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世界のエクステンデットリアリティ(XR)市場2020年ー2030年:コンポーネント別(ハードウェア[ヘッドマウントデバイス]、ソフトウェア)、技術別、用途別、最終用途別

• 英文タイトル:Extended Reality [XR] Market (Component: Hardware [Head Mounted Devices] and Software; Technology: Virtual Reality, Augmented Reality, Mixed Reality; Application: Media & Entertainment, Retail, Real-estate, Education, Healthcare, Military & Defense, and Engineering; and End Use: Personal and Commercial) – Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2020-2030

Transparency Market Researchが調査・発行した産業分析レポートです。世界のエクステンデットリアリティ(XR)市場2020年ー2030年:コンポーネント別(ハードウェア[ヘッドマウントデバイス]、ソフトウェア)、技術別、用途別、最終用途別 / Extended Reality [XR] Market (Component: Hardware [Head Mounted Devices] and Software; Technology: Virtual Reality, Augmented Reality, Mixed Reality; Application: Media & Entertainment, Retail, Real-estate, Education, Healthcare, Military & Defense, and Engineering; and End Use: Personal and Commercial) – Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2020-2030 / MRC2103G122資料のイメージです。• レポートコード:MRC2103G122
• 出版社/出版日:Transparency Market Research / 2020年11月27日
• レポート形態:英文、PDF、224ページ
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レポート概要
Transparency Market Research社の本調査資料では、世界のエクステンデットリアリティ(XR)市場を広く調査・分析し、序論、仮定・調査手法、エグゼクティブサマリー、市場概要、市場分析・予測、コンポーネント別(ハードウェア[ヘッドマウントデバイス]、ソフトウェア)分析、技術別分析、用途別分析、最終用途別分析、地域別(北米、ヨーロッパ、アジア太平洋、中東・アフリカ、南米)分析、競争状況、企業情報など、以下の構成でまとめております。
・序論
・仮定・調査手法
・エグゼクティブサマリー
・市場概要
・市場分析・予測
・エクステンデットリアリティ(XR)の世界市場規模:コンポーネント別(ハードウェア[ヘッドマウントデバイス]、ソフトウェア)
・エクステンデットリアリティ(XR)の世界市場規模:技術別
・エクステンデットリアリティ(XR)の世界市場規模:用途別
・エクステンデットリアリティ(XR)の世界市場規模:最終用途別
・エクステンデットリアリティ(XR)の世界市場規模:地域別(北米、ヨーロッパ、アジア太平洋、中東・アフリカ、南米)
・競争状況
・企業情報

Extended Reality (XR) Market – Scope of the Report
A new study on the global extended reality (XR) market was published by Transparency Market Research (TMR). It presents a wealth of information on the key market dynamics, including drivers, market trends, and challenges, as well as the structure of the extended reality (XR) market. TMR’s study offers valuable information about the extended reality (XR) market to illustrate how growth will discern during the forecast period, 2020-2030.

Key indicators of market growth, which include value chain as well as supply chain analysis, and Compound Annual Growth Rate (CAGR), have been elucidated in TMR’s study in a comprehensive manner. This data can help readers interpret the quantitative growth aspects of the extended reality (XR) market during the forecast period.

An extensive analysis on leading market players’ business strategies has been featured in TMR’s study on the extended reality (XR) market. This can help readers understand principal factors to foresee growth in the extended reality (XR) market. In this study, readers can also find specific data on the qualitative and quantitative growth avenues for the extended reality (XR) market, which will guide market players in making apt decisions in the future.

Key Questions Answered in TMR’s Extended Reality (XR) Market Study
What is the scope of growth of extended reality (XR) providing companies across the globe?
What will be the Y-o-Y growth of the extended reality (XR) market between 2020 and 2030?
What is the influence of changing trends in technologies on the extended reality (XR) market?
Will North America continue to dominate the market for extended reality (XR)?
Which factors will impede the growth of the extended reality (XR) market during the forecast period?
Which are the leading companies in the global extended reality (XR) market?
Research Methodology
A unique research methodology has been utilized by TMR to conduct a comprehensive research on the growth of the extended reality (XR) market, and arrive at conclusions on the future growth prospects of the market. This research methodology is a combination of primary and secondary research, which helps analysts warrant the accuracy and reliability of the drawn conclusions.

Secondary sources referred to by analysts during the production of the extended reality (XR) market report include statistics from company annual reports, SEC filings, company websites, World Bank database, investor presentations, regulatory databases, government publications, and industry white papers. Analysts have also interviewed senior managers, product portfolio managers, CEOs, VPs, and market intelligence managers, who contributed to the production of TMR’s study on the extended reality (XR) market, as a primary source.

These primary and secondary sources provided exclusive information during interviews, which serves as a validation from extended reality (XR) industry leaders. Access to an extensive internal repository and external proprietary databases allows this report to address specific details and questions about the extended reality (XR) market with accuracy. The study also uses a top-down approach to assess the numbers for each segment, and a bottom-up approach to counter-validate them. This has helped in making TMR’s estimates on the future prospects of the extended reality (XR) market more reliable and accurate.

レポート目次

1. Preface
1.1. Market Introduction
1.2. Market Segmentation
1.3. Key Research Objectives
2. Assumptions and Research Methodology
2.1. Research Methodology
2.1.1. List of Primary and Secondary Sources
2.2. Key Assumptions for Data Modelling
3. Executive Summary – Global Extended Reality (XR) Market
4. Market Overview
4.1. Market Definition
4.2. Product Roadmap
4.3. Market Factor Analysis
4.3.1. Forecast Factors
4.3.2. Ecosystem/ Value Chain Analysis
4.3.3. Market Dynamics (Growth Influencers)
4.3.3.1. Drivers
4.3.3.2. Restraints
4.3.3.3. Opportunities
4.3.3.4. Impact Analysis of Drivers and Restraints
4.4. Adoption Analysis of Extended Reality (XR), By Business Application
4.4.1. Product Design & Prototyping
4.4.2. Workforce / Project Collaboration
4.4.3. Educational Learning
4.4.4. Training / Worker Guidance
4.4.5. Sales & Marketing / External Communication
4.4.6. Manufacturing
4.5.COVID-19 Impact Analysis
4.5.1. Impact Analysis of COVID 19 on the Extended Reality (XR) Market
4.5.2. End-user Sentiment Analysis: Comparative Analysis on Spending
4.5.2.1. Increase in Spending
4.5.2.2. Decrease in Spending
4.6. Market Opportunity Assessment – by Region (North America/ Europe/ Asia Pacific/ Middle East & Africa/ South America)
4.6.1. By Component
4.6.2. By Technology
4.6.3. By Application
4.6.4. By End-use
4.7. Market Outlook
5. Global Extended Reality (XR) Market Analysis and Forecast
5.1. Market Revenue Analysis (US$ Bn), 2015-2030
5.1.1. Historic Growth Trends, 2015-2019
5.1.2. Forecast Trends, 2020-2030
5.2. Market Volume Analysis (Million Units), 2019-2030
6. Global Extended Reality (XR) Market Analysis, by Component
6.1. Overview and Definitions
6.2. Key Segment Analysis
6.3. Extended Reality (XR) Market Size (US$ Bn) Forecast, by Component, 2018 – 2030
6.3.1. Hardware (Head Mounted Devices)
6.3.2. Software
7. Global Extended Reality (XR) Market Analysis, by Technology
7.1. Overview and Definitions
7.2. Key Segment Analysis
7.3. Extended Reality (XR) Market Size (US$ Bn) Forecast, by Technology, 2018 – 2030
7.3.1. Virtual Reality
7.3.2. Augmented Realty
7.3.3. Mixed Realty
8. Global Extended Reality (XR) Market Analysis, by Application
8.1. Overview and Definitions
8.2. Key Segment Analysis
8.3. Extended Reality (XR) Market Size (US$ Bn) Forecast, by Application, 2018 – 2030
8.3.1. Media & Entertainment
8.3.2. Retail
8.3.3. Real-estate
8.3.4. Education
8.3.5. Healthcare
8.3.6. Military & Defense
8.3.7. Engineering
9. Global Extended Reality (XR) Market Analysis, by End-use
9.1. Overview and Definitions
9.2. Key Segment Analysis
9.3. Extended Reality (XR) Market Size (US$ Bn) Forecast, by End-use, 2018 – 2030
9.3.1. Personal
9.3.2. Commercial
10. Global Extended Reality (XR) Market Analysis and Forecast, by Region
10.1. Key Findings
10.2. Extended Reality (XR) Market Size (US$ Bn) Forecast, by Region, 2018 – 2030
10.2.1. North America
10.2.2. Europe
10.2.3. Asia Pacific
10.2.4. Middle East & Africa
10.2.5. South America
11. North America Extended Reality (XR) Market Analysis
11.1. Regional Outlook
11.2. Extended Reality (XR) Market Size (US$ Bn) Analysis and Forecast (2018 – 2030)
11.2.1. By Component
11.2.2. By Technology
11.2.3. By Application
11.2.4. By End-use
11.3. Extended Reality (XR) Market Size (US$ Bn) Forecast, by Country, 2018 – 2030
11.3.1. U.S.
11.3.2. Canada
11.3.3. Mexico
12. Europe Extended Reality (XR) Market Analysis and Forecast
12.1. Regional Outlook
12.2. Extended Reality (XR) Market Size (US$ Bn) Analysis and Forecast (2018 – 2030)
12.2.1. By Component
12.2.2. By Technology
12.2.3. By Application
12.2.4. By End-use
12.3. Extended Reality (XR) Market Size (US$ Bn) Forecast, by Country & Sub-region, 2018 – 2030
12.3.1. Germany
12.3.2. U.K.
12.3.3. France
12.3.4. Spain
12.3.5. Italy
12.3.6. Rest of Europe
13. APAC Extended Reality (XR) Market Analysis and Forecast
13.1. Regional Outlook
13.2. Extended Reality (XR) Market Size (US$ Bn) Analysis and Forecast (2018 – 2030)
13.2.1. By Component
13.2.2. By Technology
13.2.3. By Application
13.2.4. By End-use
13.3. Extended Reality (XR) Market Size (US$ Bn) Forecast, by Country & Sub-region, 2018 – 2030
13.3.1. China
13.3.2. India
13.3.3. Japan
13.3.4. ASEAN
13.3.5. Rest of Asia Pacific
14. Middle East & Africa (MEA) Extended Reality (XR) Market Analysis and Forecast
14.1. Regional Outlook
14.2. Extended Reality (XR) Market Size (US$ Bn) Analysis and Forecast (2018 – 2030)
14.2.1. By Component
14.2.2. By Technology
14.2.3. By Application
14.2.4. By End-use
14.3. Extended Reality (XR) Market Size (US$ Bn) Forecast, by Country & Sub-region, 2018 – 2030
14.3.1. Saudi Arabia
14.3.2. Kuwait
14.3.3. The United Arab Emirates
14.3.4. Qatar
14.3.5. Bahrain
14.3.6. Oman
14.3.7. South Africa
14.3.8. Rest of Middle East & Africa (MEA)
15. South America Extended Reality (XR) Market Analysis and Forecast
15.1. Regional Outlook
15.2. Extended Reality (XR) Market Size (US$ Bn) Analysis and Forecast (2018 – 2030)
15.2.1. By Component
15.2.2. By Technology
15.2.3. By Application
15.2.4. By End-use
15.3. Extended Reality (XR) Market Size (US$ Bn) Forecast, by Country & Sub-region, 2018 – 2030
15.3.1. Brazil
15.3.2. Argentina
15.3.3. Rest of South America
16. Competition Landscape
16.1. Market Competition Matrix, by Leading Players
16.2. Market Revenue Share Analysis (%), by Leading Players (2019)
17. Company Profiles
17.1. Acer Inc.
17.1.1. Business Overview
17.1.2. Product Portfolio
17.1.3. Geographical Footprint
17.1.4. Revenue and Strategy
17.2. Atheer, Inc.
17.2.1. Business Overview
17.2.2. Product Portfolio
17.2.3. Geographical Footprint
17.2.4. Revenue and Strategy
17.3. Barco N.V.
17.3.1. Business Overview
17.3.2. Product Portfolio
17.3.3. Geographical Footprint
17.3.4. Revenue and Strategy
17.4. Blippar.com Ltd.
17.4.1. Business Overview
17.4.2. Product Portfolio
17.4.3. Geographical Footprint
17.4.4. Revenue and Strategy
17.5. Dell Technologies Inc.
17.5.1. Business Overview
17.5.2. Product Portfolio
17.5.3. Geographical Footprint
17.5.4. Revenue and Strategy
17.6. EON Reality, Inc.
17.6.1. Business Overview
17.6.2. Product Portfolio
17.6.3. Geographical Footprint
17.6.4. Revenue and Strategy
17.7. Google, Inc.
17.7.1. Business Overview
17.7.2. Product Portfolio
17.7.3. Geographical Footprint
17.7.4. Revenue and Strategy
17.8. Honeywell International, Inc.
17.8.1. Business Overview
17.8.2. Product Portfolio
17.8.3. Geographical Footprint
17.8.4. Revenue and Strategy
17.9. HTC Corp.
17.9.1. Business Overview
17.9.2. Product Portfolio
17.9.3. Geographical Footprint
17.9.4. Revenue and Strategy
17.10. Magic Leap, Inc.
17.10.1. Business Overview
17.10.2. Product Portfolio
17.10.3. Geographical Footprint
17.10.4. Revenue and Strategy
17.11. Manus Machinae B.V.
17.11.1. Business Overview
17.11.2. Product Portfolio
17.11.3. Geographical Footprint
17.11.4. Revenue and Strategy
17.12. Microsoft Corp.
17.12.1. Business Overview
17.12.2. Product Portfolio
17.12.3. Geographical Footprint
17.12.4. Revenue and Strategy
17.13. Nokia Corp.
17.13.1. Business Overview
17.13.2. Product Portfolio
17.13.3. Geographical Footprint
17.13.4. Revenue and Strategy
17.14. Oculus VR LLC
17.14.1. Business Overview
17.14.2. Product Portfolio
17.14.3. Geographical Footprint
17.14.4. Revenue and Strategy
17.15. Samsung Electronics Co., Ltd.
17.15.1. Business Overview
17.15.2. Product Portfolio
17.15.3. Geographical Footprint
17.15.4. Revenue and Strategy
17.16. Semcon
17.16.1. Business Overview
17.16.2. Product Portfolio
17.16.3. Geographical Footprint
17.16.4. Revenue and Strategy
17.17. Sony Interactive Entertainment LLC
17.17.1. Business Overview
17.17.2. Product Portfolio
17.17.3. Geographical Footprint
17.17.4. Revenue and Strategy
17.18. Varjo Technologies Oy
17.18.1. Business Overview
17.18.2. Product Portfolio
17.18.3. Geographical Footprint
17.18.4. Revenue and Strategy
17.19. VirZOOM, Inc.
17.19.1. Business Overview
17.19.2. Product Portfolio
17.19.3. Geographical Footprint
17.19.4. Revenue and Strategy
17.20. Vuzix Corporation
17.20.1. Business Overview
17.20.2. Product Portfolio
17.20.3. Geographical Footprint
17.20.4. Revenue and Strategy
18. Key Takeaways

List of Tables

Table No. 1 Mergers & Acquisitions, Expansions

Table No. 2 Mergers & Acquisitions, Expansions

Table No. 3 Global Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Component, 2020-2030

Table No. 4 Global Extended Reality (XR) Market Value (Million Units) and Forecast, by Component, 2020-2030

Table No. 5 Global Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Technology, 2020-2030

Table No. 6 Global Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Application, 2020-2030

Table No. 7 Global Extended Reality (XR) Market Value (US$ Bn) and Forecast, by End-use, 2020-2030

Table No. 8 Global Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Region, 2020-2030

Table No. 9 North America Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Component, 2020-2030

Table No. 10 North America Extended Reality (XR) Market Value (Million Units) and Forecast, by Component, 2020-2030

Table No. 11 North America Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Technology, 2020-2030

Table No. 12 North America Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Application, 2020-2030

Table No. 14 North America Extended Reality (XR) Market Value (US$ Bn) and Forecast, by End-use, 2020-2030

Table No. 14 North America Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Country, 2020-2030

Table No. 15 Europe Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Component, 2020-2030

Table No. 16 Europe Extended Reality (XR) Market Value (Million Units) and Forecast, by Component, 2020-2030

Table No. 17 Europe Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Technology, 2020-2030

Table No. 18 Europe Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Application, 2020-2030

Table No. 19 Europe Extended Reality (XR) Market Value (US$ Bn) and Forecast, by End-use, 2020-2030

Table No. 20 Europe Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Country, 2020-2030

Table No. 21 Asia Pacific Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Component, 2020-2030

Table No. 22 Asia Pacific Extended Reality (XR) Market Value (Million Units) and Forecast, by Component, 2020-2030

Table No. 23 Asia Pacific Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Technology, 2020-2030

Table No. 24 Asia Pacific Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Application, 2020-2030

Table No. 25 Asia Pacific Extended Reality (XR) Market Value (US$ Bn) and Forecast, by End-use, 2020-2030

Table No. 26 Asia Pacific Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Country, 2020-2030

Table No. 27 Middle East & Africa Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Component, 2020-2030

Table No. 28 Middle East & Africa Extended Reality (XR) Market Value (Million Units) and Forecast, by Component, 2020-2030

Table No. 29 Middle East & Africa Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Technology, 2020-2030

Table No. 30 Middle East & Africa Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Application, 2020-2030

Table No. 31 Middle East & Africa Extended Reality (XR) Market Value (US$ Bn) and Forecast, by End-use, 2020-2030

Table No. 32 Middle East & Africa Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Country, 2020-2030

Table No. 33 South America Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Component, 2020-2030

Table No. 34 South America Extended Reality (XR) Market Value (Million Units) and Forecast, by Component, 2020-2030

Table No. 35 South America Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Technology, 2020-2030

Table No. 36 South America Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Application, 2020-2030

Table No. 37 South America Extended Reality (XR) Market Value (US$ Bn) and Forecast, by End-use, 2020-2030

Table No. 38 South America Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Country, 2020-2030