▶ 調査レポート

モバイルゲームコントローラーの世界市場2023年:スマホブラケット装着、スマホクリップ装着

• 英文タイトル:Global Mobile Gaming Controller Market Research Report 2023

QYResearchが調査・発行した産業分析レポートです。モバイルゲームコントローラーの世界市場2023年:スマホブラケット装着、スマホクリップ装着 / Global Mobile Gaming Controller Market Research Report 2023 / MRC23Q37922資料のイメージです。• レポートコード:MRC23Q37922
• 出版社/出版日:QYResearch / 2023年3月
• レポート形態:英文、PDF、91ページ
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レポート概要
本調査レポートは世界のモバイルゲームコントローラー市場について調査・分析し、世界のモバイルゲームコントローラー市場概要、メーカー別競争状況、地域別市場規模、タイプ別セグメント分析(スマホブラケット装着、スマホクリップ装着)、用途別セグメント分析(アンドロイド、IOS)、主要企業のプロファイル、市場動向などに関する情報を掲載しています。主要企業としては、Flydigi、Betop、Gamevice、GameSir、Beboncool、SteelSeries、Saitake、Amkette、IPEGA、MOGA、ROTOR RIOT、Satechi、Razerなどが含まれています。世界のモバイルゲームコントローラー市場は、2022年にXXX米ドル、2029年にはXXX米ドルに達すると予測され、予測期間の年平均成長率はXXX%です。COVID-19とロシア・ウクライナ戦争の影響は、モバイルゲームコントローラー市場規模を推定する際に考慮しました。本レポートは、モバイルゲームコントローラーの世界市場を定量的・定性的な分析により包括的に提示し、読者がビジネス/成長戦略を策定し、市場競争状況を把握し、現在の市場における自社のポジションを分析し、モバイルゲームコントローラーに関するビジネス上の意思決定に役立てることを目的としています。

・モバイルゲームコントローラー市場の概要
- 製品の定義
- モバイルゲームコントローラーのタイプ別セグメント
- 世界のモバイルゲームコントローラー市場規模:タイプ別分析(スマホブラケット装着、スマホクリップ装着)
- モバイルゲームコントローラーの用途別セグメント
- 世界のモバイルゲームコントローラー市場規模:用途別分析(アンドロイド、IOS)
- 世界のモバイルゲームコントローラー市場規模予測(2018年-2029年)
- モバイルゲームコントローラーの平均価格推移(2018年-2029年)
- 前提条件と制限事項

・メーカー別競争状況
- メーカー別市場シェア
- 世界の主要メーカー、業界ランキング分析
- メーカー別平均価格
- モバイルゲームコントローラー市場の競争状況およびトレンド

・モバイルゲームコントローラーの地域別市場規模
- 北米のモバイルゲームコントローラー市場規模(2018年-2029年)
- アメリカのモバイルゲームコントローラー市場規模(2018年-2029年)
- ヨーロッパのモバイルゲームコントローラー市場規模(2018年-2029年)
- アジア太平洋のモバイルゲームコントローラー市場規模(2018年-2029年)
- 中国のモバイルゲームコントローラー市場規模(2018年-2029年)
- 日本のモバイルゲームコントローラー市場規模(2018年-2029年)
- 韓国のモバイルゲームコントローラー市場規模(2018年-2029年)
- インドのモバイルゲームコントローラー市場規模(2018年-2029年)
- オーストラリアのモバイルゲームコントローラー市場規模(2018年-2029年)
- 中南米のモバイルゲームコントローラー市場規模(2018年-2029年)
- 中東・アフリカのモバイルゲームコントローラー市場規模(2018年-2029年)

・タイプ別セグメント:スマホブラケット装着、スマホクリップ装着
- 世界のモバイルゲームコントローラーのタイプ別販売量(2018年-2023年)
- 世界のモバイルゲームコントローラーのタイプ別売上(2018年-2023年)
- 世界のモバイルゲームコントローラーのタイプ別価格

・用途別セグメント:アンドロイド、IOS
- 世界のモバイルゲームコントローラーの用途別販売量(2018年-2023年)
- 世界のモバイルゲームコントローラーの用途別売上(2018年-2023年)
- 世界のモバイルゲームコントローラーの用途別価格

・主要企業のプロファイル:企業情報、事業概要、売上、製品ポートフォリオ、動向
Flydigi、Betop、Gamevice、GameSir、Beboncool、SteelSeries、Saitake、Amkette、IPEGA、MOGA、ROTOR RIOT、Satechi、Razer

・産業チェーンと販売チャネルの分析
- モバイルゲームコントローラー産業チェーン分析
- モバイルゲームコントローラーの主要原材料
- モバイルゲームコントローラーの販売チャネル
- モバイルゲームコントローラーのディストリビューター
- モバイルゲームコントローラーの主要顧客

・モバイルゲームコントローラー市場ダイナミクス
- モバイルゲームコントローラーの業界動向
- モバイルゲームコントローラー市場の成長ドライバ、課題、阻害要因

・調査成果および結論

・調査方法とデータソース

Highlights
The global Mobile Gaming Controller market was valued at US$ million in 2022 and is anticipated to reach US$ million by 2029, witnessing a CAGR of % during the forecast period 2023-2029. The influence of COVID-19 and the Netherlands-Ukraine War were considered while estimating market sizes.
North American market for Mobile Gaming Controller is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
Asia-Pacific market for Mobile Gaming Controller is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The key global manufacturers of Mobile Gaming Controller include Flydigi, Betop, Gamevice, GameSir, Beboncool, SteelSeries, Saitake, Amkette and IPEGA, etc. in 2022, the world’s top three vendors accounted for approximately % of the revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Mobile Gaming Controller, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Mobile Gaming Controller.
The Mobile Gaming Controller market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global Mobile Gaming Controller market comprehensively. Regional market sizes, concerning products by type, by application and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Mobile Gaming Controller manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by type, by application and by regions.
By Company
Flydigi
Betop
Gamevice
GameSir
Beboncool
SteelSeries
Saitake
Amkette
IPEGA
MOGA
ROTOR RIOT
Satechi
Razer
Segment by Type
Smartphone Bracket Mounted
Smartphone Clip Mounted
Segment by Application
Android
IOS
Consumption by Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
China Taiwan
Indonesia
Thailand
Malaysia
Latin America
Mexico
Brazil
Argentina
Colombia
Middle East & Africa
Turkey
Saudi Arabia
UAE
Core Chapters
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of Mobile Gaming Controller manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Sales, revenue of Mobile Gaming Controller in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Provides profiles of key players, introducing the basic situation of the key companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 9: The main points and conclusions of the report.

レポート目次

1 Mobile Gaming Controller Market Overview
1.1 Product Overview and Scope of Mobile Gaming Controller
1.2 Mobile Gaming Controller Segment by Type
1.2.1 Global Mobile Gaming Controller Market Value Comparison by Type (2023-2029)
1.2.2 Smartphone Bracket Mounted
1.2.3 Smartphone Clip Mounted
1.3 Mobile Gaming Controller Segment by Application
1.3.1 Global Mobile Gaming Controller Market Value by Application: (2023-2029)
1.3.2 Android
1.3.3 IOS
1.4 Global Mobile Gaming Controller Market Size Estimates and Forecasts
1.4.1 Global Mobile Gaming Controller Revenue 2018-2029
1.4.2 Global Mobile Gaming Controller Sales 2018-2029
1.4.3 Global Mobile Gaming Controller Market Average Price (2018-2029)
1.5 Assumptions and Limitations
2 Mobile Gaming Controller Market Competition by Manufacturers
2.1 Global Mobile Gaming Controller Sales Market Share by Manufacturers (2018-2023)
2.2 Global Mobile Gaming Controller Revenue Market Share by Manufacturers (2018-2023)
2.3 Global Mobile Gaming Controller Average Price by Manufacturers (2018-2023)
2.4 Global Mobile Gaming Controller Industry Ranking 2021 VS 2022 VS 2023
2.5 Global Key Manufacturers of Mobile Gaming Controller, Manufacturing Sites & Headquarters
2.6 Global Key Manufacturers of Mobile Gaming Controller, Product Type & Application
2.7 Mobile Gaming Controller Market Competitive Situation and Trends
2.7.1 Mobile Gaming Controller Market Concentration Rate
2.7.2 The Global Top 5 and Top 10 Largest Mobile Gaming Controller Players Market Share by Revenue
2.7.3 Global Mobile Gaming Controller Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.8 Manufacturers Mergers & Acquisitions, Expansion Plans
3 Mobile Gaming Controller Retrospective Market Scenario by Region
3.1 Global Mobile Gaming Controller Market Size by Region: 2018 Versus 2022 Versus 2029
3.2 Global Mobile Gaming Controller Global Mobile Gaming Controller Sales by Region: 2018-2029
3.2.1 Global Mobile Gaming Controller Sales by Region: 2018-2023
3.2.2 Global Mobile Gaming Controller Sales by Region: 2024-2029
3.3 Global Mobile Gaming Controller Global Mobile Gaming Controller Revenue by Region: 2018-2029
3.3.1 Global Mobile Gaming Controller Revenue by Region: 2018-2023
3.3.2 Global Mobile Gaming Controller Revenue by Region: 2024-2029
3.4 North America Mobile Gaming Controller Market Facts & Figures by Country
3.4.1 North America Mobile Gaming Controller Market Size by Country: 2018 VS 2022 VS 2029
3.4.2 North America Mobile Gaming Controller Sales by Country (2018-2029)
3.4.3 North America Mobile Gaming Controller Revenue by Country (2018-2029)
3.4.4 United States
3.4.5 Canada
3.5 Europe Mobile Gaming Controller Market Facts & Figures by Country
3.5.1 Europe Mobile Gaming Controller Market Size by Country: 2018 VS 2022 VS 2029
3.5.2 Europe Mobile Gaming Controller Sales by Country (2018-2029)
3.5.3 Europe Mobile Gaming Controller Revenue by Country (2018-2029)
3.5.4 Germany
3.5.5 France
3.5.6 U.K.
3.5.7 Italy
3.5.8 Russia
3.6 Asia Pacific Mobile Gaming Controller Market Facts & Figures by Country
3.6.1 Asia Pacific Mobile Gaming Controller Market Size by Country: 2018 VS 2022 VS 2029
3.6.2 Asia Pacific Mobile Gaming Controller Sales by Country (2018-2029)
3.6.3 Asia Pacific Mobile Gaming Controller Revenue by Country (2018-2029)
3.6.4 China
3.6.5 Japan
3.6.6 South Korea
3.6.7 India
3.6.8 Australia
3.6.9 China Taiwan
3.6.10 Indonesia
3.6.11 Thailand
3.6.12 Malaysia
3.7 Latin America Mobile Gaming Controller Market Facts & Figures by Country
3.7.1 Latin America Mobile Gaming Controller Market Size by Country: 2018 VS 2022 VS 2029
3.7.2 Latin America Mobile Gaming Controller Sales by Country (2018-2029)
3.7.3 Latin America Mobile Gaming Controller Revenue by Country (2018-2029)
3.7.4 Mexico
3.7.5 Brazil
3.7.6 Argentina
3.7.7 Colombia
3.8 Middle East and Africa Mobile Gaming Controller Market Facts & Figures by Country
3.8.1 Middle East and Africa Mobile Gaming Controller Market Size by Country: 2018 VS 2022 VS 2029
3.8.2 Middle East and Africa Mobile Gaming Controller Sales by Country (2018-2029)
3.8.3 Middle East and Africa Mobile Gaming Controller Revenue by Country (2018-2029)
3.8.4 Turkey
3.8.5 Saudi Arabia
3.8.6 UAE
4 Segment by Type
4.1 Global Mobile Gaming Controller Sales by Type (2018-2029)
4.1.1 Global Mobile Gaming Controller Sales by Type (2018-2023)
4.1.2 Global Mobile Gaming Controller Sales by Type (2024-2029)
4.1.3 Global Mobile Gaming Controller Sales Market Share by Type (2018-2029)
4.2 Global Mobile Gaming Controller Revenue by Type (2018-2029)
4.2.1 Global Mobile Gaming Controller Revenue by Type (2018-2023)
4.2.2 Global Mobile Gaming Controller Revenue by Type (2024-2029)
4.2.3 Global Mobile Gaming Controller Revenue Market Share by Type (2018-2029)
4.3 Global Mobile Gaming Controller Price by Type (2018-2029)
5 Segment by Application
5.1 Global Mobile Gaming Controller Sales by Application (2018-2029)
5.1.1 Global Mobile Gaming Controller Sales by Application (2018-2023)
5.1.2 Global Mobile Gaming Controller Sales by Application (2024-2029)
5.1.3 Global Mobile Gaming Controller Sales Market Share by Application (2018-2029)
5.2 Global Mobile Gaming Controller Revenue by Application (2018-2029)
5.2.1 Global Mobile Gaming Controller Revenue by Application (2018-2023)
5.2.2 Global Mobile Gaming Controller Revenue by Application (2024-2029)
5.2.3 Global Mobile Gaming Controller Revenue Market Share by Application (2018-2029)
5.3 Global Mobile Gaming Controller Price by Application (2018-2029)
6 Key Companies Profiled
6.1 Flydigi
6.1.1 Flydigi Corporation Information
6.1.2 Flydigi Description and Business Overview
6.1.3 Flydigi Mobile Gaming Controller Sales, Revenue and Gross Margin (2018-2023)
6.1.4 Flydigi Mobile Gaming Controller Product Portfolio
6.1.5 Flydigi Recent Developments/Updates
6.2 Betop
6.2.1 Betop Corporation Information
6.2.2 Betop Description and Business Overview
6.2.3 Betop Mobile Gaming Controller Sales, Revenue and Gross Margin (2018-2023)
6.2.4 Betop Mobile Gaming Controller Product Portfolio
6.2.5 Betop Recent Developments/Updates
6.3 Gamevice
6.3.1 Gamevice Corporation Information
6.3.2 Gamevice Description and Business Overview
6.3.3 Gamevice Mobile Gaming Controller Sales, Revenue and Gross Margin (2018-2023)
6.3.4 Gamevice Mobile Gaming Controller Product Portfolio
6.3.5 Gamevice Recent Developments/Updates
6.4 GameSir
6.4.1 GameSir Corporation Information
6.4.2 GameSir Description and Business Overview
6.4.3 GameSir Mobile Gaming Controller Sales, Revenue and Gross Margin (2018-2023)
6.4.4 GameSir Mobile Gaming Controller Product Portfolio
6.4.5 GameSir Recent Developments/Updates
6.5 Beboncool
6.5.1 Beboncool Corporation Information
6.5.2 Beboncool Description and Business Overview
6.5.3 Beboncool Mobile Gaming Controller Sales, Revenue and Gross Margin (2018-2023)
6.5.4 Beboncool Mobile Gaming Controller Product Portfolio
6.5.5 Beboncool Recent Developments/Updates
6.6 SteelSeries
6.6.1 SteelSeries Corporation Information
6.6.2 SteelSeries Description and Business Overview
6.6.3 SteelSeries Mobile Gaming Controller Sales, Revenue and Gross Margin (2018-2023)
6.6.4 SteelSeries Mobile Gaming Controller Product Portfolio
6.6.5 SteelSeries Recent Developments/Updates
6.7 Saitake
6.6.1 Saitake Corporation Information
6.6.2 Saitake Description and Business Overview
6.6.3 Saitake Mobile Gaming Controller Sales, Revenue and Gross Margin (2018-2023)
6.4.4 Saitake Mobile Gaming Controller Product Portfolio
6.7.5 Saitake Recent Developments/Updates
6.8 Amkette
6.8.1 Amkette Corporation Information
6.8.2 Amkette Description and Business Overview
6.8.3 Amkette Mobile Gaming Controller Sales, Revenue and Gross Margin (2018-2023)
6.8.4 Amkette Mobile Gaming Controller Product Portfolio
6.8.5 Amkette Recent Developments/Updates
6.9 IPEGA
6.9.1 IPEGA Corporation Information
6.9.2 IPEGA Description and Business Overview
6.9.3 IPEGA Mobile Gaming Controller Sales, Revenue and Gross Margin (2018-2023)
6.9.4 IPEGA Mobile Gaming Controller Product Portfolio
6.9.5 IPEGA Recent Developments/Updates
6.10 MOGA
6.10.1 MOGA Corporation Information
6.10.2 MOGA Description and Business Overview
6.10.3 MOGA Mobile Gaming Controller Sales, Revenue and Gross Margin (2018-2023)
6.10.4 MOGA Mobile Gaming Controller Product Portfolio
6.10.5 MOGA Recent Developments/Updates
6.11 ROTOR RIOT
6.11.1 ROTOR RIOT Corporation Information
6.11.2 ROTOR RIOT Mobile Gaming Controller Description and Business Overview
6.11.3 ROTOR RIOT Mobile Gaming Controller Sales, Revenue and Gross Margin (2018-2023)
6.11.4 ROTOR RIOT Mobile Gaming Controller Product Portfolio
6.11.5 ROTOR RIOT Recent Developments/Updates
6.12 Satechi
6.12.1 Satechi Corporation Information
6.12.2 Satechi Mobile Gaming Controller Description and Business Overview
6.12.3 Satechi Mobile Gaming Controller Sales, Revenue and Gross Margin (2018-2023)
6.12.4 Satechi Mobile Gaming Controller Product Portfolio
6.12.5 Satechi Recent Developments/Updates
6.13 Razer
6.13.1 Razer Corporation Information
6.13.2 Razer Mobile Gaming Controller Description and Business Overview
6.13.3 Razer Mobile Gaming Controller Sales, Revenue and Gross Margin (2018-2023)
6.13.4 Razer Mobile Gaming Controller Product Portfolio
6.13.5 Razer Recent Developments/Updates
7 Industry Chain and Sales Channels Analysis
7.1 Mobile Gaming Controller Industry Chain Analysis
7.2 Mobile Gaming Controller Key Raw Materials
7.2.1 Key Raw Materials
7.2.2 Raw Materials Key Suppliers
7.3 Mobile Gaming Controller Production Mode & Process
7.4 Mobile Gaming Controller Sales and Marketing
7.4.1 Mobile Gaming Controller Sales Channels
7.4.2 Mobile Gaming Controller Distributors
7.5 Mobile Gaming Controller Customers
8 Mobile Gaming Controller Market Dynamics
8.1 Mobile Gaming Controller Industry Trends
8.2 Mobile Gaming Controller Market Drivers
8.3 Mobile Gaming Controller Market Challenges
8.4 Mobile Gaming Controller Market Restraints
9 Research Finding and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Market Size Estimation
10.1.3 Market Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.3 Author List
10.4 Disclaimer