▶ 調査レポート

世界の償還アミューズメント用ゲーム市場予測(~2028年):チケット償還、賞品償還、音楽ゲーム、ダンスダンスレボリューション、レース型マシン、その他

• 英文タイトル:Global Redemption Amusement Games Market 2022 by Manufacturers, Regions, Type and Application, Forecast to 2028

GlobalInfoResearchが調査・発行した産業分析レポートです。世界の償還アミューズメント用ゲーム市場予測(~2028年):チケット償還、賞品償還、音楽ゲーム、ダンスダンスレボリューション、レース型マシン、その他 / Global Redemption Amusement Games Market 2022 by Manufacturers, Regions, Type and Application, Forecast to 2028 / GIR-22E3738資料のイメージです。• レポートコード:GIR-22E3738
• 出版社/出版日:GlobalInfoResearch / 2022年5月
• レポート形態:英文、PDF、103ページ
• 納品方法:Eメール(2~3営業日)
• 産業分類:消費財
• 販売価格(消費税別)
  Single User¥515,040 (USD3,480)▷ お問い合わせ
  Multi User¥772,560 (USD5,220)▷ お問い合わせ
  Corporate User¥1,030,080 (USD6,960)▷ お問い合わせ
• ご注文方法:お問い合わせフォーム記入又はEメールでご連絡ください。
• お支払方法:銀行振込(納品後、ご請求書送付)
レポート概要
償還アミューズメント用ゲーム市場レポートは、世界の市場規模、地域および国レベルの市場規模、セグメント市場の成長性、市場シェア、競争環境、販売分析、国内および世界の市場プレーヤーの影響、バリューチェーンの最適化、最近の動向、機会分析、市場成長の戦略的な分析、製品発売、地域市場の拡大などに関する情報を提供します。
GlobalInfoResearchの最新の調査によると、世界の償還アミューズメント用ゲームの市場規模は2021年のxxx米ドルから2028年にはxxx米ドルと推定され、xxx%の成長率で成長すると予想されます。

償還アミューズメント用ゲーム市場は種類と用途によって区分されます。2017年~2028年において、量と金額の観点から種類別および用途別セグメントの売上予測データを提供します。この分析は、適格なニッチ市場をターゲットにすることでビジネスを拡大するのに役立ちます。

種類別セグメントは次をカバーします。
・チケット償還、賞品償還、音楽ゲーム、ダンスダンスレボリューション、レース型マシン、その他

用途別セグメントは次のように区分されます。
・遊園地、ゲームセンター、バー、その他

世界の償還アミューズメント用ゲーム市場の主要な市場プレーヤーは以下のとおりです。
・Adrenaline Amusements、SEGA、Coastal Amusements、BayTek、Elaut、Innovative Concepts in Entertainment、Raw Thrills、Family Fun Companies、LAI Games、Concept Games、Superwing

地域別セグメントは次の地域・国をカバーします。
・北米(米国、カナダ、メキシコ)
・ヨーロッパ(ドイツ、フランス、イギリス、ロシア、イタリア)
・アジア太平洋(日本、中国、韓国、インド、東南アジア、オーストラリア)
・南アメリカ(ブラジル、アルゼンチン、コロンビア)
・中東およびアフリカ(サウジアラビア、UAE、エジプト、南アフリカ)

本調査レポートの内容は計15章あります。
・第1章では、償還アミューズメント用ゲーム製品の調査範囲、市場の概要、市場の成長要因・阻害要因、および市場動向について説明します。
・第2章では、主要な償還アミューズメント用ゲームメーカーの企業概要、2019年~2022年までの償還アミューズメント用ゲームの価格、販売量、売上、市場シェアを掲載しています。
・第3章では、主要な償還アミューズメント用ゲームメーカーの競争状況、販売量、売上、世界市場シェアが重点的に比較分析されています。
・第4章では、2017年~2028年までの地域別償還アミューズメント用ゲームの販売量、売上、成長性を示しています。
・第5、6章では、2017年~2028年までの償還アミューズメント用ゲームの種類別と用途別の市場規模、市場シェアと成長率を掲載しています。
・第7、8、9、10、11章では、2017年~2022年までの世界の主要国での販売量、売上、市場シェア、並びに2023年~2028年までの主要地域での償還アミューズメント用ゲーム市場予測を収録しています。
・第12章では、主要な原材料、主要なサプライヤー、および償還アミューズメント用ゲームの産業チェーンを掲載しています。
・第13、14、15章では、償還アミューズメント用ゲームの販売チャネル、販売業者、顧客、調査結果と結論、付録、データソースなどについて説明します。

***** 目次(一部) *****

・市場概要
・メーカー情報(企業概要、製品概要、販売量、価格、売上):Adrenaline Amusements、SEGA、Coastal Amusements、BayTek、Elaut、Innovative Concepts in Entertainment、Raw Thrills、Family Fun Companies、LAI Games、Concept Games、Superwing
・メーカー別市場シェア
・地域別市場分析2017年-2028年
・種類別分析2017年-2028年:チケット償還、賞品償還、音楽ゲーム、ダンスダンスレボリューション、レース型マシン、その他
・用途別分析2017年-2028年:遊園地、ゲームセンター、バー、その他
・償還アミューズメント用ゲームの北米市場規模2017年-2028年:アメリカ、カナダ、メキシコ
・償還アミューズメント用ゲームのヨーロッパ市場規模2017年-2028年:ドイツ、イギリス、フランス、ロシア、イタリア
・償還アミューズメント用ゲームのアジア市場規模2017年-2028年:中国、日本、韓国、インド、東南アジア、オーストラリア
・償還アミューズメント用ゲームの南米市場規模2017年-2028年:ブラジル、アルゼンチン
・償還アミューズメント用ゲームの中東・アフリカ市場規模2017年-2028年:サウジアラビア、トルコ、エジプト、南アフリカ
・原材料および産業チェーン
・販売チャネル、流通業者・代理店、顧客リスト
・調査の結果・結論

The Redemption Amusement Games market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.
According to our (Global Info Research) latest study, due to COVID-19 pandemic, the global Redemption Amusement Games market size is estimated to be worth US$ million in 2021 and is forecast to a readjusted size of USD million by 2028 with a CAGR of % during review period. Amusement Parks accounting for % of the Redemption Amusement Games global market in 2021, is projected to value USD million by 2028, growing at a % CAGR in next six years. While Ticket Redemption segment is altered to a % CAGR between 2022 and 2028.
Global key manufacturers of Redemption Amusement Games include Adrenaline Amusements, SEGA, Coastal Amusements, BayTek, and Elaut, etc. In terms of revenue, the global top four players hold a share over % in 2021.
Market segmentation
Redemption Amusement Games market is split by Type and by Application. For the period 2017-2028, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type, covers
Ticket Redemption
Prize Redemption
Music Game
Dance Dance Revolution
Racing Type Machine
Others
Market segment by Application can be divided into
Amusement Parks
Game Centers
Bars
Others
The key market players for global Redemption Amusement Games market are listed below:
Adrenaline Amusements
SEGA
Coastal Amusements
BayTek
Elaut
Innovative Concepts in Entertainment
Raw Thrills
Family Fun Companies
LAI Games
Concept Games
Superwing
Market segment by region, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)
The content of the study subjects, includes a total of 15 chapters:
Chapter 1, to describe Redemption Amusement Games product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top manufacturers of Redemption Amusement Games, with price, sales, revenue and global market share of Redemption Amusement Games from 2019 to 2022.
Chapter 3, the Redemption Amusement Games competitive situation, sales, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the Redemption Amusement Games breakdown data are shown at the regional level, to show the sales, revenue and growth by regions, from 2017 to 2028.
Chapter 5 and 6, to segment the sales by Type and application, with sales market share and growth rate by type, application, from 2017 to 2028.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales, revenue and market share for key countries in the world, from 2017 to 2022.and Redemption Amusement Games market forecast, by regions, type and application, with sales and revenue, from 2023 to 2028.
Chapter 12, the key raw materials and key suppliers, and industry chain of Redemption Amusement Games.
Chapter 13, 14, and 15, to describe Redemption Amusement Games sales channel, distributors, customers, research findings and conclusion, appendix and data source.

レポート目次

1 Market Overview
1.1 Redemption Amusement Games Introduction
1.2 Market Analysis by Type
1.2.1 Overview: Global Redemption Amusement Games Revenue by Type: 2017 Versus 2021 Versus 2028
1.2.2 Ticket Redemption
1.2.3 Prize Redemption
1.2.4 Music Game
1.2.5 Dance Dance Revolution
1.2.6 Racing Type Machine
1.2.7 Others
1.3 Market Analysis by Application
1.3.1 Overview: Global Redemption Amusement Games Revenue by Application: 2017 Versus 2021 Versus 2028
1.3.2 Amusement Parks
1.3.3 Game Centers
1.3.4 Bars
1.3.5 Others
1.4 Global Redemption Amusement Games Market Size & Forecast
1.4.1 Global Redemption Amusement Games Sales in Value (2017 & 2021 & 2028)
1.4.2 Global Redemption Amusement Games Sales in Volume (2017-2028)
1.4.3 Global Redemption Amusement Games Price (2017-2028)
1.5 Global Redemption Amusement Games Production Capacity Analysis
1.5.1 Global Redemption Amusement Games Total Production Capacity (2017-2028)
1.5.2 Global Redemption Amusement Games Production Capacity by Geographic Region
1.6 Market Drivers, Restraints and Trends
1.6.1 Redemption Amusement Games Market Drivers
1.6.2 Redemption Amusement Games Market Restraints
1.6.3 Redemption Amusement Games Trends Analysis
2 Manufacturers Profiles
2.1 Adrenaline Amusements
2.1.1 Adrenaline Amusements Details
2.1.2 Adrenaline Amusements Major Business
2.1.3 Adrenaline Amusements Redemption Amusement Games Product and Services
2.1.4 Adrenaline Amusements Redemption Amusement Games Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.2 SEGA
2.2.1 SEGA Details
2.2.2 SEGA Major Business
2.2.3 SEGA Redemption Amusement Games Product and Services
2.2.4 SEGA Redemption Amusement Games Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.3 Coastal Amusements
2.3.1 Coastal Amusements Details
2.3.2 Coastal Amusements Major Business
2.3.3 Coastal Amusements Redemption Amusement Games Product and Services
2.3.4 Coastal Amusements Redemption Amusement Games Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.4 BayTek
2.4.1 BayTek Details
2.4.2 BayTek Major Business
2.4.3 BayTek Redemption Amusement Games Product and Services
2.4.4 BayTek Redemption Amusement Games Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.5 Elaut
2.5.1 Elaut Details
2.5.2 Elaut Major Business
2.5.3 Elaut Redemption Amusement Games Product and Services
2.5.4 Elaut Redemption Amusement Games Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.6 Innovative Concepts in Entertainment
2.6.1 Innovative Concepts in Entertainment Details
2.6.2 Innovative Concepts in Entertainment Major Business
2.6.3 Innovative Concepts in Entertainment Redemption Amusement Games Product and Services
2.6.4 Innovative Concepts in Entertainment Redemption Amusement Games Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.7 Raw Thrills
2.7.1 Raw Thrills Details
2.7.2 Raw Thrills Major Business
2.7.3 Raw Thrills Redemption Amusement Games Product and Services
2.7.4 Raw Thrills Redemption Amusement Games Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.8 Family Fun Companies
2.8.1 Family Fun Companies Details
2.8.2 Family Fun Companies Major Business
2.8.3 Family Fun Companies Redemption Amusement Games Product and Services
2.8.4 Family Fun Companies Redemption Amusement Games Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.9 LAI Games
2.9.1 LAI Games Details
2.9.2 LAI Games Major Business
2.9.3 LAI Games Redemption Amusement Games Product and Services
2.9.4 LAI Games Redemption Amusement Games Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.10 Concept Games
2.10.1 Concept Games Details
2.10.2 Concept Games Major Business
2.10.3 Concept Games Redemption Amusement Games Product and Services
2.10.4 Concept Games Redemption Amusement Games Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.11 Superwing
2.11.1 Superwing Details
2.11.2 Superwing Major Business
2.11.3 Superwing Redemption Amusement Games Product and Services
2.11.4 Superwing Redemption Amusement Games Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
3 Redemption Amusement Games Breakdown Data by Manufacturer
3.1 Global Redemption Amusement Games Sales in Volume by Manufacturer (2019, 2020, 2021, and 2022)
3.2 Global Redemption Amusement Games Revenue by Manufacturer (2019, 2020, 2021, and 2022)
3.3 Key Manufacturer Market Position in Redemption Amusement Games
3.4 Market Concentration Rate
3.4.1 Top 3 Redemption Amusement Games Manufacturer Market Share in 2021
3.4.2 Top 6 Redemption Amusement Games Manufacturer Market Share in 2021
3.5 Global Redemption Amusement Games Production Capacity by Company: 2021 VS 2022
3.6 Manufacturer by Geography: Head Office and Redemption Amusement Games Production Site
3.7 New Entrant and Capacity Expansion Plans
3.8 Mergers & Acquisitions
4 Market Analysis by Region
4.1 Global Redemption Amusement Games Market Size by Region
4.1.1 Global Redemption Amusement Games Sales in Volume by Region (2017-2028)
4.1.2 Global Redemption Amusement Games Revenue by Region (2017-2028)
4.2 North America Redemption Amusement Games Revenue (2017-2028)
4.3 Europe Redemption Amusement Games Revenue (2017-2028)
4.4 Asia-Pacific Redemption Amusement Games Revenue (2017-2028)
4.5 South America Redemption Amusement Games Revenue (2017-2028)
4.6 Middle East and Africa Redemption Amusement Games Revenue (2017-2028)
5 Market Segment by Type
5.1 Global Redemption Amusement Games Sales in Volume by Type (2017-2028)
5.2 Global Redemption Amusement Games Revenue by Type (2017-2028)
5.3 Global Redemption Amusement Games Price by Type (2017-2028)
6 Market Segment by Application
6.1 Global Redemption Amusement Games Sales in Volume by Application (2017-2028)
6.2 Global Redemption Amusement Games Revenue by Application (2017-2028)
6.3 Global Redemption Amusement Games Price by Application (2017-2028)
7 North America by Country, by Type, and by Application
7.1 North America Redemption Amusement Games Sales by Type (2017-2028)
7.2 North America Redemption Amusement Games Sales by Application (2017-2028)
7.3 North America Redemption Amusement Games Market Size by Country
7.3.1 North America Redemption Amusement Games Sales in Volume by Country (2017-2028)
7.3.2 North America Redemption Amusement Games Revenue by Country (2017-2028)
7.3.3 United States Market Size and Forecast (2017-2028)
7.3.4 Canada Market Size and Forecast (2017-2028)
7.3.5 Mexico Market Size and Forecast (2017-2028)
8 Europe by Country, by Type, and by Application
8.1 Europe Redemption Amusement Games Sales by Type (2017-2028)
8.2 Europe Redemption Amusement Games Sales by Application (2017-2028)
8.3 Europe Redemption Amusement Games Market Size by Country
8.3.1 Europe Redemption Amusement Games Sales in Volume by Country (2017-2028)
8.3.2 Europe Redemption Amusement Games Revenue by Country (2017-2028)
8.3.3 Germany Market Size and Forecast (2017-2028)
8.3.4 France Market Size and Forecast (2017-2028)
8.3.5 United Kingdom Market Size and Forecast (2017-2028)
8.3.6 Russia Market Size and Forecast (2017-2028)
8.3.7 Italy Market Size and Forecast (2017-2028)
9 Asia-Pacific by Region, by Type, and by Application
9.1 Asia-Pacific Redemption Amusement Games Sales by Type (2017-2028)
9.2 Asia-Pacific Redemption Amusement Games Sales by Application (2017-2028)
9.3 Asia-Pacific Redemption Amusement Games Market Size by Region
9.3.1 Asia-Pacific Redemption Amusement Games Sales in Volume by Region (2017-2028)
9.3.2 Asia-Pacific Redemption Amusement Games Revenue by Region (2017-2028)
9.3.3 China Market Size and Forecast (2017-2028)
9.3.4 Japan Market Size and Forecast (2017-2028)
9.3.5 Korea Market Size and Forecast (2017-2028)
9.3.6 India Market Size and Forecast (2017-2028)
9.3.7 Southeast Asia Market Size and Forecast (2017-2028)
9.3.8 Australia Market Size and Forecast (2017-2028)
10 South America by Region, by Type, and by Application
10.1 South America Redemption Amusement Games Sales by Type (2017-2028)
10.2 South America Redemption Amusement Games Sales by Application (2017-2028)
10.3 South America Redemption Amusement Games Market Size by Country
10.3.1 South America Redemption Amusement Games Sales in Volume by Country (2017-2028)
10.3.2 South America Redemption Amusement Games Revenue by Country (2017-2028)
10.3.3 Brazil Market Size and Forecast (2017-2028)
10.3.4 Argentina Market Size and Forecast (2017-2028)
11 Middle East & Africa by Country, by Type, and by Application
11.1 Middle East & Africa Redemption Amusement Games Sales by Type (2017-2028)
11.2 Middle East & Africa Redemption Amusement Games Sales by Application (2017-2028)
11.3 Middle East & Africa Redemption Amusement Games Market Size by Country
11.3.1 Middle East & Africa Redemption Amusement Games Sales in Volume by Country (2017-2028)
11.3.2 Middle East & Africa Redemption Amusement Games Revenue by Country (2017-2028)
11.3.3 Turkey Market Size and Forecast (2017-2028)
11.3.4 Egypt Market Size and Forecast (2017-2028)
11.3.5 Saudi Arabia Market Size and Forecast (2017-2028)
11.3.6 South Africa Market Size and Forecast (2017-2028)
12 Raw Material and Industry Chain
12.1 Raw Material of Redemption Amusement Games and Key Manufacturers
12.2 Manufacturing Costs Percentage of Redemption Amusement Games
12.3 Redemption Amusement Games Production Process
12.4 Redemption Amusement Games Industrial Chain
13 Sales Channel, Distributors, Traders and Dealers
13.1 Sales Channel
13.1.1 Direct Marketing
13.1.2 Indirect Marketing
13.2 Redemption Amusement Games Typical Distributors
13.3 Redemption Amusement Games Typical Customers
14 Research Findings and Conclusion
15 Appendix
15.1 Methodology
15.2 Research Process and Data Source
15.3 Disclaimer