▶ 調査レポート

世界のリモコン式自動車玩具市場(~2027):年齢層別、種類別、地域別

• 英文タイトル:Remote Control Toy Car Market Research Report by Age Group, Type, Region - Global Forecast to 2027 - Cumulative Impact of COVID-19

360iResearchが調査・発行した産業分析レポートです。世界のリモコン式自動車玩具市場(~2027):年齢層別、種類別、地域別 / Remote Control Toy Car Market Research Report by Age Group, Type, Region - Global Forecast to 2027 - Cumulative Impact of COVID-19 / MRC2301A127資料のイメージです。• レポートコード:MRC2301A127
• 出版社/出版日:360iResearch / 2022年10月
• レポート形態:英語、PDF、230ページ
• 納品方法:Eメール(受注後2-3日)
• 産業分類:消費財
• 販売価格(消費税別)
  Single User(1名利用、印刷可)¥732,452 (USD4,949)▷ お問い合わせ
  Enterprise License(企業利用、印刷可)¥1,472,452 (USD9,949)▷ お問い合わせ
• ご注文方法:お問い合わせフォーム記入又はEメールでご連絡ください。
• お支払方法:銀行振込(納品後、ご請求書送付)
レポート概要
360iResearch社の当調査資料では、2021年に240.37百万ドルであった世界のリモコン式自動車玩具市場規模が、2022年には272.41百万ドルになり、その後CAGR 13.58%で拡大して2027年までに516.18百万ドルに達すると予想しています。当書は、リモコン式自動車玩具の世界市場を総合的に分析し、序論、調査方法、エグゼクティブサマリー、市場概要、市場インサイト、年齢層別(2~5歳、5~10歳、10歳以上)分析、種類別(電気駆動、ガス駆動、ニトロ駆動)分析、地域別(南北アメリカ、アメリカ、カナダ、ブラジル、アジア太平洋、日本、中国、インド、韓国、台湾、ヨーロッパ/中東/アフリカ、イギリス、ドイツ、フランス、ロシア、その他)分析、競争状況、企業情報など、以下の構成でまとめています。なお、当書に掲載されている企業情報には、AULDEY、Bandai Co., Ltd.、Carrera RC、Gigotoys、Giochi Preziosi S.p.A.、Goldlok Holdings (Guangdong) Co., Ltd、Hasbro, Inc.、Horizon Hobby、HPI Racing、Kyosho Corporation、Lego System A/S、Maisto、Mattel, Inc.、MGA Entertainment Inc、Mugen Seiki Co., Ltd.、PLAYMOBIL、Rastar (HK) Industrial、Ravensburger AG、Redcat Racing、Simba-Dickie Group、Tamiya, Inc.、Tekno RC, LLC、Thunder Tiger Corporation、Tomy Company, Ltd.、Traxxas、World Tech Toysなどが含まれています。
・序論
・調査方法
・エグゼクティブサマリー
・市場概要
・市場インサイト
・世界のリモコン式自動車玩具市場規模:年齢層別
- 2~5歳における市場規模
- 5~10歳における市場規模
- 10歳以上における市場規模
・世界のリモコン式自動車玩具市場規模:種類別
- 電気駆動自動車玩具の市場規模
- ガス駆動自動車玩具の市場規模
- ニトロ駆動自動車玩具の市場規模
・世界のリモコン式自動車玩具市場規模:地域別
- 南北アメリカのリモコン式自動車玩具市場規模
アメリカのリモコン式自動車玩具市場規模
カナダのリモコン式自動車玩具市場規模
ブラジルのリモコン式自動車玩具市場規模
...
- アジア太平洋のリモコン式自動車玩具市場規模
日本のリモコン式自動車玩具市場規模
中国のリモコン式自動車玩具市場規模
インドのリモコン式自動車玩具市場規模
韓国のリモコン式自動車玩具市場規模
台湾のリモコン式自動車玩具市場規模
...
- ヨーロッパ/中東/アフリカのリモコン式自動車玩具市場規模
イギリスのリモコン式自動車玩具市場規模
ドイツのリモコン式自動車玩具市場規模
フランスのリモコン式自動車玩具市場規模
ロシアのリモコン式自動車玩具市場規模
...
- その他地域のリモコン式自動車玩具市場規模
・競争状況
・企業情報

The Global Remote Control Toy Car Market size was estimated at USD 240.37 million in 2021 and expected to reach USD 272.41 million in 2022, and is projected to grow at a CAGR 13.58% to reach USD 516.18 million by 2027.

Market Statistics:
The report provides market sizing and forecast across 7 major currencies – USD, EUR, JPY, GBP, AUD, CAD, and CHF. It helps organization leaders make better decisions when currency exchange data is readily available. In this report, the years 2018 and 2020 are considered as historical years, 2021 as the base year, 2022 as the estimated year, and years from 2023 to 2027 are considered as the forecast period.

Market Segmentation & Coverage:
This research report categorizes the Remote Control Toy Car to forecast the revenues and analyze the trends in each of the following sub-markets:

Based on Age Group, the market was studied across 2 <5 years old, 5-10 years old, and More than 10 years old. Based on Type, the market was studied across Electric Power, Gas Power, and Nitro Power. Based on Region, the market was studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom. Cumulative Impact of COVID-19: COVID-19 is an incomparable global public health emergency that has affected almost every industry, and the long-term effects are projected to impact the industry growth during the forecast period. Our ongoing research amplifies our research framework to ensure the inclusion of underlying COVID-19 issues and potential paths forward. The report delivers insights on COVID-19 considering the changes in consumer behavior and demand, purchasing patterns, re-routing of the supply chain, dynamics of current market forces, and the significant interventions of governments. The updated study provides insights, analysis, estimations, and forecasts, considering the COVID-19 impact on the market. Cumulative Impact of 2022 Russia Ukraine Conflict: We continuously monitor and update reports on political and economic uncertainty due to the Russian invasion of Ukraine. Negative impacts are significantly foreseen globally, especially across Eastern Europe, European Union, Eastern & Central Asia, and the United States. This contention has severely affected lives and livelihoods and represents far-reaching disruptions in trade dynamics. The potential effects of ongoing war and uncertainty in Eastern Europe are expected to have an adverse impact on the world economy, with especially long-term harsh effects on Russia.This report uncovers the impact of demand & supply, pricing variants, strategic uptake of vendors, and recommendations for Remote Control Toy Car market considering the current update on the conflict and its global response. Competitive Strategic Window: The Competitive Strategic Window analyses the competitive landscape in terms of markets, applications, and geographies to help the vendor define an alignment or fit between their capabilities and opportunities for future growth prospects. It describes the optimal or favorable fit for the vendors to adopt successive merger and acquisition strategies, geography expansion, research & development, and new product introduction strategies to execute further business expansion and growth during a forecast period. FPNV Positioning Matrix: The FPNV Positioning Matrix evaluates and categorizes the vendors in the Remote Control Toy Car Market based on Business Strategy (Business Growth, Industry Coverage, Financial Viability, and Channel Support) and Product Satisfaction (Value for Money, Ease of Use, Product Features, and Customer Support) that aids businesses in better decision making and understanding the competitive landscape. Market Share Analysis: The Market Share Analysis offers the analysis of vendors considering their contribution to the overall market. It provides the idea of its revenue generation into the overall market compared to other vendors in the space. It provides insights into how vendors are performing in terms of revenue generation and customer base compared to others. Knowing market share offers an idea of the size and competitiveness of the vendors for the base year. It reveals the market characteristics in terms of accumulation, fragmentation, dominance, and amalgamation traits. Competitive Scenario: The Competitive Scenario provides an outlook analysis of the various business growth strategies adopted by the vendors. The news covered in this section deliver valuable thoughts at the different stage while keeping up-to-date with the business and engage stakeholders in the economic debate. The competitive scenario represents press releases or news of the companies categorized into Merger & Acquisition, Agreement, Collaboration, & Partnership, New Product Launch & Enhancement, Investment & Funding, and Award, Recognition, & Expansion. All the news collected help vendor to understand the gaps in the marketplace and competitor’s strength and weakness thereby, providing insights to enhance product and service. Company Usability Profiles: The report profoundly explores the recent significant developments by the leading vendors and innovation profiles in the Global Remote Control Toy Car Market, including AULDEY, Bandai Co., Ltd., Carrera RC, Gigotoys, Giochi Preziosi S.p.A., Goldlok Holdings (Guangdong) Co., Ltd, Hasbro, Inc., Horizon Hobby, HPI Racing, Kyosho Corporation, Lego System A/S, Maisto, Mattel, Inc., MGA Entertainment Inc, Mugen Seiki Co., Ltd., PLAYMOBIL, Rastar (HK) Industrial, Ravensburger AG, Redcat Racing, Simba-Dickie Group, Tamiya, Inc., Tekno RC, LLC, Thunder Tiger Corporation, Tomy Company, Ltd., Traxxas, and World Tech Toys. The report provides insights on the following pointers: 1. Market Penetration: Provides comprehensive information on the market offered by the key players 2. Market Development: Provides in-depth information about lucrative emerging markets and analyze penetration across mature segments of the markets 3. Market Diversification: Provides detailed information about new product launches, untapped geographies, recent developments, and investments 4. Competitive Assessment & Intelligence: Provides an exhaustive assessment of market shares, strategies, products, certification, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players 5. Product Development & Innovation: Provides intelligent insights on future technologies, R&D activities, and breakthrough product developments The report answers questions such as: 1. What is the market size and forecast of the Global Remote Control Toy Car Market? 2. What are the inhibiting factors and impact of COVID-19 shaping the Global Remote Control Toy Car Market during the forecast period? 3. Which are the products/segments/applications/areas to invest in over the forecast period in the Global Remote Control Toy Car Market? 4. What is the competitive strategic window for opportunities in the Global Remote Control Toy Car Market? 5. What are the technology trends and regulatory frameworks in the Global Remote Control Toy Car Market? 6. What is the market share of the leading vendors in the Global Remote Control Toy Car Market? 7. What modes and strategic moves are considered suitable for entering the Global Remote Control Toy Car Market?

レポート目次

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Limitations
1.7. Assumptions
1.8. Stakeholders

2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Technological advancements and development in new and attractive products
5.1.1.2. Increase in disposable income of parents and rise in the number of isolated families across the globe
5.1.2. Restraints
5.1.2.1. Enacted regulations regarding the safety of these toys
5.1.2.2. Limited durability
5.1.3. Opportunities
5.1.3.1. Innovation and new product launch
5.1.3.2. Ease of shipment due to globalization
5.1.4. Challenges
5.1.4.1. To manufacture unbreakable or durable remote toy cars
5.2. Cumulative Impact of COVID-19

6. Remote Control Toy Car Market, by Age Group
6.1. Introduction
6.2. 2 <5 years old 6.3. 5-10 years old 6.4. More than 10 years old 7. Remote Control Toy Car Market, by Type 7.1. Introduction 7.2. Electric Power 7.3. Gas Power 7.4. Nitro Power 8. Americas Remote Control Toy Car Market 8.1. Introduction 8.2. Argentina 8.3. Brazil 8.4. Canada 8.5. Mexico 8.6. United States 9. Asia-Pacific Remote Control Toy Car Market 9.1. Introduction 9.2. Australia 9.3. China 9.4. India 9.5. Indonesia 9.6. Japan 9.7. Malaysia 9.8. Philippines 9.9. Singapore 9.10. South Korea 9.11. Taiwan 9.12. Thailand 9.13. Vietnam 10. Europe, Middle East & Africa Remote Control Toy Car Market 10.1. Introduction 10.2. Denmark 10.3. Egypt 10.4. Finland 10.5. France 10.6. Germany 10.7. Israel 10.8. Italy 10.9. Netherlands 10.10. Nigeria 10.11. Norway 10.12. Poland 10.13. Qatar 10.14. Russia 10.15. Saudi Arabia 10.16. South Africa 10.17. Spain 10.18. Sweden 10.19. Switzerland 10.20. Turkey 10.21. United Arab Emirates 10.22. United Kingdom 11. Competitive Landscape 11.1. FPNV Positioning Matrix 11.1.1. Quadrants 11.1.2. Business Strategy 11.1.3. Product Satisfaction 11.2. Market Ranking Analysis, By Key Player 11.3. Market Share Analysis, By Key Player 11.4. Competitive Scenario 11.4.1. Merger & Acquisition 11.4.2. Agreement, Collaboration, & Partnership 11.4.3. New Product Launch & Enhancement 11.4.4. Investment & Funding 11.4.5. Award, Recognition, & Expansion 12. Company Usability Profiles 12.1. AULDEY 12.1.1. Business Overview 12.1.2. Key Executives 12.1.3. Product & Services 12.2. Bandai Co., Ltd. 12.2.1. Business Overview 12.2.2. Key Executives 12.2.3. Product & Services 12.3. Carrera RC 12.3.1. Business Overview 12.3.2. Key Executives 12.3.3. Product & Services 12.4. Gigotoys 12.4.1. Business Overview 12.4.2. Key Executives 12.4.3. Product & Services 12.5. Giochi Preziosi S.p.A. 12.5.1. Business Overview 12.5.2. Key Executives 12.5.3. Product & Services 12.6. Goldlok Holdings (Guangdong) Co., Ltd 12.6.1. Business Overview 12.6.2. Key Executives 12.6.3. Product & Services 12.7. Hasbro, Inc. 12.7.1. Business Overview 12.7.2. Key Executives 12.7.3. Product & Services 12.8. Horizon Hobby 12.8.1. Business Overview 12.8.2. Key Executives 12.8.3. Product & Services 12.9. HPI Racing 12.9.1. Business Overview 12.9.2. Key Executives 12.9.3. Product & Services 12.10. Kyosho Corporation 12.10.1. Business Overview 12.10.2. Key Executives 12.10.3. Product & Services 12.11. Lego System A/S 12.11.1. Business Overview 12.11.2. Key Executives 12.11.3. Product & Services 12.12. Maisto 12.12.1. Business Overview 12.12.2. Key Executives 12.12.3. Product & Services 12.13. Mattel, Inc. 12.13.1. Business Overview 12.13.2. Key Executives 12.13.3. Product & Services 12.14. MGA Entertainment Inc 12.14.1. Business Overview 12.14.2. Key Executives 12.14.3. Product & Services 12.15. Mugen Seiki Co., Ltd. 12.15.1. Business Overview 12.15.2. Key Executives 12.15.3. Product & Services 12.16. PLAYMOBIL 12.16.1. Business Overview 12.16.2. Key Executives 12.16.3. Product & Services 12.17. Rastar (HK) Industrial 12.17.1. Business Overview 12.17.2. Key Executives 12.17.3. Product & Services 12.18. Ravensburger AG 12.18.1. Business Overview 12.18.2. Key Executives 12.18.3. Product & Services 12.19. Redcat Racing 12.19.1. Business Overview 12.19.2. Key Executives 12.19.3. Product & Services 12.20. Simba-Dickie Group 12.20.1. Business Overview 12.20.2. Key Executives 12.20.3. Product & Services 12.21. Tamiya, Inc. 12.21.1. Business Overview 12.21.2. Key Executives 12.21.3. Product & Services 12.22. Tekno RC, LLC 12.22.1. Business Overview 12.22.2. Key Executives 12.22.3. Product & Services 12.23. Thunder Tiger Corporation 12.23.1. Business Overview 12.23.2. Key Executives 12.23.3. Product & Services 12.24. Tomy Company, Ltd. 12.24.1. Business Overview 12.24.2. Key Executives 12.24.3. Product & Services 12.25. Traxxas 12.25.1. Business Overview 12.25.2. Key Executives 12.25.3. Product & Services 12.26. World Tech Toys 12.26.1. Business Overview 12.26.2. Key Executives 12.26.3. Product & Services 13. Appendix 13.1. Discussion Guide 13.2. License & Pricing