▶ 調査レポート

インタラクティブビデオウォールのグローバル市場(~2027):コンテンツ管理、ハウジング、設置、ビデオウォールディスプレイ

• 英文タイトル:Interactive Video Wall Market Research Report by Offerings, Vertical, Application, Region - Global Forecast to 2027 - Cumulative Impact of COVID-19

360iResearchが調査・発行した産業分析レポートです。インタラクティブビデオウォールのグローバル市場(~2027):コンテンツ管理、ハウジング、設置、ビデオウォールディスプレイ / Interactive Video Wall Market Research Report by Offerings, Vertical, Application, Region - Global Forecast to 2027 - Cumulative Impact of COVID-19 / MRC2304F042資料のイメージです。• レポートコード:MRC2304F042
• 出版社/出版日:360iResearch / 2022年10月
• レポート形態:英語、PDF、223ページ
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レポート概要
360iResearch社の本調査レポートによると、2021年に158.3億ドルであった世界のインタラクティブビデオウォール市場規模は2022年に172.7億ドルになり、更に年平均9.28%拡大して2027年までに269.7億ドルに達する見通しです。本書は、インタラクティブビデオウォールの世界市場についての多面的な調査を元に、序論、調査方法、エグゼクティブサマリー、市場概要、市場インサイト、提供別(コンテンツ管理、ハウジング、設置、ビデオウォールディスプレイ)分析、産業別(企業、教育、エンターテイメント、政府、医療)分析、用途別(看板広告、屋内広告、メニューボード広告、屋外広告)分析、地域別(南北アメリカ、アメリカ、カナダ、ブラジル、アジア太平洋、日本、中国、インド、韓国、台湾、ヨーロッパ/中東/アフリカ、イギリス、ドイツ、フランス、ロシア、その他)分析、競争状況、企業情報などの内容をまとめた市場調査レポートです。なお、本書に掲載されている企業情報には、AU Optronics Corp.、Daktronics、Koninklijke Philips N.V.、LG Display Co. Ltd.、Mitsubishi Electric、Navori SA、NEC Display Solutions、Omnivex Corporation、Panasonic Corporation、Samsung Electronics Co. Ltd.、Sony Corporationなどが含まれています。
・序論
・調査方法
・エグゼクティブサマリー
・市場概要
・市場インサイト
・世界のインタラクティブビデオウォール市場規模:提供別
- コンテンツ管理の市場規模
- ハウジングの市場規模
- 設置の市場規模
- ビデオウォールディスプレイの市場規模
・世界のインタラクティブビデオウォール市場規模:産業別
- 企業における市場規模
- 教育における市場規模
- エンターテイメントにおける市場規模
- 政府における市場規模
- 医療における市場規模
・世界のインタラクティブビデオウォール市場規模:用途別
- 看板広告における市場規模
- 屋内広告における市場規模
- メニューボード広告における市場規模
- 屋外広告における市場規模
・世界のインタラクティブビデオウォール市場規模:地域別
- 南北アメリカのインタラクティブビデオウォール市場規模
アメリカのインタラクティブビデオウォール市場規模
カナダのインタラクティブビデオウォール市場規模
ブラジルのインタラクティブビデオウォール市場規模
...
- アジア太平洋のインタラクティブビデオウォール市場規模
日本のインタラクティブビデオウォール市場規模
中国のインタラクティブビデオウォール市場規模
インドのインタラクティブビデオウォール市場規模
韓国のインタラクティブビデオウォール市場規模
台湾のインタラクティブビデオウォール市場規模
...
- ヨーロッパ/中東/アフリカのインタラクティブビデオウォール市場規模
イギリスのインタラクティブビデオウォール市場規模
ドイツのインタラクティブビデオウォール市場規模
フランスのインタラクティブビデオウォール市場規模
ロシアのインタラクティブビデオウォール市場規模
...
- その他地域のインタラクティブビデオウォール市場規模
・競争状況
・企業情報

The Global Interactive Video Wall Market size was estimated at USD 15.83 billion in 2021 and expected to reach USD 17.27 billion in 2022, and is projected to grow at a CAGR 9.28% to reach USD 26.97 billion by 2027.

Market Statistics:
The report provides market sizing and forecast across 7 major currencies – USD, EUR, JPY, GBP, AUD, CAD, and CHF. It helps organization leaders make better decisions when currency exchange data is readily available. In this report, the years 2018 and 2020 are considered as historical years, 2021 as the base year, 2022 as the estimated year, and years from 2023 to 2027 are considered as the forecast period.

Market Segmentation & Coverage:
This research report categorizes the Interactive Video Wall to forecast the revenues and analyze the trends in each of the following sub-markets:

Based on Offerings, the market was studied across Content Management, Housing, Installation, and Video Wall Displays.

Based on Vertical, the market was studied across Corporate, Education, Entertainment, Government, Healthcare, Hospitality, Quick Service Restaurants, Retail, Retail Banking, and Transportation.

Based on Application, the market was studied across Billboard Advertisement, Indoor Advertisement, Menu Board Advertisement, and Outdoor Advertisement.

Based on Region, the market was studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

Cumulative Impact of COVID-19:
COVID-19 is an incomparable global public health emergency that has affected almost every industry, and the long-term effects are projected to impact the industry growth during the forecast period. Our ongoing research amplifies our research framework to ensure the inclusion of underlying COVID-19 issues and potential paths forward. The report delivers insights on COVID-19 considering the changes in consumer behavior and demand, purchasing patterns, re-routing of the supply chain, dynamics of current market forces, and the significant interventions of governments. The updated study provides insights, analysis, estimations, and forecasts, considering the COVID-19 impact on the market.

Cumulative Impact of 2022 Russia Ukraine Conflict:
We continuously monitor and update reports on political and economic uncertainty due to the Russian invasion of Ukraine. Negative impacts are significantly foreseen globally, especially across Eastern Europe, European Union, Eastern & Central Asia, and the United States. This contention has severely affected lives and livelihoods and represents far-reaching disruptions in trade dynamics. The potential effects of ongoing war and uncertainty in Eastern Europe are expected to have an adverse impact on the world economy, with especially long-term harsh effects on Russia.This report uncovers the impact of demand & supply, pricing variants, strategic uptake of vendors, and recommendations for Interactive Video Wall market considering the current update on the conflict and its global response.

Competitive Strategic Window:
The Competitive Strategic Window analyses the competitive landscape in terms of markets, applications, and geographies to help the vendor define an alignment or fit between their capabilities and opportunities for future growth prospects. It describes the optimal or favorable fit for the vendors to adopt successive merger and acquisition strategies, geography expansion, research & development, and new product introduction strategies to execute further business expansion and growth during a forecast period.

FPNV Positioning Matrix:
The FPNV Positioning Matrix evaluates and categorizes the vendors in the Interactive Video Wall Market based on Business Strategy (Business Growth, Industry Coverage, Financial Viability, and Channel Support) and Product Satisfaction (Value for Money, Ease of Use, Product Features, and Customer Support) that aids businesses in better decision making and understanding the competitive landscape.

Market Share Analysis:
The Market Share Analysis offers the analysis of vendors considering their contribution to the overall market. It provides the idea of its revenue generation into the overall market compared to other vendors in the space. It provides insights into how vendors are performing in terms of revenue generation and customer base compared to others. Knowing market share offers an idea of the size and competitiveness of the vendors for the base year. It reveals the market characteristics in terms of accumulation, fragmentation, dominance, and amalgamation traits.

Competitive Scenario:
The Competitive Scenario provides an outlook analysis of the various business growth strategies adopted by the vendors. The news covered in this section deliver valuable thoughts at the different stage while keeping up-to-date with the business and engage stakeholders in the economic debate. The competitive scenario represents press releases or news of the companies categorized into Merger & Acquisition, Agreement, Collaboration, & Partnership, New Product Launch & Enhancement, Investment & Funding, and Award, Recognition, & Expansion. All the news collected help vendor to understand the gaps in the marketplace and competitor’s strength and weakness thereby, providing insights to enhance product and service.

Company Usability Profiles:
The report profoundly explores the recent significant developments by the leading vendors and innovation profiles in the Global Interactive Video Wall Market, including AU Optronics Corp., Daktronics, Koninklijke Philips N.V., LG Display Co. Ltd., Mitsubishi Electric, Navori SA, NEC Display Solutions, Omnivex Corporation, Panasonic Corporation, Samsung Electronics Co. Ltd., and Sony Corporation.

The report provides insights on the following pointers:
1. Market Penetration: Provides comprehensive information on the market offered by the key players
2. Market Development: Provides in-depth information about lucrative emerging markets and analyze penetration across mature segments of the markets
3. Market Diversification: Provides detailed information about new product launches, untapped geographies, recent developments, and investments
4. Competitive Assessment & Intelligence: Provides an exhaustive assessment of market shares, strategies, products, certification, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players
5. Product Development & Innovation: Provides intelligent insights on future technologies, R&D activities, and breakthrough product developments

The report answers questions such as:
1. What is the market size and forecast of the Global Interactive Video Wall Market?
2. What are the inhibiting factors and impact of COVID-19 shaping the Global Interactive Video Wall Market during the forecast period?
3. Which are the products/segments/applications/areas to invest in over the forecast period in the Global Interactive Video Wall Market?
4. What is the competitive strategic window for opportunities in the Global Interactive Video Wall Market?
5. What are the technology trends and regulatory frameworks in the Global Interactive Video Wall Market?
6. What is the market share of the leading vendors in the Global Interactive Video Wall Market?
7. What modes and strategic moves are considered suitable for entering the Global Interactive Video Wall Market?

レポート目次

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Limitations
1.7. Assumptions
1.8. Stakeholders

2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Increase in the demand for hospitality and corporate sector
5.1.1.2. Adoption of the interactive display in the retail industry
5.1.1.3. Growing trend in the touch-based devices
5.1.2. Restraints
5.1.2.1. High cost of new display technologies for seamless interaction
5.1.3. Opportunities
5.1.3.1. Advancement of interactive display devices incorporated with Artificial Intelligence
5.1.3.2. Rising advertisements in malls and public outing spaces
5.1.4. Challenges
5.1.4.1. Issues related to the installation, maintenance and privacy
5.2. Cumulative Impact of COVID-19

6. Interactive Video Wall Market, by Offerings
6.1. Introduction
6.2. Content Management
6.3. Housing
6.4. Installation
6.5. Video Wall Displays

7. Interactive Video Wall Market, by Vertical
7.1. Introduction
7.2. Corporate
7.3. Education
7.4. Entertainment
7.5. Government
7.6. Healthcare
7.7. Hospitality
7.8. Quick Service Restaurants
7.9. Retail
7.10. Retail Banking
7.11. Transportation

8. Interactive Video Wall Market, by Application
8.1. Introduction
8.2. Billboard Advertisement
8.3. Indoor Advertisement
8.4. Menu Board Advertisement
8.5. Outdoor Advertisement

9. Americas Interactive Video Wall Market
9.1. Introduction
9.2. Argentina
9.3. Brazil
9.4. Canada
9.5. Mexico
9.6. United States

10. Asia-Pacific Interactive Video Wall Market
10.1. Introduction
10.2. Australia
10.3. China
10.4. India
10.5. Indonesia
10.6. Japan
10.7. Malaysia
10.8. Philippines
10.9. Singapore
10.10. South Korea
10.11. Taiwan
10.12. Thailand
10.13. Vietnam

11. Europe, Middle East & Africa Interactive Video Wall Market
11.1. Introduction
11.2. Denmark
11.3. Egypt
11.4. Finland
11.5. France
11.6. Germany
11.7. Israel
11.8. Italy
11.9. Netherlands
11.10. Nigeria
11.11. Norway
11.12. Poland
11.13. Qatar
11.14. Russia
11.15. Saudi Arabia
11.16. South Africa
11.17. Spain
11.18. Sweden
11.19. Switzerland
11.20. Turkey
11.21. United Arab Emirates
11.22. United Kingdom

12. Competitive Landscape
12.1. FPNV Positioning Matrix
12.1.1. Quadrants
12.1.2. Business Strategy
12.1.3. Product Satisfaction
12.2. Market Ranking Analysis, By Key Player
12.3. Market Share Analysis, By Key Player
12.4. Competitive Scenario
12.4.1. Merger & Acquisition
12.4.2. Agreement, Collaboration, & Partnership
12.4.3. New Product Launch & Enhancement
12.4.4. Investment & Funding
12.4.5. Award, Recognition, & Expansion

13. Company Usability Profiles
13.1. AU Optronics Corp.
13.1.1. Business Overview
13.1.2. Key Executives
13.1.3. Product & Services
13.2. Daktronics
13.2.1. Business Overview
13.2.2. Key Executives
13.2.3. Product & Services
13.3. Koninklijke Philips N.V.
13.3.1. Business Overview
13.3.2. Key Executives
13.3.3. Product & Services
13.4. LG Display Co. Ltd.
13.4.1. Business Overview
13.4.2. Key Executives
13.4.3. Product & Services
13.5. Mitsubishi Electric
13.5.1. Business Overview
13.5.2. Key Executives
13.5.3. Product & Services
13.6. Navori SA
13.6.1. Business Overview
13.6.2. Key Executives
13.6.3. Product & Services
13.7. NEC Display Solutions
13.7.1. Business Overview
13.7.2. Key Executives
13.7.3. Product & Services
13.8. Omnivex Corporation
13.8.1. Business Overview
13.8.2. Key Executives
13.8.3. Product & Services
13.9. Panasonic Corporation
13.9.1. Business Overview
13.9.2. Key Executives
13.9.3. Product & Services
13.10. Samsung Electronics Co. Ltd.
13.10.1. Business Overview
13.10.2. Key Executives
13.10.3. Product & Services
13.11. Sony Corporation
13.11.1. Business Overview
13.11.2. Key Executives
13.11.3. Product & Services

14. Appendix
14.1. Discussion Guide
14.2. License & Pricing