▶ 調査レポート

仮想現実(VR)デバイスのグローバル市場インサイト・予測(~2028年)

• 英文タイトル:Global Virtual Reality Devices Market Insights and Forecast to 2028

QYResearchが調査・発行した産業分析レポートです。仮想現実(VR)デバイスのグローバル市場インサイト・予測(~2028年) / Global Virtual Reality Devices Market Insights and Forecast to 2028 / QY2203B07940資料のイメージです。• レポートコード:QY2203B07940
• 出版社/出版日:QYResearch / 2022年3月18日
• レポート形態:英文、PDF、114ページ
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レポート概要
新型コロナウイルス感染症のパンデミックにより、世界の仮想現実(VR)デバイスの市場規模は2022年にUS$xxxと推定され、調査期間中のCAGRはxxx%で、2028年までに再調整された規模はUS$xxxになると予測されています。この医療危機による経済変化を十分に考慮すると、2021年に仮想現実(VR)デバイスの世界市場のxxx%を占める「非没入型」タイプは、2028年までにUS$xxxの規模になり、パンデミック後の修正xxx%CAGRで成長すると予測されています。一方、「消費者」セグメントは、この予測期間を通じてxxx%のCAGRに変更されます。
中国の仮想現実(VR)デバイスの市場規模は2021年にUS$xxxと分析されており、米国とヨーロッパの仮想現実(VR)デバイス市場規模はそれぞれUS$xxxとUS$xxxです。米国の割合は2021年にxxx%であり、中国とヨーロッパはそれぞれxxx%とxxx%です。中国の割合は2028年にxxx%に達し、対象期間を通じてxxx%のCAGRを記録すると予測されています。日本、韓国、東南アジアはアジアで注目市場であり、今後6年間のCAGRはそれぞれxxx%、xxx%、xxx%になる見通しです。ヨーロッパの仮想現実(VR)デバイス市場については、ドイツは2028年までにUS$xxxに達すると予測されており、予測期間中のCAGRはxxx%になる見通しです。

仮想現実(VR)デバイスのグローバル主要メーカーには、Oculus VR、Sony、HTC、Samsung Electronics、EON Reality、Google、Microsoft、Vuzix、CyberGlove Systems、Sensics、Leap Motion、Sixense Entertainmentなどがあります。2021年、世界のトップ5プレイヤーは売上ベースで約xxx%の市場シェアを占めています。

仮想現実(VR)デバイス市場は、種類と用途によって区分されます。世界の仮想現実(VR)デバイス市場のプレーヤー、利害関係者、およびその他の参加者は、当レポートを有益なリソースとして使用することで優位に立つことができます。セグメント分析は、2017年~2028年期間のタイプ別および用途別の販売量、売上、予測に焦点を当てています。

【種類別セグメント】
非没入型、半物理型、完全没入型

【用途別セグメント】
消費者、商業、宇宙防衛、医療、工業、その他

【掲載地域】
北米:アメリカ、カナダ
ヨーロッパ:ドイツ、フランス、イギリス、イタリア、ロシア
アジア太平洋:日本、中国、韓国、インド、オーストラリア、台湾、インドネシア、タイ、マレーシア
中南米:メキシコ、ブラジル、アルゼンチン
中東・アフリカ:トルコ、サウジアラビア、UAE

【目次(一部)】

・調査の範囲
- 仮想現実(VR)デバイス製品概要
- 種類別市場(非没入型、半物理型、完全没入型)
- 用途別市場(消費者、商業、宇宙防衛、医療、工業、その他)
- 調査の目的
・エグゼクティブサマリー
- 世界の仮想現実(VR)デバイス販売量予測2017-2028
- 世界の仮想現実(VR)デバイス売上予測2017-2028
- 仮想現実(VR)デバイスの地域別販売量
- 仮想現実(VR)デバイスの地域別売上
- 北米市場
- ヨーロッパ市場
- アジア太平洋市場
- 中南米市場
- 中東・アフリカ市場
・メーカーの競争状況
- 主要メーカー別仮想現実(VR)デバイス販売量
- 主要メーカー別仮想現実(VR)デバイス売上
- 主要メーカー別仮想現実(VR)デバイス価格
- 競争状況の分析
- 企業M&A動向
・種類別市場規模(非没入型、半物理型、完全没入型)
- 仮想現実(VR)デバイスの種類別販売量
- 仮想現実(VR)デバイスの種類別売上
- 仮想現実(VR)デバイスの種類別価格
・用途別市場規模(消費者、商業、宇宙防衛、医療、工業、その他)
- 仮想現実(VR)デバイスの用途別販売量
- 仮想現実(VR)デバイスの用途別売上
- 仮想現実(VR)デバイスの用途別価格
・北米市場
- 北米の仮想現実(VR)デバイス市場規模(種類別、用途別)
- 主要国別の仮想現実(VR)デバイス市場規模(アメリカ、カナダ)
・ヨーロッパ市場
- ヨーロッパの仮想現実(VR)デバイス市場規模(種類別、用途別)
- 主要国別の仮想現実(VR)デバイス市場規模(ドイツ、フランス、イギリス、イタリア、ロシア)
・アジア太平洋市場
- アジア太平洋の仮想現実(VR)デバイス市場規模(種類別、用途別)
- 主要国別の仮想現実(VR)デバイス市場規模(日本、中国、韓国、インド、オーストラリア、台湾、インドネシア、タイ、マレーシア)
・中南米市場
- 中南米の仮想現実(VR)デバイス市場規模(種類別、用途別)
- 主要国別の仮想現実(VR)デバイス市場規模(メキシコ、ブラジル、アルゼンチン)
・中東・アフリカ市場
- 中東・アフリカの仮想現実(VR)デバイス市場規模(種類別、用途別)
- 主要国別の仮想現実(VR)デバイス市場規模(トルコ、サウジアラビア)
・企業情報
Oculus VR、Sony、HTC、Samsung Electronics、EON Reality、Google、Microsoft、Vuzix、CyberGlove Systems、Sensics、Leap Motion、Sixense Entertainment
・産業チェーン及び販売チャネル分析
- 仮想現実(VR)デバイスの産業チェーン分析
- 仮想現実(VR)デバイスの原材料
- 仮想現実(VR)デバイスの生産プロセス
- 仮想現実(VR)デバイスの販売及びマーケティング
- 仮想現実(VR)デバイスの主要顧客
・マーケットドライバー、機会、課題、リスク要因分析
- 仮想現実(VR)デバイスの産業動向
- 仮想現実(VR)デバイスのマーケットドライバー
- 仮想現実(VR)デバイスの課題
- 仮想現実(VR)デバイスの阻害要因
・主な調査結果

Virtual reality technology is a kind of computer simulation system that can create and experience the virtual world. It USES the computer to generate a simulation environment, and it is an interactive system simulation of three-dimensional dynamic scene and physical behavior that integrates multi-source information to immerse users in the environment.
Market Analysis and Insights: Global Virtual Reality Devices Market
Due to the COVID-19 pandemic, the global Virtual Reality Devices market size is estimated to be worth US$ million in 2022 and is forecast to a readjusted size of US$ million by 2028 with a CAGR of % during the review period. Fully considering the economic change by this health crisis, Non-Immersive Type accounting for % of the Virtual Reality Devices global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR in the post-COVID-19 period. While Consumers segment is altered to an % CAGR throughout this forecast period.
Increasing adoption of head-mounted displays in gaming and entertainment to drive the virtual reality market.
In terms of production side, this report researches the Virtual Reality Devices capacity, production, growth rate, market share by manufacturers and by region (region level and country level), from 2017 to 2022, and forecast to 2028.
In terms of sales side, this report focuses on the sales of Virtual Reality Devices by region (region level and country level), by company, by Type and by Application. from 2017 to 2022 and forecast to 2028.
Global Virtual Reality Devices Scope and Segment
Virtual Reality Devices market is segmented by Type and by Application. Players, stakeholders, and other participants in the global Virtual Reality Devices market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on production capacity, revenue and forecast by Type and by Application for the period 2017-2028.
Segment by Type
Non-Immersive Type
Semi-Physical Type
Totally Immersive Type
Segment by Application
Consumers
Commercial
Space Defense
Medical
Industry
Other
By Company
Oculus VR
Sony
HTC
Samsung Electronics
EON Reality
Google
Microsoft
Vuzix
CyberGlove Systems
Sensics
Leap Motion
Sixense Entertainment
Production by Region
North America
Europe
China
Japan
Consumption by Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Indonesia
Thailand
Malaysia
Philippines
Vietnam
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE

レポート目次

1 Study Coverage
1.1 Virtual Reality Devices Product Introduction
1.2 Market by Type
1.2.1 Global Virtual Reality Devices Market Size by Type, 2017 VS 2021 VS 2028
1.2.2 Non-Immersive Type
1.2.3 Semi-Physical Type
1.2.4 Totally Immersive Type
1.3 Market by Application
1.3.1 Global Virtual Reality Devices Market Size by Application, 2017 VS 2021 VS 2028
1.3.2 Consumers
1.3.3 Commercial
1.3.4 Space Defense
1.3.5 Medical
1.3.6 Industry
1.3.7 Other
1.4 Study Objectives
1.5 Years Considered
2 Global Virtual Reality Devices Production
2.1 Global Virtual Reality Devices Production Capacity (2017-2028)
2.2 Global Virtual Reality Devices Production by Region: 2017 VS 2021 VS 2028
2.3 Global Virtual Reality Devices Production by Region
2.3.1 Global Virtual Reality Devices Historic Production by Region (2017-2022)
2.3.2 Global Virtual Reality Devices Forecasted Production by Region (2023-2028)
2.4 North America
2.5 Europe
2.6 China
2.7 Japan
3 Global Virtual Reality Devices Sales in Volume & Value Estimates and Forecasts
3.1 Global Virtual Reality Devices Sales Estimates and Forecasts 2017-2028
3.2 Global Virtual Reality Devices Revenue Estimates and Forecasts 2017-2028
3.3 Global Virtual Reality Devices Revenue by Region: 2017 VS 2021 VS 2028
3.4 Global Virtual Reality Devices Sales by Region
3.4.1 Global Virtual Reality Devices Sales by Region (2017-2022)
3.4.2 Global Sales Virtual Reality Devices by Region (2023-2028)
3.5 Global Virtual Reality Devices Revenue by Region
3.5.1 Global Virtual Reality Devices Revenue by Region (2017-2022)
3.5.2 Global Virtual Reality Devices Revenue by Region (2023-2028)
3.6 North America
3.7 Europe
3.8 Asia-Pacific
3.9 Latin America
3.10 Middle East & Africa
4 Competition by Manufactures
4.1 Global Virtual Reality Devices Production Capacity by Manufacturers
4.2 Global Virtual Reality Devices Sales by Manufacturers
4.2.1 Global Virtual Reality Devices Sales by Manufacturers (2017-2022)
4.2.2 Global Virtual Reality Devices Sales Market Share by Manufacturers (2017-2022)
4.2.3 Global Top 10 and Top 5 Largest Manufacturers of Virtual Reality Devices in 2021
4.3 Global Virtual Reality Devices Revenue by Manufacturers
4.3.1 Global Virtual Reality Devices Revenue by Manufacturers (2017-2022)
4.3.2 Global Virtual Reality Devices Revenue Market Share by Manufacturers (2017-2022)
4.3.3 Global Top 10 and Top 5 Companies by Virtual Reality Devices Revenue in 2021
4.4 Global Virtual Reality Devices Sales Price by Manufacturers
4.5 Analysis of Competitive Landscape
4.5.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
4.5.2 Global Virtual Reality Devices Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
4.5.3 Global Virtual Reality Devices Manufacturers Geographical Distribution
4.6 Mergers & Acquisitions, Expansion Plans
5 Market Size by Type
5.1 Global Virtual Reality Devices Sales by Type
5.1.1 Global Virtual Reality Devices Historical Sales by Type (2017-2022)
5.1.2 Global Virtual Reality Devices Forecasted Sales by Type (2023-2028)
5.1.3 Global Virtual Reality Devices Sales Market Share by Type (2017-2028)
5.2 Global Virtual Reality Devices Revenue by Type
5.2.1 Global Virtual Reality Devices Historical Revenue by Type (2017-2022)
5.2.2 Global Virtual Reality Devices Forecasted Revenue by Type (2023-2028)
5.2.3 Global Virtual Reality Devices Revenue Market Share by Type (2017-2028)
5.3 Global Virtual Reality Devices Price by Type
5.3.1 Global Virtual Reality Devices Price by Type (2017-2022)
5.3.2 Global Virtual Reality Devices Price Forecast by Type (2023-2028)
6 Market Size by Application
6.1 Global Virtual Reality Devices Sales by Application
6.1.1 Global Virtual Reality Devices Historical Sales by Application (2017-2022)
6.1.2 Global Virtual Reality Devices Forecasted Sales by Application (2023-2028)
6.1.3 Global Virtual Reality Devices Sales Market Share by Application (2017-2028)
6.2 Global Virtual Reality Devices Revenue by Application
6.2.1 Global Virtual Reality Devices Historical Revenue by Application (2017-2022)
6.2.2 Global Virtual Reality Devices Forecasted Revenue by Application (2023-2028)
6.2.3 Global Virtual Reality Devices Revenue Market Share by Application (2017-2028)
6.3 Global Virtual Reality Devices Price by Application
6.3.1 Global Virtual Reality Devices Price by Application (2017-2022)
6.3.2 Global Virtual Reality Devices Price Forecast by Application (2023-2028)
7 North America
7.1 North America Virtual Reality Devices Market Size by Type
7.1.1 North America Virtual Reality Devices Sales by Type (2017-2028)
7.1.2 North America Virtual Reality Devices Revenue by Type (2017-2028)
7.2 North America Virtual Reality Devices Market Size by Application
7.2.1 North America Virtual Reality Devices Sales by Application (2017-2028)
7.2.2 North America Virtual Reality Devices Revenue by Application (2017-2028)
7.3 North America Virtual Reality Devices Sales by Country
7.3.1 North America Virtual Reality Devices Sales by Country (2017-2028)
7.3.2 North America Virtual Reality Devices Revenue by Country (2017-2028)
7.3.3 U.S.
7.3.4 Canada
8 Europe
8.1 Europe Virtual Reality Devices Market Size by Type
8.1.1 Europe Virtual Reality Devices Sales by Type (2017-2028)
8.1.2 Europe Virtual Reality Devices Revenue by Type (2017-2028)
8.2 Europe Virtual Reality Devices Market Size by Application
8.2.1 Europe Virtual Reality Devices Sales by Application (2017-2028)
8.2.2 Europe Virtual Reality Devices Revenue by Application (2017-2028)
8.3 Europe Virtual Reality Devices Sales by Country
8.3.1 Europe Virtual Reality Devices Sales by Country (2017-2028)
8.3.2 Europe Virtual Reality Devices Revenue by Country (2017-2028)
8.3.3 Germany
8.3.4 France
8.3.5 U.K.
8.3.6 Italy
8.3.7 Russia
9 Asia Pacific
9.1 Asia Pacific Virtual Reality Devices Market Size by Type
9.1.1 Asia Pacific Virtual Reality Devices Sales by Type (2017-2028)
9.1.2 Asia Pacific Virtual Reality Devices Revenue by Type (2017-2028)
9.2 Asia Pacific Virtual Reality Devices Market Size by Application
9.2.1 Asia Pacific Virtual Reality Devices Sales by Application (2017-2028)
9.2.2 Asia Pacific Virtual Reality Devices Revenue by Application (2017-2028)
9.3 Asia Pacific Virtual Reality Devices Sales by Region
9.3.1 Asia Pacific Virtual Reality Devices Sales by Region (2017-2028)
9.3.2 Asia Pacific Virtual Reality Devices Revenue by Region (2017-2028)
9.3.3 China
9.3.4 Japan
9.3.5 South Korea
9.3.6 India
9.3.7 Australia
9.3.8 Taiwan
9.3.9 Indonesia
9.3.10 Thailand
9.3.11 Malaysia
9.3.12 Philippines
10 Latin America
10.1 Latin America Virtual Reality Devices Market Size by Type
10.1.1 Latin America Virtual Reality Devices Sales by Type (2017-2028)
10.1.2 Latin America Virtual Reality Devices Revenue by Type (2017-2028)
10.2 Latin America Virtual Reality Devices Market Size by Application
10.2.1 Latin America Virtual Reality Devices Sales by Application (2017-2028)
10.2.2 Latin America Virtual Reality Devices Revenue by Application (2017-2028)
10.3 Latin America Virtual Reality Devices Sales by Country
10.3.1 Latin America Virtual Reality Devices Sales by Country (2017-2028)
10.3.2 Latin America Virtual Reality Devices Revenue by Country (2017-2028)
10.3.3 Mexico
10.3.4 Brazil
10.3.5 Argentina
11 Middle East and Africa
11.1 Middle East and Africa Virtual Reality Devices Market Size by Type
11.1.1 Middle East and Africa Virtual Reality Devices Sales by Type (2017-2028)
11.1.2 Middle East and Africa Virtual Reality Devices Revenue by Type (2017-2028)
11.2 Middle East and Africa Virtual Reality Devices Market Size by Application
11.2.1 Middle East and Africa Virtual Reality Devices Sales by Application (2017-2028)
11.2.2 Middle East and Africa Virtual Reality Devices Revenue by Application (2017-2028)
11.3 Middle East and Africa Virtual Reality Devices Sales by Country
11.3.1 Middle East and Africa Virtual Reality Devices Sales by Country (2017-2028)
11.3.2 Middle East and Africa Virtual Reality Devices Revenue by Country (2017-2028)
11.3.3 Turkey
11.3.4 Saudi Arabia
11.3.5 UAE
12 Corporate Profiles
12.1 Oculus VR
12.1.1 Oculus VR Corporation Information
12.1.2 Oculus VR Overview
12.1.3 Oculus VR Virtual Reality Devices Sales, Price, Revenue and Gross Margin (2017-2022)
12.1.4 Oculus VR Virtual Reality Devices Product Model Numbers, Pictures, Descriptions and Specifications
12.1.5 Oculus VR Recent Developments
12.2 Sony
12.2.1 Sony Corporation Information
12.2.2 Sony Overview
12.2.3 Sony Virtual Reality Devices Sales, Price, Revenue and Gross Margin (2017-2022)
12.2.4 Sony Virtual Reality Devices Product Model Numbers, Pictures, Descriptions and Specifications
12.2.5 Sony Recent Developments
12.3 HTC
12.3.1 HTC Corporation Information
12.3.2 HTC Overview
12.3.3 HTC Virtual Reality Devices Sales, Price, Revenue and Gross Margin (2017-2022)
12.3.4 HTC Virtual Reality Devices Product Model Numbers, Pictures, Descriptions and Specifications
12.3.5 HTC Recent Developments
12.4 Samsung Electronics
12.4.1 Samsung Electronics Corporation Information
12.4.2 Samsung Electronics Overview
12.4.3 Samsung Electronics Virtual Reality Devices Sales, Price, Revenue and Gross Margin (2017-2022)
12.4.4 Samsung Electronics Virtual Reality Devices Product Model Numbers, Pictures, Descriptions and Specifications
12.4.5 Samsung Electronics Recent Developments
12.5 EON Reality
12.5.1 EON Reality Corporation Information
12.5.2 EON Reality Overview
12.5.3 EON Reality Virtual Reality Devices Sales, Price, Revenue and Gross Margin (2017-2022)
12.5.4 EON Reality Virtual Reality Devices Product Model Numbers, Pictures, Descriptions and Specifications
12.5.5 EON Reality Recent Developments
12.6 Google
12.6.1 Google Corporation Information
12.6.2 Google Overview
12.6.3 Google Virtual Reality Devices Sales, Price, Revenue and Gross Margin (2017-2022)
12.6.4 Google Virtual Reality Devices Product Model Numbers, Pictures, Descriptions and Specifications
12.6.5 Google Recent Developments
12.7 Microsoft
12.7.1 Microsoft Corporation Information
12.7.2 Microsoft Overview
12.7.3 Microsoft Virtual Reality Devices Sales, Price, Revenue and Gross Margin (2017-2022)
12.7.4 Microsoft Virtual Reality Devices Product Model Numbers, Pictures, Descriptions and Specifications
12.7.5 Microsoft Recent Developments
12.8 Vuzix
12.8.1 Vuzix Corporation Information
12.8.2 Vuzix Overview
12.8.3 Vuzix Virtual Reality Devices Sales, Price, Revenue and Gross Margin (2017-2022)
12.8.4 Vuzix Virtual Reality Devices Product Model Numbers, Pictures, Descriptions and Specifications
12.8.5 Vuzix Recent Developments
12.9 CyberGlove Systems
12.9.1 CyberGlove Systems Corporation Information
12.9.2 CyberGlove Systems Overview
12.9.3 CyberGlove Systems Virtual Reality Devices Sales, Price, Revenue and Gross Margin (2017-2022)
12.9.4 CyberGlove Systems Virtual Reality Devices Product Model Numbers, Pictures, Descriptions and Specifications
12.9.5 CyberGlove Systems Recent Developments
12.10 Sensics
12.10.1 Sensics Corporation Information
12.10.2 Sensics Overview
12.10.3 Sensics Virtual Reality Devices Sales, Price, Revenue and Gross Margin (2017-2022)
12.10.4 Sensics Virtual Reality Devices Product Model Numbers, Pictures, Descriptions and Specifications
12.10.5 Sensics Recent Developments
12.11 Leap Motion
12.11.1 Leap Motion Corporation Information
12.11.2 Leap Motion Overview
12.11.3 Leap Motion Virtual Reality Devices Sales, Price, Revenue and Gross Margin (2017-2022)
12.11.4 Leap Motion Virtual Reality Devices Product Model Numbers, Pictures, Descriptions and Specifications
12.11.5 Leap Motion Recent Developments
12.12 Sixense Entertainment
12.12.1 Sixense Entertainment Corporation Information
12.12.2 Sixense Entertainment Overview
12.12.3 Sixense Entertainment Virtual Reality Devices Sales, Price, Revenue and Gross Margin (2017-2022)
12.12.4 Sixense Entertainment Virtual Reality Devices Product Model Numbers, Pictures, Descriptions and Specifications
12.12.5 Sixense Entertainment Recent Developments
13 Industry Chain and Sales Channels Analysis
13.1 Virtual Reality Devices Industry Chain Analysis
13.2 Virtual Reality Devices Key Raw Materials
13.2.1 Key Raw Materials
13.2.2 Raw Materials Key Suppliers
13.3 Virtual Reality Devices Production Mode & Process
13.4 Virtual Reality Devices Sales and Marketing
13.4.1 Virtual Reality Devices Sales Channels
13.4.2 Virtual Reality Devices Distributors
13.5 Virtual Reality Devices Customers
14 Market Drivers, Opportunities, Challenges and Risks Factors Analysis
14.1 Virtual Reality Devices Industry Trends
14.2 Virtual Reality Devices Market Drivers
14.3 Virtual Reality Devices Market Challenges
14.4 Virtual Reality Devices Market Restraints
15 Key Finding in The Global Virtual Reality Devices Study
16 Appendix
16.1 Research Methodology
16.1.1 Methodology/Research Approach
16.1.2 Data Source
16.2 Author Details
16.3 Disclaimer

List of Tables
Table 1. Global Virtual Reality Devices Market Size Growth Rate by Type, 2017 VS 2021 VS 2028 (US$ Million)
Table 2. Major Manufacturers of Non-Immersive Type
Table 3. Major Manufacturers of Semi-Physical Type
Table 4. Major Manufacturers of Totally Immersive Type
Table 5. Global Virtual Reality Devices Market Size Growth Rate by Application, 2017 VS 2021 2028 (US$ Million)
Table 6. Global Virtual Reality Devices Production by Region: 2017 VS 2021 VS 2028 (K Units)
Table 7. Global Virtual Reality Devices Production by Region (2017-2022) & (K Units)
Table 8. Global Virtual Reality Devices Production Market Share by Region (2017-2022)
Table 9. Global Virtual Reality Devices Production by Region (2023-2028) & (K Units)
Table 10. Global Virtual Reality Devices Production Market Share by Region (2023-2028)
Table 11. Global Virtual Reality Devices Revenue by Region: 2017 VS 2021 VS 2028 (US$ Million)
Table 12. Global Virtual Reality Devices Sales by Region (2017-2022) & (K Units)
Table 13. Global Virtual Reality Devices Sales Market Share by Region (2017-2022)
Table 14. Global Virtual Reality Devices Sales by Region (2023-2028) & (K Units)
Table 15. Global Virtual Reality Devices Sales Market Share by Region (2023-2028)
Table 16. Global Virtual Reality Devices Revenue by Region (2017-2022) & (US$ Million)
Table 17. Global Virtual Reality Devices Revenue Market Share by Region (2017-2022)
Table 18. Global Virtual Reality Devices Revenue by Region (2023-2028) & (US$ Million)
Table 19. Global Virtual Reality Devices Revenue Market Share by Region (2023-2028)
Table 20. Global Virtual Reality Devices Production Capacity by Manufacturers (2017-2022) & (K Units)
Table 21. Global Virtual Reality Devices Capacity Market Share by Manufacturers (2017-2022)
Table 22. Global Virtual Reality Devices Sales by Manufacturers (2017-2022) & (K Units)
Table 23. Global Virtual Reality Devices Sales Market Share by Manufacturers (2017-2022)
Table 24. Global Virtual Reality Devices Revenue by Manufacturers (2017-2022) & (US$ Million)
Table 25. Global Virtual Reality Devices Revenue Share by Manufacturers (2017-2022)
Table 26. Virtual Reality Devices Price by Manufacturers 2017-2022 (USD/Unit)
Table 27. Global Virtual Reality Devices Manufacturers Market Concentration Ratio (CR5 and HHI)
Table 28. Global Virtual Reality Devices by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Virtual Reality Devices as of 2021)
Table 29. Virtual Reality Devices Manufacturing Base Distribution and Headquarters
Table 30. Manufacturers Virtual Reality Devices Product Offered
Table 31. Date of Manufacturers Enter into Virtual Reality Devices Market
Table 32. Mergers & Acquisitions, Expansion Plans
Table 33. Global Virtual Reality Devices Sales by Type (2017-2022) & (K Units)
Table 34. Global Virtual Reality Devices Sales by Type (2023-2028) & (K Units)
Table 35. Global Virtual Reality Devices Sales Share by Type (2017-2022)
Table 36. Global Virtual Reality Devices Sales Share by Type (2023-2028)
Table 37. Global Virtual Reality Devices Revenue by Type (2017-2022) & (US$ Million)
Table 38. Global Virtual Reality Devices Revenue by Type (2023-2028) & (US$ Million)
Table 39. Global Virtual Reality Devices Revenue Share by Type (2017-2022)
Table 40. Global Virtual Reality Devices Revenue Share by Type (2023-2028)
Table 41. Virtual Reality Devices Price by Type (2017-2022) & (USD/Unit)
Table 42. Global Virtual Reality Devices Price Forecast by Type (2023-2028) & (USD/Unit)
Table 43. Global Virtual Reality Devices Sales by Application (2017-2022) & (K Units)
Table 44. Global Virtual Reality Devices Sales by Application (2023-2028) & (K Units)
Table 45. Global Virtual Reality Devices Sales Share by Application (2017-2022)
Table 46. Global Virtual Reality Devices Sales Share by Application (2023-2028)
Table 47. Global Virtual Reality Devices Revenue by Application (2017-2022) & (US$ Million)
Table 48. Global Virtual Reality Devices Revenue by Application (2023-2028) & (US$ Million)
Table 49. Global Virtual Reality Devices Revenue Share by Application (2017-2022)
Table 50. Global Virtual Reality Devices Revenue Share by Application (2023-2028)
Table 51. Virtual Reality Devices Price by Application (2017-2022) & (USD/Unit)
Table 52. Global Virtual Reality Devices Price Forecast by Application (2023-2028) & (USD/Unit)
Table 53. North America Virtual Reality Devices Sales by Type (2017-2022) & (K Units)
Table 54. North America Virtual Reality Devices Sales by Type (2023-2028) & (K Units)
Table 55. North America Virtual Reality Devices Revenue by Type (2017-2022) & (US$ Million)
Table 56. North America Virtual Reality Devices Revenue by Type (2023-2028) & (US$ Million)
Table 57. North America Virtual Reality Devices Sales by Application (2017-2022) & (K Units)
Table 58. North America Virtual Reality Devices Sales by Application (2023-2028) & (K Units)
Table 59. North America Virtual Reality Devices Revenue by Application (2017-2022) & (US$ Million)
Table 60. North America Virtual Reality Devices Revenue by Application (2023-2028) & (US$ Million)
Table 61. North America Virtual Reality Devices Sales by Country (2017-2022) & (K Units)
Table 62. North America Virtual Reality Devices Sales by Country (2023-2028) & (K Units)
Table 63. North America Virtual Reality Devices Revenue by Country (2017-2022) & (US$ Million)
Table 64. North America Virtual Reality Devices Revenue by Country (2023-2028) & (US$ Million)
Table 65. Europe Virtual Reality Devices Sales by Type (2017-2022) & (K Units)
Table 66. Europe Virtual Reality Devices Sales by Type (2023-2028) & (K Units)
Table 67. Europe Virtual Reality Devices Revenue by Type (2017-2022) & (US$ Million)
Table 68. Europe Virtual Reality Devices Revenue by Type (2023-2028) & (US$ Million)
Table 69. Europe Virtual Reality Devices Sales by Application (2017-2022) & (K Units)
Table 70. Europe Virtual Reality Devices Sales by Application (2023-2028) & (K Units)
Table 71. Europe Virtual Reality Devices Revenue by Application (2017-2022) & (US$ Million)
Table 72. Europe Virtual Reality Devices Revenue by Application (2023-2028) & (US$ Million)
Table 73. Europe Virtual Reality Devices Sales by Country (2017-2022) & (K Units)
Table 74. Europe Virtual Reality Devices Sales by Country (2023-2028) & (K Units)
Table 75. Europe Virtual Reality Devices Revenue by Country (2017-2022) & (US$ Million)
Table 76. Europe Virtual Reality Devices Revenue by Country (2023-2028) & (US$ Million)
Table 77. Asia Pacific Virtual Reality Devices Sales by Type (2017-2022) & (K Units)
Table 78. Asia Pacific Virtual Reality Devices Sales by Type (2023-2028) & (K Units)
Table 79. Asia Pacific Virtual Reality Devices Revenue by Type (2017-2022) & (US$ Million)
Table 80. Asia Pacific Virtual Reality Devices Revenue by Type (2023-2028) & (US$ Million)
Table 81. Asia Pacific Virtual Reality Devices Sales by Application (2017-2022) & (K Units)
Table 82. Asia Pacific Virtual Reality Devices Sales by Application (2023-2028) & (K Units)
Table 83. Asia Pacific Virtual Reality Devices Revenue by Application (2017-2022) & (US$ Million)
Table 84. Asia Pacific Virtual Reality Devices Revenue by Application (2023-2028) & (US$ Million)
Table 85. Asia Pacific Virtual Reality Devices Sales by Region (2017-2022) & (K Units)
Table 86. Asia Pacific Virtual Reality Devices Sales by Region (2023-2028) & (K Units)
Table 87. Asia Pacific Virtual Reality Devices Revenue by Region (2017-2022) & (US$ Million)
Table 88. Asia Pacific Virtual Reality Devices Revenue by Region (2023-2028) & (US$ Million)
Table 89. Latin America Virtual Reality Devices Sales by Type (2017-2022) & (K Units)
Table 90. Latin America Virtual Reality Devices Sales by Type (2023-2028) & (K Units)
Table 91. Latin America Virtual Reality Devices Revenue by Type (2017-2022) & (US$ Million)
Table 92. Latin America Virtual Reality Devices Revenue by Type (2023-2028) & (US$ Million)
Table 93. Latin America Virtual Reality Devices Sales by Application (2017-2022) & (K Units)
Table 94. Latin America Virtual Reality Devices Sales by Application (2023-2028) & (K Units)
Table 95. Latin America Virtual Reality Devices Revenue by Application (2017-2022) & (US$ Million)
Table 96. Latin America Virtual Reality Devices Revenue by Application (2023-2028) & (US$ Million)
Table 97. Latin America Virtual Reality Devices Sales by Country (2017-2022) & (K Units)
Table 98. Latin America Virtual Reality Devices Sales by Country (2023-2028) & (K Units)
Table 99. Latin America Virtual Reality Devices Revenue by Country (2017-2022) & (US$ Million)
Table 100. Latin America Virtual Reality Devices Revenue by Country (2023-2028) & (US$ Million)
Table 101. Middle East and Africa Virtual Reality Devices Sales by Type (2017-2022) & (K Units)
Table 102. Middle East and Africa Virtual Reality Devices Sales by Type (2023-2028) & (K Units)
Table 103. Middle East and Africa Virtual Reality Devices Revenue by Type (2017-2022) & (US$ Million)
Table 104. Middle East and Africa Virtual Reality Devices Revenue by Type (2023-2028) & (US$ Million)
Table 105. Middle East and Africa Virtual Reality Devices Sales by Application (2017-2022) & (K Units)
Table 106. Middle East and Africa Virtual Reality Devices Sales by Application (2023-2028) & (K Units)
Table 107. Middle East and Africa Virtual Reality Devices Revenue by Application (2017-2022) & (US$ Million)
Table 108. Middle East and Africa Virtual Reality Devices Revenue by Application (2023-2028) & (US$ Million)
Table 109. Middle East and Africa Virtual Reality Devices Sales by Country (2017-2022) & (K Units)
Table 110. Middle East and Africa Virtual Reality Devices Sales by Country (2023-2028) & (K Units)
Table 111. Middle East and Africa Virtual Reality Devices Revenue by Country (2017-2022) & (US$ Million)
Table 112. Middle East and Africa Virtual Reality Devices Revenue by Country (2023-2028) & (US$ Million)
Table 113. Oculus VR Corporation Information
Table 114. Oculus VR Description and Major Businesses
Table 115. Oculus VR Virtual Reality Devices Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
Table 116. Oculus VR Virtual Reality Devices Product Model Numbers, Pictures, Descriptions and Specifications
Table 117. Oculus VR Recent Development
Table 118. Sony Corporation Information
Table 119. Sony Description and Major Businesses
Table 120. Sony Virtual Reality Devices Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
Table 121. Sony Virtual Reality Devices Product Model Numbers, Pictures, Descriptions and Specifications
Table 122. Sony Recent Development
Table 123. HTC Corporation Information
Table 124. HTC Description and Major Businesses
Table 125. HTC Virtual Reality Devices Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
Table 126. HTC Virtual Reality Devices Product Model Numbers, Pictures, Descriptions and Specifications
Table 127. HTC Recent Development
Table 128. Samsung Electronics Corporation Information
Table 129. Samsung Electronics Description and Major Businesses
Table 130. Samsung Electronics Virtual Reality Devices Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
Table 131. Samsung Electronics Virtual Reality Devices Product Model Numbers, Pictures, Descriptions and Specifications
Table 132. Samsung Electronics Recent Development
Table 133. EON Reality Corporation Information
Table 134. EON Reality Description and Major Businesses
Table 135. EON Reality Virtual Reality Devices Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
Table 136. EON Reality Virtual Reality Devices Product Model Numbers, Pictures, Descriptions and Specifications
Table 137. EON Reality Recent Development
Table 138. Google Corporation Information
Table 139. Google Description and Major Businesses
Table 140. Google Virtual Reality Devices Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
Table 141. Google Virtual Reality Devices Product Model Numbers, Pictures, Descriptions and Specifications
Table 142. Google Recent Development
Table 143. Microsoft Corporation Information
Table 144. Microsoft Description and Major Businesses
Table 145. Microsoft Virtual Reality Devices Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
Table 146. Microsoft Virtual Reality Devices Product Model Numbers, Pictures, Descriptions and Specifications
Table 147. Microsoft Recent Development
Table 148. Vuzix Corporation Information
Table 149. Vuzix Description and Major Businesses
Table 150. Vuzix Virtual Reality Devices Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
Table 151. Vuzix Virtual Reality Devices Product Model Numbers, Pictures, Descriptions and Specifications
Table 152. Vuzix Recent Development
Table 153. CyberGlove Systems Corporation Information
Table 154. CyberGlove Systems Description and Major Businesses
Table 155. CyberGlove Systems Virtual Reality Devices Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
Table 156. CyberGlove Systems Virtual Reality Devices Product Model Numbers, Pictures, Descriptions and Specifications
Table 157. CyberGlove Systems Recent Development
Table 158. Sensics Corporation Information
Table 159. Sensics Description and Major Businesses
Table 160. Sensics Virtual Reality Devices Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
Table 161. Sensics Virtual Reality Devices Product Model Numbers, Pictures, Descriptions and Specifications
Table 162. Sensics Recent Development
Table 163. Leap Motion Corporation Information
Table 164. Leap Motion Description and Major Businesses
Table 165. Leap Motion Virtual Reality Devices Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
Table 166. Leap Motion Virtual Reality Devices Product Model Numbers, Pictures, Descriptions and Specifications
Table 167. Leap Motion Recent Development
Table 168. Sixense Entertainment Corporation Information
Table 169. Sixense Entertainment Description and Major Businesses
Table 170. Sixense Entertainment Virtual Reality Devices Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
Table 171. Sixense Entertainment Virtual Reality Devices Product Model Numbers, Pictures, Descriptions and Specifications
Table 172. Sixense Entertainment Recent Development
Table 173. Key Raw Materials Lists
Table 174. Raw Materials Key Suppliers Lists
Table 175. Virtual Reality Devices Distributors List
Table 176. Virtual Reality Devices Customers List
Table 177. Virtual Reality Devices Market Trends
Table 178. Virtual Reality Devices Market Drivers
Table 179. Virtual Reality Devices Market Challenges
Table 180. Virtual Reality Devices Market Restraints
Table 181. Research Programs/Design for This Report
Table 182. Key Data Information from Secondary Sources
Table 183. Key Data Information from Primary Sources
List of Figures
Figure 1. Virtual Reality Devices Product Picture
Figure 2. Global Virtual Reality Devices Market Share by Type in 2021 & 2028
Figure 3. Non-Immersive Type Product Picture
Figure 4. Semi-Physical Type Product Picture
Figure 5. Totally Immersive Type Product Picture
Figure 6. Global Virtual Reality Devices Market Share by Application in 2021 & 2028
Figure 7. Consumers
Figure 8. Commercial
Figure 9. Space Defense
Figure 10. Medical
Figure 11. Industry
Figure 12. Other
Figure 13. Virtual Reality Devices Report Years Considered
Figure 14. Global Virtual Reality Devices Capacity, Production and Utilization (2017-2028) & (K Units)
Figure 15. Global Virtual Reality Devices Production Market Share by Region in Percentage: 2021 Versus 2028
Figure 16. Global Virtual Reality Devices Production Market Share by Region (2017-2022)
Figure 17. Global Virtual Reality Devices Production Market Share by Region (2023-2028)
Figure 18. Virtual Reality Devices Production Growth Rate in North America (2017-2028) & (K Units)
Figure 19. Virtual Reality Devices Production Growth Rate in Europe (2017-2028) & (K Units)
Figure 20. Virtual Reality Devices Production Growth Rate in China (2017-2028) & (K Units)
Figure 21. Virtual Reality Devices Production Growth Rate in Japan (2017-2028) & (K Units)
Figure 22. Global Virtual Reality Devices Sales 2017-2028 (K Units)
Figure 23. Global Virtual Reality Devices Revenue, (US$ Million), 2017 VS 2021 VS 2028
Figure 24. Global Virtual Reality Devices Revenue 2017-2028 (US$ Million)
Figure 25. Global Virtual Reality Devices Revenue Market Share by Region in Percentage: 2021 Versus 2028
Figure 26. Global Virtual Reality Devices Sales Market Share by Region (2017-2022)
Figure 27. Global Virtual Reality Devices Sales Market Share by Region (2023-2028)
Figure 28. North America Virtual Reality Devices Sales YoY (2017-2028) & (K Units)
Figure 29. North America Virtual Reality Devices Revenue YoY (2017-2028) & (US$ Million)
Figure 30. Europe Virtual Reality Devices Sales YoY (2017-2028) & (K Units)
Figure 31. Europe Virtual Reality Devices Revenue YoY (2017-2028) & (US$ Million)
Figure 32. Asia-Pacific Virtual Reality Devices Sales YoY (2017-2028) & (K Units)
Figure 33. Asia-Pacific Virtual Reality Devices Revenue YoY (2017-2028) & (US$ Million)
Figure 34. Latin America Virtual Reality Devices Sales YoY (2017-2028) & (K Units)
Figure 35. Latin America Virtual Reality Devices Revenue YoY (2017-2028) & (US$ Million)
Figure 36. Middle East & Africa Virtual Reality Devices Sales YoY (2017-2028) & (K Units)
Figure 37. Middle East & Africa Virtual Reality Devices Revenue YoY (2017-2028) & (US$ Million)
Figure 38. The Virtual Reality Devices Market Share of Top 10 and Top 5 Largest Manufacturers Around the World in 2021
Figure 39. The Top 5 and 10 Largest Manufacturers of Virtual Reality Devices in the World: Market Share by Virtual Reality Devices Revenue in 2021
Figure 40. Virtual Reality Devices Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2017 VS 2021
Figure 41. Global Virtual Reality Devices Sales Market Share by Type (2017-2028)
Figure 42. Global Virtual Reality Devices Revenue Market Share by Type (2017-2028)
Figure 43. Global Virtual Reality Devices Sales Market Share by Application (2017-2028)
Figure 44. Global Virtual Reality Devices Revenue Market Share by Application (2017-2028)
Figure 45. North America Virtual Reality Devices Sales Market Share by Type (2017-2028)
Figure 46. North America Virtual Reality Devices Revenue Market Share by Type (2017-2028)
Figure 47. North America Virtual Reality Devices Sales Market Share by Application (2017-2028)
Figure 48. North America Virtual Reality Devices Revenue Market Share by Application (2017-2028)
Figure 49. North America Virtual Reality Devices Sales Share by Country (2017-2028)
Figure 50. North America Virtual Reality Devices Revenue Share by Country (2017-2028)
Figure 51. U.S. Virtual Reality Devices Revenue (2017-2028) & (US$ Million)
Figure 52. Canada Virtual Reality Devices Revenue (2017-2028) & (US$ Million)
Figure 53. Europe Virtual Reality Devices Sales Market Share by Type (2017-2028)
Figure 54. Europe Virtual Reality Devices Revenue Market Share by Type (2017-2028)
Figure 55. Europe Virtual Reality Devices Sales Market Share by Application (2017-2028)
Figure 56. Europe Virtual Reality Devices Revenue Market Share by Application (2017-2028)
Figure 57. Europe Virtual Reality Devices Sales Share by Country (2017-2028)
Figure 58. Europe Virtual Reality Devices Revenue Share by Country (2017-2028)
Figure 59. Germany Virtual Reality Devices Revenue (2017-2028) & (US$ Million)
Figure 60. France Virtual Reality Devices Revenue (2017-2028) & (US$ Million)
Figure 61. U.K. Virtual Reality Devices Revenue (2017-2028) & (US$ Million)
Figure 62. Italy Virtual Reality Devices Revenue (2017-2028) & (US$ Million)
Figure 63. Russia Virtual Reality Devices Revenue (2017-2028) & (US$ Million)
Figure 64. Asia Pacific Virtual Reality Devices Sales Market Share by Type (2017-2028)
Figure 65. Asia Pacific Virtual Reality Devices Revenue Market Share by Type (2017-2028)
Figure 66. Asia Pacific Virtual Reality Devices Sales Market Share by Application (2017-2028)
Figure 67. Asia Pacific Virtual Reality Devices Revenue Market Share by Application (2017-2028)
Figure 68. Asia Pacific Virtual Reality Devices Sales Share by Region (2017-2028)
Figure 69. Asia Pacific Virtual Reality Devices Revenue Share by Region (2017-2028)
Figure 70. China Virtual Reality Devices Revenue (2017-2028) & (US$ Million)
Figure 71. Japan Virtual Reality Devices Revenue (2017-2028) & (US$ Million)
Figure 72. South Korea Virtual Reality Devices Revenue (2017-2028) & (US$ Million)
Figure 73. India Virtual Reality Devices Revenue (2017-2028) & (US$ Million)
Figure 74. Australia Virtual Reality Devices Revenue (2017-2028) & (US$ Million)
Figure 75. Taiwan Virtual Reality Devices Revenue (2017-2028) & (US$ Million)
Figure 76. Indonesia Virtual Reality Devices Revenue (2017-2028) & (US$ Million)
Figure 77. Thailand Virtual Reality Devices Revenue (2017-2028) & (US$ Million)
Figure 78. Malaysia Virtual Reality Devices Revenue (2017-2028) & (US$ Million)
Figure 79. Philippines Virtual Reality Devices Revenue (2017-2028) & (US$ Million)
Figure 80. Latin America Virtual Reality Devices Sales Market Share by Type (2017-2028)
Figure 81. Latin America Virtual Reality Devices Revenue Market Share by Type (2017-2028)
Figure 82. Latin America Virtual Reality Devices Sales Market Share by Application (2017-2028)
Figure 83. Latin America Virtual Reality Devices Revenue Market Share by Application (2017-2028)
Figure 84. Latin America Virtual Reality Devices Sales Share by Country (2017-2028)
Figure 85. Latin America Virtual Reality Devices Revenue Share by Country (2017-2028)
Figure 86. Mexico Virtual Reality Devices Revenue (2017-2028) & (US$ Million)
Figure 87. Brazil Virtual Reality Devices Revenue (2017-2028) & (US$ Million)
Figure 88. Argentina Virtual Reality Devices Revenue (2017-2028) & (US$ Million)
Figure 89. Middle East and Africa Virtual Reality Devices Sales Market Share by Type (2017-2028)
Figure 90. Middle East and Africa Virtual Reality Devices Revenue Market Share by Type (2017-2028)
Figure 91. Middle East and Africa Virtual Reality Devices Sales Market Share by Application (2017-2028)
Figure 92. Middle East and Africa Virtual Reality Devices Revenue Market Share by Application (2017-2028)
Figure 93. Middle East and Africa Virtual Reality Devices Sales Share by Country (2017-2028)
Figure 94. Middle East and Africa Virtual Reality Devices Revenue Share by Country (2017-2028)
Figure 95. Turkey Virtual Reality Devices Revenue (2017-2028) & (US$ Million)
Figure 96. Saudi Arabia Virtual Reality Devices Revenue (2017-2028) & (US$ Million)
Figure 97. UAE Virtual Reality Devices Revenue (2017-2028) & (US$ Million)
Figure 98. Virtual Reality Devices Value Chain
Figure 99. Virtual Reality Devices Production Process
Figure 100. Channels of Distribution
Figure 101. Distributors Profiles
Figure 102. Bottom-up and Top-down Approaches for This Report
Figure 103. Data Triangulation
Figure 104. Key Executives Interviewed