▶ 調査レポート

サーフェスコンピューティングのグローバル市場(2023~2028):フラットディスプレイ、曲面ディスプレイ、コンポーネント、スクリーン、その他

• 英文タイトル:Surface Computing Market - Growth, Trends, Covid-19 Impact, and Forecasts (2023 - 2028)

Mordor Intelligenceが調査・発行した産業分析レポートです。サーフェスコンピューティングのグローバル市場(2023~2028):フラットディスプレイ、曲面ディスプレイ、コンポーネント、スクリーン、その他 / Surface Computing Market - Growth, Trends, Covid-19 Impact, and Forecasts (2023 - 2028) / MRC2304K078資料のイメージです。• レポートコード:MRC2304K078
• 出版社/出版日:Mordor Intelligence / 2023年1月23日
• レポート形態:英文、PDF、120ページ
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• 産業分類:IT
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レポート概要
Mordor Intelligence社の本調査資料では、世界のサーフェスコンピューティング市場規模が、予測期間中(2022年-2027年)にCAGR 34.4%で成長すると予測しています。本資料では、サーフェスコンピューティングの世界市場について多角的に調査し、イントロダクション、調査手法、エグゼクティブサマリー、市場動向、種類別(フラットディスプレイ、曲面ディスプレイ、コンポーネント、スクリーン、その他)分析、タッチ方式別(シングルタッチ、マルチタッチ、マルチユーザー、その他)分析、ビジョン別(2D、3D)分析、用途別(エンタテインメント、小売、ホスピタリティ、医療、その他)分析、地域別(北米、ヨーロッパ、アジア太平洋、中南米、中東・アフリカ、アメリカ、カナダ、イギリス、ドイツ、フランス、中国、日本、インド、メキシコ、ブラジル、アルゼンチン、サウジアラビア、UAE、南アフリカ)分析、競争状況、市場機会・将来の動向など、以下の内容を記載しています。なお、参入企業情報として、Microsoft Corporation、3M Co.、Dell Inc.、Samsung Electronic Co. Ltd、Planar Systems Inc.、Lenovo Group Ltd、Apple Inc.、Viewsonic Corporation、Toshiba Corporation、Hewlett-Packard Ltd、Sony Corporation、LG Electronics Inc.、Fujitsu Ltd、IBM Corporation、Intel Corporation、Panasonic Corporation、Qualcomm Technologies Inc.、Acer Inc.などが含まれています。
・イントロダクション
・調査手法
・エグゼクティブサマリー
・市場動向
・世界のサーフェスコンピューティング市場規模:種類別
- フラット型ディスプレイの市場規模
- 曲面型ディスプレイの市場規模
- コンポーネントの市場規模
- スクリーンの市場規模
- その他種類の市場規模
・世界のサーフェスコンピューティング市場規模:タッチ方式別
- シングルタッチ式サーフェスコンピューティングの市場規模
- マルチタッチ式サーフェスコンピューティングの市場規模
- マルチユーザー式サーフェスコンピューティングの市場規模
- その他タッチ方式の市場規模
・世界のサーフェスコンピューティング市場規模:ビジョン別
- 2Dビジョンの市場規模
- 3Dビジョンの市場規模
・世界のサーフェスコンピューティング市場規模:用途別
- エンタテインメントにおける市場規模
- 小売における市場規模
- ホスピタリティにおける市場規模
- 医療における市場規模
- その他用途における市場規模
・世界のサーフェスコンピューティング市場規模:地域別
- 北米のサーフェスコンピューティング市場規模
アメリカのサーフェスコンピューティング市場規模
カナダのサーフェスコンピューティング市場規模

- ヨーロッパのサーフェスコンピューティング市場規模
イギリスのサーフェスコンピューティング市場規模
ドイツのサーフェスコンピューティング市場規模
フランスのサーフェスコンピューティング市場規模

- アジア太平洋のサーフェスコンピューティング市場規模
中国のサーフェスコンピューティング市場規模
日本のサーフェスコンピューティング市場規模
インドのサーフェスコンピューティング市場規模

- 中南米のサーフェスコンピューティング市場規模
メキシコのサーフェスコンピューティング市場規模
ブラジルのサーフェスコンピューティング市場規模
アルゼンチンのサーフェスコンピューティング市場規模

- 中東・アフリカのサーフェスコンピューティング市場規模
サウジアラビアのサーフェスコンピューティング市場規模
UAEのサーフェスコンピューティング市場規模
南アフリカのサーフェスコンピューティング市場規模

・競争状況
・市場機会・将来の動向

The surface computing market is expected to register a CAGR of 34.4% during the forecast period (2022-2027). The market is expected to grow rapidly, driven by the adoption of multi-user tabletops and user-friendly interfaces. However, the high cost of surface computers may offer some resistance to its wide-scale adoption.

Surface computing is a new form of computing that allows users to work on a tabletop surface as a computer interface. Surface computing uses a specialized computer GUI as the traditional GUI is replaced by intuitive objects. Surface computing opens up a whole new category of products for users to interact with.

Microsoft was the first company to unveil the concept of surface computing. The technology of Microsoft’s Surface allows non-digital objects to be used as input devices.

Microsoft Surface, the first commercially available surface computer from Microsoft, is a revolutionary surface computing platform that responds to natural hand gestures and to the placement of real-world objects on display. Using its large, 360-degree, horizontal user interface, Microsoft Surface creates a unique gathering place where multiple users can collaboratively and simultaneously interact with information and content. Furthermore, users can also interact with the machine by touching or dragging their fingertips and objects such as paintbrushes across the screen or by placing and moving placed objects.

In addition, Microsoft Surface, with its unique set of features, enables companies to design innovative campaigns to attract and convert new customers as well as cross-sell products and services, drive customer loyalty, and achieve operating efficiencies.

One of the positive aspects of the COVID-19 pandemic has been the increased use of technology. The PC market has been among the few markets wherein the demand has increased significantly as people are mostly staying in due to various restrictions and the remote working model adopted by most corporate organizations. As the hybrid working model is expected to sustain in the post-COVID-19 period, the PC and related industries are expected to witness a sustainable demand.

Furthermore, commercially available multitouch technology (e.g., Microsoft and SMART Technologies) enables exploration of surface computing in settings outside of the lab such as offices, retail stores, hotels, schools, restaurants, and even hospitals, which is expected to drive the market growth during the forecast period.

Surface Computing Market Trends

The Retail Sector is Expected to Hold a Significant Market Share

The retail segment possesses a huge potential for the growth of the surface computing market. Surface computing not only makes transactions faster and easier but also provides a personalized computing environment to business owners. Surface computing also facilitates businesses in their green initiatives, allowing them to cut back on paper, ink, and other office supply wastes.

The global outbreak of the COVID-19 pandemic has significantly boosted the growth of the retail sector. For instance, according to the Census Bureau, in the United States, while the sales of clothing retailers dropped by 89.3% in April 2020 year-on-year, the sales of grocery stores increased by 13.2%.

Similarly, according to the Retailers Association of India (RAI), the retail industry achieved 93% of pre-COVID-19 sales in February 2021; consumer durables and quick service restaurants (QSR) increased by 15% and 18%, respectively.

Furthermore, the digitization of the retail sector has increased manifold. Surface computing technology can further support the transformation of the retail sector in multiple ways, including efficient inventory management, better user experience, enhanced profitability, and better advertising opportunities.

North America is Expected to Hold the Largest Market Share

North America is a developed region, and people have more purchasing power and disposable income compared to those in developing regions. In North America, this market is driven by the United States, owing to the concentration of surface computing manufacturers.

According to Select USA, the US media and entertainment industry is the largest in the world. At USD 717 billion, it represents a third of the global media and entertainment industry, and it includes motion pictures, television programs and commercials, streaming content, music and audio recordings, broadcast, radio, book publishing, video games, and ancillary services and products.

Furthermore, the country’s retail sector is among the largest, owing to the presence of retail giants such as Amazon and Walmart. According to the US Census Bureau, total retail sales for the 12 months of 2021 were up by 19.3% from 2020, while total sales for October 2021 through December 2021 were up by 17.1% from the same period a year ago.

The growth of these sectors, along with the growing adoption of innovative technological solutions across various sectors, is expected to drive the growth of the surface computing market in the region during the forecast period.

Surface Computing Market Competitor Analysis

The surface computing market is moderately competitive due to the presence of established players such as Microsoft, Dell, Apple Inc., and Samsung. However, competition among the players is expected to grow as the penetration of surface computers increases. Some of the recent developments in the market include:

  • January 2022 – Samsung unveiled its Odyssey Ark curved monitor at CES 2022. This 55-inch 4K monitor is the largest of its kind offered by the company and is aimed at gamers and professionals.
  • September 2021 – Microsoft introduced Thunderbolt ports in its latest surface computers, the first of its products to get the high-speed data transfer technology that is compatible with multiple docking stations. The new port will replace the USB-C ports in previous surface computers that supported only Microsoft’s docking stations.

Additional Benefits:

  • The market estimate (ME) sheet in Excel format
  • 3 months of analyst support
レポート目次

1 INTRODUCTION
1.1 Study Assumptions and Market Definition
1.2 Scope of the Study

2 RESEARCH METHODOLOGY

3 EXECUTIVE SUMMARY

4 MARKET INSIGHTS
4.1 Market Overview
4.2 Industry Attractiveness – Porter’s Five Forces Analysis
4.2.1 Threat of New Entrants
4.2.2 Bargaining Power of Buyers
4.2.3 Bargaining Power of Suppliers
4.2.4 Threat of Substitute Products
4.2.5 Intensity of Competitive Rivalry
4.3 Assessment of the Impact of COVID-19 on the Market

5 MARKET DYNAMICS
5.1 Market Drivers
5.1.1 More Advanced and User-friendly Interface – Natural User Interface (NUI)
5.1.2 Increasing Business Revenue Due to Adoption of Multi-user Tabletops
5.2 Market Restraints
5.2.1 Limited Availability of Features
5.2.2 High Cost of Surface Computers

6 MARKET SEGMENTATION
6.1 Type
6.1.1 Flat Display
6.1.2 Curved Display
6.1.3 Components
6.1.3.1 Screen
6.1.3.2 Camera
6.1.3.3 Sensor
6.1.3.4 Processor
6.1.3.5 Software
6.1.3.6 Projector
6.1.3.7 Other Components
6.2 Touch
6.2.1 Single Touch
6.2.2 Multi-touch
6.2.3 Multi-user
6.2.4 Other Touches
6.3 Vision
6.3.1 Two Dimensional
6.3.2 Three Dimensional
6.4 Application
6.4.1 Entertainment
6.4.2 Retail
6.4.3 Hospitality
6.4.4 Healthcare
6.4.5 Commercial
6.4.6 Advertisement
6.4.7 Automotive
6.4.8 Education
6.4.9 Other Applications
6.5 Geography
6.5.1 North America
6.5.1.1 United States
6.5.1.2 Canada
6.5.2 Europe
6.5.2.1 United Kingdom
6.5.2.2 Germany
6.5.2.3 France
6.5.2.4 Rest of Europe
6.5.3 Asia-Pacific
6.5.3.1 China
6.5.3.2 Japan
6.5.3.3 India
6.5.3.4 Rest of Asia-Pacific
6.5.4 Latin America
6.5.4.1 Mexico
6.5.4.2 Brazil
6.5.4.3 Argentina
6.5.4.4 Rest of Latin America
6.5.5 Middle-East
6.5.5.1 Saudi Arabia
6.5.5.2 United Arab Emirates
6.5.5.3 South Africa
6.5.5.4 Rest of Middle-East

7 COMPETITIVE LANDSCAPE
7.1 Company Profiles
7.1.1 Microsoft Corporation
7.1.2 3M Co.
7.1.3 Dell Inc.
7.1.4 Samsung Electronic Co. Ltd
7.1.5 Planar Systems Inc.
7.1.6 Lenovo Group Ltd
7.1.7 Apple Inc.
7.1.8 Viewsonic Corporation
7.1.9 Toshiba Corporation
7.1.10 Hewlett-Packard Ltd
7.1.11 Sony Corporation
7.1.12 LG Electronics Inc.
7.1.13 Fujitsu Ltd
7.1.14 IBM Corporation
7.1.15 Intel Corporation
7.1.16 Panasonic Corporation
7.1.17 Qualcomm Technologies Inc.
7.1.18 Acer Inc.

8 INVESTMENT ANALYSIS

9 FUTURE OF THE MARKET