▶ 調査レポート

世界のゲーム内ギャンブル&ルートボックス市場

• 英文タイトル:Market Study on In-game Gambling and Loot Boxes: Covid-19 followed by lockdowns has pushed the market growth with a CAGR of 5.6% through 2032

Persistence Market Researchが調査・発行した産業分析レポートです。世界のゲーム内ギャンブル&ルートボックス市場 / Market Study on In-game Gambling and Loot Boxes: Covid-19 followed by lockdowns has pushed the market growth with a CAGR of 5.6% through 2032 / MRC2206A037資料のイメージです。• レポートコード:MRC2206A037
• 出版社/出版日:Persistence Market Research / 2022年4月1日
• レポート形態:英文、PDF、333ページ
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レポート概要
Persistence Market Research社の本調査レポートでは、世界のゲーム内ギャンブル&ルートボックス市場について広く調査・分析し、エグゼクティブサマリー、市場概要、市場リスク&動向分析、市場背景&基盤データポイント、主要成功要因、需要分析・予測、種類別(スポーツベッティング、カジノ、宝くじ、ビンゴ)分析、最終用途別(デスクトップ用、モバイル用)分析、地域別分析、市場構造分析、競争分析、仮定、調査手法などの項目を掲載しております。
・エグゼクティブサマリー
・市場概要
・市場リスク&動向分析
・市場背景&基盤データポイント
・主要成功要因
・需要分析・予測
・世界のゲーム内ギャンブル&ルートボックス市場規模:種類別(スポーツベッティング、カジノ、宝くじ、ビンゴ)
・世界のゲーム内ギャンブル&ルートボックス市場規模:最終用途別(デスクトップ用、モバイル用)
・世界のゲーム内ギャンブル&ルートボックス市場規模:地域別
・市場構造分析
・競争分析

In-game Gambling and Loot Boxes Market: Scope of Report

The latest publication by Persistence Market Research on the global in-game gambling and loot boxes market evaluates the opportunities and current market landscape, provides detailed analysis, and updates about corresponding sections affecting the market. The study offers detailed insights on current market dynamics, which include the drivers, restraints, trends, and opportunities in the market. The principal aim of the market study is to present exclusive information about how the market will perform during the forecast period of 2022-2032.

Important indicators for the successful growth of the market are presented in this comprehensive report, which includes a Year-on-Year (Y-o-Y) growth analysis of the market, and compounded annual growth rate (CAGR), which are described exhaustively in Persistence Market Research’s study. This research study can support readers to know the demand for In-game gambling and loot boxes products and the quantitative development opportunities during the study period.

The research is beneficial for shareholders in the landscape, including investors, manufacturers, service providers, distributors, and suppliers, and can help them in developing suitable business strategies to flourish in the In-game gambling and loot boxes market. Shareholders in the In-game gambling and loot boxes market, industry experts, investors, researchers, and reporters, as well as business enthusiasts can leverage insights and information presented in this Persistence Market Research study.

Market statistics, as well as information linked to the macro- as well as micro-economic variables affecting the business scenario in the In-game gambling and loot boxes market, are also included in the current study. Depending on potential developments in the market, substantive insights are also encountered in this report. Additionally, by the data submitted in this report, minor companies and new entrants in the industry can be aided in making suitable company choices to achieve traction in the market.

Key Market Segments

Persistence Market Research’s study on the In-game gambling and loot boxes market offers information divided into three important segments – game type, end user, and region. This report offers comprehensive data and information about the important market dynamics and growth parameters associated with these categories.

Game Type
Sports Betting
Casino
Lottery
Bingo

End User
Desktop
Mobile

Region
North America
Latin America
Europe
APAC
Middle East & Africa

Key Questions Answered in Report

Which regions will continue to remain the most profitable markets for In-game gambling and loot boxes over the coming years?
How will changing trends impact the market?
How has the COVID-19 crisis impacted market growth?
How can market players capture the low-hanging opportunities in developed regions?
What are the strategies of stakeholders in the market to shape their position in this landscape?
What are the restraining factors that investors need to be aware of and might tackle while investing in the market?
What are the developmental trends that will impact the market?
How can companies in the In-game gambling and loot boxes market avail themselves the growth opportunities in developed and emerging sectors?

Research Methodology

In Persistence Market Research’s study, a unique research methodology is utilized to conduct extensive research on the growth of the In-game gambling and loot boxes market, and reach conclusions on the future growth parameters of the market. This research methodology is a combination of primary and secondary research, which helps analysts to ensure the accuracy and reliability of the conclusions.

Secondary resources referred to by analysts during the production of the market study include statistics from governmental organizations, trade journals, white papers, and internal and external proprietary databases. Analysts have interviewed senior managers, product portfolio managers, CEOs, VPs, marketing/product managers, and market intelligence managers, who contributed to the development of this report as a primary resource.

Comprehensive information acquired from primary and secondary resources acts as validation from companies in the market, and makes Persistence Market Research’s projections on the growth prospects of the in-game gambling and loot boxes market are more accurate and reliable.

レポート目次

1. Executive Summary

1.1. Global Market Outlook

1.2. Summary of Statistics

1.3. Key Market Characteristics & Attributes

1.4. Fact.MR Analysis and Recommendations

2. Market Overview

2.1. Market Coverage / Taxonomy

2.2. Market Definition / Scope / Limitations

3. Market Risks and Trends Assessment

3.1. Risk Assessment

3.1.1. COVID-19 Crisis and Impact on In-Game Gambling and Loot Boxes Demand

3.1.2. COVID-19 Impact Benchmark with Previous Crisis

3.1.3. Impact on Market Value (US$ Mn)

3.1.4. Assessment by Key Countries

3.1.5. Assessment by Key Market Segments

3.1.6. Action Points and Recommendation for Suppliers

3.2. Key Trends Impacting the Market

3.3. Formulation and Product Development Trends

4. Market Background and Foundation Data Points

4.1. Global Protective Coatings Market (US$ Mn)

4.2. In-Game Gambling and Loot Boxes Market Opportunity Assessment (US$ Mn)

4.2.1. Total Available Market

4.2.2. Serviceable Addressable Market

4.2.3. Serviceable Obtainable Market

4.3. Market Scenario Forecast

4.3.1. Demand in optimistic Scenario

4.3.2. Demand in Likely Scenario

4.3.3. Demand in Conservative Scenario

4.4. Investment Feasibility Analysis

4.4.1. Investment in Established Markets

4.4.1.1. In Short Term

4.4.1.2. In Long Term

4.4.2. Investment in Emerging Markets

4.4.2.1. In Short Term

4.4.2.2. In Long Term

4.5. Forecast Factors – Relevance & Impact

4.5.1. Top Companies Historical Growth

4.5.2. Global Protective Coatings Market Growth

4.5.3. In-Game Gambling and Loot Boxes Adoption Rate, By Country

4.6. Market Dynamics

4.6.1. Market Driving Factors and Impact Assessment

4.6.2. Prominent Market Challenges and Impact Assessment

4.6.3. In-Game Gambling and Loot Boxes Market Opportunities

4.6.4. Prominent Trends in the Global Market & Their Impact Assessment

5. Key Success Factors

5.1. Manufacturers’ Focus on Low Penetration High Growth Markets

5.2. Banking on with Segments High Incremental Opportunity

5.3. Peer Benchmarking

6. Global In-Game Gambling and Loot Boxes Market Demand Analysis 2015-2021 and Forecast, 2022-2032

6.1. Historical Market Analysis, 2015-2021

6.2. Current and Future Market Projections, 2022-2032

6.3. Y-o-Y Growth Trend Analysis

7. Global In-Game Gambling and Loot Boxes Market Value Analysis 2015-2021 and Forecast, 2022-2032

7.1. Historical Market Value (US$ Mn) Analysis, 2015-2021

7.2. Current and Future Market Value (US$ Mn) Projections, 2022-2032

7.2.1. Y-o-Y Growth Trend Analysis

7.2.2. Absolute $ Opportunity Analysis

8. Global In-Game Gambling and Loot Boxes Market Analysis 2015-2021 and Forecast 2022-2032, By Game Type

8.1. Introduction / Key Findings

8.2. Historical Market Size (US$ Mn) Analysis By Game Type, 2015-2021

8.3. Current and Future Market Size (US$ Mn) Analysis and Forecast By Game Type, 2022-2032

8.3.1. Sports Betting

8.3.2. Casino

8.3.3. Lottery

8.3.4. Bingo

8.4. Market Attractiveness Analysis By Game Type

9. Global In-Game Gambling and Loot Boxes Market Analysis 2015-2021 and Forecast 2022-2032, By End User

9.1. Introduction / Key Findings

9.2. Historical Market Size (US$ Mn) Analysis By End User, 2015-2021

9.3. Current and Future Market Size (US$ Mn) Analysis and Forecast By End User, 2022-2032

9.3.1. Desktop

9.3.2. Mobile

9.4. Market Attractiveness Analysis By End User

10. Global In-Game Gambling and Loot Boxes Market Analysis 2015-2021 and Forecast 2022-2032, By Region

10.1. Introduction

10.2. Historical Market Size (US$ Mn) Analysis By Region, 2015-2021

10.3. Current Market Size (US$ Mn) & Analysis and Forecast By Region, 2022-2032

10.3.1. North America

10.3.2. Latin America

10.3.3. Europe

10.3.4. Asia Pacific

10.3.5. Middle East and Africa (MEA)

10.4. Market Attractiveness Analysis By Region

11. North America In-Game Gambling and Loot Boxes Market Analysis 2015-2021 and Forecast 2022-2032

11.1. Introduction

11.2. Pricing Analysis

11.3. Historical Market Value (US$ Mn) Trend Analysis By Market Taxonomy, 2015-2021

11.4. Market Value (US$ Mn) & Forecast By Market Taxonomy, 2022-2032

11.4.1. By Country

11.4.1.1. U.S.

11.4.1.2. Canada

11.4.1.3. Rest of North America

11.4.2. By Game Type

11.4.3. By End User

11.5. Market Attractiveness Analysis

11.5.1. By Country

11.5.2. By Game Type

11.5.3. By End User

12. Latin America In-Game Gambling and Loot Boxes Market Analysis 2015-2021 and Forecast 2022-2032

12.1. Introduction

12.2. Pricing Analysis

12.3. Historical Market Value (US$ Mn) Trend Analysis By Market Taxonomy, 2015-2021

12.4. Market Value (US$ Mn) & Forecast By Market Taxonomy, 2022-2032

12.4.1. By Country

12.4.1.1. Brazil

12.4.1.2. Mexico

12.4.1.3. Rest of Latin America

12.4.2. By Game Type

12.4.3. By End User

12.5. Market Attractiveness Analysis

12.5.1. By Country

12.5.2. By Game Type

12.5.3. By End User

13. Europe In-Game Gambling and Loot Boxes Market Analysis 2015-2021 and Forecast 2022-2032

13.1. Introduction

13.2. Pricing Analysis

13.3. Historical Market Value (US$ Mn) Trend Analysis By Market Taxonomy, 2015-2021

13.4. Market Value (US$ Mn) & Forecast By Market Taxonomy, 2022-2032

13.4.1. By Country

13.4.1.1. Germany

13.4.1.2. France

13.4.1.3. U.K.

13.4.1.4. Italy

13.4.1.5. Benelux

13.4.1.6. Nordic Countries

13.4.1.7. Rest of Europe

13.4.2. By Game Type

13.4.3. By End User

13.5. Market Attractiveness Analysis

13.5.1. By Country

13.5.2. By Game Type

13.5.3. By End User

14. Asia Pacific In-Game Gambling and Loot Boxes Market Analysis 2015-2021 and Forecast 2022-2032

14.1. Introduction

14.2. Pricing Analysis

14.3. Historical Market Value (US$ Mn) Trend Analysis By Market Taxonomy, 2015-2021

14.4. Market Value (US$ Mn) & Forecast By Market Taxonomy, 2022-2032

14.4.1. By Country

14.4.1.1. China

14.4.1.2. Japan

14.4.1.3. South Korea

14.4.1.4. Rest of Asia Pacific

14.4.2. By Game Type

14.4.3. By End User

14.5. Market Attractiveness Analysis

14.5.1. By Country

14.5.2. By Game Type

14.5.3. By End User

15. Middle East and Africa In-Game Gambling and Loot Boxes Market Analysis 2015-2021 and Forecast 2022-2032

15.1. Introduction

15.2. Pricing Analysis

15.3. Historical Market Value (US$ Mn) Trend Analysis By Market Taxonomy, 2015-2021

15.4. Market Value (US$ Mn) & Forecast By Market Taxonomy, 2022-2032

15.4.1. By Country

15.4.1.1. GCC Countries

15.4.1.2. South Africa

15.4.1.3. Turkey

15.4.1.4. Rest of Middle East and Africa

15.4.2. By Game Type

15.4.3. By End User

15.5. Market Attractiveness Analysis

15.5.1. By Country

15.5.2. By Game Type

15.5.3. By End User

16. Key Countries In-Game Gambling and Loot Boxes Market Analysis 2015-2021 and Forecast 2022-2032

16.1. Introduction

16.1.1. Market Value Proportion Analysis, By Key Countries

16.1.2. Global Vs. Country Growth Comparison

16.2. US In-Game Gambling and Loot Boxes Market Analysis

16.2.1. Value Proportion Analysis by Market Taxonomy

16.2.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032

16.2.2.1. By Game Type

16.2.2.2. By End User

16.3. Canada In-Game Gambling and Loot Boxes Market Analysis

16.3.1. Value Proportion Analysis by Market Taxonomy

16.3.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032

16.3.2.1. By Game Type

16.3.2.2. By End User

16.4. Mexico In-Game Gambling and Loot Boxes Market Analysis

16.4.1. Value Proportion Analysis by Market Taxonomy

16.4.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032

16.4.2.1. By Game Type

16.4.2.2. By End User

16.5. Brazil In-Game Gambling and Loot Boxes Market Analysis

16.5.1. Value Proportion Analysis by Market Taxonomy

16.5.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032

16.5.2.1. By Game Type

16.5.2.2. By End User

16.6. Germany In-Game Gambling and Loot Boxes Market Analysis

16.6.1. Value Proportion Analysis by Market Taxonomy

16.6.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032

16.6.2.1. By Game Type

16.6.2.2. By End User

16.7. France In-Game Gambling and Loot Boxes Market Analysis

16.7.1. Value Proportion Analysis by Market Taxonomy

16.7.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032

16.7.2.1. By Game Type

16.7.2.2. By End User

16.8. Italy In-Game Gambling and Loot Boxes Market Analysis

16.8.1. Value Proportion Analysis by Market Taxonomy

16.8.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032

16.8.2.1. By Game Type

16.8.2.2. By End User

16.9. BENELUX In-Game Gambling and Loot Boxes Market Analysis

16.9.1. Value Proportion Analysis by Market Taxonomy

16.9.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032

16.9.2.1. By Game Type

16.9.2.2. By End User

16.10. UK In-Game Gambling and Loot Boxes Market Analysis

16.10.1. Value Proportion Analysis by Market Taxonomy

16.10.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032

16.10.2.1. By Game Type

16.10.2.2. By End User

16.11. Nordic Countries In-Game Gambling and Loot Boxes Market Analysis

16.11.1. Value Proportion Analysis by Market Taxonomy

16.11.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032

16.11.2.1. By Game Type

16.11.2.2. By End User

16.12. China In-Game Gambling and Loot Boxes Market Analysis

16.12.1. Value Proportion Analysis by Market Taxonomy

16.12.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032

16.12.2.1. By Game Type

16.12.2.2. By End User

16.13. Japan In-Game Gambling and Loot Boxes Market Analysis

16.13.1. Value Proportion Analysis by Market Taxonomy

16.13.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032

16.13.2.1. By Game Type

16.13.2.2. By End User

16.14. South Korea In-Game Gambling and Loot Boxes Market Analysis

16.14.1. Value Proportion Analysis by Market Taxonomy

16.14.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032

16.14.2.1. By Game Type

16.14.2.2. By End User

16.15. GCC Countries In-Game Gambling and Loot Boxes Market Analysis

16.15.1. Value Proportion Analysis by Market Taxonomy

16.15.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032

16.15.2.1. By Game Type

16.15.2.2. By End User

16.16. South Africa In-Game Gambling and Loot Boxes Market Analysis

16.16.1. Value Proportion Analysis by Market Taxonomy

16.16.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032

16.16.2.1. By Game Type

16.16.2.2. By End User

16.17. Turkey In-Game Gambling and Loot Boxes Market Analysis

16.17.1. Value Proportion Analysis by Market Taxonomy

16.17.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032

16.17.2.1. By Game Type

16.17.2.2. By End User

16.17.3. Competition Landscape and Player Concentration in the Country

17. Market Structure Analysis

17.1. Market Analysis by Tier of Companies

17.2. Market Concentration

17.3. Market Share Analysis of Top Players

17.4. Market Presence Analysis

17.4.1. By Regional footprint of Players

17.4.2. Product footprint by Players

18. Competition Analysis

18.1. Competition Dashboard

18.2. Competition Benchmarking

18.3. Competition Deep Dive

18.3.1. 2K Games

18.3.1.1. Overview

18.3.1.2. Product Portfolio

18.3.1.3. Sales Footprint

18.3.1.4. Strategy Overview

18.3.2. ARJEL (National Gaming Authority)

18.3.2.1. Overview

18.3.2.2. Product Portfolio

18.3.2.3. Sales Footprint

18.3.2.4. Strategy Overview

18.3.3. Belgian Gaming Commission

18.3.3.1. Overview

18.3.3.2. Product Portfolio

18.3.3.3. Sales Footprint

18.3.3.4. Strategy Overview

18.3.4. Bet365

18.3.4.1. Overview

18.3.4.2. Product Portfolio

18.3.4.3. Sales Footprint

18.3.4.4. Strategy Overview

18.3.5. Bethesda

18.3.5.1. Overview

18.3.5.2. Product Portfolio

18.3.5.3. Sales Footprint

18.3.5.4. Strategy Overview

18.3.6. Big Fish Games

18.3.6.1. Overview

18.3.6.2. Product Portfolio

18.3.6.3. Sales Footprint

18.3.6.4. Strategy Overview

18.3.7. Bungie

18.3.7.1. Overview

18.3.7.2. Product Portfolio

18.3.7.3. Sales Footprint

18.3.7.4. Strategy Overview

18.3.8. CS:GO Diamonds

18.3.8.1. Overview

18.3.8.2. Product Portfolio

18.3.8.3. Sales Footprint

18.3.8.4. Strategy Overview

18.3.9. CSGO Lotto

18.3.9.1. Overview

18.3.9.2. Product Portfolio

18.3.9.3. Sales Footprint

18.3.9.4. Strategy Overview

19. Assumptions and Acronyms Used

20. Research Methodology

Table 1: Global In-Game Gambling and Loot Boxes Market Value (US$ Mn), By Game Type, 2015 – 2021

Table 2: Global In-Game Gambling and Loot Boxes Market Value (US$ Mn), By Game Type, 2022 – 2032

Table 3: Global In-Game Gambling and Loot Boxes Market Value (US$ Mn), By End User, 2015 – 2021

Table 4: Global In-Game Gambling and Loot Boxes Market Value (US$ Mn), By End User, 2022 – 2032

Table 5: Global In-Game Gambling and Loot Boxes Market, By Region, 2015 – 2021

Table 6: Global In-Game Gambling and Loot Boxes Market, By Region, 2022 – 2032

Table 7: North America In-Game Gambling and Loot Boxes Market Value (US$ Mn), By Game Type, 2015 – 2021

Table 8: North America In-Game Gambling and Loot Boxes Market Value (US$ Mn), By Game Type, 2022 – 2032

Table 9: North America In-Game Gambling and Loot Boxes Market Value (US$ Mn), By End User, 2015 – 2021

Table 10: North America In-Game Gambling and Loot Boxes Market Value (US$ Mn), By End User, 2022 – 2032

Table 11: North America In-Game Gambling and Loot Boxes Market, By Country, 2015 – 2021

Table 12: North America In-Game Gambling and Loot Boxes Market, By Country, 2022 – 2032

Table 13: Latin America In-Game Gambling and Loot Boxes Market Value (US$ Mn), By Game Type, 2015 – 2021

Table 14: Latin America In-Game Gambling and Loot Boxes Market Value (US$ Mn), By Game Type, 2022 – 2032

Table 15: Latin America In-Game Gambling and Loot Boxes Market Value (US$ Mn), By End User, 2015 – 2021

Table 16: Latin America In-Game Gambling and Loot Boxes Market Value (US$ Mn), By End User, 2022 – 2032

Table 17: Latin America In-Game Gambling and Loot Boxes Market, By Country, 2015 – 2021

Table 18: Latin America In-Game Gambling and Loot Boxes Market, By Country, 2022 – 2032

Table 19: Europe In-Game Gambling and Loot Boxes Market Value (US$ Mn), By Game Type, 2015 – 2021

Table 20: Europe In-Game Gambling and Loot Boxes Market Value (US$ Mn), By Game Type, 2022 – 2032

Table 21: Europe In-Game Gambling and Loot Boxes Market Value (US$ Mn), By End User, 2015 – 2021

Table 22: Europe In-Game Gambling and Loot Boxes Market Value (US$ Mn), By End User, 2022 – 2032

Table 23: Europe In-Game Gambling and Loot Boxes Market, By Country, 2015 – 2021

Table 24: Europe In-Game Gambling and Loot Boxes Market, By Country, 2022 – 2032

Table 25: Asia Pacific In-Game Gambling and Loot Boxes Market Value (US$ Mn), By Game Type, 2015 – 2021

Table 26: Asia Pacific In-Game Gambling and Loot Boxes Market Value (US$ Mn), By Game Type, 2022 – 2032

Table 27: Asia Pacific In-Game Gambling and Loot Boxes Market Value (US$ Mn), By End User, 2015 – 2021

Table 28: Asia Pacific In-Game Gambling and Loot Boxes Market Value (US$ Mn), By End User, 2022 – 2032

Table 29: Asia Pacific In-Game Gambling and Loot Boxes Market, By Country, 2015 – 2021

Table 30: Asia Pacific In-Game Gambling and Loot Boxes Market, By Country, 2022 – 2032

Table 31: MEA In-Game Gambling and Loot Boxes Market Value (US$ Mn), By Game Type, 2015 – 2021

Table 32: MEA In-Game Gambling and Loot Boxes Market Value (US$ Mn), By Game Type, 2022 – 2032

Table 33: MEA In-Game Gambling and Loot Boxes Market Value (US$ Mn), By End User, 2015 – 2021

Table 34: MEA In-Game Gambling and Loot Boxes Market Value (US$ Mn), By End User, 2022 – 2032

Table 35: MEA In-Game Gambling and Loot Boxes Market, By Country, 2015 – 2021

Table 36: MEA In-Game Gambling and Loot Boxes Market, By Country, 2022 – 2032

Table 37: Global In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By Game Type, 2015 - 2021

Table 38: Global In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By End User, 2022 – 2032

Table 39: Global In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By Region, 2022 – 2032

Table 40: North America In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By Game Type, 2015 - 2021

Table 41: North America In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By End User, 2022 – 2032

Table 42: North America In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By Country, 2022 – 2032

Table 43: Latin America In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By Game Type, 2015 - 2021

Table 44: Latin America In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By End User, 2022 – 2032

Table 45: Latin America In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By Country, 2022 – 2032

Table 46: Europe In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By Game Type, 2015 - 2021

Table 47: Europe In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By End User, 2022 – 2032

Table 48: Europe In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By Country, 2022 - 2032

Table 49: Asia Pacific In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By Game Type, 2015 - 2021

Table 50: Asia Pacific In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By End User, 2022 – 2032

Table 51: Asia Pacific In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By Country, 2022 – 2032

Table 52: MEA In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By Game Type, 2015 - 2021

Table 53: MEA In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By End User, 2022 – 2032

Table 54: MEA In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By Country, 2022 - 2032