▶ 調査レポート

デスクトップ型ゲーム コンピューターの世界市場2023年:インテル Core i7 プロセッサー、インテル Core i5 プロセッサー、その他

• 英文タイトル:Global Desktop Gaming Computer Market Research Report 2023

QYResearchが調査・発行した産業分析レポートです。デスクトップ型ゲーム コンピューターの世界市場2023年:インテル Core i7 プロセッサー、インテル Core i5 プロセッサー、その他 / Global Desktop Gaming Computer Market Research Report 2023 / MRC23Q31528資料のイメージです。• レポートコード:MRC23Q31528
• 出版社/出版日:QYResearch / 2023年3月
• レポート形態:英文、PDF、120ページ
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• 産業分類:電子&半導体
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レポート概要
本調査レポートは世界のデスクトップ型ゲーム コンピューター市場について調査・分析し、世界のデスクトップ型ゲーム コンピューター市場概要、メーカー別競争状況、地域別生産量、地域別消費量、タイプ別セグメント分析(インテル Core i7 プロセッサー、インテル Core i5 プロセッサー、その他)、用途別セグメント分析(オンライン販売、オフライン販売)、主要企業のプロファイル、市場動向などに関する情報を掲載しています。主要企業としては、Intel、Corsair Gaming、Micro-Star International、ASUS、Lenovo、CLX、HP、Dell、iBUYPOWER、CyberpowerPC、Acer、IPASON、Skytech Gaming、Allied Gaming、Samsung、CobraType Computers、Thermaltake、Velocity Micro、Alienware、PRCなどが含まれています。世界のデスクトップ型ゲーム コンピューター市場は、2022年にXXX米ドル、2029年にはXXX米ドルに達すると予測され、予測期間中の年平均成長率はXXX%です。COVID-19とロシア・ウクライナ戦争による影響は、デスクトップ型ゲーム コンピューター市場規模を推定する際に考慮しました。本レポートは、デスクトップ型ゲーム コンピューターの世界市場を定量的・定性的な分析により包括的に提示し、読者がビジネス/成長戦略を策定し、市場競争状況を把握し、現在の市場における自社のポジションを分析し、デスクトップ型ゲーム コンピューターに関するビジネス上の意思決定に役立てることを目的としています。

・デスクトップ型ゲーム コンピューター市場の概要
- 製品の定義
- デスクトップ型ゲーム コンピューターのタイプ別セグメント
- 世界のデスクトップ型ゲーム コンピューター市場成長率のタイプ別分析(インテル Core i7 プロセッサー、インテル Core i5 プロセッサー、その他)
- デスクトップ型ゲーム コンピューターの用途別セグメント
- 世界のデスクトップ型ゲーム コンピューター市場成長率の用途別分析(オンライン販売、オフライン販売)
- 世界市場の成長展望
- 世界のデスクトップ型ゲーム コンピューター生産量の推定と予測(2018年-2029年)
- 世界のデスクトップ型ゲーム コンピューター生産能力の推定と予測(2018年-2029年)
- デスクトップ型ゲーム コンピューターの平均価格の推定と予測(2018年-2029年)
- 前提条件と制限事項

・メーカー別競争状況
- メーカー別市場シェア
- 世界の主要メーカー、業界ランキング分析
- メーカー別平均価格
- デスクトップ型ゲーム コンピューター市場の競争状況およびトレンド

・デスクトップ型ゲーム コンピューターの地域別生産量
- デスクトップ型ゲーム コンピューター生産量の地域別推計と予測(2018年-2029年)
- 地域別デスクトップ型ゲーム コンピューター価格分析(2018年-2023年)
- 北米のデスクトップ型ゲーム コンピューター生産規模(2018年-2029年)
- ヨーロッパのデスクトップ型ゲーム コンピューター生産規模(2018年-2029年)
- 中国のデスクトップ型ゲーム コンピューター生産規模(2018年-2029年)
- 日本のデスクトップ型ゲーム コンピューター生産規模(2018年-2029年)
- 韓国のデスクトップ型ゲーム コンピューター生産規模(2018年-2029年)
- インドのデスクトップ型ゲーム コンピューター生産規模(2018年-2029年)

・デスクトップ型ゲーム コンピューターの地域別消費量
- デスクトップ型ゲーム コンピューター消費量の地域別推計と予測(2018年-2029年)
- 北米のデスクトップ型ゲーム コンピューター消費量(2018年-2029年)
- アメリカのデスクトップ型ゲーム コンピューター消費量(2018年-2029年)
- ヨーロッパのデスクトップ型ゲーム コンピューター消費量(2018年-2029年)
- アジア太平洋のデスクトップ型ゲーム コンピューター消費量(2018年-2029年)
- 中国のデスクトップ型ゲーム コンピューター消費量(2018年-2029年)
- 日本のデスクトップ型ゲーム コンピューター消費量(2018年-2029年)
- 韓国のデスクトップ型ゲーム コンピューター消費量(2018年-2029年)
- 東南アジアのデスクトップ型ゲーム コンピューター消費量(2018年-2029年)
- インドのデスクトップ型ゲーム コンピューター消費量(2018年-2029年)
- 中南米・中東・アフリカのデスクトップ型ゲーム コンピューター消費量(2018年-2029年)

・タイプ別セグメント:インテル Core i7 プロセッサー、インテル Core i5 プロセッサー、その他
- 世界のデスクトップ型ゲーム コンピューターのタイプ別生産量(2018年-2023年)
- 世界のデスクトップ型ゲーム コンピューターのタイプ別生産量(2024年-2029年)
- 世界のデスクトップ型ゲーム コンピューターのタイプ別価格

・用途別セグメント:オンライン販売、オフライン販売
- 世界のデスクトップ型ゲーム コンピューターの用途別生産量(2018年-2023年)
- 世界のデスクトップ型ゲーム コンピューターの用途別生産量(2024年-2029年)
- 世界のデスクトップ型ゲーム コンピューターの用途別価格

・主要企業のプロファイル:企業情報、製品ポートフォリオ、生産量、価格、動向
Intel、Corsair Gaming、Micro-Star International、ASUS、Lenovo、CLX、HP、Dell、iBUYPOWER、CyberpowerPC、Acer、IPASON、Skytech Gaming、Allied Gaming、Samsung、CobraType Computers、Thermaltake、Velocity Micro、Alienware、PRC

・産業チェーンと販売チャネルの分析
- デスクトップ型ゲーム コンピューター産業チェーン分析
- デスクトップ型ゲーム コンピューターの主要原材料
- デスクトップ型ゲーム コンピューターの販売チャネル
- デスクトップ型ゲーム コンピューターのディストリビューター
- デスクトップ型ゲーム コンピューターの主要顧客

・デスクトップ型ゲーム コンピューター市場ダイナミクス
- デスクトップ型ゲーム コンピューターの業界動向
- デスクトップ型ゲーム コンピューター市場の成長ドライバ、課題、阻害要因

・調査成果および結論

・調査方法とデータソース

The global Desktop Gaming Computer market was valued at US$ million in 2022 and is anticipated to reach US$ million by 2029, witnessing a CAGR of % during the forecast period 2023-2029. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
North American market for Desktop Gaming Computer is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
Asia-Pacific market for Desktop Gaming Computer is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The key global companies of Desktop Gaming Computer include Intel, Corsair Gaming, Micro-Star International, ASUS, Lenovo, CLX, HP, Dell and iBUYPOWER, etc. In 2022, the world’s top three vendors accounted for approximately % of the revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Desktop Gaming Computer, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Desktop Gaming Computer.
The Desktop Gaming Computer market size, estimations, and forecasts are provided in terms of output/shipments (Units) and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global Desktop Gaming Computer market comprehensively. Regional market sizes, concerning products by type, by application and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Desktop Gaming Computer manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, production, and average price for the overall market and the sub-segments across the different segments, by company, by type, by application, and by regions.
By Company
Intel
Corsair Gaming
Micro-Star International
ASUS
Lenovo
CLX
HP
Dell
iBUYPOWER
CyberpowerPC
Acer
IPASON
Skytech Gaming
Allied Gaming
Samsung
CobraType Computers
Thermaltake
Velocity Micro
Alienware
PRC
Segment by Type
Intel Core i7 Processor
Intel Core i5 Processor
Others
Segment by Application
Online Sales
Offline Sales
Production by Region
North America
Europe
China
Japan
South Korea
Consumption by Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America
Mexico
Brazil
Core Chapters
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, by type, by application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of Desktop Gaming Computer manufacturers competitive landscape, price, production and value market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Production/output, value of Desktop Gaming Computer by region/country. It provides a quantitative analysis of the market size and development potential of each region in the next six years.
Chapter 4: Consumption of Desktop Gaming Computer in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and production of each country in the world.
Chapter 5: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 6: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 7: Provides profiles of key players, introducing the basic situation of the key companies in the market in detail, including product production/output, value, price, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 10: The main points and conclusions of the report.

レポート目次

1 Desktop Gaming Computer Market Overview
1.1 Product Definition
1.2 Desktop Gaming Computer Segment by Type
1.2.1 Global Desktop Gaming Computer Market Value Growth Rate Analysis by Type 2022 VS 2029
1.2.2 Intel Core i7 Processor
1.2.3 Intel Core i5 Processor
1.2.4 Others
1.3 Desktop Gaming Computer Segment by Application
1.3.1 Global Desktop Gaming Computer Market Value Growth Rate Analysis by Application: 2022 VS 2029
1.3.2 Online Sales
1.3.3 Offline Sales
1.4 Global Market Growth Prospects
1.4.1 Global Desktop Gaming Computer Production Value Estimates and Forecasts (2018-2029)
1.4.2 Global Desktop Gaming Computer Production Capacity Estimates and Forecasts (2018-2029)
1.4.3 Global Desktop Gaming Computer Production Estimates and Forecasts (2018-2029)
1.4.4 Global Desktop Gaming Computer Market Average Price Estimates and Forecasts (2018-2029)
1.5 Assumptions and Limitations
2 Market Competition by Manufacturers
2.1 Global Desktop Gaming Computer Production Market Share by Manufacturers (2018-2023)
2.2 Global Desktop Gaming Computer Production Value Market Share by Manufacturers (2018-2023)
2.3 Global Key Players of Desktop Gaming Computer, Industry Ranking, 2021 VS 2022 VS 2023
2.4 Global Desktop Gaming Computer Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.5 Global Desktop Gaming Computer Average Price by Manufacturers (2018-2023)
2.6 Global Key Manufacturers of Desktop Gaming Computer, Manufacturing Base Distribution and Headquarters
2.7 Global Key Manufacturers of Desktop Gaming Computer, Product Offered and Application
2.8 Global Key Manufacturers of Desktop Gaming Computer, Date of Enter into This Industry
2.9 Desktop Gaming Computer Market Competitive Situation and Trends
2.9.1 Desktop Gaming Computer Market Concentration Rate
2.9.2 Global 5 and 10 Largest Desktop Gaming Computer Players Market Share by Revenue
2.10 Mergers & Acquisitions, Expansion
3 Desktop Gaming Computer Production by Region
3.1 Global Desktop Gaming Computer Production Value Estimates and Forecasts by Region: 2018 VS 2022 VS 2029
3.2 Global Desktop Gaming Computer Production Value by Region (2018-2029)
3.2.1 Global Desktop Gaming Computer Production Value Market Share by Region (2018-2023)
3.2.2 Global Forecasted Production Value of Desktop Gaming Computer by Region (2024-2029)
3.3 Global Desktop Gaming Computer Production Estimates and Forecasts by Region: 2018 VS 2022 VS 2029
3.4 Global Desktop Gaming Computer Production by Region (2018-2029)
3.4.1 Global Desktop Gaming Computer Production Market Share by Region (2018-2023)
3.4.2 Global Forecasted Production of Desktop Gaming Computer by Region (2024-2029)
3.5 Global Desktop Gaming Computer Market Price Analysis by Region (2018-2023)
3.6 Global Desktop Gaming Computer Production and Value, Year-over-Year Growth
3.6.1 North America Desktop Gaming Computer Production Value Estimates and Forecasts (2018-2029)
3.6.2 Europe Desktop Gaming Computer Production Value Estimates and Forecasts (2018-2029)
3.6.3 China Desktop Gaming Computer Production Value Estimates and Forecasts (2018-2029)
3.6.4 Japan Desktop Gaming Computer Production Value Estimates and Forecasts (2018-2029)
3.6.5 South Korea Desktop Gaming Computer Production Value Estimates and Forecasts (2018-2029)
4 Desktop Gaming Computer Consumption by Region
4.1 Global Desktop Gaming Computer Consumption Estimates and Forecasts by Region: 2018 VS 2022 VS 2029
4.2 Global Desktop Gaming Computer Consumption by Region (2018-2029)
4.2.1 Global Desktop Gaming Computer Consumption by Region (2018-2023)
4.2.2 Global Desktop Gaming Computer Forecasted Consumption by Region (2024-2029)
4.3 North America
4.3.1 North America Desktop Gaming Computer Consumption Growth Rate by Country: 2018 VS 2022 VS 2029
4.3.2 North America Desktop Gaming Computer Consumption by Country (2018-2029)
4.3.3 United States
4.3.4 Canada
4.4 Europe
4.4.1 Europe Desktop Gaming Computer Consumption Growth Rate by Country: 2018 VS 2022 VS 2029
4.4.2 Europe Desktop Gaming Computer Consumption by Country (2018-2029)
4.4.3 Germany
4.4.4 France
4.4.5 U.K.
4.4.6 Italy
4.4.7 Russia
4.5 Asia Pacific
4.5.1 Asia Pacific Desktop Gaming Computer Consumption Growth Rate by Region: 2018 VS 2022 VS 2029
4.5.2 Asia Pacific Desktop Gaming Computer Consumption by Region (2018-2029)
4.5.3 China
4.5.4 Japan
4.5.5 South Korea
4.5.6 China Taiwan
4.5.7 Southeast Asia
4.5.8 India
4.6 Latin America, Middle East & Africa
4.6.1 Latin America, Middle East & Africa Desktop Gaming Computer Consumption Growth Rate by Country: 2018 VS 2022 VS 2029
4.6.2 Latin America, Middle East & Africa Desktop Gaming Computer Consumption by Country (2018-2029)
4.6.3 Mexico
4.6.4 Brazil
4.6.5 Turkey
5 Segment by Type
5.1 Global Desktop Gaming Computer Production by Type (2018-2029)
5.1.1 Global Desktop Gaming Computer Production by Type (2018-2023)
5.1.2 Global Desktop Gaming Computer Production by Type (2024-2029)
5.1.3 Global Desktop Gaming Computer Production Market Share by Type (2018-2029)
5.2 Global Desktop Gaming Computer Production Value by Type (2018-2029)
5.2.1 Global Desktop Gaming Computer Production Value by Type (2018-2023)
5.2.2 Global Desktop Gaming Computer Production Value by Type (2024-2029)
5.2.3 Global Desktop Gaming Computer Production Value Market Share by Type (2018-2029)
5.3 Global Desktop Gaming Computer Price by Type (2018-2029)
6 Segment by Application
6.1 Global Desktop Gaming Computer Production by Application (2018-2029)
6.1.1 Global Desktop Gaming Computer Production by Application (2018-2023)
6.1.2 Global Desktop Gaming Computer Production by Application (2024-2029)
6.1.3 Global Desktop Gaming Computer Production Market Share by Application (2018-2029)
6.2 Global Desktop Gaming Computer Production Value by Application (2018-2029)
6.2.1 Global Desktop Gaming Computer Production Value by Application (2018-2023)
6.2.2 Global Desktop Gaming Computer Production Value by Application (2024-2029)
6.2.3 Global Desktop Gaming Computer Production Value Market Share by Application (2018-2029)
6.3 Global Desktop Gaming Computer Price by Application (2018-2029)
7 Key Companies Profiled
7.1 Intel
7.1.1 Intel Desktop Gaming Computer Corporation Information
7.1.2 Intel Desktop Gaming Computer Product Portfolio
7.1.3 Intel Desktop Gaming Computer Production, Value, Price and Gross Margin (2018-2023)
7.1.4 Intel Main Business and Markets Served
7.1.5 Intel Recent Developments/Updates
7.2 Corsair Gaming
7.2.1 Corsair Gaming Desktop Gaming Computer Corporation Information
7.2.2 Corsair Gaming Desktop Gaming Computer Product Portfolio
7.2.3 Corsair Gaming Desktop Gaming Computer Production, Value, Price and Gross Margin (2018-2023)
7.2.4 Corsair Gaming Main Business and Markets Served
7.2.5 Corsair Gaming Recent Developments/Updates
7.3 Micro-Star International
7.3.1 Micro-Star International Desktop Gaming Computer Corporation Information
7.3.2 Micro-Star International Desktop Gaming Computer Product Portfolio
7.3.3 Micro-Star International Desktop Gaming Computer Production, Value, Price and Gross Margin (2018-2023)
7.3.4 Micro-Star International Main Business and Markets Served
7.3.5 Micro-Star International Recent Developments/Updates
7.4 ASUS
7.4.1 ASUS Desktop Gaming Computer Corporation Information
7.4.2 ASUS Desktop Gaming Computer Product Portfolio
7.4.3 ASUS Desktop Gaming Computer Production, Value, Price and Gross Margin (2018-2023)
7.4.4 ASUS Main Business and Markets Served
7.4.5 ASUS Recent Developments/Updates
7.5 Lenovo
7.5.1 Lenovo Desktop Gaming Computer Corporation Information
7.5.2 Lenovo Desktop Gaming Computer Product Portfolio
7.5.3 Lenovo Desktop Gaming Computer Production, Value, Price and Gross Margin (2018-2023)
7.5.4 Lenovo Main Business and Markets Served
7.5.5 Lenovo Recent Developments/Updates
7.6 CLX
7.6.1 CLX Desktop Gaming Computer Corporation Information
7.6.2 CLX Desktop Gaming Computer Product Portfolio
7.6.3 CLX Desktop Gaming Computer Production, Value, Price and Gross Margin (2018-2023)
7.6.4 CLX Main Business and Markets Served
7.6.5 CLX Recent Developments/Updates
7.7 HP
7.7.1 HP Desktop Gaming Computer Corporation Information
7.7.2 HP Desktop Gaming Computer Product Portfolio
7.7.3 HP Desktop Gaming Computer Production, Value, Price and Gross Margin (2018-2023)
7.7.4 HP Main Business and Markets Served
7.7.5 HP Recent Developments/Updates
7.8 Dell
7.8.1 Dell Desktop Gaming Computer Corporation Information
7.8.2 Dell Desktop Gaming Computer Product Portfolio
7.8.3 Dell Desktop Gaming Computer Production, Value, Price and Gross Margin (2018-2023)
7.8.4 Dell Main Business and Markets Served
7.7.5 Dell Recent Developments/Updates
7.9 iBUYPOWER
7.9.1 iBUYPOWER Desktop Gaming Computer Corporation Information
7.9.2 iBUYPOWER Desktop Gaming Computer Product Portfolio
7.9.3 iBUYPOWER Desktop Gaming Computer Production, Value, Price and Gross Margin (2018-2023)
7.9.4 iBUYPOWER Main Business and Markets Served
7.9.5 iBUYPOWER Recent Developments/Updates
7.10 CyberpowerPC
7.10.1 CyberpowerPC Desktop Gaming Computer Corporation Information
7.10.2 CyberpowerPC Desktop Gaming Computer Product Portfolio
7.10.3 CyberpowerPC Desktop Gaming Computer Production, Value, Price and Gross Margin (2018-2023)
7.10.4 CyberpowerPC Main Business and Markets Served
7.10.5 CyberpowerPC Recent Developments/Updates
7.11 Acer
7.11.1 Acer Desktop Gaming Computer Corporation Information
7.11.2 Acer Desktop Gaming Computer Product Portfolio
7.11.3 Acer Desktop Gaming Computer Production, Value, Price and Gross Margin (2018-2023)
7.11.4 Acer Main Business and Markets Served
7.11.5 Acer Recent Developments/Updates
7.12 IPASON
7.12.1 IPASON Desktop Gaming Computer Corporation Information
7.12.2 IPASON Desktop Gaming Computer Product Portfolio
7.12.3 IPASON Desktop Gaming Computer Production, Value, Price and Gross Margin (2018-2023)
7.12.4 IPASON Main Business and Markets Served
7.12.5 IPASON Recent Developments/Updates
7.13 Skytech Gaming
7.13.1 Skytech Gaming Desktop Gaming Computer Corporation Information
7.13.2 Skytech Gaming Desktop Gaming Computer Product Portfolio
7.13.3 Skytech Gaming Desktop Gaming Computer Production, Value, Price and Gross Margin (2018-2023)
7.13.4 Skytech Gaming Main Business and Markets Served
7.13.5 Skytech Gaming Recent Developments/Updates
7.14 Allied Gaming
7.14.1 Allied Gaming Desktop Gaming Computer Corporation Information
7.14.2 Allied Gaming Desktop Gaming Computer Product Portfolio
7.14.3 Allied Gaming Desktop Gaming Computer Production, Value, Price and Gross Margin (2018-2023)
7.14.4 Allied Gaming Main Business and Markets Served
7.14.5 Allied Gaming Recent Developments/Updates
7.15 Samsung
7.15.1 Samsung Desktop Gaming Computer Corporation Information
7.15.2 Samsung Desktop Gaming Computer Product Portfolio
7.15.3 Samsung Desktop Gaming Computer Production, Value, Price and Gross Margin (2018-2023)
7.15.4 Samsung Main Business and Markets Served
7.15.5 Samsung Recent Developments/Updates
7.16 CobraType Computers
7.16.1 CobraType Computers Desktop Gaming Computer Corporation Information
7.16.2 CobraType Computers Desktop Gaming Computer Product Portfolio
7.16.3 CobraType Computers Desktop Gaming Computer Production, Value, Price and Gross Margin (2018-2023)
7.16.4 CobraType Computers Main Business and Markets Served
7.16.5 CobraType Computers Recent Developments/Updates
7.17 Thermaltake
7.17.1 Thermaltake Desktop Gaming Computer Corporation Information
7.17.2 Thermaltake Desktop Gaming Computer Product Portfolio
7.17.3 Thermaltake Desktop Gaming Computer Production, Value, Price and Gross Margin (2018-2023)
7.17.4 Thermaltake Main Business and Markets Served
7.17.5 Thermaltake Recent Developments/Updates
7.18 Velocity Micro
7.18.1 Velocity Micro Desktop Gaming Computer Corporation Information
7.18.2 Velocity Micro Desktop Gaming Computer Product Portfolio
7.18.3 Velocity Micro Desktop Gaming Computer Production, Value, Price and Gross Margin (2018-2023)
7.18.4 Velocity Micro Main Business and Markets Served
7.18.5 Velocity Micro Recent Developments/Updates
7.19 Alienware
7.19.1 Alienware Desktop Gaming Computer Corporation Information
7.19.2 Alienware Desktop Gaming Computer Product Portfolio
7.19.3 Alienware Desktop Gaming Computer Production, Value, Price and Gross Margin (2018-2023)
7.19.4 Alienware Main Business and Markets Served
7.19.5 Alienware Recent Developments/Updates
7.20 PRC
7.20.1 PRC Desktop Gaming Computer Corporation Information
7.20.2 PRC Desktop Gaming Computer Product Portfolio
7.20.3 PRC Desktop Gaming Computer Production, Value, Price and Gross Margin (2018-2023)
7.20.4 PRC Main Business and Markets Served
7.20.5 PRC Recent Developments/Updates
8 Industry Chain and Sales Channels Analysis
8.1 Desktop Gaming Computer Industry Chain Analysis
8.2 Desktop Gaming Computer Key Raw Materials
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.3 Desktop Gaming Computer Production Mode & Process
8.4 Desktop Gaming Computer Sales and Marketing
8.4.1 Desktop Gaming Computer Sales Channels
8.4.2 Desktop Gaming Computer Distributors
8.5 Desktop Gaming Computer Customers
9 Desktop Gaming Computer Market Dynamics
9.1 Desktop Gaming Computer Industry Trends
9.2 Desktop Gaming Computer Market Drivers
9.3 Desktop Gaming Computer Market Challenges
9.4 Desktop Gaming Computer Market Restraints
10 Research Finding and Conclusion
11 Methodology and Data Source
11.1 Methodology/Research Approach
11.1.1 Research Programs/Design
11.1.2 Market Size Estimation
11.1.3 Market Breakdown and Data Triangulation
11.2 Data Source
11.2.1 Secondary Sources
11.2.2 Primary Sources
11.3 Author List
11.4 Disclaimer