (2023-2028)
5 Market Size by Sales Channel
5.1 Global USB Sound Cards for Gaming Sales by Sales Channel
5.1.1 Global USB Sound Cards for Gaming Historical Sales by Sales Channel (2017-2022)
5.1.2 Global USB Sound Cards for Gaming Forecasted Sales by Sales Channel (2023-2028)
5.1.3 Global USB Sound Cards for Gaming Sales Market Share by Sales Channel (2017-2028)
5.2 Global USB Sound Cards for Gaming Revenue by Sales Channel
5.2.1 Global USB Sound Cards for Gaming Historical Revenue by Sales Channel (2017-2022)
5.2.2 Global USB Sound Cards for Gaming Forecasted Revenue by Sales Channel (2023-2028)
5.2.3 Global USB Sound Cards for Gaming Revenue Market Share by Sales Channel (2017-2028)
5.3 Global USB Sound Cards for Gaming Price by Sales Channel
5.3.1 Global USB Sound Cards for Gaming Price by Sales Channel (2017-2022)
5.3.2 Global USB Sound Cards for Gaming Price Forecast by Sales Channel (2023-2028)
6 North America
6.1 North America USB Sound Cards for Gaming Market Size by Shell Material
6.1.1 North America USB Sound Cards for Gaming Sales by Shell Material (2017-2028)
6.1.2 North America USB Sound Cards for Gaming Revenue by Shell Material (2017-2028)
6.2 North America USB Sound Cards for Gaming Market Size by Sales Channel
6.2.1 North America USB Sound Cards for Gaming Sales by Sales Channel (2017-2028)
6.2.2 North America USB Sound Cards for Gaming Revenue by Sales Channel (2017-2028)
6.3 North America USB Sound Cards for Gaming Market Size by Country
6.3.1 North America USB Sound Cards for Gaming Sales by Country (2017-2028)
6.3.2 North America USB Sound Cards for Gaming Revenue by Country (2017-2028)
6.3.3 United States
6.3.4 Canada
7 Europe
7.1 Europe USB Sound Cards for Gaming Market Size by Shell Material
7.1.1 Europe USB Sound Cards for Gaming Sales by Shell Material (2017-2028)
7.1.2 Europe USB Sound Cards for Gaming Revenue by Shell Material (2017-2028)
7.2 Europe USB Sound Cards for Gaming Market Size by Sales Channel
7.2.1 Europe USB Sound Cards for Gaming Sales by Sales Channel (2017-2028)
7.2.2 Europe USB Sound Cards for Gaming Revenue by Sales Channel (2017-2028)
7.3 Europe USB Sound Cards for Gaming Market Size by Country
7.3.1 Europe USB Sound Cards for Gaming Sales by Country (2017-2028)
7.3.2 Europe USB Sound Cards for Gaming Revenue by Country (2017-2028)
7.3.3 Germany
7.3.4 France
7.3.5 U.K.
7.3.6 Italy
7.3.7 Russia
8 Asia Pacific
8.1 Asia Pacific USB Sound Cards for Gaming Market Size by Shell Material
8.1.1 Asia Pacific USB Sound Cards for Gaming Sales by Shell Material (2017-2028)
8.1.2 Asia Pacific USB Sound Cards for Gaming Revenue by Shell Material (2017-2028)
8.2 Asia Pacific USB Sound Cards for Gaming Market Size by Sales Channel
8.2.1 Asia Pacific USB Sound Cards for Gaming Sales by Sales Channel (2017-2028)
8.2.2 Asia Pacific USB Sound Cards for Gaming Revenue by Sales Channel (2017-2028)
8.3 Asia Pacific USB Sound Cards for Gaming Market Size by Region
8.3.1 Asia Pacific USB Sound Cards for Gaming Sales by Region (2017-2028)
8.3.2 Asia Pacific USB Sound Cards for Gaming Revenue by Region (2017-2028)
8.3.3 China
8.3.4 Japan
8.3.5 South Korea
8.3.6 India
8.3.7 Australia
8.3.8 China Taiwan
8.3.9 Indonesia
8.3.10 Thailand
8.3.11 Malaysia
9 Latin America
9.1 Latin America USB Sound Cards for Gaming Market Size by Shell Material
9.1.1 Latin America USB Sound Cards for Gaming Sales by Shell Material (2017-2028)
9.1.2 Latin America USB Sound Cards for Gaming Revenue by Shell Material (2017-2028)
9.2 Latin America USB Sound Cards for Gaming Market Size by Sales Channel
9.2.1 Latin America USB Sound Cards for Gaming Sales by Sales Channel (2017-2028)
9.2.2 Latin America USB Sound Cards for Gaming Revenue by Sales Channel (2017-2028)
9.3 Latin America USB Sound Cards for Gaming Market Size by Country
9.3.1 Latin America USB Sound Cards for Gaming Sales by Country (2017-2028)
9.3.2 Latin America USB Sound Cards for Gaming Revenue by Country (2017-2028)
9.3.3 Mexico
9.3.4 Brazil
9.3.5 Argentina
10 Middle East and Africa
10.1 Middle East and Africa USB Sound Cards for Gaming Market Size by Shell Material
10.1.1 Middle East and Africa USB Sound Cards for Gaming Sales by Shell Material (2017-2028)
10.1.2 Middle East and Africa USB Sound Cards for Gaming Revenue by Shell Material (2017-2028)
10.2 Middle East and Africa USB Sound Cards for Gaming Market Size by Sales Channel
10.2.1 Middle East and Africa USB Sound Cards for Gaming Sales by Sales Channel (2017-2028)
10.2.2 Middle East and Africa USB Sound Cards for Gaming Revenue by Sales Channel (2017-2028)
10.3 Middle East and Africa USB Sound Cards for Gaming Market Size by Country
10.3.1 Middle East and Africa USB Sound Cards for Gaming Sales by Country (2017-2028)
10.3.2 Middle East and Africa USB Sound Cards for Gaming Revenue by Country (2017-2028)
10.3.3 Turkey
10.3.4 Saudi Arabia
11 Company Profiles
11.1 Creative
11.1.1 Creative Corporation Information
11.1.2 Creative Overview
11.1.3 Creative USB Sound Cards for Gaming Sales, Price, Revenue and Gross Margin (2017-2022)
11.1.4 Creative USB Sound Cards for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
11.1.5 Creative Recent Developments
11.2 EPOS
11.2.1 EPOS Corporation Information
11.2.2 EPOS Overview
11.2.3 EPOS USB Sound Cards for Gaming Sales, Price, Revenue and Gross Margin (2017-2022)
11.2.4 EPOS USB Sound Cards for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
11.2.5 EPOS Recent Developments
11.3 HyperX
11.3.1 HyperX Corporation Information
11.3.2 HyperX Overview
11.3.3 HyperX USB Sound Cards for Gaming Sales, Price, Revenue and Gross Margin (2017-2022)
11.3.4 HyperX USB Sound Cards for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
11.3.5 HyperX Recent Developments
11.4 ASUS
11.4.1 ASUS Corporation Information
11.4.2 ASUS Overview
11.4.3 ASUS USB Sound Cards for Gaming Sales, Price, Revenue and Gross Margin (2017-2022)
11.4.4 ASUS USB Sound Cards for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
11.4.5 ASUS Recent Developments
11.5 TechRise
11.5.1 TechRise Corporation Information
11.5.2 TechRise Overview
11.5.3 TechRise USB Sound Cards for Gaming Sales, Price, Revenue and Gross Margin (2017-2022)
11.5.4 TechRise USB Sound Cards for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
11.5.5 TechRise Recent Developments
11.6 StarTech
11.6.1 StarTech Corporation Information
11.6.2 StarTech Overview
11.6.3 StarTech USB Sound Cards for Gaming Sales, Price, Revenue and Gross Margin (2017-2022)
11.6.4 StarTech USB Sound Cards for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
11.6.5 StarTech Recent Developments
11.7 Razer
11.7.1 Razer Corporation Information
11.7.2 Razer Overview
11.7.3 Razer USB Sound Cards for Gaming Sales, Price, Revenue and Gross Margin (2017-2022)
11.7.4 Razer USB Sound Cards for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
11.7.5 Razer Recent Developments
11.8 Ugreen
11.8.1 Ugreen Corporation Information
11.8.2 Ugreen Overview
11.8.3 Ugreen USB Sound Cards for Gaming Sales, Price, Revenue and Gross Margin (2017-2022)
11.8.4 Ugreen USB Sound Cards for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
11.8.5 Ugreen Recent Developments
11.9 Antlion
11.9.1 Antlion Corporation Information
11.9.2 Antlion Overview
11.9.3 Antlion USB Sound Cards for Gaming Sales, Price, Revenue and Gross Margin (2017-2022)
11.9.4 Antlion USB Sound Cards for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
11.9.5 Antlion Recent Developments
11.10 ORICO Technologies
11.10.1 ORICO Technologies Corporation Information
11.10.2 ORICO Technologies Overview
11.10.3 ORICO Technologies USB Sound Cards for Gaming Sales, Price, Revenue and Gross Margin (2017-2022)
11.10.4 ORICO Technologies USB Sound Cards for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
11.10.5 ORICO Technologies Recent Developments
11.11 Cooler Master
11.11.1 Cooler Master Corporation Information
11.11.2 Cooler Master Overview
11.11.3 Cooler Master USB Sound Cards for Gaming Sales, Price, Revenue and Gross Margin (2017-2022)
11.11.4 Cooler Master USB Sound Cards for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
11.11.5 Cooler Master Recent Developments
12 Industry Chain and Sales Channels Analysis
12.1 USB Sound Cards for Gaming Industry Chain Analysis
12.2 USB Sound Cards for Gaming Key Raw Materials
12.2.1 Key Raw Materials
12.2.2 Raw Materials Key Suppliers
12.3 USB Sound Cards for Gaming Production Mode & Process
12.4 USB Sound Cards for Gaming Sales and Marketing
12.4.1 USB Sound Cards for Gaming Sales Channels
12.4.2 USB Sound Cards for Gaming Distributors
12.5 USB Sound Cards for Gaming Customers
13 Market Drivers, Opportunities, Challenges and Risks Factors Analysis
13.1 USB Sound Cards for Gaming Industry Trends
13.2 USB Sound Cards for Gaming Market Drivers
13.3 USB Sound Cards for Gaming Market Challenges
13.4 USB Sound Cards for Gaming Market Restraints
14 Key Findings in The Global USB Sound Cards for Gaming Study
15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Author Details
15.3 Disclaimer

List of Tables
Table 1. Global USB Sound Cards for Gaming Market Size Growth Rate by Shell Material, 2017 VS 2021 VS 2028 (US$ Million)
Table 2. Major Manufacturers of Aluminium Alloy
Table 3. Major Manufacturers of Plastic
Table 4. Major Manufacturers of Others
Table 5. Global USB Sound Cards for Gaming Market Size Growth Rate by Sales Channel, 2017 VS 2021 VS 2028 (US$ Million)
Table 6. Global USB Sound Cards for Gaming Revenue by Region: 2017 VS 2021 VS 2028 (US$ Million)
Table 7. Global USB Sound Cards for Gaming Sales by Region (2017-2022) & (K Units)
Table 8. Global USB Sound Cards for Gaming Sales Market Share by Region (2017-2022)
Table 9. Global USB Sound Cards for Gaming Sales by Region (2023-2028) & (K Units)
Table 10. Global USB Sound Cards for Gaming Sales Market Share by Region (2023-2028)
Table 11. Global USB Sound Cards for Gaming Revenue by Region (2017-2022) & (US$ Million)
Table 12. Global USB Sound Cards for Gaming Revenue Market Share by Region (2017-2022)
Table 13. Global USB Sound Cards for Gaming Revenue by Region (2023-2028) & (US$ Million)
Table 14. Global USB Sound Cards for Gaming Revenue Market Share by Region (2023-2028)
Table 15. Global USB Sound Cards for Gaming Sales by Manufacturers (2017-2022) & (K Units)
Table 16. Global USB Sound Cards for Gaming Sales Share by Manufacturers (2017-2022)
Table 17. Global USB Sound Cards for Gaming Revenue by Manufacturers (2017-2022) & (US$ Million)
Table 18. Global USB Sound Cards for Gaming Revenue Share by Manufacturers (2017-2022)
Table 19. USB Sound Cards for Gaming Price by Manufacturers (2017-2022) &(US$/Unit)
Table 20. Global USB Sound Cards for Gaming Manufacturers Market Concentration Ratio (CR5 and HHI)
Table 21. Global USB Sound Cards for Gaming by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in USB Sound Cards for Gaming as of 2021)
Table 22. USB Sound Cards for Gaming Manufacturing Base Distribution and Headquarters
Table 23. Manufacturers USB Sound Cards for Gaming Product Offered
Table 24. Date of Manufacturers Enter into USB Sound Cards for Gaming Market
Table 25. Mergers & Acquisitions, Expansion Plans
Table 26. Global USB Sound Cards for Gaming Sales by Shell Material (2017-2022) & (K Units)
Table 27. Global USB Sound Cards for Gaming Sales by Shell Material (2023-2028) & (K Units)
Table 28. Global USB Sound Cards for Gaming Sales Share by Shell Material (2017-2022)
Table 29. Global USB Sound Cards for Gaming Sales Share by Shell Material (2023-2028)
Table 30. Global USB Sound Cards for Gaming Revenue by Shell Material (2017-2022) & (US$ Million)
Table 31. Global USB Sound Cards for Gaming Revenue by Shell Material (2023-2028) & (US$ Million)
Table 32. Global USB Sound Cards for Gaming Revenue Share by Shell Material (2017-2022)
Table 33. Global USB Sound Cards for Gaming Revenue Share by Shell Material (2023-2028)
Table 34. USB Sound Cards for Gaming Price by Shell Material (2017-2022) & (US$/Unit)
Table 35. Global USB Sound Cards for Gaming Price Forecast by Shell Material (2023-2028) & (US$/Unit)
Table 36. Global USB Sound Cards for Gaming Sales by Sales Channel (2017-2022) & (K Units)
Table 37. Global USB Sound Cards for Gaming Sales by Sales Channel (2023-2028) & (K Units)
Table 38. Global USB Sound Cards for Gaming Sales Share by Sales Channel (2017-2022)
Table 39. Global USB Sound Cards for Gaming Sales Share by Sales Channel (2023-2028)
Table 40. Global USB Sound Cards for Gaming Revenue by Sales Channel (2017-2022) & (US$ Million)
Table 41. Global USB Sound Cards for Gaming Revenue by Sales Channel (2023-2028) & (US$ Million)
Table 42. Global USB Sound Cards for Gaming Revenue Share by Sales Channel (2017-2022)
Table 43. Global USB Sound Cards for Gaming Revenue Share by Sales Channel (2023-2028)
Table 44. USB Sound Cards for Gaming Price by Sales Channel (2017-2022) & (US$/Unit)
Table 45. Global USB Sound Cards for Gaming Price Forecast by Sales Channel (2023-2028) & (US$/Unit)
Table 46. North America USB Sound Cards for Gaming Sales by Shell Material (2017-2022) & (K Units)
Table 47. North America USB Sound Cards for Gaming Sales by Shell Material (2023-2028) & (K Units)
Table 48. North America USB Sound Cards for Gaming Revenue by Shell Material (2017-2022) & (US$ Million)
Table 49. North America USB Sound Cards for Gaming Revenue by Shell Material (2023-2028) & (US$ Million)
Table 50. North America USB Sound Cards for Gaming Sales by Sales Channel (2017-2022) & (K Units)
Table 51. North America USB Sound Cards for Gaming Sales by Sales Channel (2023-2028) & (K Units)
Table 52. North America USB Sound Cards for Gaming Revenue by Sales Channel (2017-2022) & (US$ Million)
Table 53. North America USB Sound Cards for Gaming Revenue by Sales Channel (2023-2028) & (US$ Million)
Table 54. North America USB Sound Cards for Gaming Sales by Country (2017-2022) & (K Units)
Table 55. North America USB Sound Cards for Gaming Sales by Country (2023-2028) & (K Units)
Table 56. North America USB Sound Cards for Gaming Revenue by Country (2017-2022) & (US$ Million)
Table 57. North America USB Sound Cards for Gaming Revenue by Country (2023-2028) & (US$ Million)
Table 58. Europe USB Sound Cards for Gaming Sales by Shell Material (2017-2022) & (K Units)
Table 59. Europe USB Sound Cards for Gaming Sales by Shell Material (2023-2028) & (K Units)
Table 60. Europe USB Sound Cards for Gaming Revenue by Shell Material (2017-2022) & (US$ Million)
Table 61. Europe USB Sound Cards for Gaming Revenue by Shell Material (2023-2028) & (US$ Million)
Table 62. Europe USB Sound Cards for Gaming Sales by Sales Channel (2017-2022) & (K Units)
Table 63. Europe USB Sound Cards for Gaming Sales by Sales Channel (2023-2028) & (K Units)
Table 64. Europe USB Sound Cards for Gaming Revenue by Sales Channel (2017-2022) & (US$ Million)
Table 65. Europe USB Sound Cards for Gaming Revenue by Sales Channel (2023-2028) & (US$ Million)
Table 66. Europe USB Sound Cards for Gaming Sales by Country (2017-2022) & (K Units)
Table 67. Europe USB Sound Cards for Gaming Sales by Country (2023-2028) & (K Units)
Table 68. Europe USB Sound Cards for Gaming Revenue by Country (2017-2022) & (US$ Million)
Table 69. Europe USB Sound Cards for Gaming Revenue by Country (2023-2028) & (US$ Million)
Table 70. Asia Pacific USB Sound Cards for Gaming Sales by Shell Material (2017-2022) & (K Units)
Table 71. Asia Pacific USB Sound Cards for Gaming Sales by Shell Material (2023-2028) & (K Units)
Table 72. Asia Pacific USB Sound Cards for Gaming Revenue by Shell Material (2017-2022) & (US$ Million)
Table 73. Asia Pacific USB Sound Cards for Gaming Revenue by Shell Material (2023-2028) & (US$ Million)
Table 74. Asia Pacific USB Sound Cards for Gaming Sales by Sales Channel (2017-2022) & (K Units)
Table 75. Asia Pacific USB Sound Cards for Gaming Sales by Sales Channel (2023-2028) & (K Units)
Table 76. Asia Pacific USB Sound Cards for Gaming Revenue by Sales Channel (2017-2022) & (US$ Million)
Table 77. Asia Pacific USB Sound Cards for Gaming Revenue by Sales Channel (2023-2028) & (US$ Million)
Table 78. Asia Pacific USB Sound Cards for Gaming Sales by Region (2017-2022) & (K Units)
Table 79. Asia Pacific USB Sound Cards for Gaming Sales by Region (2023-2028) & (K Units)
Table 80. Asia Pacific USB Sound Cards for Gaming Revenue by Region (2017-2022) & (US$ Million)
Table 81. Asia Pacific USB Sound Cards for Gaming Revenue by Region (2023-2028) & (US$ Million)
Table 82. Latin America USB Sound Cards for Gaming Sales by Shell Material (2017-2022) & (K Units)
Table 83. Latin America USB Sound Cards for Gaming Sales by Shell Material (2023-2028) & (K Units)
Table 84. Latin America USB Sound Cards for Gaming Revenue by Shell Material (2017-2022) & (US$ Million)
Table 85. Latin America USB Sound Cards for Gaming Revenue by Shell Material (2023-2028) & (US$ Million)
Table 86. Latin America USB Sound Cards for Gaming Sales by Sales Channel (2017-2022) & (K Units)
Table 87. Latin America USB Sound Cards for Gaming Sales by Sales Channel (2023-2028) & (K Units)
Table 88. Latin America USB Sound Cards for Gaming Revenue by Sales Channel (2017-2022) & (US$ Million)
Table 89. Latin America USB Sound Cards for Gaming Revenue by Sales Channel (2023-2028) & (US$ Million)
Table 90. Latin America USB Sound Cards for Gaming Sales by Country (2017-2022) & (K Units)
Table 91. Latin America USB Sound Cards for Gaming Sales by Country (2023-2028) & (K Units)
Table 92. Latin America USB Sound Cards for Gaming Revenue by Country (2017-2022) & (US$ Million)
Table 93. Latin America USB Sound Cards for Gaming Revenue by Country (2023-2028) & (US$ Million)
Table 94. Middle East and Africa USB Sound Cards for Gaming Sales by Shell Material (2017-2022) & (K Units)
Table 95. Middle East and Africa USB Sound Cards for Gaming Sales by Shell Material (2023-2028) & (K Units)
Table 96. Middle East and Africa USB Sound Cards for Gaming Revenue by Shell Material (2017-2022) & (US$ Million)
Table 97. Middle East and Africa USB Sound Cards for Gaming Revenue by Shell Material (2023-2028) & (US$ Million)
Table 98. Middle East and Africa USB Sound Cards for Gaming Sales by Sales Channel (2017-2022) & (K Units)
Table 99. Middle East and Africa USB Sound Cards for Gaming Sales by Sales Channel (2023-2028) & (K Units)
Table 100. Middle East and Africa USB Sound Cards for Gaming Revenue by Sales Channel (2017-2022) & (US$ Million)
Table 101. Middle East and Africa USB Sound Cards for Gaming Revenue by Sales Channel (2023-2028) & (US$ Million)
Table 102. Middle East and Africa USB Sound Cards for Gaming Sales by Country (2017-2022) & (K Units)
Table 103. Middle East and Africa USB Sound Cards for Gaming Sales by Country (2023-2028) & (K Units)
Table 104. Middle East and Africa USB Sound Cards for Gaming Revenue by Country (2017-2022) & (US$ Million)
Table 105. Middle East and Africa USB Sound Cards for Gaming Revenue by Country (2023-2028) & (US$ Million)
Table 106. Creative Corporation Information
Table 107. Creative Description and Major Businesses
Table 108. Creative USB Sound Cards for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 109. Creative USB Sound Cards for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
Table 110. Creative Recent Developments
Table 111. EPOS Corporation Information
Table 112. EPOS Description and Major Businesses
Table 113. EPOS USB Sound Cards for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 114. EPOS USB Sound Cards for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
Table 115. EPOS Recent Developments
Table 116. HyperX Corporation Information
Table 117. HyperX Description and Major Businesses
Table 118. HyperX USB Sound Cards for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 119. HyperX USB Sound Cards for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
Table 120. HyperX Recent Developments
Table 121. ASUS Corporation Information
Table 122. ASUS Description and Major Businesses
Table 123. ASUS USB Sound Cards for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 124. ASUS USB Sound Cards for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
Table 125. ASUS Recent Developments
Table 126. TechRise Corporation Information
Table 127. TechRise Description and Major Businesses
Table 128. TechRise USB Sound Cards for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 129. TechRise USB Sound Cards for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
Table 130. TechRise Recent Developments
Table 131. StarTech Corporation Information
Table 132. StarTech Description and Major Businesses
Table 133. StarTech USB Sound Cards for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 134. StarTech USB Sound Cards for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
Table 135. StarTech Recent Developments
Table 136. Razer Corporation Information
Table 137. Razer Description and Major Businesses
Table 138. Razer USB Sound Cards for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 139. Razer USB Sound Cards for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
Table 140. Razer Recent Developments
Table 141. Ugreen Corporation Information
Table 142. Ugreen Description and Major Businesses
Table 143. Ugreen USB Sound Cards for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 144. Ugreen USB Sound Cards for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
Table 145. Ugreen Recent Developments
Table 146. Antlion Corporation Information
Table 147. Antlion Description and Major Businesses
Table 148. Antlion USB Sound Cards for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 149. Antlion USB Sound Cards for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
Table 150. Antlion Recent Developments
Table 151. ORICO Technologies Corporation Information
Table 152. ORICO Technologies Description and Major Businesses
Table 153. ORICO Technologies USB Sound Cards for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 154. ORICO Technologies USB Sound Cards for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
Table 155. ORICO Technologies Recent Developments
Table 156. Cooler Master Corporation Information
Table 157. Cooler Master Description and Major Businesses
Table 158. Cooler Master USB Sound Cards for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 159. Cooler Master USB Sound Cards for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
Table 160. Cooler Master Recent Developments
Table 161. Key Raw Materials Lists
Table 162. Raw Materials Key Suppliers Lists
Table 163. USB Sound Cards for Gaming Distributors List
Table 164. USB Sound Cards for Gaming Customers List
Table 165. USB Sound Cards for Gaming Market Trends
Table 166. USB Sound Cards for Gaming Market Drivers
Table 167. USB Sound Cards for Gaming Market Challenges
Table 168. USB Sound Cards for Gaming Market Restraints
Table 169. Research Programs/Design for This Report
Table 170. Key Data Information from Secondary Sources
Table 171. Key Data Information from Primary Sources
List of Figures
Figure 1. USB Sound Cards for Gaming Product Picture
Figure 2. Global USB Sound Cards for Gaming Market Share by Shell Material in 2021 & 2028
Figure 3. Aluminium Alloy Product Picture
Figure 4. Plastic Product Picture
Figure 5. Others Product Picture
Figure 6. Global USB Sound Cards for Gaming Market Share by Sales Channel in 2021 & 2028
Figure 7. Online
Figure 8. Offline
Figure 9. USB Sound Cards for Gaming Report Years Considered
Figure 10. Global USB Sound Cards for Gaming Sales 2017-2028 (K Units)
Figure 11. Global USB Sound Cards for Gaming Revenue, (US$ Million), 2017 VS 2021 VS 2028
Figure 12. Global USB Sound Cards for Gaming Revenue 2017-2028 (US$ Million)
Figure 13. Global USB Sound Cards for Gaming Revenue Market Share by Region in Percentage: 2021 Versus 2028
Figure 14. Global USB Sound Cards for Gaming Sales Market Share by Region (2017-2022)
Figure 15. Global USB Sound Cards for Gaming Sales Market Share by Region (2023-2028)
Figure 16. North America USB Sound Cards for Gaming Sales YoY (2017-2028) & (K Units)
Figure 17. North America USB Sound Cards for Gaming Revenue YoY (2017-2028) & (US$ Million)
Figure 18. Europe USB Sound Cards for Gaming Sales YoY (2017-2028) & (K Units)
Figure 19. Europe USB Sound Cards for Gaming Revenue YoY (2017-2028) & (US$ Million)
Figure 20. Asia-Pacific USB Sound Cards for Gaming Sales YoY (2017-2028) & (K Units)
Figure 21. Asia-Pacific USB Sound Cards for Gaming Revenue YoY (2017-2028) & (US$ Million)
Figure 22. Latin America USB Sound Cards for Gaming Sales YoY (2017-2028) & (K Units)
Figure 23. Latin America USB Sound Cards for Gaming Revenue YoY (2017-2028) & (US$ Million)
Figure 24. Middle East & Africa USB Sound Cards for Gaming Sales YoY (2017-2028) & (K Units)
Figure 25. Middle East & Africa USB Sound Cards for Gaming Revenue YoY (2017-2028) & (US$ Million)
Figure 26. The USB Sound Cards for Gaming Market Share of Top 10 and Top 5 Largest Manufacturers Around the World in 2021
Figure 27. The Top 5 and 10 Largest Manufacturers of USB Sound Cards for Gaming in the World: Market Share by USB Sound Cards for Gaming Revenue in 2021
Figure 28. Global USB Sound Cards for Gaming Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2017 VS 2021
Figure 29. Global USB Sound Cards for Gaming Sales Market Share by Shell Material (2017-2028)
Figure 30. Global USB Sound Cards for Gaming Revenue Market Share by Shell Material (2017-2028)
Figure 31. Global USB Sound Cards for Gaming Sales Market Share by Sales Channel (2017-2028)
Figure 32. Global USB Sound Cards for Gaming Revenue Market Share by Sales Channel (2017-2028)
Figure 33. North America USB Sound Cards for Gaming Sales Market Share by Shell Material (2017-2028)
Figure 34. North America USB Sound Cards for Gaming Revenue Market Share by Shell Material (2017-2028)
Figure 35. North America USB Sound Cards for Gaming Sales Market Share by Sales Channel (2017-2028)
Figure 36. North America USB Sound Cards for Gaming Revenue Market Share by Sales Channel (2017-2028)
Figure 37. North America USB Sound Cards for Gaming Sales Share by Country (2017-2028)
Figure 38. North America USB Sound Cards for Gaming Revenue Share by Country (2017-2028)
Figure 39. United States USB Sound Cards for Gaming Revenue (2017-2028) & (US$ Million)
Figure 40. Canada USB Sound Cards for Gaming Revenue (2017-2028) & (US$ Million)
Figure 41. Europe USB Sound Cards for Gaming Sales Market Share by Shell Material (2017-2028)
Figure 42. Europe USB Sound Cards for Gaming Revenue Market Share by Shell Material (2017-2028)
Figure 43. Europe USB Sound Cards for Gaming Sales Market Share by Sales Channel (2017-2028)
Figure 44. Europe USB Sound Cards for Gaming Revenue Market Share by Sales Channel (2017-2028)
Figure 45. Europe USB Sound Cards for Gaming Sales Share by Country (2017-2028)
Figure 46. Europe USB Sound Cards for Gaming Revenue Share by Country (2017-2028)
Figure 47. Germany USB Sound Cards for Gaming Revenue (2017-2028) & (US$ Million)
Figure 48. France USB Sound Cards for Gaming Revenue (2017-2028) & (US$ Million)
Figure 49. U.K. USB Sound Cards for Gaming Revenue (2017-2028) & (US$ Million)
Figure 50. Italy USB Sound Cards for Gaming Revenue (2017-2028) & (US$ Million)
Figure 51. Russia USB Sound Cards for Gaming Revenue (2017-2028) & (US$ Million)
Figure 52. Asia Pacific USB Sound Cards for Gaming Sales Market Share by Shell Material (2017-2028)
Figure 53. Asia Pacific USB Sound Cards for Gaming Revenue Market Share by Shell Material (2017-2028)
Figure 54. Asia Pacific USB Sound Cards for Gaming Sales Market Share by Sales Channel (2017-2028)
Figure 55. Asia Pacific USB Sound Cards for Gaming Revenue Market Share by Sales Channel (2017-2028)
Figure 56. Asia Pacific USB Sound Cards for Gaming Sales Share by Region (2017-2028)
Figure 57. Asia Pacific USB Sound Cards for Gaming Revenue Share by Region (2017-2028)
Figure 58. China USB Sound Cards for Gaming Revenue (2017-2028) & (US$ Million)
Figure 59. Japan USB Sound Cards for Gaming Revenue (2017-2028) & (US$ Million)
Figure 60. South Korea USB Sound Cards for Gaming Revenue (2017-2028) & (US$ Million)
Figure 61. India USB Sound Cards for Gaming Revenue (2017-2028) & (US$ Million)
Figure 62. Australia USB Sound Cards for Gaming Revenue (2017-2028) & (US$ Million)
Figure 63. China Taiwan USB Sound Cards for Gaming Revenue (2017-2028) & (US$ Million)
Figure 64. Indonesia USB Sound Cards for Gaming Revenue (2017-2028) & (US$ Million)
Figure 65. Thailand USB Sound Cards for Gaming Revenue (2017-2028) & (US$ Million)
Figure 66. Malaysia USB Sound Cards for Gaming Revenue (2017-2028) & (US$ Million)
Figure 67. Latin America USB Sound Cards for Gaming Sales Market Share by Shell Material (2017-2028)
Figure 68. Latin America USB Sound Cards for Gaming Revenue Market Share by Shell Material (2017-2028)
Figure 69. Latin America USB Sound Cards for Gaming Sales Market Share by Sales Channel (2017-2028)
Figure 70. Latin America USB Sound Cards for Gaming Revenue Market Share by Sales Channel (2017-2028)
Figure 71. Latin America USB Sound Cards for Gaming Sales Share by Country (2017-2028)
Figure 72. Latin America USB Sound Cards for Gaming Revenue Share by Country (2017-2028)
Figure 73. Mexico USB Sound Cards for Gaming Revenue (2017-2028) & (US$ Million)
Figure 74. Brazil USB Sound Cards for Gaming Revenue (2017-2028) & (US$ Million)
Figure 75. Argentina USB Sound Cards for Gaming Revenue (2017-2028) & (US$ Million)
Figure 76. Middle East and Africa USB Sound Cards for Gaming Sales Market Share by Shell Material (2017-2028)
Figure 77. Middle East and Africa USB Sound Cards for Gaming Revenue Market Share by Shell Material (2017-2028)
Figure 78. Middle East and Africa USB Sound Cards for Gaming Sales Market Share by Sales Channel (2017-2028)
Figure 79. Middle East and Africa USB Sound Cards for Gaming Revenue Market Share by Sales Channel (2017-2028)
Figure 80. Middle East and Africa USB Sound Cards for Gaming Sales Share by Country (2017-2028)
Figure 81. Middle East and Africa USB Sound Cards for Gaming Revenue Share by Country (2017-2028)
Figure 82. Turkey USB Sound Cards for Gaming Revenue (2017-2028) & (US$ Million)
Figure 83. Saudi Arabia USB Sound Cards for Gaming Revenue (2017-2028) & (US$ Million)
Figure 84. UAE USB Sound Cards for Gaming Revenue (2017-2028) & (US$ Million)
Figure 85. USB Sound Cards for Gaming Value Chain
Figure 86. USB Sound Cards for Gaming Production Process
Figure 87. Channels of Distribution
Figure 88. Distributors Profiles
Figure 89. Bottom-up and Top-down Approaches for This Report
Figure 90. Data Triangulation
Figure 91. Key Executives Interviewed