▶ 調査レポート

世界の3Dプロジェクター市場(~2027):輝度別、解像度別、用途別、地域別

• 英文タイトル:3D Projector Market Research Report by Brightness, Resolution, Application, Region - Global Forecast to 2027 - Cumulative Impact of COVID-19

360iResearchが調査・発行した産業分析レポートです。世界の3Dプロジェクター市場(~2027):輝度別、解像度別、用途別、地域別 / 3D Projector Market Research Report by Brightness, Resolution, Application, Region - Global Forecast to 2027 - Cumulative Impact of COVID-19 / MRC2302A041P資料のイメージです。• レポートコード:MRC2302A041P
• 出版社/出版日:360iResearch / 2023年2月1日
• レポート形態:英語、PDF、250ページ
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レポート概要
360iResearch社発行の当調査レポートでは、2021年に3,441.95百万ドルであった世界の3Dプロジェクター市場規模が、2022年に3,688.41百万ドルに達し、2027年には5,264.00百万ドルまで年平均7.33%で成長すると予測しています。当レポートは、3Dプロジェクターの世界市場について調査し、序論、調査方法、エグゼクティブサマリー、市場概要、市場インサイト、輝度別(10,000ルーメン以上、2,000~3,999ルーメン、4,000~9,999ルーメン、2,000ルーメン以下)分析、解像度別(4K、HD・フルHD、VGA、XGA)分析、用途別(ビジネス、映画、教育、イベント・大型会場、ホームシアター&ゲーム)分析、地域別(南北アメリカ、アメリカ、カナダ、ブラジル、アジア太平洋、日本、中国、インド、韓国、台湾、ヨーロッパ/中東/アフリカ、イギリス、ドイツ、フランス、ロシア、その他)分析、競争状況など、以下の構成でまとめております。なお、当書には、Acer Inc.、Barco NV、Boxlight Corporation、Camcor, Inc.、Canon Inc.、CASIO COMPUTER CO., LTD.、Christie Digital Systems USA, Inc.、Dell Technologies Inc.、Delta Electronics, Inc.、Digital Projection, Inc.、Egate Infotel Private Limited、FARO Technologies, Inc.、Guangzhou Weijie Electronic Technology Co.,Ltd、Hitachi, Ltd.などの企業情報が含まれています。
・序論
・調査方法
・エグゼクティブサマリー
・市場概要
・市場インサイト

・世界の3Dプロジェクター市場規模:輝度別
- 輝度10,000ルーメン以上3Dプロジェクターの市場規模
- 輝度2,000~3,999ルーメン3Dプロジェクターの市場規模
- 輝度 4,000~9,999ルーメン3Dプロジェクターの市場規模
- 輝度2,000ルーメン以下3Dプロジェクターの市場規模

・世界の3Dプロジェクター市場規模:解像度別
- 4Kの市場規模
- HD・フルHDの市場規模
- VGAの市場規模
- XGAの市場規模

・世界の3Dプロジェクター市場規模:用途別
- ビジネスにおける市場規模
- 映画における市場規模
- 教育における市場規模
- イベント・大型会場における市場規模
- ホームシアター&ゲームにおける市場規模

・世界の3Dプロジェクター市場規模:地域別
- 南北アメリカの3Dプロジェクター市場規模
アメリカの3Dプロジェクター市場規模
カナダの3Dプロジェクター市場規模
ブラジルの3Dプロジェクター市場規模
...
- アジア太平洋の3Dプロジェクター市場規模
日本の3Dプロジェクター市場規模
中国の3Dプロジェクター市場規模
インドの3Dプロジェクター市場規模
韓国の3Dプロジェクター市場規模
台湾の3Dプロジェクター市場規模
...
- ヨーロッパ/中東/アフリカの3Dプロジェクター市場規模
イギリスの3Dプロジェクター市場規模
ドイツの3Dプロジェクター市場規模
インドの3Dプロジェクター市場規模
フランスの3Dプロジェクター市場規模
ロシアの3Dプロジェクター市場規模
...
- その他地域の3Dプロジェクター市場規模

・競争状況
・企業情報

The Global 3D Projector Market size was estimated at USD 3,441.95 million in 2021 and expected to reach USD 3,688.41 million in 2022, and is projected to grow at a CAGR 7.33% to reach USD 5,264.00 million by 2027.

Market Statistics:
The report provides market sizing and forecast across 7 major currencies – USD, EUR, JPY, GBP, AUD, CAD, and CHF. It helps organization leaders make better decisions when currency exchange data is readily available. In this report, the years 2018 and 2020 are considered as historical years, 2021 as the base year, 2022 as the estimated year, and years from 2023 to 2027 are considered as the forecast period.

Market Segmentation & Coverage:
This research report categorizes the 3D Projector to forecast the revenues and analyze the trends in each of the following sub-markets:

Based on Brightness, the market was studied across 10,000 & Above Lumens, 2,000 to 3,999 Lumens, 4,000 to 9,999 Lumens, and Less Than 2,000 Lumens.

Based on Resolution, the market was studied across 4K, HD & Full HD, VGA, and XGA.

Based on Application, the market was studied across Business, Cinema, Education, Events & Large Venues, and Home Theater & Gaming.

Based on Region, the market was studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

Cumulative Impact of COVID-19:
COVID-19 is an incomparable global public health emergency that has affected almost every industry, and the long-term effects are projected to impact the industry growth during the forecast period. Our ongoing research amplifies our research framework to ensure the inclusion of underlying COVID-19 issues and potential paths forward. The report delivers insights on COVID-19 considering the changes in consumer behavior and demand, purchasing patterns, re-routing of the supply chain, dynamics of current market forces, and the significant interventions of governments. The updated study provides insights, analysis, estimations, and forecasts, considering the COVID-19 impact on the market.

Cumulative Impact of 2022 Russia Ukraine Conflict:
We continuously monitor and update reports on political and economic uncertainty due to the Russian invasion of Ukraine. Negative impacts are significantly foreseen globally, especially across Eastern Europe, European Union, Eastern & Central Asia, and the United States. This contention has severely affected lives and livelihoods and represents far-reaching disruptions in trade dynamics. The potential effects of ongoing war and uncertainty in Eastern Europe are expected to have an adverse impact on the world economy, with especially long-term harsh effects on Russia.This report uncovers the impact of demand & supply, pricing variants, strategic uptake of vendors, and recommendations for 3D Projector market considering the current update on the conflict and its global response.

Competitive Strategic Window:
The Competitive Strategic Window analyses the competitive landscape in terms of markets, applications, and geographies to help the vendor define an alignment or fit between their capabilities and opportunities for future growth prospects. It describes the optimal or favorable fit for the vendors to adopt successive merger and acquisition strategies, geography expansion, research & development, and new product introduction strategies to execute further business expansion and growth during a forecast period.

FPNV Positioning Matrix:
The FPNV Positioning Matrix evaluates and categorizes the vendors in the 3D Projector Market based on Business Strategy (Business Growth, Industry Coverage, Financial Viability, and Channel Support) and Product Satisfaction (Value for Money, Ease of Use, Product Features, and Customer Support) that aids businesses in better decision making and understanding the competitive landscape.

Market Share Analysis:
The Market Share Analysis offers the analysis of vendors considering their contribution to the overall market. It provides the idea of its revenue generation into the overall market compared to other vendors in the space. It provides insights into how vendors are performing in terms of revenue generation and customer base compared to others. Knowing market share offers an idea of the size and competitiveness of the vendors for the base year. It reveals the market characteristics in terms of accumulation, fragmentation, dominance, and amalgamation traits.

Competitive Scenario:
The Competitive Scenario provides an outlook analysis of the various business growth strategies adopted by the vendors. The news covered in this section deliver valuable thoughts at the different stage while keeping up-to-date with the business and engage stakeholders in the economic debate. The competitive scenario represents press releases or news of the companies categorized into Merger & Acquisition, Agreement, Collaboration, & Partnership, New Product Launch & Enhancement, Investment & Funding, and Award, Recognition, & Expansion. All the news collected help vendor to understand the gaps in the marketplace and competitor’s strength and weakness thereby, providing insights to enhance product and service.

Company Usability Profiles:
The report profoundly explores the recent significant developments by the leading vendors and innovation profiles in the Global 3D Projector Market, including Acer Inc., Barco NV, Boxlight Corporation, Camcor, Inc., Canon Inc., CASIO COMPUTER CO., LTD., Christie Digital Systems USA, Inc., Dell Technologies Inc., Delta Electronics, Inc., Digital Projection, Inc., Egate Infotel Private Limited, FARO Technologies, Inc., Guangzhou Weijie Electronic Technology Co.,Ltd, Hitachi, Ltd., JVCKENWOOD Corporation, LG Electronics Inc., NEC Technologies India Pvt. Ltd, Optoma Corporation, Panasonic Corporation, Seiko Epson Corporation, Shenzhen Smax Screen Co. Ltd., Sony Corporation, Technotech Solutions, ViewSonic Corporation, and Vivitek, INC..

The report provides insights on the following pointers:
1. Market Penetration: Provides comprehensive information on the market offered by the key players
2. Market Development: Provides in-depth information about lucrative emerging markets and analyze penetration across mature segments of the markets
3. Market Diversification: Provides detailed information about new product launches, untapped geographies, recent developments, and investments
4. Competitive Assessment & Intelligence: Provides an exhaustive assessment of market shares, strategies, products, certification, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players
5. Product Development & Innovation: Provides intelligent insights on future technologies, R&D activities, and breakthrough product developments

The report answers questions such as:
1. What is the market size and forecast of the Global 3D Projector Market?
2. What are the inhibiting factors and impact of COVID-19 shaping the Global 3D Projector Market during the forecast period?
3. Which are the products/segments/applications/areas to invest in over the forecast period in the Global 3D Projector Market?
4. What is the competitive strategic window for opportunities in the Global 3D Projector Market?
5. What are the technology trends and regulatory frameworks in the Global 3D Projector Market?
6. What is the market share of the leading vendors in the Global 3D Projector Market?
7. What modes and strategic moves are considered suitable for entering the Global 3D Projector Market?

レポート目次

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Limitations
1.7. Assumptions
1.8. Stakeholders

2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Adoption of 3D projectors in cinema halls and event management
5.1.1.2. Significant rise in the use of the 3D technology in areas such as education, home theater, and business presentations
5.1.2. Restraints
5.1.2.1. Availabilty of LED screens as substitutes to projectors
5.1.3. Opportunities
5.1.3.1. Availability of advanced 3D projector solutions with improved image quality and connectivity features
5.1.3.2. Emergence of new technologies such as liquid crystal on silicon (LCoS) and the development of much smaller 3D projecting units
5.1.4. Challenges
5.1.4.1. Technology limitations associated with DLP projectors and metal halide light source
5.2. Cumulative Impact of COVID-19

6. 3D Projector Market, by Brightness
6.1. Introduction
6.2. 10,000 & Above Lumens
6.3. 2,000 to 3,999 Lumens
6.4. 4,000 to 9,999 Lumens
6.5. Less Than 2,000 Lumens

7. 3D Projector Market, by Resolution
7.1. Introduction
7.2. 4K
7.3. HD & Full HD
7.4. VGA
7.5. XGA

8. 3D Projector Market, by Application
8.1. Introduction
8.2. Business
8.3. Cinema
8.4. Education
8.5. Events & Large Venues
8.6. Home Theater & Gaming

9. Americas 3D Projector Market
9.1. Introduction
9.2. Argentina
9.3. Brazil
9.4. Canada
9.5. Mexico
9.6. United States

10. Asia-Pacific 3D Projector Market
10.1. Introduction
10.2. Australia
10.3. China
10.4. India
10.5. Indonesia
10.6. Japan
10.7. Malaysia
10.8. Philippines
10.9. Singapore
10.10. South Korea
10.11. Taiwan
10.12. Thailand
10.13. Vietnam

11. Europe, Middle East & Africa 3D Projector Market
11.1. Introduction
11.2. Denmark
11.3. Egypt
11.4. Finland
11.5. France
11.6. Germany
11.7. Israel
11.8. Italy
11.9. Netherlands
11.10. Nigeria
11.11. Norway
11.12. Poland
11.13. Qatar
11.14. Russia
11.15. Saudi Arabia
11.16. South Africa
11.17. Spain
11.18. Sweden
11.19. Switzerland
11.20. Turkey
11.21. United Arab Emirates
11.22. United Kingdom

12. Competitive Landscape
12.1. FPNV Positioning Matrix
12.1.1. Quadrants
12.1.2. Business Strategy
12.1.3. Product Satisfaction
12.2. Market Ranking Analysis, By Key Player
12.3. Market Share Analysis, By Key Player
12.4. Competitive Scenario
12.4.1. Merger & Acquisition
12.4.2. Agreement, Collaboration, & Partnership
12.4.3. New Product Launch & Enhancement
12.4.4. Investment & Funding
12.4.5. Award, Recognition, & Expansion

13. Company Usability Profiles
13.1. Acer Inc.
13.1.1. Business Overview
13.1.2. Key Executives
13.1.3. Product & Services
13.2. Barco NV
13.2.1. Business Overview
13.2.2. Key Executives
13.2.3. Product & Services
13.3. Boxlight Corporation
13.3.1. Business Overview
13.3.2. Key Executives
13.3.3. Product & Services
13.4. Camcor, Inc.
13.4.1. Business Overview
13.4.2. Key Executives
13.4.3. Product & Services
13.5. Canon Inc.
13.5.1. Business Overview
13.5.2. Key Executives
13.5.3. Product & Services
13.6. CASIO COMPUTER CO., LTD.
13.6.1. Business Overview
13.6.2. Key Executives
13.6.3. Product & Services
13.7. Christie Digital Systems USA, Inc.
13.7.1. Business Overview
13.7.2. Key Executives
13.7.3. Product & Services
13.8. Dell Technologies Inc.
13.8.1. Business Overview
13.8.2. Key Executives
13.8.3. Product & Services
13.9. Delta Electronics, Inc.
13.9.1. Business Overview
13.9.2. Key Executives
13.9.3. Product & Services
13.10. Digital Projection, Inc.
13.10.1. Business Overview
13.10.2. Key Executives
13.10.3. Product & Services
13.11. Egate Infotel Private Limited
13.11.1. Business Overview
13.11.2. Key Executives
13.11.3. Product & Services
13.12. FARO Technologies, Inc.
13.12.1. Business Overview
13.12.2. Key Executives
13.12.3. Product & Services
13.13. Guangzhou Weijie Electronic Technology Co.,Ltd
13.13.1. Business Overview
13.13.2. Key Executives
13.13.3. Product & Services
13.14. Hitachi, Ltd.
13.14.1. Business Overview
13.14.2. Key Executives
13.14.3. Product & Services
13.15. JVCKENWOOD Corporation
13.15.1. Business Overview
13.15.2. Key Executives
13.15.3. Product & Services
13.16. LG Electronics Inc.
13.16.1. Business Overview
13.16.2. Key Executives
13.16.3. Product & Services
13.17. NEC Technologies India Pvt. Ltd
13.17.1. Business Overview
13.17.2. Key Executives
13.17.3. Product & Services
13.18. Optoma Corporation
13.18.1. Business Overview
13.18.2. Key Executives
13.18.3. Product & Services
13.19. Panasonic Corporation
13.19.1. Business Overview
13.19.2. Key Executives
13.19.3. Product & Services
13.20. Seiko Epson Corporation
13.20.1. Business Overview
13.20.2. Key Executives
13.20.3. Product & Services
13.21. Shenzhen Smax Screen Co. Ltd.
13.21.1. Business Overview
13.21.2. Key Executives
13.21.3. Product & Services
13.22. Sony Corporation
13.22.1. Business Overview
13.22.2. Key Executives
13.22.3. Product & Services
13.23. Technotech Solutions
13.23.1. Business Overview
13.23.2. Key Executives
13.23.3. Product & Services
13.24. ViewSonic Corporation
13.24.1. Business Overview
13.24.2. Key Executives
13.24.3. Product & Services
13.25. Vivitek, INC.
13.25.1. Business Overview
13.25.2. Key Executives
13.25.3. Product & Services

14. Appendix
14.1. Discussion Guide
14.2. License & Pricing